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Bodo Rosenhahn

Publications and source records attributed to Bodo Rosenhahn.

At least 55 records · Page 3Linked to original sources

QPM: Discrete Optimization for Globally Interpretable Image Classification

Understanding the classifications of deep neural networks, e.g. used in safety-critical situations, is becoming increasingly important. While recent models can locally explain a single decision, to provide a faithful global explanation about an accurate model's general behavior is a more challenging open task. Towards that goal, we introduce the Quadratic Programming Enhanced Model (QPM), which learns globally interpretable class representations. QPM represents every class with a binary assignment of very few, typically 5, features, that are also assigned to other classes, ensuring easily comparable contrastive class representations. This compact binary assignment is found using discrete optimization based on predefined similarity measures and interpretability constraints. The resulting optimal assignment is used to fine-tune the diverse features, so that each of them becomes the shared general concept between the assigned classes. Extensive evaluations show that QPM delivers unprecedented global interpretability across small and large-scale datasets while setting the state of the art for the accuracy of interpretable models.

cs.CV↗

AutoML for Multi-Class Anomaly Compensation of Sensor Drift

Addressing sensor drift is essential in industrial measurement systems, where precise data output is necessary for maintaining accuracy and reliability in monitoring processes, as it progressively degrades the performance of machine learning models over time. Our findings indicate that the standard cross-validation method used in existing model training overestimates performance by inadequately accounting for drift. This is primarily because typical cross-validation techniques allow data instances to appear in both training and testing sets, thereby distorting the accuracy of the predictive evaluation. As a result, these models are unable to precisely predict future drift effects, compromising their ability to generalize and adapt to evolving data conditions. This paper presents two solutions: (1) a novel sensor drift compensation learning paradigm for validating models, and (2) automated machine learning (AutoML) techniques to enhance classification performance and compensate sensor drift. By employing strategies such as data balancing, meta-learning, automated ensemble learning, hyperparameter optimization, feature selection, and boosting, our AutoML-DC (Drift Compensation) model significantly improves classification performance against sensor drift. AutoML-DC further adapts effectively to varying drift severities.

cs.LG↗

Optimization Driven Quantum Circuit Reduction

Implementing a quantum circuit on specific hardware with a reduced available gate set is often associated with a substantial increase in the length of the equivalent circuit. This process is also known as transpilation and due to decoherence, it is mandatory to keep quantum circuits as short as possible, without affecting functionality. In this work we propose three different transpilation approaches, based on a localized term-replacement scheme, to substantially reduce circuit lengths while preserving the unitary operation implemented by the circuit. The first variant is based on a stochastic search scheme, and the other variants are driven by a database retrieval scheme and a machine learning based decision support. We show that our proposed methods generate short quantum circuits for restricted gate sets, superior to the typical results obtained by using different qiskit optimization levels. Our method can be applied to different gate sets and scales well with an arbitrary number of qubits.

quant-ph↗

HydraMix: Multi-Image Feature Mixing for Small Data Image Classification

Training deep neural networks requires datasets with a large number of annotated examples. The collection and annotation of these datasets is not only extremely expensive but also faces legal and privacy problems. These factors are a significant limitation for many real-world applications. To address this, we introduce HydraMix, a novel architecture that generates new image compositions by mixing multiple different images from the same class. HydraMix learns the fusion of the content of various images guided by a segmentation-based mixing mask in feature space and is optimized via a combination of unsupervised and adversarial training. Our data augmentation scheme allows the creation of models trained from scratch on very small datasets. We conduct extensive experiments on ciFAIR-10, STL-10, and ciFAIR-100. Additionally, we introduce a novel text-image metric to assess the generality of the augmented datasets. Our results show that HydraMix outperforms existing state-of-the-art methods for image classification on small datasets.

cs.CV↗

A flexible framework for large-scale FDTD simulations: open-source inverse design for 3D nanostructures

We introduce an efficient open-source python package for the inverse design of three-dimensional photonic nanostructures using the Finite-Difference Time-Domain (FDTD) method. Leveraging a flexible reverse-mode automatic differentiation implementation, our software enables gradient-based optimization over large simulation volumes. Gradient computation is implemented within the JAX framework and based on the property of time reversibility in Maxwell's equations. This approach significantly reduces computational time and memory requirements compared to traditional FDTD methods. Gradient-based optimization facilitates the automatic creation of intricate three-dimensional structures with millions of design parameters, which would be infeasible to design manually. We demonstrate the scalability of the solver from single to multiple GPUs through several inverse design examples, highlighting its robustness and performance in large-scale photonic simulations. In addition, the package features an object-oriented and user-friendly API that simplifies the specification of materials, sources, and constraints. Specifically, it allows for intuitive positioning and sizing of objects in absolute or relative coordinates within the simulation scene. By rapid specification of the desired design properties and rapid optimization within the given user constraints, this open-source framework aims to accelerate innovation in photonic inverse design. It yields a powerful and accessible computational tool for researchers, applicable in a wide range of use cases, including but not limited to photonic waveguides, active devices, and photonic integrated circuits.

