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Britta Wrede

Publications and source records attributed to Britta Wrede.

13 recordsLinked to original sources

Sense4HRI: A ROS 2 HRI Framework for Physiological Sensor Integration and Synchronized Logging

Physiological signals are increasingly relevant to estimate the mental states of users in human-robot interaction (HRI), yet ROS 2-based HRI frameworks still lack reusable support to integrate such data streams in a standardized way. Therefore, we propose Sense4HRI, an adapted framework for human-robot interaction in ROS 2 that integrates physiological measurements and derived user-state indicators. The framework is designed to be extensible, allowing the integration of additional physiological sensors, their interpretation, and multimodal fusion to provide a robust assessment of the mental states of users. In addition, it introduces reusable interfaces for timestamped physiological time-series data and supports synchronized logging of physiological signals together with experiment context, enabling interoperable and traceable multimodal analysis within ROS 2-based HRI systems.

cs.HC

Forms of Understanding for XAI-Explanations

Explainability has become an important topic in computer science and artificial intelligence, leading to a subfield called Explainable Artificial Intelligence (XAI). The goal of providing or seeking explanations is to achieve (better) 'understanding' on the part of the explainee. However, what it means to 'understand' is still not clearly defined, and the concept itself is rarely the subject of scientific investigation. This conceptual article aims to present a model of forms of understanding for XAI-explanations and beyond. From an interdisciplinary perspective bringing together computer science, linguistics, sociology, philosophy and psychology, a definition of understanding and its forms, assessment, and dynamics during the process of giving everyday explanations are explored. Two types of understanding are considered as possible outcomes of explanations, namely enabledness, 'knowing how' to do or decide something, and comprehension, 'knowing that' -- both in different degrees (from shallow to deep). Explanations regularly start with shallow understanding in a specific domain and can lead to deep comprehension and enabledness of the explanandum, which we see as a prerequisite for human users to gain agency. In this process, the increase of comprehension and enabledness are highly interdependent. Against the background of this systematization, special challenges of understanding in XAI are discussed.

cs.AI

Towards a cognitive architecture to enable natural language interaction in co-constructive task learning

This research addresses the question, which characteristics a cognitive architecture must have to leverage the benefits of natural language in Co-Constructive Task Learning (CCTL). To provide context, we first discuss Interactive Task Learning (ITL), the mechanisms of the human memory system, and the significance of natural language and multi-modality. Next, we examine the current state of cognitive architectures, analyzing their capabilities to inform a concept of CCTL grounded in multiple sources. We then integrate insights from various research domains to develop a unified framework. Finally, we conclude by identifying the remaining challenges and requirements necessary to achieve CCTL in Human-Robot Interaction (HRI).

cs.RO

Influence of prior and task generated emotions on XAI explanation retention and understanding

The explanation of AI results and how they are received by users is an increasingly active research field. However, there is a surprising lack of knowledge about how social factors such as emotions affect the process of explanation by a decision support system (DSS). While previous research has shown effects of emotions on DSS supported decision-making, it remains unknown in how far emotions affect cognitive processing during an explanation. In this study, we, therefore, investigated the influence of prior emotions and task-related arousal on the retention and understanding of explained feature relevance. To investigate the influence of prior emotions, we induced happiness and fear prior to the decision support interaction. Before emotion induction, user characteristics to assess their risk type were collected via a questionnaire. To identify emotional reactions to the explanations of the relevance of different features, we observed heart rate variability (HRV), facial expressions, and self-reported emotions of the explainee while observing and listening to the explanation and assessed their retention of the features as well as their influence on the outcome of the decision task. Results indicate that (1) task-unrelated prior emotions do not affected the ratantion but may affect the understanding of the relevance of certain features in the sense of an emotion-induced confirmation bias, (2) certain features related to personal attitudes yielded arousal in individual participants, (3) this arousal affected the understanding of these variables.

