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Bodo Rosenhahn

Publications and source records attributed to Bodo Rosenhahn.

At least 37 records · Page 2Linked to original sources

BUSSARD: Normalizing Flows for Bijective Universal Scene-Specific Anomalous Relationship Detection

We propose Bijective Universal Scene-Specific Anomalous Relationship Detection (BUSSARD), a normalizing flow-based model for detecting anomalous relations in scene graphs, generated from images. Our work follows a multimodal approach, embedding object and relationship tokens from scene graphs with a language model to leverage semantic knowledge from the real world. A normalizing flow model is used to learn bijective transformations that map object-relation-object triplets from scene graphs to a simple base distribution (typically Gaussian), allowing anomaly detection through likelihood estimation. We evaluate our approach on the SARD dataset containing office and dining room scenes. Our method achieves around 10% better AUROC results compared to the current state-of-the-art model, while simultaneously being five times faster. Through ablation studies, we demonstrate superior robustness and universality, particularly regarding the use of synonyms, with our model maintaining stable performance while the baseline shows 17.5% deviation. This work demonstrates the strong potential of learning-based methods for relationship anomaly detection in scene graphs. Our code is available at https://github.com/mschween/BUSSARD .

cs.CV↗

Improving 3D Foot Motion Reconstruction in Markerless Monocular Human Motion Capture

State-of-the-art methods can recover accurate overall 3D human body motion from in-the-wild videos. However, they often fail to capture fine-grained articulations, especially in the feet, which are critical for applications such as gait analysis and animation. This limitation results from training datasets with inaccurate foot annotations and limited foot motion diversity. We address this gap with FootMR, a Foot Motion Refinement method that refines foot motion estimated by an existing human recovery model through lifting 2D foot keypoint sequences to 3D. By avoiding direct image input, FootMR circumvents inaccurate image-3D annotation pairs and can instead leverage large-scale motion capture data. To resolve ambiguities of 2D-to-3D lifting, FootMR incorporates knee and foot motion as context and predicts only residual foot motion. Generalization to extreme foot poses is further improved by representing joints in global rather than parent-relative rotations and applying extensive data augmentation. To support evaluation of foot motion reconstruction, we introduce MOOF, a 2D dataset of complex foot movements. Experiments on MOOF, MOYO, and RICH show that FootMR outperforms state-of-the-art methods, reducing ankle joint angle error on MOYO by up to 30% over the best video-based approach.

cs.CV↗

From Gameplay Traces to Game Mechanics: Causal Induction with Large Language Models

Deep learning agents can achieve high performance in complex game domains without often understanding the underlying causal game mechanics. To address this, we investigate Causal Induction: the ability to infer governing laws from observational data, by tasking Large Language Models (LLMs) with reverse-engineering Video Game Description Language (VGDL) rules from gameplay traces. To reduce redundancy, we select nine representative games from the General Video Game AI (GVGAI) framework using semantic embeddings and clustering. We compare two approaches to VGDL generation: direct code generation from observations, and a two-stage method that first infers a structural causal model (SCM) and then translates it into VGDL. Both approaches are evaluated across multiple prompting strategies and controlled context regimes, varying the amount and form of information provided to the model, from just raw gameplay observations to partial VGDL specifications. Results show that the SCM-based approach more often produces VGDL descriptions closer to the ground truth than direct generation, achieving preference win rates of up to 81\% in blind evaluations and yielding fewer logically inconsistent rules. These learned SCMs can be used for downstream use cases such as causal reinforcement learning, interpretable agents, and procedurally generating novel but logically consistent games.

cs.AI↗

Multi-Object Tracking Retrieval with LLaVA-Video: A Training-Free Solution to MOT25-StAG Challenge

In this report, we present our solution to the MOT25-Spatiotemporal Action Grounding (MOT25-StAG) Challenge. The aim of this challenge is to accurately localize and track multiple objects that match specific and free-form language queries, using video data of complex real-world scenes as input. We model the underlying task as a video retrieval problem and present a two-stage, zero-shot approach, combining the advantages of the SOTA tracking model FastTracker and Multi-modal Large Language Model LLaVA-Video. On the MOT25-StAG test set, our method achieves m-HIoU and HOTA scores of 20.68 and 10.73 respectively, which won second place in the challenge.

