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Boxin Shi

Publications and source records attributed to Boxin Shi.

At least 19 recordsLinked to original sources

StreamAV-Bench: A Comprehensive Benchmark for Streaming Audio-Video Generation

Recent advancements in generative models are pushing video generation toward unbounded streaming audio-video generation for real-time interactive worlds. However, existing benchmarks primarily evaluate completed sequences and struggle to capture streaming properties. To bridge this gap, we introduce StreamAV-Bench, the first comprehensive benchmark tailored for streaming audio-video generation. StreamAV-Bench establishes a unified evaluation framework, including the progressive track for instruction adherence and long-horizon stability, and the interactive track for interactive response and state retention and reuse. With expert-verified evaluation cases across 32 fine-grained dimensions, we conduct an extensive evaluation of 13 representative systems. Our analysis reveals that current models suffer from temporal drift in progressive generation and responsiveness bottlenecks during interactive control. Based on a comprehensive failure analysis, we share insights to advance the development of native joint audio-video streaming models.

cs.SD

MASS: Multiplayer World Models with Authoritative Shared State

Current video world models struggle in multiplayer environments because they entangle world state with view-dependent visual latents, leading to redundant compute, view inconsistencies, and poor scalability. We propose MASS (Multiplayer world models with Authoritative Shared State) to resolve this limitation. Inspired by multiplayer game architectures, MASS disentangles world dynamics and view rendering. A learned Logic Engine advances a global, authoritative typed state from joint actions without any hand-written transition function, acting as the sole recurrent memory and synchronization reference. From this shared state, a learned Rendering Engine generates independent and consistent views for any requested camera on demand. This explicit disentangling allows MASS to achieve superior state accuracy and lower cross-view inconsistency compared to state-of-the-art multi-view baselines on a matched multiplayer Snake benchmark. It advances predicted worlds with 1,024 concurrent players for 10,000 recurrent steps. Our results show that explicit, authoritative state modeling provides a practical foundation for scalable and consistent multi-agent world simulation.

cs.CV

Stokes-Informed Diffusion for Robust Linear Polarization Estimation

Polarization cues benefit applications such as material detection and de-reflection, yet acquiring them typically requires dedicated hardware. This motivates us to estimate the linear polarization from a single RGB image. However, the task is inherently ill-posed, with the Angle of Polarization (AoP) becoming particularly unstable in weak polarization regions, where the polarimetric signal is overwhelmed by noise, leading to erratic angle estimates. To address these limitations, we propose GenPolar, a Stokes-informed diffusion framework grounded in the Mueller formalism from an intensity observation. Specifically, GenPolar predicts channel-wise linear Stokes components (S1,S2) from intensity S0, from which degree of linear polarization (DoLP) and AoP are analytically derived; AoP is further supervised with an observability-aware loss. In addition, to enable efficient and high-fidelity inference, we adopt a two-stage training strategy. Firstly, a multi-step conditional diffusion model is trained with a physics-based loss. Subsequently, we distill it into a one-step generator, which further supports stable Low-Rank Adaptation (LoRA) of the VAE encoder to mitigate domain-specific autoencoding bias. Extensive experiments across rotating-polarizer, division-of-focal-plane, and hybrid datasets demonstrate that GenPolar achieves state-of-the-art performance in both DoLP fidelity and AoP stability. Crucially, these improvements translate to significant and consistent gains in downstream applications, including material detection and de-reflection.

cs.CV

Lift3D-VLA: Lifting VLA Models to 3D Geometry and Dynamics-Aware Manipulation

Recently, Vision-Language-Action (VLA) models have demonstrated strong generalization across diverse tasks. However, effective robotic manipulation in physical environments fundamentally requires geometric understanding and spatial reasoning. While some VLA approaches attempt to incorporate 3D information, they are constrained by limited data availability and geometric information loss in current 3D encoding pipelines, and fail to jointly capture 3D geometry and temporally structured actions in dynamic environments. To address these limitations, we introduce Lift3D-VLA, a unified VLA framework that equips models with explicit 3D point cloud reasoning and enables temporally coherent action generation. First, building upon our previous work Lift3D, an enhanced 2D model-lifting strategy is proposed to geometrically align 3D points with pretrained 2D positional embeddings. This design enables direct point-cloud encoding within the VLA vision encoder while minimizing spatial information loss. Based on explicit 3D inputs, we propose Geometry-Centric Masked Autoencoding (GC-MAE), a dual-objective self-supervised framework that reconstructs the current point cloud while predicting its future geometric evolution. This formulation allows the 2D vision encoder to internalize both 3D structure and physical dynamics. To fully exploit 3D representations, we further design layer-wise temporal action modeling, which leverages multiple layers of the LLM to collaboratively predict action chunks, enabling temporally consistent predictions. Across 22 simulated tasks and 8 real-world manipulation tasks, Lift3D-VLA achieves 10.8% and 11.1% higher mean success rates on MetaWorld and RLBench than the best-performing prior VLA methods, and outperforms the strongest real-world baseline by 4 percentage points, while exhibiting stronger generalization to out-of-distribution perturbations.

