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Bin Zhao

Publications and source records attributed to Bin Zhao.

At least 109 records · Page 6Linked to original sources

ViewRefer: Grasp the Multi-view Knowledge for 3D Visual Grounding with GPT and Prototype Guidance

Understanding 3D scenes from multi-view inputs has been proven to alleviate the view discrepancy issue in 3D visual grounding. However, existing methods normally neglect the view cues embedded in the text modality and fail to weigh the relative importance of different views. In this paper, we propose ViewRefer, a multi-view framework for 3D visual grounding exploring how to grasp the view knowledge from both text and 3D modalities. For the text branch, ViewRefer leverages the diverse linguistic knowledge of large-scale language models, e.g., GPT, to expand a single grounding text to multiple geometry-consistent descriptions. Meanwhile, in the 3D modality, a transformer fusion module with inter-view attention is introduced to boost the interaction of objects across views. On top of that, we further present a set of learnable multi-view prototypes, which memorize scene-agnostic knowledge for different views, and enhance the framework from two perspectives: a view-guided attention module for more robust text features, and a view-guided scoring strategy during the final prediction. With our designed paradigm, ViewRefer achieves superior performance on three benchmarks and surpasses the second-best by +2.8%, +1.5%, and +1.35% on Sr3D, Nr3D, and ScanRefer. Code is released at https://github.com/Ivan-Tang-3D/ViewRefer3D.

cs.CV↗

Cross-modal Generative Model for Visual-Guided Binaural Stereo Generation

Binaural stereo audio is recorded by imitating the way the human ear receives sound, which provides people with an immersive listening experience. Existing approaches leverage autoencoders and directly exploit visual spatial information to synthesize binaural stereo, resulting in a limited representation of visual guidance. For the first time, we propose a visually guided generative adversarial approach for generating binaural stereo audio from mono audio. Specifically, we develop a Stereo Audio Generation Model (SAGM), which utilizes shared spatio-temporal visual information to guide the generator and the discriminator to work separately. The shared visual information is updated alternately in the generative adversarial stage, allowing the generator and discriminator to deliver their respective guided knowledge while visually sharing. The proposed method learns bidirectional complementary visual information, which facilitates the expression of visual guidance in generation. In addition, spatial perception is a crucial attribute of binaural stereo audio, and thus the evaluation of stereo spatial perception is essential. However, previous metrics failed to measure the spatial perception of audio. To this end, a metric to measure the spatial perception of audio is proposed for the first time. The proposed metric is capable of measuring the magnitude and direction of spatial perception in the temporal dimension. Further, considering its function, it is feasible to utilize it instead of demanding user studies to some extent. The proposed method achieves state-of-the-art performance on 2 datasets and 5 evaluation metrics. Qualitative experiments and user studies demonstrate that the method generates space-realistic stereo audio.

cs.SD↗

Affordance-Driven Next-Best-View Planning for Robotic Grasping

Grasping occluded objects in cluttered environments is an essential component in complex robotic manipulation tasks. In this paper, we introduce an AffordanCE-driven Next-Best-View planning policy (ACE-NBV) that tries to find a feasible grasp for target object via continuously observing scenes from new viewpoints. This policy is motivated by the observation that the grasp affordances of an occluded object can be better-measured under the view when the view-direction are the same as the grasp view. Specifically, our method leverages the paradigm of novel view imagery to predict the grasps affordances under previously unobserved view, and select next observation view based on the highest imagined grasp quality of the target object. The experimental results in simulation and on a real robot demonstrate the effectiveness of the proposed affordance-driven next-best-view planning policy. Project page: https://sszxc.net/ace-nbv/.