cs.CV↗

Discovering State Equivalences in UCT Search Trees By Action Pruning

One approach to enhance Monte Carlo Tree Search (MCTS) is to improve its sample efficiency by grouping/abstracting states or state-action pairs and sharing statistics within a group. Though state-action pair abstractions are mostly easy to find in algorithms such as On the Go Abstractions in Upper Confidence bounds applied to Trees (OGA-UCT), nearly no state abstractions are found in either noisy or large action space settings due to constraining conditions. We provide theoretical and empirical evidence for this claim, and we slightly alleviate this state abstraction problem by proposing a weaker state abstraction condition that trades a minor loss in accuracy for finding many more abstractions. We name this technique Ideal Pruning Abstractions in UCT (IPA-UCT), which outperforms OGA-UCT (and any of its derivatives) across a large range of test domains and iteration budgets as experimentally validated. IPA-UCT uses a different abstraction framework from Abstraction of State-Action Pairs (ASAP) which is the one used by OGA-UCT, which we name IPA. Furthermore, we show that both IPA and ASAP are special cases of a more general framework that we call p-ASAP which itself is a special case of the ASASAP framework.

cs.AI↗

Grouping Nodes With Known Value Differences: A Lossless UCT-based Abstraction Algorithm

A core challenge of Monte Carlo Tree Search (MCTS) is its sample efficiency, which can be improved by grouping state-action pairs and using their aggregate statistics instead of single-node statistics. On the Go Abstractions in Upper Confidence bounds applied to Trees (OGA-UCT) is the state-of-the-art MCTS abstraction algorithm for deterministic environments that builds its abstraction using the Abstractions of State-Action Pairs (ASAP) framework, which aims to detect states and state-action pairs with the same value under optimal play by analysing the search graph. ASAP, however, requires two state-action pairs to have the same immediate reward, which is a rigid condition that limits the number of abstractions that can be found and thereby the sample efficiency. In this paper, we break with the paradigm of grouping value-equivalent states or state-action pairs and instead group states and state-action pairs with possibly different values as long as the difference between their values can be inferred. We call this abstraction framework Known Value Difference Abstractions (KVDA), which infers the value differences by analysis of the immediate rewards and modifies OGA-UCT to use this framework instead. The modification is called KVDA-UCT, which detects significantly more abstractions than OGA-UCT, introduces no additional parameter, and outperforms OGA-UCT on a variety of deterministic environments and parameter settings.

cs.AI↗

Investigating Intra-Abstraction Policies For Non-exact Abstraction Algorithms

One weakness of Monte Carlo Tree Search (MCTS) is its sample efficiency which can be addressed by building and using state and/or action abstractions in parallel to the tree search such that information can be shared among nodes of the same layer. The primary usage of abstractions for MCTS is to enhance the Upper Confidence Bound (UCB) value during the tree policy by aggregating visits and returns of an abstract node. However, this direct usage of abstractions does not take the case into account where multiple actions with the same parent might be in the same abstract node, as these would then all have the same UCB value, thus requiring a tiebreak rule. In state-of-the-art abstraction algorithms such as pruned On the Go Abstractions (pruned OGA), this case has not been noticed, and a random tiebreak rule was implicitly chosen. In this paper, we propose and empirically evaluate several alternative intra-abstraction policies, several of which outperform the random policy across a majority of environments and parameter settings.

cs.AI↗

AUPO -- Abstracted Until Proven Otherwise: A Reward Distribution Based Abstraction Algorithm

We introduce a novel, drop-in modification to Monte Carlo Tree Search's (MCTS) decision policy that we call AUPO. Comparisons based on a range of IPPC benchmark problems show that AUPO clearly outperforms MCTS. AUPO is an automatic action abstraction algorithm that solely relies on reward distribution statistics acquired during the MCTS. Thus, unlike other automatic abstraction algorithms, AUPO requires neither access to transition probabilities nor does AUPO require a directed acyclic search graph to build its abstraction, allowing AUPO to detect symmetric actions that state-of-the-art frameworks like ASAP struggle with when the resulting symmetric states are far apart in state space. Furthermore, as AUPO only affects the decision policy, it is not mutually exclusive with other abstraction techniques that only affect the tree search.

cs.AI↗

Interpretable Decision-Making for End-to-End Autonomous Driving

Trustworthy AI is mandatory for the broad deployment of autonomous vehicles. Although end-to-end approaches derive control commands directly from raw data, interpreting these decisions remains challenging, especially in complex urban scenarios. This is mainly attributed to very deep neural networks with non-linear decision boundaries, making it challenging to grasp the logic behind AI-driven decisions. This paper presents a method to enhance interpretability while optimizing control commands in autonomous driving. To address this, we propose loss functions that promote the interpretability of our model by generating sparse and localized feature maps. The feature activations allow us to explain which image regions contribute to the predicted control command. We conduct comprehensive ablation studies on the feature extraction step and validate our method on the CARLA benchmarks. We also demonstrate that our approach improves interpretability, which correlates with reducing infractions, yielding a safer, high-performance driving model. Notably, our monocular, non-ensemble model surpasses the top-performing approaches from the CARLA Leaderboard by achieving lower infraction scores and the highest route completion rate, all while ensuring interpretability.

