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Boi Faltings

Publications and source records attributed to Boi Faltings.

At least 73 records · Page 4Linked to original sources

Federated Generative Privacy

In this paper, we propose FedGP, a framework for privacy-preserving data release in the federated learning setting. We use generative adversarial networks, generator components of which are trained by FedAvg algorithm, to draw privacy-preserving artificial data samples and empirically assess the risk of information disclosure. Our experiments show that FedGP is able to generate labelled data of high quality to successfully train and validate supervised models. Finally, we demonstrate that our approach significantly reduces vulnerability of such models to model inversion attacks.

stat.ML↗

Learning to Create Sentence Semantic Relation Graphs for Multi-Document Summarization

Linking facts across documents is a challenging task, as the language used to express the same information in a sentence can vary significantly, which complicates the task of multi-document summarization. Consequently, existing approaches heavily rely on hand-crafted features, which are domain-dependent and hard to craft, or additional annotated data, which is costly to gather. To overcome these limitations, we present a novel method, which makes use of two types of sentence embeddings: universal embeddings, which are trained on a large unrelated corpus, and domain-specific embeddings, which are learned during training. To this end, we develop SemSentSum, a fully data-driven model able to leverage both types of sentence embeddings by building a sentence semantic relation graph. SemSentSum achieves competitive results on two types of summary, consisting of 665 bytes and 100 words. Unlike other state-of-the-art models, neither hand-crafted features nor additional annotated data are necessary, and the method is easily adaptable for other tasks. To our knowledge, we are the first to use multiple sentence embeddings for the task of multi-document summarization.

cs.CL↗

An Effective Upperbound on Treewidth Using Partial Fill-in of Separators

Partitioning a graph using graph separators, and particularly clique separators, are well-known techniques to decompose a graph into smaller units which can be treated independently. It was previously known that the treewidth was bounded above by the sum of the size of the separator plus the treewidth of disjoint components, and this was obtained by the heuristic of filling in all edges of the separator making it into a clique. In this paper, we present a new, tighter upper bound on the treewidth of a graph obtained by only partially filling in the edges of a separator. In particular, the method completes just those pairs of separator vertices that are adjacent to a common component, and indicates a more effective heuristic than filling in the entire separator. We discuss the relevance of this result for combinatorial algorithms and give an example of how the tighter bound can be exploited in the domain of constraint satisfaction problems.

cs.DM↗

Rewarding High-Quality Data via Influence Functions

We consider a crowdsourcing data acquisition scenario, such as federated learning, where a Center collects data points from a set of rational Agents, with the aim of training a model. For linear regression models, we show how a payment structure can be designed to incentivize the agents to provide high-quality data as early as possible, based on a characterization of the influence that data points have on the loss function of the model. Our contributions can be summarized as follows: (a) we prove theoretically that this scheme ensures truthful data reporting as a game-theoretic equilibrium and further demonstrate its robustness against mixtures of truthful and heuristic data reports, (b) we design a procedure according to which the influence computation can be efficiently approximated and processed sequentially in batches over time, (c) we develop a theory that allows correcting the difference between the influence and the overall change in loss and (d) we evaluate our approach on real datasets, confirming our theoretical findings.

cs.LG↗

A Practical Solution to Yao's Millionaires' Problem and Its Application in Designing Secure Combinatorial Auction

The emergence of e-commerce and e-voting platforms has resulted in the rise in the volume of sensitive information over the Internet. This has resulted in an increased demand for secure and private means of information computation. Towards this, the Yao's Millionaires' problem, i.e., to determine the richer among two millionaires' securely, finds an application. In this work, we present a new solution to the Yao's Millionaires' problem namely, Privacy Preserving Comparison (PPC). We show that PPC achieves this comparison in constant time as well as in one execution. PPC uses semi-honest third parties for the comparison who do not learn any information about the values. Further, we show that PPC is collusion-resistance. To demonstrate the significance of PPC, we present a secure, approximate single-minded combinatorial auction, which we call TPACAS, i.e., Truthful, Privacy-preserving Approximate Combinatorial Auction for Single-minded bidders. We show that TPACAS, unlike previous works, preserves the following privacies relevant to an auction: agent privacy, the identities of the losing bidders must not be revealed to any other agent except the auctioneer (AU), bid privacy, the bid values must be hidden from the other agents as well as the AU and bid-topology privacy, the items for which the agents are bidding must be hidden from the other agents as well as the AU. We demonstrate the practicality of TPACAS through simulations. Lastly, we also look at TPACAS' implementation over a publicly distributed ledger, such as the Ethereum blockchain.

