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Branislav Kveton

Publications and source records attributed to Branislav Kveton.

At least 55 records · Page 3Linked to original sources

From Selection to Generation: A Survey of LLM-based Active Learning

Active Learning (AL) has been a powerful paradigm for improving model efficiency and performance by selecting the most informative data points for labeling and training. In recent active learning frameworks, Large Language Models (LLMs) have been employed not only for selection but also for generating entirely new data instances and providing more cost-effective annotations. Motivated by the increasing importance of high-quality data and efficient model training in the era of LLMs, we present a comprehensive survey on LLM-based Active Learning. We introduce an intuitive taxonomy that categorizes these techniques and discuss the transformative roles LLMs can play in the active learning loop. We further examine the impact of AL on LLM learning paradigms and its applications across various domains. Finally, we identify open challenges and propose future research directions. This survey aims to serve as an up-to-date resource for researchers and practitioners seeking to gain an intuitive understanding of LLM-based AL techniques and deploy them to new applications.

cs.LG↗

A Personalized Conversational Benchmark: Towards Simulating Personalized Conversations

We present PersonaConvBench, a large-scale benchmark for evaluating personalized reasoning and generation in multi-turn conversations with large language models (LLMs). Unlike existing work that focuses on either personalization or conversational structure in isolation, PersonaConvBench integrates both, offering three core tasks: sentence classification, impact regression, and user-centric text generation across ten diverse Reddit-based domains. This design enables systematic analysis of how personalized conversational context shapes LLM outputs in realistic multi-user scenarios. We benchmark several commercial and open-source LLMs under a unified prompting setup and observe that incorporating personalized history yields substantial performance improvements, including a 198 percent relative gain over the best non-conversational baseline in sentiment classification. By releasing PersonaConvBench with evaluations and code, we aim to support research on LLMs that adapt to individual styles, track long-term context, and produce contextually rich, engaging responses.

cs.CL↗

FisherSFT: Data-Efficient Supervised Fine-Tuning of Language Models Using Information Gain

Supervised fine-tuning (SFT) is a standard approach to adapting large language models (LLMs) to new domains. In this work, we improve the statistical efficiency of SFT by selecting an informative subset of training examples. Specifically, for a fixed budget of training examples, which determines the computational cost of fine-tuning, we determine the most informative ones. The key idea in our method is to select examples that maximize information gain, measured by the Hessian of the log-likelihood of the LLM. We approximate it efficiently by linearizing the LLM at the last layer using multinomial logistic regression models. Our approach is computationally efficient, analyzable, and performs well empirically. We demonstrate this on several problems, and back our claims with both quantitative results and an LLM evaluation.

cs.LG↗

RecGaze: The First Eye Tracking and User Interaction Dataset for Carousel Interfaces

Carousel interfaces are widely used in e-commerce and streaming services, but little research has been devoted to them. Previous studies of interfaces for presenting search and recommendation results have focused on single ranked lists, but it appears their results cannot be extrapolated to carousels due to the added complexity. Eye tracking is a highly informative approach to understanding how users click, yet there are no eye tracking studies concerning carousels. There are very few interaction datasets on recommenders with carousel interfaces and none that contain gaze data. We introduce the RecGaze dataset: the first comprehensive feedback dataset on carousels that includes eye tracking results, clicks, cursor movements, and selection explanations. The dataset comprises of interactions from 3 movie selection tasks with 40 different carousel interfaces per user. In total, 87 users and 3,477 interactions are logged. In addition to the dataset, its description and possible use cases, we provide results of a survey on carousel design and the first analysis of gaze data on carousels, which reveals a golden triangle or F-pattern browsing behavior. Our work seeks to advance the field of carousel interfaces by providing the first dataset with eye tracking results on carousels. In this manner, we provide and encourage an empirical understanding of interactions with carousel interfaces, for building better recommender systems through gaze information, and also encourage the development of gaze-based recommenders.

cs.IR↗

Towards Agentic Recommender Systems in the Era of Multimodal Large Language Models

