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Boxin Shi

Publications and source records attributed to Boxin Shi.

At least 37 records · Page 2Linked to original sources

A Benchmark and Multi-Agent System for Instruction-driven Cinematic Video Compilation

The surging demand for adapting long-form cinematic content into short videos has motivated the need for versatile automatic video compilation systems. However, existing compilation methods are limited to predefined tasks, and the community lacks a comprehensive benchmark to evaluate the cinematic compilation. To address this, we introduce CineBench, the first benchmark for instruction-driven cinematic video compilation, featuring diverse user instructions and high-quality ground-truth compilations annotated by professional editors. To overcome contextual collapse and temporal fragmentation, we present CineAgents, a multi-agent system that reformulates cinematic video compilation into ``design-and-compose'' paradigm. CineAgents performs script reverse-engineering to construct a hierarchical narrative memory to provide multi-level context and employs an iterative narrative planning process that refines a creative blueprint into a final compiled script. Extensive experiments demonstrate that CineAgents significantly outperforms existing methods, generating compilations with superior narrative coherence and logical coherence.

cs.CV

Lighting-grounded Video Generation with Renderer-based Agent Reasoning

Diffusion models have achieved remarkable progress in video generation, but their controllability remains a major limitation. Key scene factors such as layout, lighting, and camera trajectory are often entangled or only weakly modeled, restricting their applicability in domains like filmmaking and virtual production where explicit scene control is essential. We present LiVER, a diffusion-based framework for scene-controllable video generation. To achieve this, we introduce a novel framework that conditions video synthesis on explicit 3D scene properties, supported by a new large-scale dataset with dense annotations of object layout, lighting, and camera parameters. Our method disentangles these properties by rendering control signals from a unified 3D representation. We propose a lightweight conditioning module and a progressive training strategy to integrate these signals into a foundational video diffusion model, ensuring stable convergence and high fidelity. Our framework enables a wide range of applications, including image-to-video and video-to-video synthesis where the underlying 3D scene is fully editable. To further enhance usability, we develop a scene agent that automatically translates high-level user instructions into the required 3D control signals. Experiments show that LiVER achieves state-of-the-art photorealism and temporal consistency while enabling precise, disentangled control over scene factors, setting a new standard for controllable video generation.

cs.CV

High-Resolution Single-Shot Polarimetric Imaging Made Easy

Polarization-based vision has gained increasing attention for providing richer physical cues beyond RGB images. While achieving single-shot capture is highly desirable for practical applications, existing Division-of-Focal-Plane (DoFP) sensors inherently suffer from reduced spatial resolution and artifacts due to their spatial multiplexing mechanism. To overcome these limitations without sacrificing the snapshot capability, we propose EasyPolar, a multi-view polarimetric imaging framework. Our system is grounded in the physical insight that three independent intensity measurements are sufficient to fully characterize linear polarization. Guided by this, we design a triple-camera setup consisting of three synchronized RGB cameras that capture one unpolarized view and two polarized views with distinct orientations. Building upon this hardware design, we further propose a confidence-guided polarization reconstruction network to address the potential misalignment in multi-view fusion. The network performs multi-modal feature fusion under a confidence-aware physical guidance mechanism, which effectively suppresses warping-induced artifacts and enforces explicit geometric constraints on the solution space. Experimental results demonstrate that our method achieves high-quality results and benefits various downstream tasks.

cs.CV

Video2Act: A Dual-System Video Diffusion Policy with Robotic Spatio-Motional Modeling