cs.RO

Video Generation Models Are Inherent Lighting Estimators

Recovering dynamic environment maps from a single in-the-wild video is crucial for photorealistic rendering, yet remains a challenge. Recent video generation models can produce photorealistic scenes with complex lighting, possessing an inherent understanding of lighting. In this paper, we introduce V-LITE (Video generation models are inherent lighting estimators), a framework that unlocks this internal knowledge by reframing lighting estimation as a guided video inpainting task. Inspired by VFX industry practices, we insert a synthetic chrome ball into the scene to compel the model to generate physically plausible reflections from the surrounding spatio-temporal context. To bridge the gap from LDR-native models to the HDR domain, we design an HDR-aware VAE and employ an efficient LoRA-based fine-tuning strategy. We then construct a mixed dataset comprising high-fidelity HDR images to provide realistic HDR priors, and in-the-wild HDR videos to provide dynamic spatio-temporal context. Extensive experiments demonstrate that V-LITE produces temporally coherent HDR environment maps, revealing that modern video diffusion models are not merely synthesizers but also powerful, inherently capable estimators of physical scene lighting.

cs.CV

TACO: TActile World Model as a Self-COrrector forScalable VLA Post-Training

Vision-Language-Action (VLA) models have shown promising generalization in robotic manipulation, but they still struggle with contact-rich tasks, where minor contact perturbations can cause unrecoverable failures that are hard to detect from vision alone. Since these failures are localized rather than task-level semantic errors, tactile-aware corrective post-training offers an efficient way to improve recovery. However, scaling such supervision through human intervention is costly. Recent works have explored world models to synthesize imagined rollouts for policy improvement, but vision-only world models may produce visually plausible yet contact-inconsistent trajectories. We therefore introduce TACO, a tactile-aware world-model-driven framework for scalable VLA post-training in contact-rich manipulation. Given real robot rollouts, TACO follows a Recognize-Imagine-Label loop with a tactile-aware world model: a unified progress-action model recognizes failure-adjacent states using progress estimates, a visuo-tactile generation model imagines local correction segments, and the progress-action model labels them with executable corrective actions. To incorporate tactile corrective supervision into VLA post-training, TACO combines knowledge-insulated tactile adaptation with advantage-conditioned training, enabling the policy to learn from imagined corrections without degrading pretrained visual-language priors. These components enable TACO to convert real-world failures into imagined visuo-tactile corrections for iterative VLA post-training. Experiments on real-world contact-rich manipulation tasks show that TACO achieves 44% absolute success rate improvement over the base policy and 32% over the policy without knowledge-insulated tactile adaptation.

cs.RO

MAVIN: Multi-Shot Audio-Visual Generation with Customized Narrative Control

While recent generative models produce high-fidelity videos, they struggle with the complex narrative control required for coherent multi-shot audio-visual generation. Existing methods suffer from temporal misalignment, limited controllability, and incomplete scripting. In this paper, we propose MAVIN, the first framework for multi-shot audio-visual generation with customized narrative control. To resolve temporal misalignment, we propose boundary-aware attention, which leverages hierarchical captions and boundary-aware token routing to render audio-visual elements within their respective temporal boundaries. To improve the controllability for multi-subject scenarios, we propose ID-aware propagation, utilizing identity embeddings and an identity-aware mask to bind specific identities to consistent visual appearances and vocal timbres. To provide comprehensive audio-visual narratives, we present a multi-agent scripting pipeline to transform free-form user inputs into hierarchical captions. Furthermore, we construct MAVINSet, a multi-shot audio-visual dataset for robust training and evaluation. Extensive experiments demonstrate that MAVIN achieves state-of-the-art performance, opening up a new avenue for integrating generative models into professional filmmaking workflows.

