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Bernhard Haeupler

Publications and source records attributed to Bernhard Haeupler.

At least 73 records · Page 4Linked to original sources

Low-Congestion Shortcuts without Embedding

Distributed optimization algorithms are frequently faced with solving sub-problems on disjoint connected parts of a network. Unfortunately, the diameter of these parts can be significantly larger than the diameter of the underlying network, leading to slow running times. Recent work by [Ghaffari and Hauepler; SODA'16] showed that this phenomenon can be seen as the broad underlying reason for the pervasive $Ω(\sqrt{n} + D)$ lower bounds that apply to most optimization problems in the CONGEST model. On the positive side, this work also introduced low-congestion shortcuts as an elegant solution to circumvent this problem in certain topologies of interest. Particularly, they showed that there exist good shortcuts for any planar network and more generally any bounded genus network. This directly leads to fast $O(D \log^{O(1)} n)$ distributed algorithms for MST and Min-Cut approximation, given that one can efficiently construct these shortcuts in a distributed manner. Unfortunately, the shortcut construction of [Ghaffari and Hauepler; SODA'16] relies heavily on having access to a genus embedding of the network. Computing such an embedding distributedly, however, is a hard problem - even for planar networks. No distributed embedding algorithm for bounded genus graphs is in sight. In this work, we side-step this problem by defining a restricted and more structured form of shortcuts and giving a novel construction algorithm which efficiently finds a shortcut which is, up to a logarithmic factor, as good as the best shortcut that exists for a given network. This new construction algorithm directly leads to an $O(D \log^{O(1)} n)$-round algorithm for solving optimization problems like MST for any topology for which good restricted shortcuts exist - without the need to compute any embedding. This includes the first efficient algorithm for bounded genus graphs.

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Low-Congestion Shortcuts for Graphs Excluding Dense Minors

We prove that any $n$-node graph $G$ with diameter $D$ admits shortcuts with congestion $O(δD \log n)$ and dilation $O(δD)$, where $δ$ is the maximum edge-density of any minor of $G$. Our proof is simple, elementary, and constructive - featuring a $\tildeΘ(δD)$-round distributed construction algorithm. Our results are tight up to $\tilde{O}(1)$ factors and generalize, simplify, unify, and strengthen several prior results. For example, for graphs excluding a fixed minor, i.e., graphs with constant $δ$, only a $\tilde{O}(D^2)$ bound was known based on a very technical proof that relies on the Robertson-Seymour Graph Structure Theorem. A direct consequence of our result is that many graph families, including any minor-excluded ones, have near-optimal $\tildeΘ(D)$-round distributed algorithms for many fundamental communication primitives and optimization problems including minimum spanning tree, minimum cut, and shortest-path approximations.

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Optimally Resilient Codes for List-Decoding from Insertions and Deletions

We give a complete answer to the following basic question: "What is the maximal fraction of deletions or insertions tolerable by $q$-ary list-decodable codes with non-vanishing information rate?" This question has been open even for binary codes, including the restriction to the binary insertion-only setting, where the best-known result was that a $γ\leq 0.707$ fraction of insertions is tolerable by some binary code family. For any desired $ε> 0$, we construct a family of binary codes of positive rate which can be efficiently list-decoded from any combination of $γ$ fraction of insertions and $δ$ fraction of deletions as long as $ γ+2δ\leq 1-ε$. On the other hand, for any $γ,δ$ with $γ+2δ=1$ list-decoding is impossible. Our result thus precisely characterizes the feasibility region of binary list-decodable codes for insertions and deletions. We further generalize our result to codes over any finite alphabet of size $q$. Surprisingly, our work reveals that the feasibility region for $q>2$ is not the natural generalization of the binary bound above. We provide tight upper and lower bounds that precisely pin down the feasibility region, which turns out to have a $(q-1)$-piece-wise linear boundary whose $q$ corner-points lie on a quadratic curve. The main technical work in our results is proving the existence of code families of sufficiently large size with good list-decoding properties for any combination of $δ,γ$ within the claimed feasibility region. We achieve this via an intricate analysis of codes introduced by [Bukh, Ma; SIAM J. Discrete Math; 2014]. Finally, we give a simple yet powerful concatenation scheme for list-decodable insertion-deletion codes which transforms any such (non-efficient) code family (with vanishing information rate) into an efficiently decodable code family with constant rate.