physics.optics↗

Quantized Inverse Design for Photonic Integrated Circuits

The inverse design of photonic integrated circuits (PICs) presents distinctive computational challenges, including their large memory requirements. Advancements in the two-photon polymerization (2PP) fabrication process introduce additional complexity, necessitating the development of more flexible optimization algorithms to enable the creation of multi-material 3D structures with unique properties. This paper presents a memory efficient reverse-mode automatic differentiation framework for finite-difference time-domain (FDTD) simulations that is able to handle complex constraints arising from novel fabrication methods. Our method is based on straight-through gradient estimation that enables non-differentiable shape parametrizations. We demonstrate the effectiveness of our approach by creating increasingly complex structures to solve the coupling problem in PICs. The results highlight the potential of our method for future PIC design and practical applications.

physics.optics↗

Utilizing Uncertainty in 2D Pose Detectors for Probabilistic 3D Human Mesh Recovery

Monocular 3D human pose and shape estimation is an inherently ill-posed problem due to depth ambiguities, occlusions, and truncations. Recent probabilistic approaches learn a distribution over plausible 3D human meshes by maximizing the likelihood of the ground-truth pose given an image. We show that this objective function alone is not sufficient to best capture the full distributions. Instead, we propose to additionally supervise the learned distributions by minimizing the distance to distributions encoded in heatmaps of a 2D pose detector. Moreover, we reveal that current methods often generate incorrect hypotheses for invisible joints which is not detected by the evaluation protocols. We demonstrate that person segmentation masks can be utilized during training to significantly decrease the number of invalid samples and introduce two metrics to evaluate it. Our normalizing flow-based approach predicts plausible 3D human mesh hypotheses that are consistent with the image evidence while maintaining high diversity for ambiguous body parts. Experiments on 3DPW and EMDB show that we outperform other state-of-the-art probabilistic methods. Code is available for research purposes at https://github.com/twehrbein/humr.

cs.CV↗

CHOTA: A Higher Order Accuracy Metric for Cell Tracking

The evaluation of cell tracking results steers the development of tracking methods, significantly impacting biomedical research. This is quantitatively achieved by means of evaluation metrics. Unfortunately, current metrics favor local correctness and weakly reward global coherence, impeding high-level biological analysis. To also foster global coherence, we propose the CHOTA metric (Cell-specific Higher Order Tracking Accuracy) which unifies the evaluation of all relevant aspects of cell tracking: cell detections and local associations, global coherence, and lineage tracking. We achieve this by introducing a new definition of the term 'trajectory' that includes the entire cell lineage and by including this into the well-established HOTA metric from general multiple object tracking. Furthermore, we provide a detailed survey of contemporary cell tracking metrics to compare our novel CHOTA metric and to show its advantages. All metrics are extensively evaluated on state-of-the-art real-data cell tracking results and synthetic results that simulate specific tracking errors. We show that CHOTA is sensitive to all tracking errors and gives a good indication of the biologically relevant capability of a method to reconstruct the full lineage of cells. It introduces a robust and comprehensive alternative to the currently used metrics in cell tracking. Python code is available at https://github.com/CellTrackingChallenge/py-ctcmetrics .

cs.CV↗

Quantum Normalizing Flows for Anomaly Detection

A Normalizing Flow computes a bijective mapping from an arbitrary distribution to a predefined (e.g. normal) distribution. Such a flow can be used to address different tasks, e.g. anomaly detection, once such a mapping has been learned. In this work we introduce Normalizing Flows for Quantum architectures, describe how to model and optimize such a flow and evaluate our method on example datasets. Our proposed models show competitive performance for anomaly detection compared to classical methods, esp. those ones where there are already quantum inspired algorithms available. In the experiments we compare our performance to isolation forests (IF), the local outlier factor (LOF) or single-class SVMs.

quant-ph↗

Mastering Zero-Shot Interactions in Cooperative and Competitive Simultaneous Games