cs.CV

GeneralVLA-2: Geometry-Aware Reconstruction and Governed Memory for Robot Planning

Generalist vision-language-action systems need object-centric 3D evidence and reusable manipulation experience to plan reliable robot trajectories. GeneralVLA provides a hierarchical interface for converting language and RGB-D observations into 3D end-effector paths, but two bottlenecks remain. First, monocular SAM3D-style object reconstruction can hallucinate pose and unseen geometry, while manipulation benefits from stable object shape when calibrated multi-view observations are available. Second, the original KnowledgeBank mainly retrieves semantically similar snippets and appends new knowledge, which makes it difficult to control memory quality, conflicts, confidence, and geometric relevance. To address the first challenge, we introduce GeoFuse-MV3D, a geometry-prior-guided MV-SAM3D reconstruction branch that verifies external geometry cues with input-view masks, applies soft visual-hull support, performs axis-wise refinement, and fuses only geometry while preserving appearance. To address the second challenge, we upgrade KnowledgeBank into a governed long-term memory system with explicit quality, confidence, lifecycle, verifier, and conflict metadata, together with precision-oriented retrieval. Finally, we evaluate the reconstruction branch on GSO-30 and the memory module on Terminal-Bench 2.0 and SWE-Bench Verified; GeoFuse-MV3D improves over the MV-SAM3D baseline by reducing CD and LPIPS by 2.20% and 2.02% while increasing PSNR and SSIM by 2.36% and 1.03%, and KnowledgeBank improves over ReasoningBank by 4.53% on Terminal-Bench SR and 3.73% on SWE-Bench resolve rate, while reducing AS by 4.95% and 5.65%, respectively. Code: https://github.com/AIGeeksGroup/GeneralVLA-2. Website: https://aigeeksgroup.github.io/GeneralVLA-2.

cs.CV

MotionVLA: Vision-Language-Action Model for Humanoid Motion

Generating realistic humanoid motion from scene images and text involves both low-frequency pose semantics and high-frequency physical dynamics. However, many existing methods tokenize motion with a single shared codebook, forcing heterogeneous motion signals into the same quantization space. Our frequency-domain analysis of human motion data reveals a clear mismatch between single-codebook quantization and motion statistics: five DCT coefficients capture 93% of joint-position energy but only 37% of joint-velocity energy, which can bias quantization toward pose statistics and under-represent high-frequency velocity components. A second challenge lies in adapting a standard autoregressive model to effectively model high-frequency physical signals in motion sequences. Therefore, we propose DSFT, a dual-stream frequency tokenizer that separates motion into Base and physical streams and compresses them independently with DCT truncation and BPE. Furthermore, we present MotionVLA, a Qwen3.5-based model that arranges Base and physical tokens in a unified sequence, where Phys tokens are predicted after Base tokens. Experiments on HumanML3D and MBench show that, despite using a lightweight 2B backbone, MotionVLA reduces the Diversity gap to real data by over 50% on HumanML3D and improves Motion-Condition Consistency by 3.8% on MBench, supporting frequency-aware dual-stream decoupling as an effective formulation for autoregressive motion generation. Code: https://github.com/AIGeeksGroup/MotionVLA. Website: https://aigeeksgroup.github.io/MotionVLA.

cs.CV

InstructAV2AV: Instruction-Guided Audio-Video Joint Editing

Recent diffusion-based methods have achieved impressive progress in video content manipulation. However, they typically ignore the accompanying audio, leaving the audio disjointed from the edited results. In this paper, we propose InstructAV2AV, the first end-to-end framework for instruction-guided audio-video joint editing. We first develop a scalable data synthesis pipeline and construct InsAVE-80K, the first large-scale audio-video editing dataset with high-quality source-to-target pairs. With this data foundation, we adapt an audio-video generation backbone to leverage its robust priors. We concatenate the audio-video input with noisy latent codes to anchor the source context, propose the source-instruction gated attention to improve instruction following and content preservation, and introduce a two-stage training strategy to effectively transfer these pre-trained priors. Extensive experiments demonstrate that InstructAV2AV outperforms state-of-the-art methods across 11 metrics spanning three aspects on two evaluation sets, highlighting its potential for controllable content creation. Project page: https://hjzheng.net/projects/InstructAV2AV/.

cs.CV

PolarVSR: A Unified Framework and Benchmark for Continuous Space-Time Polarization Video Reconstruction

