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Bin Zhao

Publications and source records attributed to Bin Zhao.

At least 91 records · Page 5Linked to original sources

Semi-LLIE: Semi-supervised Contrastive Learning with Mamba-based Low-light Image Enhancement

Despite the impressive advancements made in recent low-light image enhancement techniques, the scarcity of paired data has emerged as a significant obstacle to further advancements. This work proposes a mean-teacher-based semi-supervised low-light enhancement (Semi-LLIE) framework that integrates the unpaired data into model training. The mean-teacher technique is a prominent semi-supervised learning method, successfully adopted for addressing high-level and low-level vision tasks. However, two primary issues hinder the naive mean-teacher method from attaining optimal performance in low-light image enhancement. Firstly, pixel-wise consistency loss is insufficient for transferring realistic illumination distribution from the teacher to the student model, which results in color cast in the enhanced images. Secondly, cutting-edge image enhancement approaches fail to effectively cooperate with the mean-teacher framework to restore detailed information in dark areas due to their tendency to overlook modeling structured information within local regions. To mitigate the above issues, we first introduce a semantic-aware contrastive loss to faithfully transfer the illumination distribution, contributing to enhancing images with natural colors. Then, we design a Mamba-based low-light image enhancement backbone to effectively enhance Mamba's local region pixel relationship representation ability with a multi-scale feature learning scheme, facilitating the generation of images with rich textural details. Further, we propose novel perceptive loss based on the large-scale vision-language Recognize Anything Model (RAM) to help generate enhanced images with richer textual details. The experimental results indicate that our Semi-LLIE surpasses existing methods in both quantitative and qualitative metrics.

cs.CV↗

Depth Helps: Improving Pre-trained RGB-based Policy with Depth Information Injection

3D perception ability is crucial for generalizable robotic manipulation. While recent foundation models have made significant strides in perception and decision-making with RGB-based input, their lack of 3D perception limits their effectiveness in fine-grained robotic manipulation tasks. To address these limitations, we propose a Depth Information Injection ($\bold{DI}^{\bold{2}}$) framework that leverages the RGB-Depth modality for policy fine-tuning, while relying solely on RGB images for robust and efficient deployment. Concretely, we introduce the Depth Completion Module (DCM) to extract the spatial prior knowledge related to depth information and generate virtual depth information from RGB inputs to aid policy deployment. Further, we propose the Depth-Aware Codebook (DAC) to eliminate noise and reduce the cumulative error from the depth prediction. In the inference phase, this framework employs RGB inputs and accurately predicted depth data to generate the manipulation action. We conduct experiments on simulated LIBERO environments and real-world scenarios, and the experiment results prove that our method could effectively enhance the pre-trained RGB-based policy with 3D perception ability for robotic manipulation. The website is released at https://gewu-lab.github.io/DepthHelps-IROS2024.

cs.RO↗

CrossMatch: Enhance Semi-Supervised Medical Image Segmentation with Perturbation Strategies and Knowledge Distillation

Semi-supervised learning for medical image segmentation presents a unique challenge of efficiently using limited labeled data while leveraging abundant unlabeled data. Despite advancements, existing methods often do not fully exploit the potential of the unlabeled data for enhancing model robustness and accuracy. In this paper, we introduce CrossMatch, a novel framework that integrates knowledge distillation with dual perturbation strategies-image-level and feature-level-to improve the model's learning from both labeled and unlabeled data. CrossMatch employs multiple encoders and decoders to generate diverse data streams, which undergo self-knowledge distillation to enhance consistency and reliability of predictions across varied perturbations. Our method significantly surpasses other state-of-the-art techniques in standard benchmarks by effectively minimizing the gap between training on labeled and unlabeled data and improving edge accuracy and generalization in medical image segmentation. The efficacy of CrossMatch is demonstrated through extensive experimental validations, showing remarkable performance improvements without increasing computational costs. Code for this implementation is made available at https://github.com/AiEson/CrossMatch.git.

