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Boxin Shi

Publications and source records attributed to Boxin Shi.

At least 55 records · Page 3Linked to original sources

AdaptiveAE: An Adaptive Exposure Strategy for HDR Capturing in Dynamic Scenes

Mainstream high dynamic range imaging techniques typically rely on fusing multiple images captured with different exposure setups (shutter speed and ISO). A good balance between shutter speed and ISO is crucial for achieving high-quality HDR, as high ISO values introduce significant noise, while long shutter speeds can lead to noticeable motion blur. However, existing methods often overlook the complex interaction between shutter speed and ISO and fail to account for motion blur effects in dynamic scenes. In this work, we propose AdaptiveAE, a reinforcement learning-based method that optimizes the selection of shutter speed and ISO combinations to maximize HDR reconstruction quality in dynamic environments. AdaptiveAE integrates an image synthesis pipeline that incorporates motion blur and noise simulation into our training procedure, leveraging semantic information and exposure histograms. It can adaptively select optimal ISO and shutter speed sequences based on a user-defined exposure time budget, and find a better exposure schedule than traditional solutions. Experimental results across multiple datasets demonstrate that it achieves the state-of-the-art performance.

cs.CV↗

Reconstructing Satellites in 3D from Amateur Telescope Images

Monitoring space objects is crucial for space situational awareness, yet reconstructing 3D satellite models from ground-based telescope images is challenging due to atmospheric turbulence, long observation distances, limited viewpoints, and low signal-to-noise ratios. In this paper, we propose a novel computational imaging framework that overcomes these obstacles by integrating a hybrid image pre-processing pipeline with a joint pose estimation and 3D reconstruction module based on controlled Gaussian Splatting (GS) and Branch-and-Bound (BnB) search. We validate our approach on both synthetic satellite datasets and on-sky observations of China's Tiangong Space Station and the International Space Station, achieving robust 3D reconstructions of low-Earth orbit satellites from ground-based data. Quantitative evaluations using SSIM, PSNR, LPIPS, and Chamfer Distance demonstrate that our method outperforms state-of-the-art NeRF-based approaches, and ablation studies confirm the critical role of each component. Our framework enables high-fidelity 3D satellite monitoring from Earth, offering a cost-effective alternative for space situational awareness. Project page: https://ai4scientificimaging.org/ReconstructingSatellites

cs.CV↗

EvTurb: Event Camera Guided Turbulence Removal

Atmospheric turbulence degrades image quality by introducing blur and geometric tilt distortions, posing significant challenges to downstream computer vision tasks. Existing single-image and multi-frame methods struggle with the highly ill-posed nature of this problem due to the compositional complexity of turbulence-induced distortions. To address this, we propose EvTurb, an event guided turbulence removal framework that leverages high-speed event streams to decouple blur and tilt effects. EvTurb decouples blur and tilt effects by modeling event-based turbulence formation, specifically through a novel two-step event-guided network: event integrals are first employed to reduce blur in the coarse outputs. This is followed by employing a variance map, derived from raw event streams, to eliminate the tilt distortion for the refined outputs. Additionally, we present TurbEvent, the first real-captured dataset featuring diverse turbulence scenarios. Experimental results demonstrate that EvTurb surpasses state-of-the-art methods while maintaining computational efficiency.

cs.CV↗

No Redundancy, No Stall: Lightweight Streaming 3D Gaussian Splatting for Real-time Rendering