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Network Coding Gaps for Completion Times of Multiple Unicasts

We study network coding gaps for the problem of makespan minimization of multiple unicasts. In this problem distinct packets at different nodes in a network need to be delivered to a destination specific to each packet, as fast as possible. The network coding gap specifies how much coding packets together in a network can help compared to the more natural approach of routing. While makespan minimization using routing has been intensely studied for the multiple unicasts problem, no bounds on network coding gaps for this problem are known. We develop new techniques which allow us to upper bound the network coding gap for the makespan of $k$ unicasts, proving this gap is at most polylogarithmic in $k$. Complementing this result, we show there exist instances of $k$ unicasts for which this coding gap is polylogarithmic in $k$. Our results also hold for average completion time, and more generally any $\ell_p$ norm of completion times.

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Computation-Aware Data Aggregation

Data aggregation is a fundamental primitive in distributed computing wherein a network computes a function of every nodes' input. However, while compute time is non-negligible in modern systems, standard models of distributed computing do not take compute time into account. Rather, most distributed models of computation only explicitly consider communication time. In this paper, we introduce a model of distributed computation that considers \emph{both} computation and communication so as to give a theoretical treatment of data aggregation. We study both the structure of and how to compute the fastest data aggregation schedule in this model. As our first result, we give a polynomial-time algorithm that computes the optimal schedule when the input network is a complete graph. Moreover, since one may want to aggregate data over a pre-existing network, we also study data aggregation scheduling on arbitrary graphs. We demonstrate that this problem on arbitrary graphs is hard to approximate within a multiplicative $1.5$ factor. Finally, we give an $O(\log n \cdot \log \frac{\mathrm{OPT}}{t_m})$-approximation algorithm for this problem on arbitrary graphs, where $n$ is the number of nodes and $\mathrm{OPT}$ is the length of the optimal schedule.

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Optimal Document Exchange and New Codes for Insertions and Deletions

We give the first communication-optimal document exchange protocol. For any $n$ and $k < n$ our randomized scheme takes any $n$-bit file $F$ and computes a $Θ(k \log \frac{n}{k})$-bit summary from which one can reconstruct $F$, with high probability, given a related file $F'$ with edit distance $ED(F,F') \leq k$. The size of our summary is information-theoretically order optimal for all values of $k$, giving a randomized solution to a longstanding open question of [Orlitsky; FOCS'91]. It also is the first non-trivial solution for the interesting setting where a small constant fraction of symbols have been edited, producing an optimal summary of size $O(H(δ)n)$ for $k=δn$. This concludes a long series of better-and-better protocols which produce larger summaries for sub-linear values of $k$ and sub-polynomial failure probabilities. In particular, the recent break-through of [Belazzougui, Zhang; FOCS'16] assumes that $k < n^ε$, produces a summary of size $O(k\log^2 k + k\log n)$, and succeeds with probability $1-(k \log n)^{-O(1)}$. We also give an efficient derandomized document exchange protocol with summary size $O(k \log^2 \frac{n}{k})$. This improves, for any $k$, over a deterministic document exchange protocol by Belazzougui with summary size $O(k^2 + k \log^2 n)$. Our deterministic document exchange directly provides new efficient systematic error correcting codes for insertions and deletions. These (binary) codes correct any $δ$ fraction of adversarial insertions/deletions while having a rate of $1 - O(δ\log^2 \frac{1}δ)$ and improve over the codes of Guruswami and Li and Haeupler, Shahrasbi and Vitercik which have rate $1 - Θ\left(\sqrtδ \log^{O(1)} \frac{1}ε\right)$.