Recent breakthroughs in Large Language Models (LLMs) have led to the emergence of agentic AI systems that extend beyond the capabilities of standalone models. By empowering LLMs to perceive external environments, integrate multimodal information, and interact with various tools, these agentic systems exhibit greater autonomy and adaptability across complex tasks. This evolution brings new opportunities to recommender systems (RS): LLM-based Agentic RS (LLM-ARS) can offer more interactive, context-aware, and proactive recommendations, potentially reshaping the user experience and broadening the application scope of RS. Despite promising early results, fundamental challenges remain, including how to effectively incorporate external knowledge, balance autonomy with controllability, and evaluate performance in dynamic, multimodal settings. In this perspective paper, we first present a systematic analysis of LLM-ARS: (1) clarifying core concepts and architectures; (2) highlighting how agentic capabilities -- such as planning, memory, and multimodal reasoning -- can enhance recommendation quality; and (3) outlining key research questions in areas such as safety, efficiency, and lifelong personalization. We also discuss open problems and future directions, arguing that LLM-ARS will drive the next wave of RS innovation. Ultimately, we foresee a paradigm shift toward intelligent, autonomous, and collaborative recommendation experiences that more closely align with users' evolving needs and complex decision-making processes.

cs.AI↗

Active Learning for Direct Preference Optimization

Direct preference optimization (DPO) is a form of reinforcement learning from human feedback (RLHF) where the policy is learned directly from preferential feedback. Although many models of human preferences exist, the critical task of selecting the most informative feedback for training them is under-explored. We propose an active learning framework for DPO, which can be applied to collect human feedback online or to choose the most informative subset of already collected feedback offline. We propose efficient algorithms for both settings. The key idea is to linearize the DPO objective at the last layer of the neural network representation of the optimized policy and then compute the D-optimal design to collect preferential feedback. We prove that the errors in our DPO logit estimates diminish with more feedback. We show the effectiveness of our algorithms empirically in the setting that matches our theory and also on large language models.

cs.LG↗

An Efficient Plugin Method for Metric Optimization of Black-Box Models

Many machine learning algorithms and classifiers are available only via API queries as a ``black-box'' -- that is, the downstream user has no ability to change, re-train, or fine-tune the model on a particular target distribution. Indeed, the downstream user may not even have knowledge of the \emph{original} training distribution or performance metric used to construct and optimize the black-box model. We propose a simple and efficient method, Plugin, which \emph{post-processes} arbitrary multiclass predictions from any black-box classifier in order to simultaneously (1) adapt these predictions to a target distribution; and (2) optimize a particular metric of the confusion matrix. Importantly, Plugin is a completely \textit{post-hoc} method which does not rely on feature information, only requires a small amount of probabilistic predictions along with their corresponding true label, and optimizes metrics by querying. We empirically demonstrate that Plugin is both broadly applicable and has performance competitive with related methods on a variety of tabular and language tasks.

cs.LG↗

Selective Uncertainty Propagation in Offline RL

We consider the finite-horizon offline reinforcement learning (RL) setting, and are motivated by the challenge of learning the policy at any step h in dynamic programming (DP) algorithms. To learn this, it is sufficient to evaluate the treatment effect of deviating from the behavioral policy at step h after having optimized the policy for all future steps. Since the policy at any step can affect next-state distributions, the related distributional shift challenges can make this problem far more statistically hard than estimating such treatment effects in the stochastic contextual bandit setting. However, the hardness of many real-world RL instances lies between the two regimes. We develop a flexible and general method called selective uncertainty propagation for confidence interval construction that adapts to the hardness of the associated distribution shift challenges. We show benefits of our approach on toy environments and demonstrate the benefits of these techniques for offline policy learning.

cs.LG↗

Comparing Few to Rank Many: Active Human Preference Learning using Randomized Frank-Wolfe

We study learning of human preferences from a limited comparison feedback. This task is ubiquitous in machine learning. Its applications such as reinforcement learning from human feedback, have been transformational. We formulate this problem as learning a Plackett-Luce model over a universe of $N$ choices from $K$-way comparison feedback, where typically $K \ll N$. Our solution is the D-optimal design for the Plackett-Luce objective. The design defines a data logging policy that elicits comparison feedback for a small collection of optimally chosen points from all ${N \choose K}$ feasible subsets. The main algorithmic challenge in this work is that even fast methods for solving D-optimal designs would have $O({N \choose K})$ time complexity. To address this issue, we propose a randomized Frank-Wolfe (FW) algorithm that solves the linear maximization sub-problems in the FW method on randomly chosen variables. We analyze the algorithm, and evaluate it empirically on synthetic and open-source NLP datasets.