3D Gaussian Splatting (3DGS) enables high-quality rendering of 3D scenes and is getting increasing adoption in domains like autonomous driving and embodied intelligence. However, 3DGS still faces major efficiency challenges when faced with high frame rate requirements and resource-constrained edge deployment. To enable efficient 3DGS, in this paper, we propose LS-Gaussian, an algorithm/hardware co-design framework for lightweight streaming 3D rendering. LS-Gaussian is motivated by the core observation that 3DGS suffers from substantial computation redundancy and stalls. On one hand, in practical scenarios, high-frame-rate 3DGS is often applied in settings where a camera observes and renders the same scene continuously but from slightly different viewpoints. Therefore, instead of rendering each frame separately, LS-Gaussian proposes a viewpoint transformation algorithm that leverages inter-frame continuity for efficient sparse rendering. On the other hand, as different tiles within an image are rendered in parallel but have imbalanced workloads, frequent hardware stalls also slow down the rendering process. LS-Gaussian predicts the workload for each tile based on viewpoint transformation to enable more balanced parallel computation and co-designs a customized 3DGS accelerator to support the workload-aware mapping in real-time. Experimental results demonstrate that LS-Gaussian achieves 5.41x speedup over the edge GPU baseline on average and up to 17.3x speedup with the customized accelerator, while incurring only minimal visual quality degradation.

cs.AR↗

PolarAnything: Diffusion-based Polarimetric Image Synthesis

Polarization images facilitate image enhancement and 3D reconstruction tasks, but the limited accessibility of polarization cameras hinders their broader application. This gap drives the need for synthesizing photorealistic polarization images. The existing polarization simulator Mitsuba relies on a parametric polarization image formation model and requires extensive 3D assets covering shape and PBR materials, preventing it from generating large-scale photorealistic images. To address this problem, we propose PolarAnything, capable of synthesizing polarization images from a single RGB input with both photorealism and physical accuracy, eliminating the dependency on 3D asset collections. Drawing inspiration from the zero-shot performance of pretrained diffusion models, we introduce a diffusion-based generative framework with an effective representation strategy that preserves the fidelity of polarization properties. Experiments show that our model generates high-quality polarization images and supports downstream tasks like shape from polarization.

cs.CV↗

Asynchronous Event Error-Minimizing Noise for Safeguarding Event Dataset

With more event datasets being released online, safeguarding the event dataset against unauthorized usage has become a serious concern for data owners. Unlearnable Examples are proposed to prevent the unauthorized exploitation of image datasets. However, it's unclear how to create unlearnable asynchronous event streams to prevent event misuse. In this work, we propose the first unlearnable event stream generation method to prevent unauthorized training from event datasets. A new form of asynchronous event error-minimizing noise is proposed to perturb event streams, tricking the unauthorized model into learning embedded noise instead of realistic features. To be compatible with the sparse event, a projection strategy is presented to sparsify the noise to render our unlearnable event streams (UEvs). Extensive experiments demonstrate that our method effectively protects event data from unauthorized exploitation, while preserving their utility for legitimate use. We hope our UEvs contribute to the advancement of secure and trustworthy event dataset sharing. Code is available at: https://github.com/rfww/uevs.

cs.CR↗

SweepEvGS: Event-Based 3D Gaussian Splatting for Macro and Micro Radiance Field Rendering from a Single Sweep

Recent advancements in 3D Gaussian Splatting (3D-GS) have demonstrated the potential of using 3D Gaussian primitives for high-speed, high-fidelity, and cost-efficient novel view synthesis from continuously calibrated input views. However, conventional methods require high-frame-rate dense and high-quality sharp images, which are time-consuming and inefficient to capture, especially in dynamic environments. Event cameras, with their high temporal resolution and ability to capture asynchronous brightness changes, offer a promising alternative for more reliable scene reconstruction without motion blur. In this paper, we propose SweepEvGS, a novel hardware-integrated method that leverages event cameras for robust and accurate novel view synthesis across various imaging settings from a single sweep. SweepEvGS utilizes the initial static frame with dense event streams captured during a single camera sweep to effectively reconstruct detailed scene views. We also introduce different real-world hardware imaging systems for real-world data collection and evaluation for future research. We validate the robustness and efficiency of SweepEvGS through experiments in three different imaging settings: synthetic objects, real-world macro-level, and real-world micro-level view synthesis. Our results demonstrate that SweepEvGS surpasses existing methods in visual rendering quality, rendering speed, and computational efficiency, highlighting its potential for dynamic practical applications.

