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Brandon Y. Feng

Publications and source records attributed to Brandon Y. Feng.

23 records · Page 2Linked to original sources

Shielding the Unseen: Privacy Protection through Poisoning NeRF with Spatial Deformation

In this paper, we introduce an innovative method of safeguarding user privacy against the generative capabilities of Neural Radiance Fields (NeRF) models. Our novel poisoning attack method induces changes to observed views that are imperceptible to the human eye, yet potent enough to disrupt NeRF's ability to accurately reconstruct a 3D scene. To achieve this, we devise a bi-level optimization algorithm incorporating a Projected Gradient Descent (PGD)-based spatial deformation. We extensively test our approach on two common NeRF benchmark datasets consisting of 29 real-world scenes with high-quality images. Our results compellingly demonstrate that our privacy-preserving method significantly impairs NeRF's performance across these benchmark datasets. Additionally, we show that our method is adaptable and versatile, functioning across various perturbation strengths and NeRF architectures. This work offers valuable insights into NeRF's vulnerabilities and emphasizes the need to account for such potential privacy risks when developing robust 3D scene reconstruction algorithms. Our study contributes to the larger conversation surrounding responsible AI and generative machine learning, aiming to protect user privacy and respect creative ownership in the digital age.

cs.CV↗

Continuous Levels of Detail for Light Field Networks

Recently, several approaches have emerged for generating neural representations with multiple levels of detail (LODs). LODs can improve the rendering by using lower resolutions and smaller model sizes when appropriate. However, existing methods generally focus on a few discrete LODs which suffer from aliasing and flicker artifacts as details are changed and limit their granularity for adapting to resource limitations. In this paper, we propose a method to encode light field networks with continuous LODs, allowing for finely tuned adaptations to rendering conditions. Our training procedure uses summed-area table filtering allowing efficient and continuous filtering at various LODs. Furthermore, we use saliency-based importance sampling which enables our light field networks to distribute their capacity, particularly limited at lower LODs, towards representing the details viewers are most likely to focus on. Incorporating continuous LODs into neural representations enables progressive streaming of neural representations, decreasing the latency and resource utilization for rendering.

cs.CV↗

3D Motion Magnification: Visualizing Subtle Motions with Time Varying Radiance Fields

Motion magnification helps us visualize subtle, imperceptible motion. However, prior methods only work for 2D videos captured with a fixed camera. We present a 3D motion magnification method that can magnify subtle motions from scenes captured by a moving camera, while supporting novel view rendering. We represent the scene with time-varying radiance fields and leverage the Eulerian principle for motion magnification to extract and amplify the variation of the embedding of a fixed point over time. We study and validate our proposed principle for 3D motion magnification using both implicit and tri-plane-based radiance fields as our underlying 3D scene representation. We evaluate the effectiveness of our method on both synthetic and real-world scenes captured under various camera setups.

cs.CV↗

Learning to Estimate 6DoF Pose from Limited Data: A Few-Shot, Generalizable Approach using RGB Images

The accurate estimation of six degrees-of-freedom (6DoF) object poses is essential for many applications in robotics and augmented reality. However, existing methods for 6DoF pose estimation often depend on CAD templates or dense support views, restricting their usefulness in realworld situations. In this study, we present a new cascade framework named Cas6D for few-shot 6DoF pose estimation that is generalizable and uses only RGB images. To address the false positives of target object detection in the extreme few-shot setting, our framework utilizes a selfsupervised pre-trained ViT to learn robust feature representations. Then, we initialize the nearest top-K pose candidates based on similarity score and refine the initial poses using feature pyramids to formulate and update the cascade warped feature volume, which encodes context at increasingly finer scales. By discretizing the pose search range using multiple pose bins and progressively narrowing the pose search range in each stage using predictions from the previous stage, Cas6D can overcome the large gap between pose candidates and ground truth poses, which is a common failure mode in sparse-view scenarios. Experimental results on the LINEMOD and GenMOP datasets demonstrate that Cas6D outperforms state-of-the-art methods by 9.2% and 3.8% accuracy (Proj-5) under the 32-shot setting compared to OnePose++ and Gen6D.

cs.CV↗

StegaNeRF: Embedding Invisible Information within Neural Radiance Fields

Recent advances in neural rendering imply a future of widespread visual data distributions through sharing NeRF model weights. However, while common visual data (images and videos) have standard approaches to embed ownership or copyright information explicitly or subtly, the problem remains unexplored for the emerging NeRF format. We present StegaNeRF, a method for steganographic information embedding in NeRF renderings. We design an optimization framework allowing accurate hidden information extractions from images rendered by NeRF, while preserving its original visual quality. We perform experimental evaluations of our method under several potential deployment scenarios, and we further discuss the insights discovered through our analysis. StegaNeRF signifies an initial exploration into the novel problem of instilling customizable, imperceptible, and recoverable information to NeRF renderings, with minimal impact to rendered images. Project page: https://xggnet.github.io/StegaNeRF/.

cs.CV↗