cs.CR↗

Meta-Learning for Low-resource Natural Language Generation in Task-oriented Dialogue Systems

Natural language generation (NLG) is an essential component of task-oriented dialogue systems. Despite the recent success of neural approaches for NLG, they are typically developed for particular domains with rich annotated training examples. In this paper, we study NLG in a low-resource setting to generate sentences in new scenarios with handful training examples. We formulate the problem from a meta-learning perspective, and propose a generalized optimization-based approach (Meta-NLG) based on the well-recognized model-agnostic meta-learning (MAML) algorithm. Meta-NLG defines a set of meta tasks, and directly incorporates the objective of adapting to new low-resource NLG tasks into the meta-learning optimization process. Extensive experiments are conducted on a large multi-domain dataset (MultiWoz) with diverse linguistic variations. We show that Meta-NLG significantly outperforms other training procedures in various low-resource configurations. We analyze the results, and demonstrate that Meta-NLG adapts extremely fast and well to low-resource situations.

cs.CL↗

Courtesy as a Means to Coordinate

We investigate the problem of multi-agent coordination under rationality constraints. Specifically, role allocation, task assignment, resource allocation, etc. Inspired by human behavior, we propose a framework (CA^3NONY) that enables fast convergence to efficient and fair allocations based on a simple convention of courtesy. We prove that following such convention induces a strategy which constitutes an $ε$-subgame-perfect equilibrium of the repeated allocation game with discounting. Simulation results highlight the effectiveness of CA^3NONY as compared to state-of-the-art bandit algorithms, since it achieves more than two orders of magnitude faster convergence, higher efficiency, fairness, and average payoff.

cs.MA↗

Generating Artificial Data for Private Deep Learning

In this paper, we propose generating artificial data that retain statistical properties of real data as the means of providing privacy with respect to the original dataset. We use generative adversarial network to draw privacy-preserving artificial data samples and derive an empirical method to assess the risk of information disclosure in a differential-privacy-like way. Our experiments show that we are able to generate artificial data of high quality and successfully train and validate machine learning models on this data while limiting potential privacy loss.

cs.LG↗

Crowdsourcing with Fairness, Diversity and Budget Constraints

Recent studies have shown that the labels collected from crowdworkers can be discriminatory with respect to sensitive attributes such as gender and race. This raises questions about the suitability of using crowdsourced data for further use, such as for training machine learning algorithms. In this work, we address the problem of fair and diverse data collection from a crowd under budget constraints. We propose a novel algorithm which maximizes the expected accuracy of the collected data, while ensuring that the errors satisfy desired notions of fairness. We provide guarantees on the performance of our algorithm and show that the algorithm performs well in practice through experiments on a real dataset.

cs.AI↗

Anytime Heuristic for Weighted Matching Through Altruism-Inspired Behavior

We present a novel anytime heuristic (ALMA), inspired by the human principle of altruism, for solving the assignment problem. ALMA is decentralized, completely uncoupled, and requires no communication between the participants. We prove an upper bound on the convergence speed that is polynomial in the desired number of resources and competing agents per resource; crucially, in the realistic case where the aforementioned quantities are bounded independently of the total number of agents/resources, the convergence time remains constant as the total problem size increases. We have evaluated ALMA under three test cases: (i) an anti-coordination scenario where agents with similar preferences compete over the same set of actions, (ii) a resource allocation scenario in an urban environment, under a constant-time constraint, and finally, (iii) an on-line matching scenario using real passenger-taxi data. In all of the cases, ALMA was able to reach high social welfare, while being orders of magnitude faster than the centralized, optimal algorithm. The latter allows our algorithm to scale to realistic scenarios with hundreds of thousands of agents, e.g., vehicle coordination in urban environments.