cs.RO↗

Cross-Domain Policy Adaptation via Value-Guided Data Filtering

Generalizing policies across different domains with dynamics mismatch poses a significant challenge in reinforcement learning. For example, a robot learns the policy in a simulator, but when it is deployed in the real world, the dynamics of the environment may be different. Given the source and target domain with dynamics mismatch, we consider the online dynamics adaptation problem, in which case the agent can access sufficient source domain data while online interactions with the target domain are limited. Existing research has attempted to solve the problem from the dynamics discrepancy perspective. In this work, we reveal the limitations of these methods and explore the problem from the value difference perspective via a novel insight on the value consistency across domains. Specifically, we present the Value-Guided Data Filtering (VGDF) algorithm, which selectively shares transitions from the source domain based on the proximity of paired value targets across the two domains. Empirical results on various environments with kinematic and morphology shifts demonstrate that our method achieves superior performance compared to prior approaches.

cs.LG↗

Diffusion Model is an Effective Planner and Data Synthesizer for Multi-Task Reinforcement Learning

Diffusion models have demonstrated highly-expressive generative capabilities in vision and NLP. Recent studies in reinforcement learning (RL) have shown that diffusion models are also powerful in modeling complex policies or trajectories in offline datasets. However, these works have been limited to single-task settings where a generalist agent capable of addressing multi-task predicaments is absent. In this paper, we aim to investigate the effectiveness of a single diffusion model in modeling large-scale multi-task offline data, which can be challenging due to diverse and multimodal data distribution. Specifically, we propose Multi-Task Diffusion Model (\textsc{MTDiff}), a diffusion-based method that incorporates Transformer backbones and prompt learning for generative planning and data synthesis in multi-task offline settings. \textsc{MTDiff} leverages vast amounts of knowledge available in multi-task data and performs implicit knowledge sharing among tasks. For generative planning, we find \textsc{MTDiff} outperforms state-of-the-art algorithms across 50 tasks on Meta-World and 8 maps on Maze2D. For data synthesis, \textsc{MTDiff} generates high-quality data for testing tasks given a single demonstration as a prompt, which enhances the low-quality datasets for even unseen tasks.

cs.LG↗

Robust Quadrupedal Locomotion via Risk-Averse Policy Learning

The robustness of legged locomotion is crucial for quadrupedal robots in challenging terrains. Recently, Reinforcement Learning (RL) has shown promising results in legged locomotion and various methods try to integrate privileged distillation, scene modeling, and external sensors to improve the generalization and robustness of locomotion policies. However, these methods are hard to handle uncertain scenarios such as abrupt terrain changes or unexpected external forces. In this paper, we consider a novel risk-sensitive perspective to enhance the robustness of legged locomotion. Specifically, we employ a distributional value function learned by quantile regression to model the aleatoric uncertainty of environments, and perform risk-averse policy learning by optimizing the worst-case scenarios via a risk distortion measure. Extensive experiments in both simulation environments and a real Aliengo robot demonstrate that our method is efficient in handling various external disturbances, and the resulting policy exhibits improved robustness in harsh and uncertain situations in legged locomotion. Videos are available at https://risk-averse-locomotion.github.io/.

cs.RO↗

Towards Nonlinear-Motion-Aware and Occlusion-Robust Rolling Shutter Correction

This paper addresses the problem of rolling shutter correction in complex nonlinear and dynamic scenes with extreme occlusion. Existing methods suffer from two main drawbacks. Firstly, they face challenges in estimating the accurate correction field due to the uniform velocity assumption, leading to significant image correction errors under complex motion. Secondly, the drastic occlusion in dynamic scenes prevents current solutions from achieving better image quality because of the inherent difficulties in aligning and aggregating multiple frames. To tackle these challenges, we model the curvilinear trajectory of pixels analytically and propose a geometry-based Quadratic Rolling Shutter (QRS) motion solver, which precisely estimates the high-order correction field of individual pixels. Besides, to reconstruct high-quality occlusion frames in dynamic scenes, we present a 3D video architecture that effectively Aligns and Aggregates multi-frame context, namely, RSA2-Net. We evaluate our method across a broad range of cameras and video sequences, demonstrating its significant superiority. Specifically, our method surpasses the state-of-the-art by +4.98, +0.77, and +4.33 of PSNR on Carla-RS, Fastec-RS, and BS-RSC datasets, respectively. Code is available at https://github.com/DelinQu/qrsc.