Robust perception and dynamics modeling are fundamental to real-world robotic policy learning. Recent methods employ video diffusion models (VDMs) to enhance robotic policies, improving their understanding and modeling of the physical world. However, existing approaches overlook the coherent and physically consistent motion representations inherently encoded across frames in VDMs. To this end, we propose Video2Act, a framework that efficiently guides robotic action learning by explicitly integrating spatial and motion-aware representations. Building on the inherent representations of VDMs, we extract foreground boundaries and inter-frame motion variations while filtering out background noise and task-irrelevant biases. These refined representations are then used as additional conditioning inputs to a diffusion transformer (DiT) action head, enabling it to reason about what to manipulate and how to move. To mitigate inference inefficiency, we propose an asynchronous dual-system design, where the VDM functions as the slow System 2 and the DiT head as the fast System 1, working collaboratively to generate adaptive actions. By providing motion-aware conditions to System 1, Video2Act maintains stable manipulation even with low-frequency updates from the VDM. For evaluation, Video2Act surpasses previous state-of-the-art VLA methods by 7.7% in simulation and 21.7% in real-world tasks in terms of average success rate, further exhibiting strong generalization capabilities.

cs.RO

STAGE: Storyboard-Anchored Generation for Cinematic Multi-shot Narrative

While recent advancements in generative models have achieved remarkable visual fidelity in video synthesis, creating coherent multi-shot narratives remains a significant challenge. To address this, keyframe-based approaches have emerged as a promising alternative to computationally intensive end-to-end methods, offering the advantages of fine-grained control and greater efficiency. However, these methods often fail to maintain cross-shot consistency and capture cinematic language. In this paper, we introduce STAGE, a SToryboard-Anchored GEneration workflow to reformulate the keyframe-based multi-shot video generation task. Instead of using sparse keyframes, we propose STEP2 to predict a structural storyboard composed of start-end frame pairs for each shot. We introduce the multi-shot memory pack to ensure long-range entity consistency, the dual-encoding strategy for intra-shot coherence, and the two-stage training scheme to learn cinematic inter-shot transition. We also contribute the large-scale ConStoryBoard dataset, including high-quality movie clips with fine-grained annotations for story progression, cinematic attributes, and human preferences. Extensive experiments demonstrate that STAGE achieves superior performance in structured narrative control and cross-shot coherence. Our code will be available at this url.

cs.CV

PolGS++: Physically-Guided Polarimetric Gaussian Splatting for Fast Reflective Surface Reconstruction

Accurate reconstruction of reflective surfaces remains a fundamental challenge in computer vision, with broad applications in real-time virtual reality and digital content creation. Although 3D Gaussian Splatting (3DGS) enables efficient novel-view rendering with explicit representations, its performance on reflective surfaces still lags behind implicit neural methods, especially in recovering fine geometry and surface normals. To address this gap, we propose PolGS++, a physically-guided polarimetric Gaussian Splatting framework for fast reflective surface reconstruction. Specifically, we integrate a polarized BRDF (pBRDF) model into 3DGS to explicitly decouple diffuse and specular components, providing physically grounded reflectance modeling and stronger geometric cues for reflective surface recovery. Furthermore, we introduce a depth-guided visibility mask acquisition mechanism that enables angle-of-polarization (AoP)-based tangent-space consistency constraints in Gaussian Splatting without costly ray-tracing intersections. This physically guided design improves reconstruction quality and efficiency, requiring only about 10 minutes of training. Extensive experiments on both synthetic and real-world datasets validate the effectiveness of our method.

cs.CV

Light of Normals: Unified Feature Representation for Universal Photometric Stereo