Polarimetric imaging captures surface polarization characteristics, such as the Degree of Linear Polarization (DoLP) and the Angle of Polarization (AoP). In mainstream Division of-Focal-Plane (DoFP) color polarization imaging, recovering polarization parameters from captured mosaic arrays remains a challenging inverse problem. Existing DoFP cameras also face hardware bottlenecks and often cannot support high-frame-rate acquisition, limiting polarimetric imaging in dynamic video tasks. These limitations motivate joint spatial and temporal enhancement. To this end, we propose the first space-time polarization video reconstruction architecture. The method jointly models polarization directions in space and time and uses a polarization-aware implicit neural representation for continuous, high-fidelity upsampling. By analyzing temporal variations in polarization parameters, we further introduce a flow-guided polarization variation loss to supervise polarization dynamics. We also establish the first large-scale color DoFP polarization video benchmark to support this research direction. Extensive experiments on this benchmark demonstrate the effectiveness of the method.

cs.CV

PolarVLM: Bridging the Semantic-Physical Gap in Vision-Language Models

Mainstream vision-language models (VLMs) fundamentally struggle with severe optical ambiguities, such as reflections and transparent objects, due to the inherent limitations of standard RGB inputs. While polarization imaging captures polarimetric physical parameters that resolve these ambiguities, existing methods are constrained by fixed-format outputs and remain isolated from open-ended reasoning. To bridge this semantic-physical gap, we introduce PolarVLM, the first multimodal framework integrating polarimetric physical parameters into VLMs. By employing a dual-stream architecture and a progressive two-stage training strategy, PolarVLM effectively prevents physical misinterpretations while preserving general visual abilities. Complementing our architecture, we construct PolarVQA, the first benchmark for polarization-aware VQA, featuring 75K physics-grounded instruction-tuning pairs targeting reflective and transparent scenes. Experiments show that PolarVLM surpasses the RGB baseline by 25.4% overall across five evaluation tasks, with remarkable gains of 26.6% in reflection recognition and 34.0% in glass counting, successfully unlocking physics-aware semantic understanding.

cs.CV

High-Speed Full-Color HDR Imaging via Unwrapping Modulo-Encoded Spike Streams

Conventional RGB-based high dynamic range (HDR) imaging faces a fundamental trade-off between motion artifacts in multi-exposure captures and irreversible information loss in single-shot techniques. Modulo sensors offer a promising alternative by encoding theoretically unbounded dynamic range into wrapped measurements. However, existing modulo solutions remain bottlenecked by iterative unwrapping overhead and hardware constraints limiting them to low-speed, grayscale capture. In this work, we present a complete modulo-based HDR imaging system that enables high-speed, full-color HDR acquisition by synergistically advancing both the sensing formulation and the unwrapping algorithm. At the core of our approach is an exposure-decoupled formulation of modulo imaging that allows multiple measurements to be interleaved in time, preserving a clean, observation-wise measurement model. Building upon this, we introduce an iteration-free unwrapping algorithm that integrates diffusion-based generative priors with the physical least absolute remainder property of modulo images, supporting highly efficient, physics-consistent HDR reconstruction. Finally, to validate the practical viability of our system, we demonstrate a proof-of-concept hardware implementation based on modulo-encoded spike streams. This setup preserves the native high temporal resolution of spike cameras, achieving 1000 FPS full-color imaging while reducing output data bandwidth from approximately 20 Gbps to 6 Gbps. Extensive evaluations indicate that our coordinated approach successfully overcomes key systemic bottlenecks, demonstrating the feasibility of deploying modulo imaging in dynamic scenarios.

cs.CV

ReContraster: Making Your Posters Stand Out with Regional Contrast

Effective poster design requires rapidly capturing attention and clearly conveying messages. Inspired by the ``contrast effects'' principle, we propose ReContraster, the first training-free model to leverage regional contrast to make posters stand out. By emulating the cognitive behaviors of a poster designer, ReContraster introduces the compositional multi-agent system to identify elements, organize layout, and evaluate generated poster candidates. To further ensure harmonious transitions across region boundaries, ReContraster integrates the hybrid denoising strategy during the diffusion process. We additionally contribute a new benchmark dataset for comprehensive evaluation. Seven quantitative metrics and four user studies confirm its superiority over relevant state-of-the-art methods, producing visually striking and aesthetically appealing posters.

cs.CV

A Benchmark and Multi-Agent System for Instruction-driven Cinematic Video Compilation