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Deterministic Algorithms for the Lovasz Local Lemma

The Lovasz Local Lemma (LLL) is a powerful result in probability theory that states that the probability that none of a set of bad events happens is nonzero if the probability of each event is small compared to the number of events that depend on it. It is often used in combination with the probabilistic method for non-constructive existence proofs. A prominent application is to k-CNF formulas, where LLL implies that, if every clause in the formula shares variables with at most d <= 2^k/e other clauses then such a formula has a satisfying assignment. Recently, a randomized algorithm to efficiently construct a satisfying assignment was given by Moser. Subsequently Moser and Tardos gave a randomized algorithm to construct the structures guaranteed by the LLL in a very general algorithmic framework. We address the main problem left open by Moser and Tardos of derandomizing these algorithms efficiently. Specifically, for a k-CNF formula with m clauses and d <= 2^{k/(1+\eps)}/e for any \eps\in (0,1), we give an algorithm that finds a satisfying assignment in time \tilde{O}(m^{2(1+1/\eps)}). This improves upon the deterministic algorithms of Moser and of Moser-Tardos with running time m^{Ω(k^2)} which is superpolynomial for k=ω(1) and upon other previous algorithms which work only for d\leq 2^{k/16}/4. Our algorithm works efficiently for a general version of LLL under the algorithmic framework of Moser and Tardos, and is also parallelizable, i.e., has polylogarithmic running time using polynomially many processors.

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Coding for Interactive Communication with Small Memory and Applications to Robust Circuits

Classically, coding theory has been concerned with the problem of transmitting a single message in a format which is robust to noise. Recently, researchers have turned their attention to designing coding schemes to make two-way conversations robust to noise. That is, given an interactive communication protocol $Π$, an \emph{interactive coding scheme} converts $Π$ into another communication protocol $Π'$ such that, even if errors are introduced during the execution of $Π'$, the parties are able to determine what the outcome of running $Π$ would be in a noise-free setting. We consider the problem of designing interactive coding schemes which allow the parties to simulate the original protocol using little memory. Specifically, given any communication protocol $Π$ we construct robust simulating protocols which tolerate a constant noise rate and require the parties to use only $O(\log d \log s)$ memory, where $d$ is the depth of $Π$ and $s$ is a measure of the size of $Π$. Prior to this work, all known coding schemes required the parties to use at least $Ω(d)$ memory, as the parties were required to remember the transcript of the conversation thus far. Moreover, our coding scheme achieves a communication rate of $1-O(\sqrt{\varepsilon})$ over oblivious channels and $1-O(\sqrt{\varepsilon\log\log\tfrac{1}{\varepsilon}})$ over adaptive adversarial channels, matching the conjecturally optimal rates. Lastly, we point to connections between fault-tolerant circuits and coding for interactive communication with small memory.

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Optimal strategies for patrolling fences

A classical multi-agent fence patrolling problem asks: What is the maximum length $L$ of a line that $k$ agents with maximum speeds $v_1,\ldots,v_k$ can patrol if each point on the line needs to be visited at least once every unit of time. It is easy to see that $L = α\sum_{i=1}^k v_i$ for some efficiency $α\in [\frac{1}{2},1)$. After a series of works giving better and better efficiencies, it was conjectured that the best possible efficiency approaches $\frac{2}{3}$. No upper bounds on the efficiency below $1$ were known. We prove the first such upper bounds and tightly bound the optimal efficiency in terms of the minimum ratio of speeds $s = {v_{\max}}/{v_{\min}}$ and the number of agents $k$. Guided by our upper bounds, we construct a scheme whose efficiency approaches $1$, disproving the conjecture of Kawamura and Soejima. Our scheme asymptotically matches our upper bounds in terms of the maximal speed difference and the number of agents used, proving them to be asymptotically tight. A variation of the fence patrolling problem considers a circular fence instead and asks for its circumference to be maximized. We consider the unidirectional case of this variation, where all agents are only allowed to move in one direction, say clockwise. At first, a strategy yielding $L = \max_{r \in [k]} r \cdot v_r$ where $v_1 \geq v_2 \geq \dots \geq v_k$ was conjectured to be optimal by Czyzowicz et al. This was proven not to be the case by giving constructions for only specific numbers of agents with marginal improvements of $L$. We give a general construction that yields $L = \frac{1}{33 \log_e\log_2(k)} \sum_{i=1}^k v_i$ for any set of agents, which in particular for the case $1, 1/2, \dots, 1/k$ diverges as $k \rightarrow \infty$, thus resolving a conjecture by Kawamura and Soejima affirmatively.