cs.HC

Emotion-sensitive Explanation Model

Explainable AI (XAI) research has traditionally focused on rational users, aiming to improve understanding and reduce cognitive biases. However, emotional factors play a critical role in how explanations are perceived and processed. Prior work shows that prior and task-generated emotions can negatively impact the understanding of explanation. Building on these insights, we propose a three-stage model for emotion-sensitive explanation grounding: (1) emotional or epistemic arousal, (2) understanding, and (3) agreement. This model provides a conceptual basis for developing XAI systems that dynamically adapt explanation strategies to users emotional states, ultimately supporting more effective and user-centered decision-making.

cs.HC

Virtual Agent Tutors in Sheltered Workshops: A Feasibility Study on Attention Training for Individuals with Intellectual Disabilities

In this work, we evaluate the feasibility of socially assistive virtual agent-based cognitive training for people with intellectual disabilities (ID) in a sheltered workshop. The Robo- Camp system, originally developed for children with Attention Deficit Hyperactivity Disorder (ADHD), is adapted based on the results of a pilot study in which we identified barriers and collected feedback from workshop staff. In a subsequent study, we investigate the aspects of usability, technical reliability, attention training capabilities and novelty effect in the feasibility of integrating the RoboCamp system.

cs.HC

Leveraging Cognitive States for Adaptive Scaffolding of Understanding in Explanatory Tasks in HRI

Understanding how scaffolding strategies influence human understanding in human-robot interaction is important for developing effective assistive systems. This empirical study investigates linguistic scaffolding strategies based on negation as an important means that de-biases the user from potential errors but increases processing costs and hesitations as a means to ameliorate processing costs. In an adaptive strategy, the user state with respect to the current state of understanding and processing capacity was estimated via a scoring scheme based on task performance, prior scaffolding strategy, and current eye gaze behavior. In the study, the adaptive strategy of providing negations and hesitations was compared with a non-adaptive strategy of providing only affirmations. The adaptive scaffolding strategy was generated using the computational model SHIFT. Our findings indicate that using adaptive scaffolding strategies with SHIFT tends to (1) increased processing costs, as reflected in longer reaction times, but (2) improved task understanding, evidenced by a lower error rate of almost 23%. We assessed the efficiency of SHIFT's selected scaffolding strategies across different cognitive states, finding that in three out of five states, the error rate was lower compared to the baseline condition. We discuss how these results align with the assumptions of the SHIFT model and highlight areas for refinement. Moreover, we demonstrate how scaffolding strategies, such as negation and hesitation, contribute to more effective human-robot explanatory dialogues.

cs.HC

SHIFT: An Interdisciplinary Framework for Scaffolding Human Attention and Understanding in Explanatory Tasks

In this work, we present a domain-independent approach for adaptive scaffolding in robotic explanation generation to guide tasks in human-robot interaction. We present a method for incorporating interdisciplinary research results into a computational model as a pre-configured scoring system implemented in a framework called SHIFT. This involves outlining a procedure for integrating concepts from disciplines outside traditional computer science into a robotics computational framework. Our approach allows us to model the human cognitive state into six observable states within the human partner model. To study the pre-configuration of the system, we implement a reinforcement learning approach on top of our model. This approach allows adaptation to individuals who deviate from the configuration of the scoring system. Therefore, in our proof-of-concept evaluation, the model's adaptability on four different user types shows that the models' adaptation performs better, i.e., recouped faster after exploration and has a higher accumulated reward with our pre-configured scoring system than without it. We discuss further strategies of speeding up the learning phase to enable a realistic adaptation behavior to real users. The system is accessible through docker and supports querying via ROS.

cs.HC

VACO: a Multi-perspective Development of a Therapeutic and Motivational Virtual Robotic Agent for Concentration for children with ADHD

In this work, we present (i) a novel approach how artificial intelligence can support in the therapy for better concentration of children with Attention Deficit Hyperactivity Disorder (ADHD) through motivational attention training with a virtual robotic agent and (ii) a development process in which different stakeholders are included with their perspectives. Therefore, we present three participative approaches to include the perspectives of different stakeholders. An online survey (Study I) was conducted with parents in Germany with the aim of ascertaining whether they would use software to promote their children's attention, what influences their attitude towards using it, and what requirements it would have to meet. About half of the parents would be willing to use software to promote attention. To develop the software as close to practice as possible, one of the developers took part in an intensive training for ADHD with the aim of testing which of the elements are technically feasible. Afterward, a first prototype was presented to clinicians (Study II) to make further adjustments. A first feasibility test (Study III) was conducted with the end users to check if the system works and if children and adolescents can use it. Attentional performance software offers multiple opportunities in the treatment of ADHD if the system is adapted to the needs of the practitioner and end user. This development process requires a lot of time and close interdisciplinary collaboration.