Universal photometric stereo (PS) is defined by two factors: it must (i) operate under arbitrary, unknown lighting conditions and (ii) avoid reliance on specific illumination models. Despite progress (e.g., SDM UniPS), two challenges remain. First, current encoders cannot guarantee that illumination and normal information are decoupled. To enforce decoupling, we introduce LINO UniPS with two key components: (i) Light Register Tokens with light alignment supervision to aggregate point, direction, and environment lights; (ii) Interleaved Attention Block featuring global cross-image attention that takes all lighting conditions together so the encoder can factor out lighting while retaining normal-related evidence. Second, high-frequency geometric details are easily lost. We address this with (i) a Wavelet-based Dual-branch Architecture and (ii) a Normal-gradient Perception Loss. These techniques yield a unified feature space in which lighting is explicitly represented by register tokens, while normal details are preserved via wavelet branch. We further introduce PS-Verse, a large-scale synthetic dataset graded by geometric complexity and lighting diversity, and adopt curriculum training from simple to complex scenes. Extensive experiments show new state-of-the-art results on public benchmarks (e.g., DiLiGenT, Luces), stronger generalization to real materials, and improved efficiency; ablations confirm that Light Register Tokens + Interleaved Attention Block drive better feature decoupling, while Wavelet-based Dual-branch Architecture + Normal-gradient Perception Loss recover finer details.

cs.CV

Architectural Unification for Polarimetric Imaging Across Multiple Degradations

Polarimetric imaging aims to recover polarimetric parameters, including Total Intensity (TI), Degree of Polarization (DoP), and Angle of Polarization (AoP), from captured polarized measurements. In real-world scenarios, these measurements are frequently affected by diverse degradations such as low-light noise, motion blur, and mosaicing artifacts. Due to the nonlinear dependency of DoP and AoP on the measured intensities, accurately retrieving physically consistent polarimetric parameters from degraded observations remains highly challenging. Existing approaches typically adopt task-specific network architectures tailored to individual degradation types, limiting their adaptability across different restoration scenarios. Moreover, many methods rely on multi-stage processing pipelines that suffer from error accumulation, or operate solely in a single domain (either image or Stokes domain), failing to fully exploit the intrinsic physical relationships between them. In this work, we propose a unified architectural framework for polarimetric imaging that is structurally shared across multiple degradation scenarios. Rather than redesigning network structures for each task, our framework maintains a consistent architectural design while being trained separately for different degradations. The model performs single-stage joint image-Stokes processing, avoiding error accumulation and explicitly preserving physical consistency. Extensive experiments show that this unified architectural design, when trained for specific degradation types, consistently achieves state-of-the-art performance across low-light denoising, motion deblurring, and demosaicing tasks, establishing a versatile and physically grounded solution for degraded polarimetric imaging.

eess.IV

EvalMVX: A Unified Benchmarking for Neural 3D Reconstruction under Diverse Multiview Setups

Recent advancements in neural surface reconstruction have significantly enhanced 3D reconstruction. However, current real world datasets mainly focus on benchmarking multiview stereo (MVS) based on RGB inputs. Multiview photometric stereo (MVPS) and multiview shape from polarization (MVSfP), though indispensable on high-fidelity surface reconstruction and sparse inputs, have not been quantitatively assessed together with MVS. To determine the working range of different MVX (MVS, MVSfP, and MVPS) techniques, we propose EvalMVX, a real-world dataset containing $25$ objects, each captured with a polarized camera under $20$ varying views and $17$ light conditions including OLAT and natural illumination, leading to $8,500$ images. Each object includes aligned ground-truth 3D mesh, facilitating quantitative benchmarking of MVX methods simultaneously. Based on our EvalMVX, we evaluate $13$ MVX methods published in recent years, record the best-performing methods, and identify open problems under diverse geometric details and reflectance types. We hope EvalMVX and the benchmarking results can inspire future research on multiview 3D reconstruction.

cs.CV

Near-Light Color Photometric Stereo for Mono-Chromatic Non-Lambertian Surfaces

Color photometric stereo enables single-shot surface reconstruction, extending conventional photometric stereo that requires multiple images of a static scene under varying illumination to dynamic scenarios. However, most existing approaches assume ideal distant lighting and Lambertian reflectance, leaving more practical near-light conditions and non-Lambertian surfaces underexplored. To overcome this limitation, we propose a framework that leverages neural implicit representations for depth and BRDF modeling under the assumption of mono-chromaticity (uniform chromaticity and homogeneous material), which alleviates the inherent ill-posedness of color photometric stereo and allows for detailed surface recovery from just one image. Furthermore, we design a compact optical tactile sensor to validate our approach. Experiments on both synthetic and real-world datasets demonstrate that our method achieves accurate and robust surface reconstruction.