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Erasure Correction for Noisy Radio Networks

The radio network model is a well-studied model of wireless, multi-hop networks. However, radio networks make the strong assumption that messages are delivered deterministically. The recently introduced noisy radio network model relaxes this assumption by dropping messages independently at random. In this work we quantify the relative computational power of noisy radio networks and classic radio networks. In particular, given a non-adaptive protocol for a fixed radio network we show how to reliably simulate this protocol if noise is introduced with a multiplicative cost of $\mathrm{poly}(\log Δ, \log \log n)$ rounds where $n$ is the number nodes in the network and $Δ$ is the max degree. Moreover, we demonstrate that, even if the simulated protocol is not non-adaptive, it can be simulated with a multiplicative $O(Δ\log ^2 Δ)$ cost in the number of rounds. Lastly, we argue that simulations with a multiplicative overhead of $o(\log Δ)$ are unlikely to exist by proving that an $Ω(\log Δ)$ multiplicative round overhead is necessary under certain natural assumptions.

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Near-Linear Time Insertion-Deletion Codes and (1+$\varepsilon$)-Approximating Edit Distance via Indexing

We introduce fast-decodable indexing schemes for edit distance which can be used to speed up edit distance computations to near-linear time if one of the strings is indexed by an indexing string $I$. In particular, for every length $n$ and every $\varepsilon >0$, one can in near linear time construct a string $I \in Σ'^n$ with $|Σ'| = O_{\varepsilon}(1)$, such that, indexing any string $S \in Σ^n$, symbol-by-symbol, with $I$ results in a string $S' \in Σ''^n$ where $Σ'' = Σ\times Σ'$ for which edit distance computations are easy, i.e., one can compute a $(1+\varepsilon)$-approximation of the edit distance between $S'$ and any other string in $O(n \text{poly}(\log n))$ time. Our indexing schemes can be used to improve the decoding complexity of state-of-the-art error correcting codes for insertions and deletions. In particular, they lead to near-linear time decoding algorithms for the insertion-deletion codes of [Haeupler, Shahrasbi; STOC `17] and faster decoding algorithms for list-decodable insertion-deletion codes of [Haeupler, Shahrasbi, Sudan; ICALP `18]. Interestingly, the latter codes are a crucial ingredient in the construction of fast-decodable indexing schemes.

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Faster Distributed Shortest Path Approximations via Shortcuts

A long series of recent results and breakthroughs have led to faster and better distributed approximation algorithms for single source shortest paths (SSSP) and related problems in the CONGEST model. The runtime of all these algorithms, however, is $\tildeΩ(\sqrt{n})$, regardless of the network topology, even on nice networks with a (poly)logarithmic network diameter $D$. While this is known to be necessary for some pathological networks, most topologies of interest are arguably not of this type. We give the first distributed approximation algorithms for shortest paths problems that adjust to the topology they are run on, thus achieving significantly faster running times on many topologies of interest. The running time of our algorithms depends on and is close to $Q$, where $Q$ is the quality of the best shortcut that exists for the given topology. While $Q = \tildeΘ(\sqrt{n} + D)$ for pathological worst-case topologies, many topologies of interest have $Q = \tildeΘ(D)$, which results in near instance optimal running times for our algorithm, given the trivial $Ω(D)$ lower bound. The problems we consider are as follows: (1) an approximate shortest path tree and SSSP distances, (2) a polylogarithmic size distance label for every node such that from the labels of any two nodes alone one can determine their distance (approximately), and (3) an (approximately) optimal flow for the transshipment problem. Our algorithms have a tunable tradeoff between running time and approximation ratio. Our fastest algorithms have an arbitrarily good polynomial approximation guarantee and an essentially optimal $\tilde{O}(Q)$ running time. On the other end of the spectrum, we achieve polylogarithmic approximations in $\tilde{O}(Q \cdot n^ε)$ rounds for any $ε> 0$.