cs.CV↗

A Multi-Stage Framework for 3D Individual Tooth Segmentation in Dental CBCT

Cone beam computed tomography (CBCT) is a common way of diagnosing dental related diseases. Accurate segmentation of 3D tooth is of importance for the treatment. Although deep learning based methods have achieved convincing results in medical image processing, they need a large of annotated data for network training, making it very time-consuming in data collection and annotation. Besides, domain shift widely existing in the distribution of data acquired by different devices impacts severely the model generalization. To resolve the problem, we propose a multi-stage framework for 3D tooth segmentation in dental CBCT, which achieves the third place in the "Semi-supervised Teeth Segmentation" 3D (STS-3D) challenge. The experiments on validation set compared with other semi-supervised segmentation methods further indicate the validity of our approach.

cs.CV↗

Ill-posedness of the Kelvin-Helmholtz problem for compressible Euler fluids

In this paper, when the magnitude of the Mach number is strictly between some fixed small enough constant and $\sqrt{2}$, we can prove the linear and nonlinear ill-posedness of the Kelvin-Helmholtz problem for compressible ideal fluids. To our best knowledge, this is the first reslult that proves the nonlinear ill-posedness to the Kelvin-Helmholtz problem for the compressible Euler fluids.

math.AP↗

Achieving Cooling Without Repump Lasers Through Ion Motional Heating

Laser cooling typically requires one or more repump lasers to clear dark states and enable recycling transitions. Here, we have achieved cooling of Be+ ions using a single laser beam, facilitated by one-dimensional heating through micromotion. By manipulating the displacement from the trap's nodal line, we precisely controlled the ion micromotion direction and speed, reaching up to 3144 m/s, which corresponds to a 7.1 GHz Doppler frequency shift in our experiment. This approach eliminates the necessity of a 1.25 GHz offset repump laser while keeping the Be+ ions cold in the perpendicular direction. Measurements were taken using cooling laser detuning and imaging of ion trajectories. Molecular dynamics simulations, based on machine learned time-dependent electric field E(X, Y, Z, t) inside the trap, accurately reproduced the experimental observation, illuminating the relationship between the direction of micromotion and the trapping electric filed vector. This work not only provides a robust method for managing the micromotion velocity of ions but also sheds light on laser cooling complex systems that require multiple repumping lasers. Additionally, it offers a method for controlling energy in the context of ion-molecule collision investigations.

physics.atom-ph↗

Learning Manipulation by Predicting Interaction

Representation learning approaches for robotic manipulation have boomed in recent years. Due to the scarcity of in-domain robot data, prevailing methodologies tend to leverage large-scale human video datasets to extract generalizable features for visuomotor policy learning. Despite the progress achieved, prior endeavors disregard the interactive dynamics that capture behavior patterns and physical interaction during the manipulation process, resulting in an inadequate understanding of the relationship between objects and the environment. To this end, we propose a general pre-training pipeline that learns Manipulation by Predicting the Interaction (MPI) and enhances the visual representation.Given a pair of keyframes representing the initial and final states, along with language instructions, our algorithm predicts the transition frame and detects the interaction object, respectively. These two learning objectives achieve superior comprehension towards "how-to-interact" and "where-to-interact". We conduct a comprehensive evaluation of several challenging robotic tasks.The experimental results demonstrate that MPI exhibits remarkable improvement by 10% to 64% compared with previous state-of-the-art in real-world robot platforms as well as simulation environments. Code and checkpoints are publicly shared at https://github.com/OpenDriveLab/MPI.

cs.RO↗

SAM-E: Leveraging Visual Foundation Model with Sequence Imitation for Embodied Manipulation

Acquiring a multi-task imitation policy in 3D manipulation poses challenges in terms of scene understanding and action prediction. Current methods employ both 3D representation and multi-view 2D representation to predict the poses of the robot's end-effector. However, they still require a considerable amount of high-quality robot trajectories, and suffer from limited generalization in unseen tasks and inefficient execution in long-horizon reasoning. In this paper, we propose SAM-E, a novel architecture for robot manipulation by leveraging a vision-foundation model for generalizable scene understanding and sequence imitation for long-term action reasoning. Specifically, we adopt Segment Anything (SAM) pre-trained on a huge number of images and promptable masks as the foundation model for extracting task-relevant features, and employ parameter-efficient fine-tuning on robot data for a better understanding of embodied scenarios. To address long-horizon reasoning, we develop a novel multi-channel heatmap that enables the prediction of the action sequence in a single pass, notably enhancing execution efficiency. Experimental results from various instruction-following tasks demonstrate that SAM-E achieves superior performance with higher execution efficiency compared to the baselines, and also significantly improves generalization in few-shot adaptation to new tasks.