cs.CV↗

PanoWan: Lifting Diffusion Video Generation Models to 360° with Latitude/Longitude-aware Mechanisms

Panoramic video generation enables immersive 360° content creation, valuable in applications that demand scene-consistent world exploration. However, existing panoramic video generation models struggle to leverage pre-trained generative priors from conventional text-to-video models for high-quality and diverse panoramic videos generation, due to limited dataset scale and the gap in spatial feature representations. In this paper, we introduce PanoWan to effectively lift pre-trained text-to-video models to the panoramic domain, equipped with minimal modules. PanoWan employs latitude-aware sampling to avoid latitudinal distortion, while its rotated semantic denoising and padded pixel-wise decoding ensure seamless transitions at longitude boundaries. To provide sufficient panoramic videos for learning these lifted representations, we contribute PanoVid, a high-quality panoramic video dataset with captions and diverse scenarios. Consequently, PanoWan achieves state-of-the-art performance in panoramic video generation and demonstrates robustness for zero-shot downstream tasks. Our project page is available at https://panowan.variantconst.com.

cs.CV↗

Audio-Sync Video Generation with Multi-Stream Temporal Control

Audio is inherently temporal and closely synchronized with the visual world, making it a naturally aligned and expressive control signal for controllable video generation (e.g., movies). Beyond control, directly translating audio into video is essential for understanding and visualizing rich audio narratives (e.g., Podcasts or historical recordings). However, existing approaches fall short in generating high-quality videos with precise audio-visual synchronization, especially across diverse and complex audio types. In this work, we introduce MTV, a versatile framework for audio-sync video generation. MTV explicitly separates audios into speech, effects, and music tracks, enabling disentangled control over lip motion, event timing, and visual mood, respectively -- resulting in fine-grained and semantically aligned video generation. To support the framework, we additionally present DEMIX, a dataset comprising high-quality cinematic videos and demixed audio tracks. DEMIX is structured into five overlapped subsets, enabling scalable multi-stage training for diverse generation scenarios. Extensive experiments demonstrate that MTV achieves state-of-the-art performance across six standard metrics spanning video quality, text-video consistency, and audio-video alignment. Project page: https://hjzheng.net/projects/MTV/.

cs.CV↗

Affective Image Editing: Shaping Emotional Factors via Text Descriptions

In daily life, images as common affective stimuli have widespread applications. Despite significant progress in text-driven image editing, there is limited work focusing on understanding users' emotional requests. In this paper, we introduce AIEdiT for Affective Image Editing using Text descriptions, which evokes specific emotions by adaptively shaping multiple emotional factors across the entire images. To represent universal emotional priors, we build the continuous emotional spectrum and extract nuanced emotional requests. To manipulate emotional factors, we design the emotional mapper to translate visually-abstract emotional requests to visually-concrete semantic representations. To ensure that editing results evoke specific emotions, we introduce an MLLM to supervise the model training. During inference, we strategically distort visual elements and subsequently shape corresponding emotional factors to edit images according to users' instructions. Additionally, we introduce a large-scale dataset that includes the emotion-aligned text and image pair set for training and evaluation. Extensive experiments demonstrate that AIEdiT achieves superior performance, effectively reflecting users' emotional requests.

cs.CV↗

V2V: Scaling Event-Based Vision through Efficient Video-to-Voxel Simulation

Event-based cameras offer unique advantages such as high temporal resolution, high dynamic range, and low power consumption. However, the massive storage requirements and I/O burdens of existing synthetic data generation pipelines and the scarcity of real data prevent event-based training datasets from scaling up, limiting the development and generalization capabilities of event vision models. To address this challenge, we introduce Video-to-Voxel (V2V), an approach that directly converts conventional video frames into event-based voxel grid representations, bypassing the storage-intensive event stream generation entirely. V2V enables a 150 times reduction in storage requirements while supporting on-the-fly parameter randomization for enhanced model robustness. Leveraging this efficiency, we train several video reconstruction and optical flow estimation model architectures on 10,000 diverse videos totaling 52 hours--an order of magnitude larger than existing event datasets, yielding substantial improvements.