cs.LG↗

Cross-Validated Off-Policy Evaluation

We study estimator selection and hyper-parameter tuning in off-policy evaluation. Although cross-validation is the most popular method for model selection in supervised learning, off-policy evaluation relies mostly on theory, which provides only limited guidance to practitioners. We show how to use cross-validation for off-policy evaluation. This challenges a popular belief that cross-validation in off-policy evaluation is not feasible. We evaluate our method empirically and show that it addresses a variety of use cases.

cs.LG↗

Multi-Objective Alignment of Large Language Models Through Hypervolume Maximization

Multi-objective alignment from human feedback (MOAHF) in large language models (LLMs) is a challenging problem as human preferences are complex, multifaceted, and often conflicting. Recent works on MOAHF considered a-priori multi-objective optimization (MOO), where human preferences are known at training or inference time. In contrast, when human preferences are unknown or difficult to quantify, a natural approach is to cover the Pareto front by multiple diverse solutions. We propose an algorithm HaM for learning diverse LLM policies that maximizes their hypervolume. This is the first application of a-posteriori MOO to MOAHF. HaM is computationally and space efficient, and empirically superior across objectives such as harmlessness, helpfulness, humor, faithfulness, and hallucination, on various datasets.

cs.LG↗

Language-Model Prior Overcomes Cold-Start Items

The growth of recommender systems (RecSys) is driven by digitization and the need for personalized content in areas such as e-commerce and video streaming. The content in these systems often changes rapidly and therefore they constantly face the ongoing cold-start problem, where new items lack interaction data and are hard to value. Existing solutions for the cold-start problem, such as content-based recommenders and hybrid methods, leverage item metadata to determine item similarities. The main challenge with these methods is their reliance on structured and informative metadata to capture detailed item similarities, which may not always be available. This paper introduces a novel approach for cold-start item recommendation that utilizes the language model (LM) to estimate item similarities, which are further integrated as a Bayesian prior with classic recommender systems. This approach is generic and able to boost the performance of various recommenders. Specifically, our experiments integrate it with both sequential and collaborative filtering-based recommender and evaluate it on two real-world datasets, demonstrating the enhanced performance of the proposed approach.

cs.IR↗

OCEAN: Offline Chain-of-thought Evaluation and Alignment in Large Language Models

Offline evaluation of LLMs is crucial in understanding their capacities, though current methods remain underexplored in existing research. In this work, we focus on the offline evaluation of the chain-of-thought capabilities and show how to optimize LLMs based on the proposed evaluation method. To enable offline feedback with rich knowledge and reasoning paths, we use knowledge graphs (e.g., Wikidata5m) to provide feedback on the generated chain of thoughts. Due to the heterogeneity between LLM reasoning and KG structures, direct interaction and feedback from KGs on LLM behavior are challenging, as they require accurate entity linking and grounding of LLM-generated chains of thought in the KG. To address the above challenge, we propose an offline chain-of-thought evaluation framework, OCEAN, which models chain-of-thought reasoning in LLMs as an MDP and evaluate the policy's alignment with KG preference modeling. To overcome the reasoning heterogeneity and grounding problems, we leverage on-policy KG exploration and RL to model a KG policy that generates token-level likelihood distributions for LLM-generated chain-of-thought reasoning paths, simulating KG reasoning preference. Then we incorporate the knowledge-graph feedback on the validity and alignment of the generated reasoning paths into inverse propensity scores and propose KG-IPS estimator. Theoretically, we prove the unbiasedness of the proposed KG-IPS estimator and provide a lower bound on its variance. With the off-policy evaluated value function, we can directly enable off-policy optimization to further enhance chain-of-thought alignment. Our empirical study shows that OCEAN can be efficiently optimized for generating chain-of-thought reasoning paths with higher estimated values without affecting LLMs' general abilities in downstream tasks or their internal knowledge.