cs.CV↗

Pessimistic Value Iteration for Multi-Task Data Sharing in Offline Reinforcement Learning

Offline Reinforcement Learning (RL) has shown promising results in learning a task-specific policy from a fixed dataset. However, successful offline RL often relies heavily on the coverage and quality of the given dataset. In scenarios where the dataset for a specific task is limited, a natural approach is to improve offline RL with datasets from other tasks, namely, to conduct Multi-Task Data Sharing (MTDS). Nevertheless, directly sharing datasets from other tasks exacerbates the distribution shift in offline RL. In this paper, we propose an uncertainty-based MTDS approach that shares the entire dataset without data selection. Given ensemble-based uncertainty quantification, we perform pessimistic value iteration on the shared offline dataset, which provides a unified framework for single- and multi-task offline RL. We further provide theoretical analysis, which shows that the optimality gap of our method is only related to the expected data coverage of the shared dataset, thus resolving the distribution shift issue in data sharing. Empirically, we release an MTDS benchmark and collect datasets from three challenging domains. The experimental results show our algorithm outperforms the previous state-of-the-art methods in challenging MTDS problems. See https://github.com/Baichenjia/UTDS for the datasets and code.

cs.LG↗

S3-SLAM: Sparse Tri-plane Encoding for Neural Implicit SLAM

With the emergence of Neural Radiance Fields (NeRF), neural implicit representations have gained widespread applications across various domains, including simultaneous localization and mapping. However, current neural implicit SLAM faces a challenging trade-off problem between performance and the number of parameters. To address this problem, we propose sparse tri-plane encoding, which efficiently achieves scene reconstruction at resolutions up to 512 using only 2~4% of the commonly used tri-plane parameters (reduced from 100MB to 2~4MB). On this basis, we design S3-SLAM to achieve rapid and high-quality tracking and mapping through sparsifying plane parameters and integrating orthogonal features of tri-plane. Furthermore, we develop hierarchical bundle adjustment to achieve globally consistent geometric structures and reconstruct high-resolution appearance. Experimental results demonstrate that our approach achieves competitive tracking and scene reconstruction with minimal parameters on three datasets. Source code will soon be available.

cs.CV↗

GS-SLAM: Dense Visual SLAM with 3D Gaussian Splatting

In this paper, we introduce \textbf{GS-SLAM} that first utilizes 3D Gaussian representation in the Simultaneous Localization and Mapping (SLAM) system. It facilitates a better balance between efficiency and accuracy. Compared to recent SLAM methods employing neural implicit representations, our method utilizes a real-time differentiable splatting rendering pipeline that offers significant speedup to map optimization and RGB-D rendering. Specifically, we propose an adaptive expansion strategy that adds new or deletes noisy 3D Gaussians in order to efficiently reconstruct new observed scene geometry and improve the mapping of previously observed areas. This strategy is essential to extend 3D Gaussian representation to reconstruct the whole scene rather than synthesize a static object in existing methods. Moreover, in the pose tracking process, an effective coarse-to-fine technique is designed to select reliable 3D Gaussian representations to optimize camera pose, resulting in runtime reduction and robust estimation. Our method achieves competitive performance compared with existing state-of-the-art real-time methods on the Replica, TUM-RGBD datasets. Project page: https://gs-slam.github.io/.

cs.CV↗

HPL-ESS: Hybrid Pseudo-Labeling for Unsupervised Event-based Semantic Segmentation

Event-based semantic segmentation has gained popularity due to its capability to deal with scenarios under high-speed motion and extreme lighting conditions, which cannot be addressed by conventional RGB cameras. Since it is hard to annotate event data, previous approaches rely on event-to-image reconstruction to obtain pseudo labels for training. However, this will inevitably introduce noise, and learning from noisy pseudo labels, especially when generated from a single source, may reinforce the errors. This drawback is also called confirmation bias in pseudo-labeling. In this paper, we propose a novel hybrid pseudo-labeling framework for unsupervised event-based semantic segmentation, HPL-ESS, to alleviate the influence of noisy pseudo labels. In particular, we first employ a plain unsupervised domain adaptation framework as our baseline, which can generate a set of pseudo labels through self-training. Then, we incorporate offline event-to-image reconstruction into the framework, and obtain another set of pseudo labels by predicting segmentation maps on the reconstructed images. A noisy label learning strategy is designed to mix the two sets of pseudo labels and enhance the quality. Moreover, we propose a soft prototypical alignment module to further improve the consistency of target domain features. Extensive experiments show that our proposed method outperforms existing state-of-the-art methods by a large margin on the DSEC-Semantic dataset (+5.88% accuracy, +10.32% mIoU), which even surpasses several supervised methods.