cs.CV↗

Disentangled Contrastive Image Translation for Nighttime Surveillance

Nighttime surveillance suffers from degradation due to poor illumination and arduous human annotations. It is challengable and remains a security risk at night. Existing methods rely on multi-spectral images to perceive objects in the dark, which are troubled by low resolution and color absence. We argue that the ultimate solution for nighttime surveillance is night-to-day translation, or Night2Day, which aims to translate a surveillance scene from nighttime to the daytime while maintaining semantic consistency. To achieve this, this paper presents a Disentangled Contrastive (DiCo) learning method. Specifically, to address the poor and complex illumination in the nighttime scenes, we propose a learnable physical prior, i.e., the color invariant, which provides a stable perception of a highly dynamic night environment and can be incorporated into the learning pipeline of neural networks. Targeting the surveillance scenes, we develop a disentangled representation, which is an auxiliary pretext task that separates surveillance scenes into the foreground and background with contrastive learning. Such a strategy can extract the semantics without supervision and boost our model to achieve instance-aware translation. Finally, we incorporate all the modules above into generative adversarial networks and achieve high-fidelity translation. This paper also contributes a new surveillance dataset called NightSuR. It includes six scenes to support the study on nighttime surveillance. This dataset collects nighttime images with different properties of nighttime environments, such as flare and extreme darkness. Extensive experiments demonstrate that our method outperforms existing works significantly. The dataset and source code will be released on GitHub soon.

cs.CV↗

On the Value of Myopic Behavior in Policy Reuse

Leveraging learned strategies in unfamiliar scenarios is fundamental to human intelligence. In reinforcement learning, rationally reusing the policies acquired from other tasks or human experts is critical for tackling problems that are difficult to learn from scratch. In this work, we present a framework called Selective Myopic bEhavior Control~(SMEC), which results from the insight that the short-term behaviors of prior policies are sharable across tasks. By evaluating the behaviors of prior policies via a hybrid value function architecture, SMEC adaptively aggregates the sharable short-term behaviors of prior policies and the long-term behaviors of the task policy, leading to coordinated decisions. Empirical results on a collection of manipulation and locomotion tasks demonstrate that SMEC outperforms existing methods, and validate the ability of SMEC to leverage related prior policies.

cs.LG↗

Behavior Contrastive Learning for Unsupervised Skill Discovery

In reinforcement learning, unsupervised skill discovery aims to learn diverse skills without extrinsic rewards. Previous methods discover skills by maximizing the mutual information (MI) between states and skills. However, such an MI objective tends to learn simple and static skills and may hinder exploration. In this paper, we propose a novel unsupervised skill discovery method through contrastive learning among behaviors, which makes the agent produce similar behaviors for the same skill and diverse behaviors for different skills. Under mild assumptions, our objective maximizes the MI between different behaviors based on the same skill, which serves as an upper bound of the previous MI objective. Meanwhile, our method implicitly increases the state entropy to obtain better state coverage. We evaluate our method on challenging mazes and continuous control tasks. The results show that our method generates diverse and far-reaching skills, and also obtains competitive performance in downstream tasks compared to the state-of-the-art methods.

cs.LG↗

One-Shot High-Fidelity Talking-Head Synthesis with Deformable Neural Radiance Field