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Algorithms for Noisy Broadcast under Erasures

The noisy broadcast model was first studied in [Gallager, TranInf'88] where an $n$-character input is distributed among $n$ processors, so that each processor receives one input bit. Computation proceeds in rounds, where in each round each processor broadcasts a single character, and each reception is corrupted independently at random with some probability $p$. [Gallager, TranInf'88] gave an algorithm for all processors to learn the input in $O(\log\log n)$ rounds with high probability. Later, a matching lower bound of $Ω(\log\log n)$ was given in [Goyal, Kindler, Saks; SICOMP'08]. We study a relaxed version of this model where each reception is erased and replaced with a `?' independently with probability $p$. In this relaxed model, we break past the lower bound of [Goyal, Kindler, Saks; SICOMP'08] and obtain an $O(\log^* n)$-round algorithm for all processors to learn the input with high probability. We also show an $O(1)$-round algorithm for the same problem when the alphabet size is $Ω(\mathrm{poly}(n))$.

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Round- and Message-Optimal Distributed Graph Algorithms

Distributed graph algorithms that separately optimize for either the number of rounds used or the total number of messages sent have been studied extensively. However, algorithms simultaneously efficient with respect to both measures have been elusive. For example, only very recently was it shown that for Minimum Spanning Tree (MST), an optimal message and round complexity is achievable (up to polylog terms) by a single algorithm in the CONGEST model of communication. In this paper we provide algorithms that are simultaneously round- and message-optimal for a number of well-studied distributed optimization problems. Our main result is such a distributed algorithm for the fundamental primitive of computing simple functions over each part of a graph partition. From this algorithm we derive round- and message-optimal algorithms for multiple problems, including MST, Approximate Min-Cut and Approximate Single Source Shortest Paths, among others. On general graphs all of our algorithms achieve worst-case optimal $\tilde{O}(D+\sqrt n)$ round complexity and $\tilde{O}(m)$ message complexity. Furthermore, our algorithms require an optimal $\tilde{O}(D)$ rounds and $\tilde{O}(n)$ messages on planar, genus-bounded, treewidth-bounded and pathwidth-bounded graphs.

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Synchronization Strings: Channel Simulations and Interactive Coding for Insertions and Deletions

We present many new results related to reliable (interactive) communication over insertion-deletion channels. Synchronization errors, such as insertions and deletions, strictly generalize the usual symbol corruption errors and are much harder to protect against. We show how to hide the complications of synchronization errors in many applications by introducing very general channel simulations which efficiently transform an insertion-deletion channel into a regular symbol corruption channel with an error rate larger by a constant factor and a slightly smaller alphabet. We generalize synchronization string based methods which were recently introduced as a tool to design essentially optimal error correcting codes for insertion-deletion channels. Our channel simulations depend on the fact that, at the cost of increasing the error rate by a constant factor, synchronization strings can be decoded in a streaming manner that preserves linearity of time. We also provide a lower bound showing that this constant factor cannot be improved to $1+ε$, in contrast to what is achievable for error correcting codes. Our channel simulations drastically generalize the applicability of synchronization strings. We provide new interactive coding schemes which simulate any interactive two-party protocol over an insertion-deletion channel. Our results improve over the interactive coding schemes of Braverman et al. [TransInf 2017] and Sherstov and Wu [FOCS 2017], which achieve a small constant rate and require exponential time computations, with respect to computational and communication complexities. We provide the first computationally efficient interactive coding schemes for synchronization errors, the first coding scheme with a rate approaching one for small noise rates, and also the first coding scheme that works over arbitrarily small alphabet sizes.