cs.HC

From Interactive to Co-Constructive Task Learning

Humans have developed the capability to teach relevant aspects of new or adapted tasks to a social peer with very few task demonstrations by making use of scaffolding strategies that leverage prior knowledge and importantly prior joint experience to yield a joint understanding and a joint execution of the required steps to solve the task. This process has been discovered and analyzed in parent-infant interaction and constitutes a ``co-construction'' as it allows both, the teacher and the learner, to jointly contribute to the task. We propose to focus research in robot interactive learning on this co-construction process to enable robots to learn from non-expert users in everyday situations. In the following, we will review current proposals for interactive task learning and discuss their main contributions with respect to the entailing interaction. We then discuss our notion of co-construction and summarize research insights from adult-child and human-robot interactions to elucidate its nature in more detail. From this overview we finally derive research desiderata that entail the dimensions architecture, representation, interaction and explainability.

cs.RO

Improving HRI through robot architecture transparency

In recent years, an increased effort has been invested to improve the capabilities of robots. Nevertheless, human-robot interaction remains a complex field of application where errors occur frequently. The reasons for these errors can primarily be divided into two classes. Foremost, the recent increase in capabilities also widened possible sources of errors on the robot's side. This entails problems in the perception of the world, but also faulty behavior, based on errors in the system. Apart from that, non-expert users frequently have incorrect assumptions about the functionality and limitations of a robotic system. This leads to incompatibilities between the user's behavior and the functioning of the robot's system, causing problems on the robot's side and in the human-robot interaction. While engineers constantly improve the reliability of robots, the user's understanding about robots and their limitations have to be addressed as well. In this work, we investigate ways to improve the understanding about robots. For this, we employ FAMILIAR - FunctionAl user Mental model by Increased LegIbility ARchitecture, a transparent robot architecture with regard to the robot behavior and decision-making process. We conducted an online simulation user study to evaluate two complementary approaches to convey and increase the knowledge about this architecture to non-expert users: a dynamic visualization of the system's processes as well as a visual programming interface. The results of this study reveal that visual programming improves knowledge about the architecture. Furthermore, we show that with increased knowledge about the control architecture of the robot, users were significantly better in reaching the interaction goal. Furthermore, we showed that anthropomorphism may reduce interaction success.

cs.RO

Why robots should be technical: Correcting mental models through technical architecture concepts

Research in social robotics is commonly focused on designing robots that imitate human behavior. While this might increase a user's satisfaction and acceptance of robots at first glance, it does not automatically aid a non-expert user in naturally interacting with robots, and might actually hurt their ability to correctly anticipate a robot's capabilities. We argue that a faulty mental model, that the user has of the robot, is one of the main sources of confusion. In this work we investigate how communicating technical concepts of robotic systems to users affects their mental models, and how this can increase the quality of human-robot interaction. We conducted an online study and investigated possible ways of improving users' mental models. Our results underline that communicating technical concepts can form an improved mental model. Consequently, we show the importance of consciously designing robots that express their capabilities and limitations.

cs.RO

Confirmation detection in human-agent interaction using non-lexical speech cues

Even if only the acoustic channel is considered, human communication is highly multi-modal. Non-lexical cues provide a variety of information such as emotion or agreement. The ability to process such cues is highly relevant for spoken dialog systems, especially in assistance systems. In this paper we focus on the recognition of non-lexical confirmations such as "mhm", as they enhance the system's ability to accurately interpret human intent in natural communication. The architecture uses a Support Vector Machine to detect confirmations based on acoustic features. In a systematic comparison, several feature sets were evaluated for their performance on a corpus of human-agent interaction in a setting with naive users including elderly and cognitively impaired people. Our results show that using stacked formants as features yield an accuracy of 84% outperforming regular formants and MFCC or pitch based features for online classification.

cs.HC