The combination of self-play and planning has achieved great successes in sequential games, for instance in Chess and Go. However, adapting algorithms such as AlphaZero to simultaneous games poses a new challenge. In these games, missing information about concurrent actions of other agents is a limiting factor as they may select different Nash equilibria or do not play optimally at all. Thus, it is vital to model the behavior of the other agents when interacting with them in simultaneous games. To this end, we propose Albatross: AlphaZero for Learning Bounded-rational Agents and Temperature-based Response Optimization using Simulated Self-play. Albatross learns to play the novel equilibrium concept of a Smooth Best Response Logit Equilibrium (SBRLE), which enables cooperation and competition with agents of any playing strength. We perform an extensive evaluation of Albatross on a set of cooperative and competitive simultaneous perfect-information games. In contrast to AlphaZero, Albatross is able to exploit weak agents in the competitive game of Battlesnake. Additionally, it yields an improvement of 37.6% compared to previous state of the art in the cooperative Overcooked benchmark.

cs.AI↗

SPAN: Learning Similarity between Scene Graphs and Images with Transformers

Learning similarity between scene graphs and images aims to estimate a similarity score given a scene graph and an image. There is currently no research dedicated to this task, although it is critical for scene graph generation and downstream applications. Scene graph generation is conventionally evaluated by Recall$@K$ and mean Recall$@K$, which measure the ratio of predicted triplets that appear in the human-labeled triplet set. However, such triplet-oriented metrics fail to demonstrate the overall semantic difference between a scene graph and an image and are sensitive to annotation bias and noise. Using generated scene graphs in the downstream applications is therefore limited. To address this issue, for the first time, we propose a Scene graPh-imAge coNtrastive learning framework, SPAN, that can measure the similarity between scene graphs and images. Our novel framework consists of a graph Transformer and an image Transformer to align scene graphs and their corresponding images in the shared latent space. We introduce a novel graph serialization technique that transforms a scene graph into a sequence with structural encodings. Based on our framework, we propose R-Precision measuring image retrieval accuracy as a new evaluation metric for scene graph generation. We establish new benchmarks on the Visual Genome and Open Images datasets. Extensive experiments are conducted to verify the effectiveness of SPAN, which shows great potential as a scene graph encoder.

cs.CV↗

SplatPose & Detect: Pose-Agnostic 3D Anomaly Detection

Detecting anomalies in images has become a well-explored problem in both academia and industry. State-of-the-art algorithms are able to detect defects in increasingly difficult settings and data modalities. However, most current methods are not suited to address 3D objects captured from differing poses. While solutions using Neural Radiance Fields (NeRFs) have been proposed, they suffer from excessive computation requirements, which hinder real-world usability. For this reason, we propose the novel 3D Gaussian splatting-based framework SplatPose which, given multi-view images of a 3D object, accurately estimates the pose of unseen views in a differentiable manner, and detects anomalies in them. We achieve state-of-the-art results in both training and inference speed, and detection performance, even when using less training data than competing methods. We thoroughly evaluate our framework using the recently proposed Pose-agnostic Anomaly Detection benchmark and its multi-pose anomaly detection (MAD) data set.

cs.CV↗

Neural Random Forest Imitation

We present Neural Random Forest Imitation - a novel approach for transforming random forests into neural networks. Existing methods propose a direct mapping and produce very inefficient architectures. In this work, we introduce an imitation learning approach by generating training data from a random forest and learning a neural network that imitates its behavior. This implicit transformation creates very efficient neural networks that learn the decision boundaries of a random forest. The generated model is differentiable, can be used as a warm start for fine-tuning, and enables end-to-end optimization. Experiments on several real-world benchmark datasets demonstrate superior performance, especially when training with very few training examples. Compared to state-of-the-art methods, we significantly reduce the number of network parameters while achieving the same or even improved accuracy due to better generalization.

cs.LG↗

Personalized 3D Human Pose and Shape Refinement

Recently, regression-based methods have dominated the field of 3D human pose and shape estimation. Despite their promising results, a common issue is the misalignment between predictions and image observations, often caused by minor joint rotation errors that accumulate along the kinematic chain. To address this issue, we propose to construct dense correspondences between initial human model estimates and the corresponding images that can be used to refine the initial predictions. To this end, we utilize renderings of the 3D models to predict per-pixel 2D displacements between the synthetic renderings and the RGB images. This allows us to effectively integrate and exploit appearance information of the persons. Our per-pixel displacements can be efficiently transformed to per-visible-vertex displacements and then used for 3D model refinement by minimizing a reprojection loss. To demonstrate the effectiveness of our approach, we refine the initial 3D human mesh predictions of multiple models using different refinement procedures on 3DPW and RICH. We show that our approach not only consistently leads to better image-model alignment, but also to improved 3D accuracy.

cs.CV↗

Segment Any Object Model (SAOM): Real-to-Simulation Fine-Tuning Strategy for Multi-Class Multi-Instance Segmentation