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Synchronization Strings: Efficient and Fast Deterministic Constructions over Small Alphabets

Synchronization strings are recently introduced by Haeupler and Shahrasbi (STOC 2017) in the study of codes for correcting insertion and deletion errors (insdel codes). They showed that for any parameter $\varepsilon>0$, synchronization strings of arbitrary length exist over an alphabet whose size depends only on $\varepsilon$. Specifically, they obtained an alphabet size of $O(\varepsilon^{-4})$, which left an open question on where the minimal size of such alphabets lies between $Ω(\varepsilon^{-1})$ and $O(\varepsilon^{-4})$. In this work, we partially bridge this gap by providing an improved lower bound of $Ω(\varepsilon^{-3/2})$, and an improved upper bound of $O(\varepsilon^{-2})$. We also provide fast explicit constructions of synchronization strings over small alphabets. Further, along the lines of previous work on similar combinatorial objects, we study the extremal question of the smallest possible alphabet size over which synchronization strings can exist for some constant $\varepsilon < 1$. We show that one can construct $\varepsilon$-synchronization strings over alphabets of size four while no such string exists over binary alphabets. This reduces the extremal question to whether synchronization strings exist over ternary alphabets.

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Synchronization Strings: List Decoding for Insertions and Deletions

We study codes that are list-decodable under insertions and deletions. Specifically, we consider the setting where a codeword over some finite alphabet of size $q$ may suffer from $δ$ fraction of adversarial deletions and $γ$ fraction of adversarial insertions. A code is said to be $L$-list-decodable if there is an (efficient) algorithm that, given a received word, reports a list of $L$ codewords that include the original codeword. Using the concept of synchronization strings, introduced by the first two authors [STOC 2017], we show some surprising results. We show that for every $0\leqδ<1$, every $0\leqγ<\infty$ and every $ε>0$ there exist efficient codes of rate $1-δ-ε$ and constant alphabet (so $q=O_{δ,γ,ε}(1)$) and sub-logarithmic list sizes. We stress that the fraction of insertions can be arbitrarily large and the rate is independent of this parameter. Our result sheds light on the remarkable asymmetry between the impact of insertions and deletions from the point of view of error-correction: Whereas deletions cost in the rate of the code, insertion costs are borne by the adversary and not the code! We also prove several tight bounds on the parameters of list-decodable insdel codes. In particular, we show that the alphabet size of insdel codes needs to be exponentially large in $ε^{-1}$, where $ε$ is the gap to capacity above. Our result even applies to settings where the unique-decoding capacity equals the list-decoding capacity and when it does so, it shows that the alphabet size needs to be exponentially large in the gap to capacity. This is sharp contrast to the Hamming error model where alphabet size polynomial in $ε^{-1}$ suffices for unique decoding and also shows that the exponential dependence on the alphabet size in previous works that constructed insdel codes is actually necessary!

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Minor Excluded Network Families Admit Fast Distributed Algorithms

Distributed network optimization algorithms, such as minimum spanning tree, minimum cut, and shortest path, are an active research area in distributed computing. This paper presents a fast distributed algorithm for such problems in the CONGEST model, on networks that exclude a fixed minor. On general graphs, many optimization problems, including the ones mentioned above, require $\tildeΩ(\sqrt n)$ rounds of communication in the CONGEST model, even if the network graph has a much smaller diameter. Naturally, the next step in algorithm design is to design efficient algorithms which bypass this lower bound on a restricted class of graphs. Currently, the only known method of doing so uses the low-congestion shortcut framework of Ghaffari and Haeupler [SODA'16]. Building off of their work, this paper proves that excluded minor graphs admit high-quality shortcuts, leading to an $\tilde O(D^2)$ round algorithm for the aforementioned problems, where $D$ is the diameter of the network graph. To work with excluded minor graph families, we utilize the Graph Structure Theorem of Robertson and Seymour. To the best of our knowledge, this is the first time the Graph Structure Theorem has been used for an algorithmic result in the distributed setting. Even though the proof is involved, merely showing the existence of good shortcuts is sufficient to obtain simple, efficient distributed algorithms. In particular, the shortcut framework can efficiently construct near-optimal shortcuts and then use them to solve the optimization problems. This, combined with the very general family of excluded minor graphs, which includes most other important graph classes, makes this result of significant interest.

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