cs.CV↗

Learning to Deblur Polarized Images

A polarization camera can capture four linear polarized images with different polarizer angles in a single shot, which is useful in polarization-based vision applications since the degree of linear polarization (DoLP) and the angle of linear polarization (AoLP) can be directly computed from the captured polarized images. However, since the on-chip micro-polarizers block part of the light so that the sensor often requires a longer exposure time, the captured polarized images are prone to motion blur caused by camera shakes, leading to noticeable degradation in the computed DoLP and AoLP. Deblurring methods for conventional images often show degraded performance when handling the polarized images since they only focus on deblurring without considering the polarization constraints. In this paper, we propose a polarized image deblurring pipeline to solve the problem in a polarization-aware manner by adopting a divide-and-conquer strategy to explicitly decompose the problem into two less ill-posed sub-problems, and design a two-stage neural network to handle the two sub-problems respectively. Experimental results show that our method achieves state-of-the-art performance on both synthetic and real-world images, and can improve the performance of polarization-based vision applications such as image dehazing and reflection removal.

cs.CV↗

PIDSR: Complementary Polarized Image Demosaicing and Super-Resolution

Polarization cameras can capture multiple polarized images with different polarizer angles in a single shot, bringing convenience to polarization-based downstream tasks. However, their direct outputs are color-polarization filter array (CPFA) raw images, requiring demosaicing to reconstruct full-resolution, full-color polarized images; unfortunately, this necessary step introduces artifacts that make polarization-related parameters such as the degree of polarization (DoP) and angle of polarization (AoP) prone to error. Besides, limited by the hardware design, the resolution of a polarization camera is often much lower than that of a conventional RGB camera. Existing polarized image demosaicing (PID) methods are limited in that they cannot enhance resolution, while polarized image super-resolution (PISR) methods, though designed to obtain high-resolution (HR) polarized images from the demosaicing results, tend to retain or even amplify errors in the DoP and AoP introduced by demosaicing artifacts. In this paper, we propose PIDSR, a joint framework that performs complementary Polarized Image Demosaicing and Super-Resolution, showing the ability to robustly obtain high-quality HR polarized images with more accurate DoP and AoP from a CPFA raw image in a direct manner. Experiments show our PIDSR not only achieves state-of-the-art performance on both synthetic and real data, but also facilitates downstream tasks.

cs.CV↗

NTIRE 2025 Challenge on Event-Based Image Deblurring: Methods and Results

This paper presents an overview of NTIRE 2025 the First Challenge on Event-Based Image Deblurring, detailing the proposed methodologies and corresponding results. The primary goal of the challenge is to design an event-based method that achieves high-quality image deblurring, with performance quantitatively assessed using Peak Signal-to-Noise Ratio (PSNR). Notably, there are no restrictions on computational complexity or model size. The task focuses on leveraging both events and images as inputs for single-image deblurring. A total of 199 participants registered, among whom 15 teams successfully submitted valid results, offering valuable insights into the current state of event-based image deblurring. We anticipate that this challenge will drive further advancements in event-based vision research.