Multi-class multi-instance segmentation is the task of identifying masks for multiple object classes and multiple instances of the same class within an image. The foundational Segment Anything Model (SAM) is designed for promptable multi-class multi-instance segmentation but tends to output part or sub-part masks in the "everything" mode for various real-world applications. Whole object segmentation masks play a crucial role for indoor scene understanding, especially in robotics applications. We propose a new domain invariant Real-to-Simulation (Real-Sim) fine-tuning strategy for SAM. We use object images and ground truth data collected from Ai2Thor simulator during fine-tuning (real-to-sim). To allow our Segment Any Object Model (SAOM) to work in the "everything" mode, we propose the novel nearest neighbour assignment method, updating point embeddings for each ground-truth mask. SAOM is evaluated on our own dataset collected from Ai2Thor simulator. SAOM significantly improves on SAM, with a 28% increase in mIoU and a 25% increase in mAcc for 54 frequently-seen indoor object classes. Moreover, our Real-to-Simulation fine-tuning strategy demonstrates promising generalization performance in real environments without being trained on the real-world data (sim-to-real). The dataset and the code will be released after publication.

cs.CV↗

Robust Shape Fitting for 3D Scene Abstraction

Humans perceive and construct the world as an arrangement of simple parametric models. In particular, we can often describe man-made environments using volumetric primitives such as cuboids or cylinders. Inferring these primitives is important for attaining high-level, abstract scene descriptions. Previous approaches for primitive-based abstraction estimate shape parameters directly and are only able to reproduce simple objects. In contrast, we propose a robust estimator for primitive fitting, which meaningfully abstracts complex real-world environments using cuboids. A RANSAC estimator guided by a neural network fits these primitives to a depth map. We condition the network on previously detected parts of the scene, parsing it one-by-one. To obtain cuboids from single RGB images, we additionally optimise a depth estimation CNN end-to-end. Naively minimising point-to-primitive distances leads to large or spurious cuboids occluding parts of the scene. We thus propose an improved occlusion-aware distance metric correctly handling opaque scenes. Furthermore, we present a neural network based cuboid solver which provides more parsimonious scene abstractions while also reducing inference time. The proposed algorithm does not require labour-intensive labels, such as cuboid annotations, for training. Results on the NYU Depth v2 dataset demonstrate that the proposed algorithm successfully abstracts cluttered real-world 3D scene layouts.

cs.CV↗

FLATTEN: optical FLow-guided ATTENtion for consistent text-to-video editing

Text-to-video editing aims to edit the visual appearance of a source video conditional on textual prompts. A major challenge in this task is to ensure that all frames in the edited video are visually consistent. Most recent works apply advanced text-to-image diffusion models to this task by inflating 2D spatial attention in the U-Net into spatio-temporal attention. Although temporal context can be added through spatio-temporal attention, it may introduce some irrelevant information for each patch and therefore cause inconsistency in the edited video. In this paper, for the first time, we introduce optical flow into the attention module in the diffusion model's U-Net to address the inconsistency issue for text-to-video editing. Our method, FLATTEN, enforces the patches on the same flow path across different frames to attend to each other in the attention module, thus improving the visual consistency in the edited videos. Additionally, our method is training-free and can be seamlessly integrated into any diffusion-based text-to-video editing methods and improve their visual consistency. Experiment results on existing text-to-video editing benchmarks show that our proposed method achieves the new state-of-the-art performance. In particular, our method excels in maintaining the visual consistency in the edited videos.

cs.CV↗

Q-SENN: Quantized Self-Explaining Neural Networks

Explanations in Computer Vision are often desired, but most Deep Neural Networks can only provide saliency maps with questionable faithfulness. Self-Explaining Neural Networks (SENN) extract interpretable concepts with fidelity, diversity, and grounding to combine them linearly for decision-making. While they can explain what was recognized, initial realizations lack accuracy and general applicability. We propose the Quantized-Self-Explaining Neural Network Q-SENN. Q-SENN satisfies or exceeds the desiderata of SENN while being applicable to more complex datasets and maintaining most or all of the accuracy of an uninterpretable baseline model, out-performing previous work in all considered metrics. Q-SENN describes the relationship between every class and feature as either positive, negative or neutral instead of an arbitrary number of possible relations, enforcing more binary human-friendly features. Since every class is assigned just 5 interpretable features on average, Q-SENN shows convincing local and global interpretability. Additionally, we propose a feature alignment method, capable of aligning learned features with human language-based concepts without additional supervision. Thus, what is learned can be more easily verbalized. The code is published: https://github.com/ThomasNorr/Q-SENN

cs.CV↗