cs.CV↗

Implicit Event-RGBD Neural SLAM

Implicit neural SLAM has achieved remarkable progress recently. Nevertheless, existing methods face significant challenges in non-ideal scenarios, such as motion blur or lighting variation, which often leads to issues like convergence failures, localization drifts, and distorted mapping. To address these challenges, we propose EN-SLAM, the first event-RGBD implicit neural SLAM framework, which effectively leverages the high rate and high dynamic range advantages of event data for tracking and mapping. Specifically, EN-SLAM proposes a differentiable CRF (Camera Response Function) rendering technique to generate distinct RGB and event camera data via a shared radiance field, which is optimized by learning a unified implicit representation with the captured event and RGBD supervision. Moreover, based on the temporal difference property of events, we propose a temporal aggregating optimization strategy for the event joint tracking and global bundle adjustment, capitalizing on the consecutive difference constraints of events, significantly enhancing tracking accuracy and robustness. Finally, we construct the simulated dataset DEV-Indoors and real captured dataset DEV-Reals containing 6 scenes, 17 sequences with practical motion blur and lighting changes for evaluations. Experimental results show that our method outperforms the SOTA methods in both tracking ATE and mapping ACC with a real-time 17 FPS in various challenging environments. Project page: https://delinqu.github.io/EN-SLAM.

cs.CV↗

Kinematic-aware Prompting for Generalizable Articulated Object Manipulation with LLMs

Generalizable articulated object manipulation is essential for home-assistant robots. Recent efforts focus on imitation learning from demonstrations or reinforcement learning in simulation, however, due to the prohibitive costs of real-world data collection and precise object simulation, it still remains challenging for these works to achieve broad adaptability across diverse articulated objects. Recently, many works have tried to utilize the strong in-context learning ability of Large Language Models (LLMs) to achieve generalizable robotic manipulation, but most of these researches focus on high-level task planning, sidelining low-level robotic control. In this work, building on the idea that the kinematic structure of the object determines how we can manipulate it, we propose a kinematic-aware prompting framework that prompts LLMs with kinematic knowledge of objects to generate low-level motion trajectory waypoints, supporting various object manipulation. To effectively prompt LLMs with the kinematic structure of different objects, we design a unified kinematic knowledge parser, which represents various articulated objects as a unified textual description containing kinematic joints and contact location. Building upon this unified description, a kinematic-aware planner model is proposed to generate precise 3D manipulation waypoints via a designed kinematic-aware chain-of-thoughts prompting method. Our evaluation spanned 48 instances across 16 distinct categories, revealing that our framework not only outperforms traditional methods on 8 seen categories but also shows a powerful zero-shot capability for 8 unseen articulated object categories. Moreover, the real-world experiments on 7 different object categories prove our framework's adaptability in practical scenarios. Code is released at https://github.com/GeWu-Lab/LLM_articulated_object_manipulation/tree/main.

cs.RO↗

Motion-Aware Video Frame Interpolation

Video frame interpolation methodologies endeavor to create novel frames betwixt extant ones, with the intent of augmenting the video's frame frequency. However, current methods are prone to image blurring and spurious artifacts in challenging scenarios involving occlusions and discontinuous motion. Moreover, they typically rely on optical flow estimation, which adds complexity to modeling and computational costs. To address these issues, we introduce a Motion-Aware Video Frame Interpolation (MA-VFI) network, which directly estimates intermediate optical flow from consecutive frames by introducing a novel hierarchical pyramid module. It not only extracts global semantic relationships and spatial details from input frames with different receptive fields, enabling the model to capture intricate motion patterns, but also effectively reduces the required computational cost and complexity. Subsequently, a cross-scale motion structure is presented to estimate and refine intermediate flow maps by the extracted features. This approach facilitates the interplay between input frame features and flow maps during the frame interpolation process and markedly heightens the precision of the intervening flow delineations. Finally, a discerningly fashioned loss centered around an intermediate flow is meticulously contrived, serving as a deft rudder to skillfully guide the prognostication of said intermediate flow, thereby substantially refining the precision of the intervening flow mappings. Experiments illustrate that MA-VFI surpasses several representative VFI methods across various datasets, and can enhance efficiency while maintaining commendable efficacy.