cs.LG↗

Pessimistic Off-Policy Optimization for Learning to Rank

Off-policy learning is a framework for optimizing policies without deploying them, using data collected by another policy. In recommender systems, this is especially challenging due to the imbalance in logged data: some items are recommended and thus logged more frequently than others. This is further perpetuated when recommending a list of items, as the action space is combinatorial. To address this challenge, we study pessimistic off-policy optimization for learning to rank. The key idea is to compute lower confidence bounds on parameters of click models and then return the list with the highest pessimistic estimate of its value. This approach is computationally efficient, and we analyze it. We study its Bayesian and frequentist variants and overcome the limitation of unknown prior by incorporating empirical Bayes. To show the empirical effectiveness of our approach, we compare it to off-policy optimizers that use inverse propensity scores or neglect uncertainty. Our approach outperforms all baselines and is both robust and general.

cs.LG↗

MADA: Meta-Adaptive Optimizers through hyper-gradient Descent

Following the introduction of Adam, several novel adaptive optimizers for deep learning have been proposed. These optimizers typically excel in some tasks but may not outperform Adam uniformly across all tasks. In this work, we introduce Meta-Adaptive Optimizers (MADA), a unified optimizer framework that can generalize several known optimizers and dynamically learn the most suitable one during training. The key idea in MADA is to parameterize the space of optimizers and dynamically search through it using hyper-gradient descent during training. We empirically compare MADA to other popular optimizers on vision and language tasks, and find that MADA consistently outperforms Adam and other popular optimizers, and is robust against sub-optimally tuned hyper-parameters. MADA achieves a greater validation performance improvement over Adam compared to other popular optimizers during GPT-2 training and fine-tuning. We also propose AVGrad, a modification of AMSGrad that replaces the maximum operator with averaging, which is more suitable for hyper-gradient optimization. Finally, we provide a convergence analysis to show that parameterized interpolations of optimizers can improve their error bounds (up to constants), hinting at an advantage for meta-optimizers.

cs.LG↗

Off-Policy Evaluation from Logged Human Feedback

Learning from human feedback has been central to recent advances in artificial intelligence and machine learning. Since the collection of human feedback is costly, a natural question to ask is if the new feedback always needs to collected. Or could we evaluate a new model with the human feedback on responses of another model? This motivates us to study off-policy evaluation from logged human feedback. We formalize the problem, propose both model-based and model-free estimators for policy values, and show how to optimize them. We analyze unbiasedness of our estimators and evaluate them empirically. Our estimators can predict the absolute values of evaluated policies, rank them, and be optimized.

cs.LG↗

Experimental Design for Active Transductive Inference in Large Language Models

One emergent ability of large language models (LLMs) is that query-specific examples can be included in the prompt at inference time. In this work, we use active learning for adaptive prompt design and call it Active In-context Prompt Design (AIPD). We design the LLM prompt by adaptively choosing few-shot examples from a training set to optimize performance on a test set. The training examples are initially unlabeled and we obtain the label of the most informative ones, which maximally reduces uncertainty in the LLM prediction. We propose two algorithms, GO and SAL, which differ in how the few-shot examples are chosen. We analyze these algorithms in linear models: first GO and then use its equivalence with SAL. We experiment with many different tasks in small, medium-sized, and large language models; and show that GO and SAL outperform other methods for choosing few-shot examples in the LLM prompt at inference time.

cs.LG↗

Efficient and Interpretable Bandit Algorithms

Motivated by the importance of explainability in modern machine learning, we design bandit algorithms that are efficient and interpretable. A bandit algorithm is interpretable if it explores with the objective of reducing uncertainty in the unknown model parameter. To quantify the interpretability, we introduce a novel metric of model error, which compares the rate reduction of the mean reward estimates to their actual means among all the plausible actions. We propose CODE, a bandit algorithm based on a Constrained Optimal DEsign, that is interpretable and maximally reduces the uncertainty. The key idea in CODE is to explore among all plausible actions, determined by a statistical constraint, to achieve interpretability. We implement CODE efficiently in both multi-armed and linear bandits and derive near-optimal regret bounds by leveraging the optimality criteria of the approximate optimal design. CODE can be also viewed as removing phases in conventional phased elimination, which makes it more practical and general. We demonstrate the advantage of CODE by numerical experiments on both synthetic and real-world problems. CODE outperforms other state-of-the-art interpretable designs while matching the performance of popular but uninterpretable designs, such as upper confidence bound algorithms.

cs.LG↗