cs.CV↗

A Rotation-Invariant Embedded Platform for (Neural) Cellular Automata

This paper presents a rotation-invariant embedded platform for simulating (neural) cellular automata (NCA) in modular robotic systems. Inspired by previous work on physical NCA, we introduce key innovations that overcome limitations in prior hardware designs. Our platform features a symmetric, modular structure, enabling seamless connections between cells regardless of orientation. Additionally, each cell is battery-powered, allowing it to operate independently and retain its state even when disconnected from the collective. To demonstrate the platform's applicability, we present a novel rotation-invariant NCA model for isotropic shape classification. The proposed system provides a robust foundation for exploring the physical realization of NCA, with potential applications in distributed robotic systems and self-organizing structures. Our implementation, including hardware, software code, a simulator, and a video, is openly shared at: https://github.com/dwoiwode/embedded_nca

cs.NE↗

UncertainSAM: Fast and Efficient Uncertainty Quantification of the Segment Anything Model

The introduction of the Segment Anything Model (SAM) has paved the way for numerous semantic segmentation applications. For several tasks, quantifying the uncertainty of SAM is of particular interest. However, the ambiguous nature of the class-agnostic foundation model SAM challenges current uncertainty quantification (UQ) approaches. This paper presents a theoretically motivated uncertainty quantification model based on a Bayesian entropy formulation jointly respecting aleatoric, epistemic, and the newly introduced task uncertainty. We use this formulation to train USAM, a lightweight post-hoc UQ method. Our model traces the root of uncertainty back to under-parameterised models, insufficient prompts or image ambiguities. Our proposed deterministic USAM demonstrates superior predictive capabilities on the SA-V, MOSE, ADE20k, DAVIS, and COCO datasets, offering a computationally cheap and easy-to-use UQ alternative that can support user-prompting, enhance semi-supervised pipelines, or balance the tradeoff between accuracy and cost efficiency.

cs.CV↗

FDSG: Forecasting Dynamic Scene Graphs

Dynamic scene graph generation extends scene graph generation from images to videos by modeling entity relationships and their temporal evolution. However, existing methods either generate scene graphs from observed frames without explicitly modeling temporal dynamics, or predict only relationships while assuming static entity labels and locations. These limitations hinder effective extrapolation of both entity and relationship dynamics, restricting video scene understanding. We propose Forecasting Dynamic Scene Graphs (FDSG), a novel framework that predicts future entity labels, bounding boxes, and relationships, for unobserved frames, while also generating scene graphs for observed frames. Our scene graph forecast module leverages query decomposition and neural stochastic differential equations to model entity and relationship dynamics. A temporal aggregation module further refines predictions by integrating forecasted and observed information via cross-attention. To benchmark FDSG, we introduce Scene Graph Forecasting, a new task for full future scene graph prediction. Experiments on Action Genome show that FDSG outperforms state-of-the-art methods on dynamic scene graph generation, scene graph anticipation, and scene graph forecasting. Codes will be released upon publication.

cs.CV↗

Pruning by Block Benefit: Exploring the Properties of Vision Transformer Blocks during Domain Adaptation

Vision Transformer have set new benchmarks in several tasks, but these models come with the lack of high computational costs which makes them impractical for resource limited hardware. Network pruning reduces the computational complexity by removing less important operations while maintaining performance. However, pruning a model on an unseen data domain, leads to a misevaluation of weight significance, resulting in suboptimal resource assignment. In this work, we find that task-sensitive layers initially fail to improve the feature representation on downstream tasks, leading to performance loss for early pruning decisions. To address this problem, we introduce Pruning by Block Benefit (P3B), a pruning method that utilizes the relative contribution on block level to globally assign parameter resources. P3B identifies low-impact components to reduce parameter allocation while preserving critical ones. Classical pruning mask optimization struggles to reactivate zero-mask-elements. In contrast, P3B sets a layerwise keep ratio based on global performance metrics, ensuring the reactivation of late-converging blocks. We show in extensive experiments that P3B is a state of the art pruning method with most noticeable gains in transfer learning tasks. Notably, P3B is able to conserve high performance, even in high sparsity regimes of 70% parameter reduction while only losing 0.64% in accuracy.

cs.CV↗

Cell Tracking according to Biological Needs -- Strong Mitosis-aware Multi-Hypothesis Tracker with Aleatoric Uncertainty