Talking head generation aims to generate faces that maintain the identity information of the source image and imitate the motion of the driving image. Most pioneering methods rely primarily on 2D representations and thus will inevitably suffer from face distortion when large head rotations are encountered. Recent works instead employ explicit 3D structural representations or implicit neural rendering to improve performance under large pose changes. Nevertheless, the fidelity of identity and expression is not so desirable, especially for novel-view synthesis. In this paper, we propose HiDe-NeRF, which achieves high-fidelity and free-view talking-head synthesis. Drawing on the recently proposed Deformable Neural Radiance Fields, HiDe-NeRF represents the 3D dynamic scene into a canonical appearance field and an implicit deformation field, where the former comprises the canonical source face and the latter models the driving pose and expression. In particular, we improve fidelity from two aspects: (i) to enhance identity expressiveness, we design a generalized appearance module that leverages multi-scale volume features to preserve face shape and details; (ii) to improve expression preciseness, we propose a lightweight deformation module that explicitly decouples the pose and expression to enable precise expression modeling. Extensive experiments demonstrate that our proposed approach can generate better results than previous works. Project page: https://www.waytron.net/hidenerf/

cs.CV↗

Not All Features Matter: Enhancing Few-shot CLIP with Adaptive Prior Refinement

The popularity of Contrastive Language-Image Pre-training (CLIP) has propelled its application to diverse downstream vision tasks. To improve its capacity on downstream tasks, few-shot learning has become a widely-adopted technique. However, existing methods either exhibit limited performance or suffer from excessive learnable parameters. In this paper, we propose APE, an Adaptive Prior rEfinement method for CLIP's pre-trained knowledge, which achieves superior accuracy with high computational efficiency. Via a prior refinement module, we analyze the inter-class disparity in the downstream data and decouple the domain-specific knowledge from the CLIP-extracted cache model. On top of that, we introduce two model variants, a training-free APE and a training-required APE-T. We explore the trilateral affinities between the test image, prior cache model, and textual representations, and only enable a lightweight category-residual module to be trained. For the average accuracy over 11 benchmarks, both APE and APE-T attain state-of-the-art and respectively outperform the second-best by +1.59% and +1.99% under 16 shots with x30 less learnable parameters.

cs.CV↗

Fully Self-Supervised Depth Estimation from Defocus Clue

Depth-from-defocus (DFD), modeling the relationship between depth and defocus pattern in images, has demonstrated promising performance in depth estimation. Recently, several self-supervised works try to overcome the difficulties in acquiring accurate depth ground-truth. However, they depend on the all-in-focus (AIF) images, which cannot be captured in real-world scenarios. Such limitation discourages the applications of DFD methods. To tackle this issue, we propose a completely self-supervised framework that estimates depth purely from a sparse focal stack. We show that our framework circumvents the needs for the depth and AIF image ground-truth, and receives superior predictions, thus closing the gap between the theoretical success of DFD works and their applications in the real world. In particular, we propose (i) a more realistic setting for DFD tasks, where no depth or AIF image ground-truth is available; (ii) a novel self-supervision framework that provides reliable predictions of depth and AIF image under the challenging setting. The proposed framework uses a neural model to predict the depth and AIF image, and utilizes an optical model to validate and refine the prediction. We verify our framework on three benchmark datasets with rendered focal stacks and real focal stacks. Qualitative and quantitative evaluations show that our method provides a strong baseline for self-supervised DFD tasks.

eess.IV↗

Propagate And Calibrate: Real-time Passive Non-line-of-sight Tracking

Non-line-of-sight (NLOS) tracking has drawn increasing attention in recent years, due to its ability to detect object motion out of sight. Most previous works on NLOS tracking rely on active illumination, e.g., laser, and suffer from high cost and elaborate experimental conditions. Besides, these techniques are still far from practical application due to oversimplified settings. In contrast, we propose a purely passive method to track a person walking in an invisible room by only observing a relay wall, which is more in line with real application scenarios, e.g., security. To excavate imperceptible changes in videos of the relay wall, we introduce difference frames as an essential carrier of temporal-local motion messages. In addition, we propose PAC-Net, which consists of alternating propagation and calibration, making it capable of leveraging both dynamic and static messages on a frame-level granularity. To evaluate the proposed method, we build and publish the first dynamic passive NLOS tracking dataset, NLOS-Track, which fills the vacuum of realistic NLOS datasets. NLOS-Track contains thousands of NLOS video clips and corresponding trajectories. Both real-shot and synthetic data are included. Our codes and dataset are available at https://againstentropy.github.io/NLOS-Track/.