cs.MA↗

Deep Bayesian Trust : A Dominant and Fair Incentive Mechanism for Crowd

An important class of game-theoretic incentive mechanisms for eliciting effort from a crowd are the peer based mechanisms, in which workers are paid by matching their answers with one another. The other classic mechanism is to have the workers solve some gold standard tasks and pay them according to their accuracy on gold tasks. This mechanism ensures stronger incentive compatibility than the peer based mechanisms but assigning gold tasks to all workers becomes inefficient at large scale. We propose a novel mechanism that assigns gold tasks to only a few workers and exploits transitivity to derive accuracy of the rest of the workers from their peers' accuracy. We show that the resulting mechanism ensures a dominant notion of incentive compatibility and fairness.

cs.GT↗

Privacy Preserving and Cost Optimal Mobile Crowdsensing using Smart Contracts on Blockchain

The popularity and applicability of mobile crowdsensing applications are continuously increasing due to the widespread of mobile devices and their sensing and processing capabilities. However, we need to offer appropriate incentives to the mobile users who contribute their resources and preserve their privacy. Blockchain technologies enable semi-anonymous multi-party interactions and can be utilized in crowdsensing applications to maintain the privacy of the mobile users while ensuring first-rate crowdsensed data. In this work, we propose to use blockchain technologies and smart contracts to orchestrate the interactions between mobile crowdsensing providers and mobile users for the case of spatial crowdsensing, where mobile users need to be at specific locations to perform the tasks. Smart contracts, by operating as processes that are executed on the blockchain, are used to preserve users' privacy and make payments. Furthermore, for the assignment of the crowdsensing tasks to the mobile users, we design a truthful, cost-optimal auction that minimizes the payments from the crowdsensing providers to the mobile users. Extensive experimental results show that the proposed privacy preserving auction outperforms state-of-the-art proposals regarding cost by ten times for high numbers of mobile users and tasks.

cs.GT↗

Context Tree for Adaptive Session-based Recommendation

There has been growing interests in recent years from both practical and research perspectives for session-based recommendation tasks as long-term user profiles do not often exist in many real-life recommendation applications. In this case, recommendations for user's immediate next actions need to be generated based on patterns in anonymous short sessions. An often overlooked aspect is that new items with limited observations arrive continuously in many domains (e.g. news and discussion forums). Therefore, recommendations need to be adaptive to such frequent changes. In this paper, we benchmark a new nonparametric method called context tree (CT) against various state-of-the-art methods on extensive datasets for session-based recommendation task. Apart from the standard static evaluation protocol adopted by previous literatures, we include an adaptive configuration to mimic the situation when new items with limited observations arrives continuously. Our results show that CT outperforms two best-performing approaches (recurrent neural network; heuristic-based nearest neighbor) in majority of the tested configurations and datasets. We analyze reasons for this and demonstrate that it is because of the better adaptation to changes in the domain, as well as the remarkable capability to learn static sequential patterns. Moreover, our running time analysis illustrates the efficiency of using CT as other nonparametric methods.

cs.IR↗

CompNet: Neural networks growing via the compact network morphism

It is often the case that the performance of a neural network can be improved by adding layers. In real-world practices, we always train dozens of neural network architectures in parallel which is a wasteful process. We explored $CompNet$, in which case we morph a well-trained neural network to a deeper one where network function can be preserved and the added layer is compact. The work of the paper makes two contributions: a). The modified network can converge fast and keep the same functionality so that we do not need to train from scratch again; b). The layer size of the added layer in the neural network is controlled by removing the redundant parameters with sparse optimization. This differs from previous network morphism approaches which tend to add more neurons or channels beyond the actual requirements and result in redundance of the model. The method is illustrated using several neural network structures on different data sets including MNIST and CIFAR10.