cs.CV↗

Vehicle Perception from Satellite

Satellites are capable of capturing high-resolution videos. It makes vehicle perception from satellite become possible. Compared to street surveillance, drive recorder or other equipments, satellite videos provide a much broader city-scale view, so that the global dynamic scene of the traffic are captured and displayed. Traffic monitoring from satellite is a new task with great potential applications, including traffic jams prediction, path planning, vehicle dispatching, \emph{etc.}. Practically, limited by the resolution and view, the captured vehicles are very tiny (a few pixels) and move slowly. Worse still, these satellites are in Low Earth Orbit (LEO) to capture such high-resolution videos, so the background is also moving. Under this circumstance, traffic monitoring from the satellite view is an extremely challenging task. To attract more researchers into this field, we build a large-scale benchmark for traffic monitoring from satellite. It supports several tasks, including tiny object detection, counting and density estimation. The dataset is constructed based on 12 satellite videos and 14 synthetic videos recorded from GTA-V. They are separated into 408 video clips, which contain 7,336 real satellite images and 1,960 synthetic images. 128,801 vehicles are annotated totally, and the number of vehicles in each image varies from 0 to 101. Several classic and state-of-the-art approaches in traditional computer vision are evaluated on the datasets, so as to compare the performance of different approaches, analyze the challenges in this task, and discuss the future prospects. The dataset is available at: https://github.com/Chenxi1510/Vehicle-Perception-from-Satellite-Videos.

cs.CV↗

Calibration-free quantitative phase imaging in multi-core fiber endoscopes using end-to-end deep learning

Quantitative phase imaging (QPI) through multi-core fibers (MCFs) has been an emerging in vivo label-free endoscopic imaging modality with minimal invasiveness. However, the computational demands of conventional iterative phase retrieval algorithms have limited their real-time imaging potential. We demonstrate a learning-based MCF phase imaging method, that significantly reduced the phase reconstruction time to 5.5 ms, enabling video-rate imaging at 181 fps. Moreover, we introduce an innovative optical system that automatically generated the first open-source dataset tailored for MCF phase imaging, comprising 50,176 paired speckle and phase images. Our trained deep neural network (DNN) demonstrates robust phase reconstruction performance in experiments with a mean fidelity of up to 99.8\%. Such an efficient fiber phase imaging approach can broaden the applications of QPI in hard-to-reach areas.

physics.optics↗

X4D-SceneFormer: Enhanced Scene Understanding on 4D Point Cloud Videos through Cross-modal Knowledge Transfer

The field of 4D point cloud understanding is rapidly developing with the goal of analyzing dynamic 3D point cloud sequences. However, it remains a challenging task due to the sparsity and lack of texture in point clouds. Moreover, the irregularity of point cloud poses a difficulty in aligning temporal information within video sequences. To address these issues, we propose a novel cross-modal knowledge transfer framework, called X4D-SceneFormer. This framework enhances 4D-Scene understanding by transferring texture priors from RGB sequences using a Transformer architecture with temporal relationship mining. Specifically, the framework is designed with a dual-branch architecture, consisting of an 4D point cloud transformer and a Gradient-aware Image Transformer (GIT). During training, we employ multiple knowledge transfer techniques, including temporal consistency losses and masked self-attention, to strengthen the knowledge transfer between modalities. This leads to enhanced performance during inference using single-modal 4D point cloud inputs. Extensive experiments demonstrate the superior performance of our framework on various 4D point cloud video understanding tasks, including action recognition, action segmentation and semantic segmentation. The results achieve 1st places, i.e., 85.3% (+7.9%) accuracy and 47.3% (+5.0%) mIoU for 4D action segmentation and semantic segmentation, on the HOI4D challenge\footnote{\url{http://www.hoi4d.top/}.}, outperforming previous state-of-the-art by a large margin. We release the code at https://github.com/jinglinglingling/X4D

cs.CV↗