Cell tracking and segmentation assist biologists in extracting insights from large-scale microscopy time-lapse data. Driven by local accuracy metrics, current tracking approaches often suffer from a lack of long-term consistency and the ability to reconstruct lineage trees correctly. To address this issue, we introduce an uncertainty estimation technique for motion estimation frameworks and extend the multi-hypothesis tracking framework. Our uncertainty estimation lifts motion representations into probabilistic spatial densities using problem-specific test-time augmentations. Moreover, we introduce a novel mitosis-aware assignment problem formulation that allows multi-hypothesis trackers to model cell splits and to resolve false associations and mitosis detections based on long-term conflicts. In our framework, explicit biological knowledge is modeled in assignment costs. We evaluate our approach on nine competitive datasets and demonstrate that we outperform the current state-of-the-art on biologically inspired metrics substantially, achieving improvements by a factor of approximately 6 and uncover new insights into the behavior of motion estimation uncertainty.

cs.CV↗

Multi-Agent Reinforcement Learning for Inverse Design in Photonic Integrated Circuits

Inverse design of photonic integrated circuits (PICs) has traditionally relied on gradientbased optimization. However, this approach is prone to end up in local minima, which results in suboptimal design functionality. As interest in PICs increases due to their potential for addressing modern hardware demands through optical computing, more adaptive optimization algorithms are needed. We present a reinforcement learning (RL) environment as well as multi-agent RL algorithms for the design of PICs. By discretizing the design space into a grid, we formulate the design task as an optimization problem with thousands of binary variables. We consider multiple two- and three-dimensional design tasks that represent PIC components for an optical computing system. By decomposing the design space into thousands of individual agents, our algorithms are able to optimize designs with only a few thousand environment samples. They outperform previous state-of-the-art gradient-based optimization in both twoand three-dimensional design tasks. Our work may also serve as a benchmark for further exploration of sample-efficient RL for inverse design in photonics.

cs.LG↗

Multi-Flow: Multi-View-Enriched Normalizing Flows for Industrial Anomaly Detection

With more well-performing anomaly detection methods proposed, many of the single-view tasks have been solved to a relatively good degree. However, real-world production scenarios often involve complex industrial products, whose properties may not be fully captured by one single image. While normalizing flow based approaches already work well in single-camera scenarios, they currently do not make use of the priors in multi-view data. We aim to bridge this gap by using these flow-based models as a strong foundation and propose Multi-Flow, a novel multi-view anomaly detection method. Multi-Flow makes use of a novel multi-view architecture, whose exact likelihood estimation is enhanced by fusing information across different views. For this, we propose a new cross-view message-passing scheme, letting information flow between neighboring views. We empirically validate it on the real-world multi-view data set Real-IAD and reach a new state-of-the-art, surpassing current baselines in both image-wise and sample-wise anomaly detection tasks.

cs.CV↗

S4D-Bio Audio Monitoring of Bone Cement Disintegration in Pulsating Fluid Jet Surgery under Laboratory Conditions

This study investigates a pulsating fluid jet as a novel precise, minimally invasive and cold technique for bone cement removal. We utilize the pulsating fluid jet device to remove bone cement from samples designed to mimic clinical conditions. The effectiveness of long nozzles was tested to enable minimally invasive procedures. Audio signal monitoring, complemented by the State Space Model (SSM) S4D-Bio, was employed to optimize the fluid jet parameters dynamically, addressing challenges like visibility obstruction from splashing. Within our experiments, we generate a comprehensive dataset correlating various process parameters and their equivalent audio signals to material erosion. The use of SSMs yields precise control over the predictive erosion process, achieving 98.93 \% accuracy. The study demonstrates on the one hand, that the pulsating fluid jet device, coupled with advanced audio monitoring techniques, is a highly effective tool for precise bone cement removal. On the other hand, this study presents the first application of SSMs in biomedical surgery technology, marking a significant advancement in the application. This research significantly advances biomedical engineering by integrating machine learning combined with pulsating fluid jet as surgical technology, offering a novel, minimally invasive, cold and adaptive approach for bone cement removal in orthopedic applications.

cs.LG↗

S4ConvD: Adaptive Scaling and Frequency Adjustment for Energy-Efficient Sensor Networks in Smart Buildings

Predicting energy consumption in smart buildings is challenging due to dependencies in sensor data and the variability of environmental conditions. We introduce S4ConvD, a novel convolutional variant of Deep State Space Models (Deep-SSMs), that minimizes reliance on extensive preprocessing steps. S4ConvD is designed to optimize runtime in resource-constrained environments. By implementing adaptive scaling and frequency adjustments, this model shows to capture complex temporal patterns in building energy dynamics. Experiments on the ASHRAE Great Energy Predictor III dataset reveal that S4ConvD outperforms current benchmarks. Additionally, S4ConvD benefits from significant improvements in GPU runtime through the use of Block Tiling optimization techniques. Thus, S4ConvD has the potential for practical deployment in real-time energy modeling. Furthermore, the complete codebase and dataset are accessible on GitHub, fostering open-source contributions and facilitating further research. Our method also promotes resource-efficient model execution, enhancing both energy forecasting and the potential integration of renewable energy sources into smart grid systems.

cs.LG↗