cs.NE↗

Personalization in Goal-Oriented Dialog

The main goal of modeling human conversation is to create agents which can interact with people in both open-ended and goal-oriented scenarios. End-to-end trained neural dialog systems are an important line of research for such generalized dialog models as they do not resort to any situation-specific handcrafting of rules. However, incorporating personalization into such systems is a largely unexplored topic as there are no existing corpora to facilitate such work. In this paper, we present a new dataset of goal-oriented dialogs which are influenced by speaker profiles attached to them. We analyze the shortcomings of an existing end-to-end dialog system based on Memory Networks and propose modifications to the architecture which enable personalization. We also investigate personalization in dialog as a multi-task learning problem, and show that a single model which shares features among various profiles outperforms separate models for each profile.

cs.CL↗

LocalCoin: An Ad-hoc Payment Scheme for Areas with High Connectivity

The popularity of digital currencies, especially cryptocurrencies, has been continuously growing since the appearance of Bitcoin. Bitcoin's security lies in a proof-of-work scheme, which requires high computational resources at the miners. Despite advances in mobile technology, existing cryptocurrencies cannot be maintained by mobile devices due to their low processing capabilities. Mobile devices can only accommodate mobile applications (wallets) that allow users to exchange credits of cryptocurrencies. In this work, we propose LocalCoin, an alternative cryptocurrency that requires minimal computational resources, produces low data traffic and works with off-the-shelf mobile devices. LocalCoin replaces the computational hardness that is at the root of Bitcoin's security with the social hardness of ensuring that all witnesses to a transaction are colluders. Localcoin features (i) a lightweight proof-of-work scheme and (ii) a distributed blockchain. We analyze LocalCoin for double spending for passive and active attacks and prove that under the assumption of sufficient number of users and properly selected tuning parameters the probability of double spending is close to zero. Extensive simulations on real mobility traces, realistic urban settings, and random geometric graphs show that the probability of success of one transaction converges to 1 and the probability of the success of a double spending attempt converges to 0.

cs.CR↗

Partial Truthfulness in Minimal Peer Prediction Mechanisms with Limited Knowledge

We study minimal single-task peer prediction mechanisms that have limited knowledge about agents' beliefs. Without knowing what agents' beliefs are or eliciting additional information, it is not possible to design a truthful mechanism in a Bayesian-Nash sense. We go beyond truthfulness and explore equilibrium strategy profiles that are only partially truthful. Using the results from the multi-armed bandit literature, we give a characterization of how inefficient these equilibria are comparing to truthful reporting. We measure the inefficiency of such strategies by counting the number of dishonest reports that any minimal knowledge-bounded mechanism must have. We show that the order of this number is $Θ(\log n)$, where $n$ is the number of agents, and we provide a peer prediction mechanism that achieves this bound in expectation.

cs.GT↗

Information Gathering with Peers: Submodular Optimization with Peer-Prediction Constraints

We study a problem of optimal information gathering from multiple data providers that need to be incentivized to provide accurate information. This problem arises in many real world applications that rely on crowdsourced data sets, but where the process of obtaining data is costly. A notable example of such a scenario is crowd sensing. To this end, we formulate the problem of optimal information gathering as maximization of a submodular function under a budget constraint, where the budget represents the total expected payment to data providers. Contrary to the existing approaches, we base our payments on incentives for accuracy and truthfulness, in particular, {\em peer-prediction} methods that score each of the selected data providers against its best peer, while ensuring that the minimum expected payment is above a given threshold. We first show that the problem at hand is hard to approximate within a constant factor that is not dependent on the properties of the payment function. However, for given topological and analytical properties of the instance, we construct two greedy algorithms, respectively called PPCGreedy and PPCGreedyIter, and establish theoretical bounds on their performance w.r.t. the optimal solution. Finally, we evaluate our methods using a realistic crowd sensing testbed.

cs.GT↗