cs.CV

Towards Deeper Emotional Reflection: Crafting Affective Image Filters with Generative Priors

Social media platforms enable users to express emotions by posting text with accompanying images. In this paper, we propose the Affective Image Filter (AIF) task, which aims to reflect visually-abstract emotions from text into visually-concrete images, thereby creating emotionally compelling results. We first introduce the AIF dataset and the formulation of the AIF models. Then, we present AIF-B as an initial attempt based on a multi-modal transformer architecture. After that, we propose AIF-D as an extension of AIF-B towards deeper emotional reflection, effectively leveraging generative priors from pre-trained large-scale diffusion models. Quantitative and qualitative experiments demonstrate that AIF models achieve superior performance for both content consistency and emotional fidelity compared to state-of-the-art methods. Extensive user study experiments demonstrate that AIF models are significantly more effective at evoking specific emotions. Based on the presented results, we comprehensively discuss the value and potential of AIF models.

cs.CV

Reconstruction as a Bridge for Event-Based Visual Question Answering

Integrating event cameras with Multimodal Large Language Models (MLLMs) promises general scene understanding in challenging visual conditions, yet requires navigating a trade-off between preserving the unique advantages of event data and ensuring compatibility with frame-based models. We address this challenge by using reconstruction as a bridge, proposing a straightforward Frame-based Reconstruction and Tokenization (FRT) method and designing an efficient Adaptive Reconstruction and Tokenization (ART) method that leverages event sparsity. For robust evaluation, we introduce EvQA, the first objective, real-world benchmark for event-based MLLMs, comprising 1,000 event-Q&A pairs from 22 public datasets. Our experiments demonstrate that our methods achieve state-of-the-art performance on EvQA, highlighting the significant potential of MLLMs in event-based vision.

cs.CV

TRIDENT: A Trimodal Cascade Generative Framework for Drug and RNA-Conditioned Cellular Morphology Synthesis

Accurately modeling the relationship between perturbations, transcriptional responses, and phenotypic changes is essential for building an AI Virtual Cell (AIVC). However, existing methods typically constrained to modeling direct associations, such as Perturbation $\rightarrow$ RNA or Perturbation $\rightarrow$ Morphology, overlook the crucial causal link from RNA to morphology. To bridge this gap, we propose TRIDENT, a cascade generative framework that synthesizes realistic cellular morphology by conditioning on both the perturbation and the corresponding gene expression profile. To train and evaluate this task, we construct MorphoGene, a new dataset pairing L1000 gene expression with Cell Painting images for 98 compounds. TRIDENT significantly outperforms state-of-the-art approaches, achieving up to 7-fold improvement with strong generalization to unseen compounds. In a case study on docetaxel, we validate that RNA-guided synthesis accurately produces the corresponding phenotype. An ablation study further confirms that this RNA conditioning is essential for the model's high fidelity. By explicitly modeling transcriptome-phenome mapping, TRIDENT provides a powerful in silico tool and moves us closer to a predictive virtual cell.

cs.LG

BokehDiff: Neural Lens Blur with One-Step Diffusion

We introduce BokehDiff, a novel lens blur rendering method that achieves physically accurate and visually appealing outcomes, with the help of generative diffusion prior. Previous methods are bounded by the accuracy of depth estimation, generating artifacts in depth discontinuities. Our method employs a physics-inspired self-attention module that aligns with the image formation process, incorporating depth-dependent circle of confusion constraint and self-occlusion effects. We adapt the diffusion model to the one-step inference scheme without introducing additional noise, and achieve results of high quality and fidelity. To address the lack of scalable paired data, we propose to synthesize photorealistic foregrounds with transparency with diffusion models, balancing authenticity and scene diversity.