cs.CV↗

VIRES: Video Instance Repainting via Sketch and Text Guided Generation

We introduce VIRES, a video instance repainting method with sketch and text guidance, enabling video instance repainting, replacement, generation, and removal. Existing approaches struggle with temporal consistency and accurate alignment with the provided sketch sequence. VIRES leverages the generative priors of text-to-video models to maintain temporal consistency and produce visually pleasing results. We propose the Sequential ControlNet with the standardized self-scaling, which effectively extracts structure layouts and adaptively captures high-contrast sketch details. We further augment the diffusion transformer backbone with the sketch attention to interpret and inject fine-grained sketch semantics. A sketch-aware encoder ensures that repainted results are aligned with the provided sketch sequence. Additionally, we contribute the VireSet, a dataset with detailed annotations tailored for training and evaluating video instance editing methods. Experimental results demonstrate the effectiveness of VIRES, which outperforms state-of-the-art methods in visual quality, temporal consistency, condition alignment, and human ratings. Project page: https://hjzheng.net/projects/VIRES/

cs.CV↗

The NeRF Signature: Codebook-Aided Watermarking for Neural Radiance Fields

Neural Radiance Fields (NeRF) have been gaining attention as a significant form of 3D content representation. With the proliferation of NeRF-based creations, the need for copyright protection has emerged as a critical issue. Although some approaches have been proposed to embed digital watermarks into NeRF, they often neglect essential model-level considerations and incur substantial time overheads, resulting in reduced imperceptibility and robustness, along with user inconvenience. In this paper, we extend the previous criteria for image watermarking to the model level and propose NeRF Signature, a novel watermarking method for NeRF. We employ a Codebook-aided Signature Embedding (CSE) that does not alter the model structure, thereby maintaining imperceptibility and enhancing robustness at the model level. Furthermore, after optimization, any desired signatures can be embedded through the CSE, and no fine-tuning is required when NeRF owners want to use new binary signatures. Then, we introduce a joint pose-patch encryption watermarking strategy to hide signatures into patches rendered from a specific viewpoint for higher robustness. In addition, we explore a Complexity-Aware Key Selection (CAKS) scheme to embed signatures in high visual complexity patches to enhance imperceptibility. The experimental results demonstrate that our method outperforms other baseline methods in terms of imperceptibility and robustness. The source code is available at: https://github.com/luo-ziyuan/NeRF_Signature.

cs.CV↗

SymmeTac: Symmetric Color LED Driven Efficient Photometric Stereo Reconstruction Methods for Camera-based Tactile Sensors

Camera-based tactile sensors can provide high-density surface geometry and force information for robots in the interaction process with the target. However, most existing methods cannot achieve accurate reconstruction with high efficiency, impeding the applications in robots. To address these problems, we propose an efficient two-shot photometric stereo method based on symmetric color LED distribution. Specifically, based on the sensing response curve of CMOS channels, we design orthogonal red and blue LEDs as illumination to acquire four observation maps using channel-splitting in a two-shot manner. Subsequently, we develop a two-shot photometric stereo theory, which can estimate accurate surface normal and greatly reduce the computing overhead in magnitude. Finally, leveraging the characteristics of the camera-based tactile sensor, we optimize the algorithm to be a highly efficient, pure addition operation. Simulation and real-world experiments demonstrate the advantages of our approach. Further details are available on: https://github.com/Tacxels/SymmeTac.

cs.RO↗

L-C4: Language-Based Video Colorization for Creative and Consistent Color

Automatic video colorization is inherently an ill-posed problem because each monochrome frame has multiple optional color candidates. Previous exemplar-based video colorization methods restrict the user's imagination due to the elaborate retrieval process. Alternatively, conditional image colorization methods combined with post-processing algorithms still struggle to maintain temporal consistency. To address these issues, we present Language-based video Colorization for Creative and Consistent Colors (L-C4) to guide the colorization process using user-provided language descriptions. Our model is built upon a pre-trained cross-modality generative model, leveraging its comprehensive language understanding and robust color representation abilities. We introduce the cross-modality pre-fusion module to generate instance-aware text embeddings, enabling the application of creative colors. Additionally, we propose temporally deformable attention to prevent flickering or color shifts, and cross-clip fusion to maintain long-term color consistency. Extensive experimental results demonstrate that L-C4 outperforms relevant methods, achieving semantically accurate colors, unrestricted creative correspondence, and temporally robust consistency.

cs.CV↗