The surging demand for adapting long-form cinematic content into short videos has motivated the need for versatile automatic video compilation systems. However, existing compilation methods are limited to predefined tasks, and the community lacks a comprehensive benchmark to evaluate the cinematic compilation. To address this, we introduce CineBench, the first benchmark for instruction-driven cinematic video compilation, featuring diverse user instructions and high-quality ground-truth compilations annotated by professional editors. To overcome contextual collapse and temporal fragmentation, we present CineAgents, a multi-agent system that reformulates cinematic video compilation into ``design-and-compose'' paradigm. CineAgents performs script reverse-engineering to construct a hierarchical narrative memory to provide multi-level context and employs an iterative narrative planning process that refines a creative blueprint into a final compiled script. Extensive experiments demonstrate that CineAgents significantly outperforms existing methods, generating compilations with superior narrative coherence and logical coherence.

cs.CV

Lighting-grounded Video Generation with Renderer-based Agent Reasoning

Diffusion models have achieved remarkable progress in video generation, but their controllability remains a major limitation. Key scene factors such as layout, lighting, and camera trajectory are often entangled or only weakly modeled, restricting their applicability in domains like filmmaking and virtual production where explicit scene control is essential. We present LiVER, a diffusion-based framework for scene-controllable video generation. To achieve this, we introduce a novel framework that conditions video synthesis on explicit 3D scene properties, supported by a new large-scale dataset with dense annotations of object layout, lighting, and camera parameters. Our method disentangles these properties by rendering control signals from a unified 3D representation. We propose a lightweight conditioning module and a progressive training strategy to integrate these signals into a foundational video diffusion model, ensuring stable convergence and high fidelity. Our framework enables a wide range of applications, including image-to-video and video-to-video synthesis where the underlying 3D scene is fully editable. To further enhance usability, we develop a scene agent that automatically translates high-level user instructions into the required 3D control signals. Experiments show that LiVER achieves state-of-the-art photorealism and temporal consistency while enabling precise, disentangled control over scene factors, setting a new standard for controllable video generation.

cs.CV

High-Resolution Single-Shot Polarimetric Imaging Made Easy

Polarization-based vision has gained increasing attention for providing richer physical cues beyond RGB images. While achieving single-shot capture is highly desirable for practical applications, existing Division-of-Focal-Plane (DoFP) sensors inherently suffer from reduced spatial resolution and artifacts due to their spatial multiplexing mechanism. To overcome these limitations without sacrificing the snapshot capability, we propose EasyPolar, a multi-view polarimetric imaging framework. Our system is grounded in the physical insight that three independent intensity measurements are sufficient to fully characterize linear polarization. Guided by this, we design a triple-camera setup consisting of three synchronized RGB cameras that capture one unpolarized view and two polarized views with distinct orientations. Building upon this hardware design, we further propose a confidence-guided polarization reconstruction network to address the potential misalignment in multi-view fusion. The network performs multi-modal feature fusion under a confidence-aware physical guidance mechanism, which effectively suppresses warping-induced artifacts and enforces explicit geometric constraints on the solution space. Experimental results demonstrate that our method achieves high-quality results and benefits various downstream tasks.

cs.CV

PolarAPP: Beyond Polarization Demosaicking for Polarimetric Applications

Polarimetric imaging enables advanced vision applications such as normal estimation and de-reflection by capturing unique surface-material interactions. However, existing applications (alternatively called downstream tasks) rely on datasets constructed by naively regrouping raw measurements from division-of-focal-plane sensors, where pixels of the same polarization angle are extracted and aligned into sparse images without proper demosaicking. This reconstruction strategy results in suboptimal, incomplete targets that limit downstream performance. Moreover, current demosaicking methods are task-agnostic, optimizing only for photometric fidelity rather than utility in downstream tasks. Towards this end, we propose PolarAPP, the first framework to jointly optimize demosaicking and its downstream tasks. PolarAPP introduces a feature alignment mechanism that semantically aligns the representations of demosaicking and downstream networks via meta-learning, guiding the reconstruction to be task-aware. It further employs an equivalent imaging constraint for demosaicking training, enabling direct regression to physically meaningful outputs without relying on rearranged data. Finally, a task-refinement stage fine-tunes the task network using the stable demosaicking front-end to further enhance accuracy. Extensive experimental results demonstrate that PolarAPP outperforms existing methods in both demosaicking quality and downstream performance. Code is available upon acceptance.

cs.CV