cs.CV↗

Some problems about co-consonance of topological spaces

In this paper, we first prove that the retract of a consonant space (or co-consonant space) is consonant (co-consonant). Using this result, some related results have obtained. Simultaneously, we proved that (1) the co-consonance of the Smyth powerspace implies the co-consonance of a topological space under a necessary condition; (2) the co-consonance of a topological implies the co-consonance of the smyth powerspace under some conditions; (3) if the lower powerspace is co-consonant, then the topological space is co-consonant; (4) the co-consonance of implies the co-consonance of the lower powerspace with some sufficient conditions.

cs.LO↗

A local analogue of the ghost conjecture of Bergdall-Pollack

We formulate a local analogue of the ghost conjecture of Bergdall and Pollack, which essentially relies purely on the representation theory of GL_2(Q_p). We further study the combinatorial properties of the ghost series as well as its Newton polygon, in particular, giving a characterization of the vertices of the Newton polygon and proving an integrality result of the slopes. In a forthcoming sequel, we will prove this local ghost conjecture under some mild hypothesis and give arithmetic applications.

math.NT↗

Point-M2AE: Multi-scale Masked Autoencoders for Hierarchical Point Cloud Pre-training

Masked Autoencoders (MAE) have shown great potentials in self-supervised pre-training for language and 2D image transformers. However, it still remains an open question on how to exploit masked autoencoding for learning 3D representations of irregular point clouds. In this paper, we propose Point-M2AE, a strong Multi-scale MAE pre-training framework for hierarchical self-supervised learning of 3D point clouds. Unlike the standard transformer in MAE, we modify the encoder and decoder into pyramid architectures to progressively model spatial geometries and capture both fine-grained and high-level semantics of 3D shapes. For the encoder that downsamples point tokens by stages, we design a multi-scale masking strategy to generate consistent visible regions across scales, and adopt a local spatial self-attention mechanism during fine-tuning to focus on neighboring patterns. By multi-scale token propagation, the lightweight decoder gradually upsamples point tokens with complementary skip connections from the encoder, which further promotes the reconstruction from a global-to-local perspective. Extensive experiments demonstrate the state-of-the-art performance of Point-M2AE for 3D representation learning. With a frozen encoder after pre-training, Point-M2AE achieves 92.9% accuracy for linear SVM on ModelNet40, even surpassing some fully trained methods. By fine-tuning on downstream tasks, Point-M2AE achieves 86.43% accuracy on ScanObjectNN, +3.36% to the second-best, and largely benefits the few-shot classification, part segmentation and 3D object detection with the hierarchical pre-training scheme. Code is available at https://github.com/ZrrSkywalker/Point-M2AE.

cs.CV↗

Video Crowd Localization with Multi-focus Gaussian Neighborhood Attention and a Large-Scale Benchmark

Video crowd localization is a crucial yet challenging task, which aims to estimate exact locations of human heads in the given crowded videos. To model spatial-temporal dependencies of human mobility, we propose a multi-focus Gaussian neighborhood attention (GNA), which can effectively exploit long-range correspondences while maintaining the spatial topological structure of the input videos. In particular, our GNA can also capture the scale variation of human heads well using the equipped multi-focus mechanism. Based on the multi-focus GNA, we develop a unified neural network called GNANet to accurately locate head centers in video clips by fully aggregating spatial-temporal information via a scene modeling module and a context cross-attention module. Moreover, to facilitate future researches in this field, we introduce a large-scale crowd video benchmark named VSCrowd, which consists of 60K+ frames captured in various surveillance scenarios and 2M+ head annotations. Finally, we conduct extensive experiments on three datasets including our SenseCrowd, and the experiment results show that the proposed method is capable to achieve state-of-the-art performance for both video crowd localization and counting.

cs.CV↗