cs.CV

Personalized Image Filter: Mastering Your Photographic Style

Photographic style, as a composition of certain photographic concepts, is the charm behind renowned photographers. But learning and transferring photographic style need a profound understanding of how the photo is edited from the unknown original appearance. Previous works either fail to learn meaningful photographic concepts from reference images, or cannot preserve the content of the content image. To tackle these issues, we proposed a Personalized Image Filter (PIF). Based on a pretrained text-to-image diffusion model, the generative prior enables PIF to learn the average appearance of photographic concepts, as well as how to adjust them according to text prompts. PIF then learns the photographic style of reference images with the textual inversion technique, by optimizing the prompts for the photographic concepts. PIF shows outstanding performance in extracting and transferring various kinds of photographic style. Project page: https://pif.pages.dev/

cs.CV

PolGS: Polarimetric Gaussian Splatting for Fast Reflective Surface Reconstruction

Efficient shape reconstruction for surfaces with complex reflectance properties is crucial for real-time virtual reality. While 3D Gaussian Splatting (3DGS)-based methods offer fast novel view rendering by leveraging their explicit surface representation, their reconstruction quality lags behind that of implicit neural representations, particularly in the case of recovering surfaces with complex reflective reflectance. To address these problems, we propose PolGS, a Polarimetric Gaussian Splatting model allowing fast reflective surface reconstruction in 10 minutes. By integrating polarimetric constraints into the 3DGS framework, PolGS effectively separates specular and diffuse components, enhancing reconstruction quality for challenging reflective materials. Experimental results on the synthetic and real-world dataset validate the effectiveness of our method.

cs.CV

AdaptiveAE: An Adaptive Exposure Strategy for HDR Capturing in Dynamic Scenes

Mainstream high dynamic range imaging techniques typically rely on fusing multiple images captured with different exposure setups (shutter speed and ISO). A good balance between shutter speed and ISO is crucial for achieving high-quality HDR, as high ISO values introduce significant noise, while long shutter speeds can lead to noticeable motion blur. However, existing methods often overlook the complex interaction between shutter speed and ISO and fail to account for motion blur effects in dynamic scenes. In this work, we propose AdaptiveAE, a reinforcement learning-based method that optimizes the selection of shutter speed and ISO combinations to maximize HDR reconstruction quality in dynamic environments. AdaptiveAE integrates an image synthesis pipeline that incorporates motion blur and noise simulation into our training procedure, leveraging semantic information and exposure histograms. It can adaptively select optimal ISO and shutter speed sequences based on a user-defined exposure time budget, and find a better exposure schedule than traditional solutions. Experimental results across multiple datasets demonstrate that it achieves the state-of-the-art performance.

cs.CV

Reconstructing Satellites in 3D from Amateur Telescope Images

Monitoring space objects is crucial for space situational awareness, yet reconstructing 3D satellite models from ground-based telescope images is challenging due to atmospheric turbulence, long observation distances, limited viewpoints, and low signal-to-noise ratios. In this paper, we propose a novel computational imaging framework that overcomes these obstacles by integrating a hybrid image pre-processing pipeline with a joint pose estimation and 3D reconstruction module based on controlled Gaussian Splatting (GS) and Branch-and-Bound (BnB) search. We validate our approach on both synthetic satellite datasets and on-sky observations of China's Tiangong Space Station and the International Space Station, achieving robust 3D reconstructions of low-Earth orbit satellites from ground-based data. Quantitative evaluations using SSIM, PSNR, LPIPS, and Chamfer Distance demonstrate that our method outperforms state-of-the-art NeRF-based approaches, and ablation studies confirm the critical role of each component. Our framework enables high-fidelity 3D satellite monitoring from Earth, offering a cost-effective alternative for space situational awareness. Project page: https://ai4scientificimaging.org/ReconstructingSatellites

cs.CV