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Bruno Scherrer

Publications and source records attributed to Bruno Scherrer.

24 records · Page 2Linked to original sources

A Dantzig Selector Approach to Temporal Difference Learning

LSTD is a popular algorithm for value function approximation. Whenever the number of features is larger than the number of samples, it must be paired with some form of regularization. In particular, L1-regularization methods tend to perform feature selection by promoting sparsity, and thus, are well-suited for high-dimensional problems. However, since LSTD is not a simple regression algorithm, but it solves a fixed--point problem, its integration with L1-regularization is not straightforward and might come with some drawbacks (e.g., the P-matrix assumption for LASSO-TD). In this paper, we introduce a novel algorithm obtained by integrating LSTD with the Dantzig Selector. We investigate the performance of the proposed algorithm and its relationship with the existing regularized approaches, and show how it addresses some of their drawbacks.

cs.LG↗

Approximate Modified Policy Iteration

Modified policy iteration (MPI) is a dynamic programming (DP) algorithm that contains the two celebrated policy and value iteration methods. Despite its generality, MPI has not been thoroughly studied, especially its approximation form which is used when the state and/or action spaces are large or infinite. In this paper, we propose three implementations of approximate MPI (AMPI) that are extensions of well-known approximate DP algorithms: fitted-value iteration, fitted-Q iteration, and classification-based policy iteration. We provide error propagation analyses that unify those for approximate policy and value iteration. On the last classification-based implementation, we develop a finite-sample analysis that shows that MPI's main parameter allows to control the balance between the estimation error of the classifier and the overall value function approximation.

cs.AI↗

On the Use of Non-Stationary Policies for Infinite-Horizon Discounted Markov Decision Processes

We consider infinite-horizon $γ$-discounted Markov Decision Processes, for which it is known that there exists a stationary optimal policy. We consider the algorithm Value Iteration and the sequence of policies $π_1,...,π_k$ it implicitely generates until some iteration $k$. We provide performance bounds for non-stationary policies involving the last $m$ generated policies that reduce the state-of-the-art bound for the last stationary policy $π_k$ by a factor $\frac{1-γ}{1-γ^m}$. In particular, the use of non-stationary policies allows to reduce the usual asymptotic performance bounds of Value Iteration with errors bounded by $ε$ at each iteration from $\fracγ{(1-γ)^2}ε$ to $\fracγ{1-γ}ε$, which is significant in the usual situation when $γ$ is close to 1. Given Bellman operators that can only be computed with some error $ε$, a surprising consequence of this result is that the problem of "computing an approximately optimal non-stationary policy" is much simpler than that of "computing an approximately optimal stationary policy", and even slightly simpler than that of "approximately computing the value of some fixed policy", since this last problem only has a guarantee of $\frac{1}{1-γ}ε$.

cs.AI↗

Performance Bounds for Lambda Policy Iteration and Application to the Game of Tetris

We consider the discrete-time infinite-horizon optimal control problem formalized by Markov Decision Processes. We revisit the work of Bertsekas and Ioffe, that introduced $λ$ Policy Iteration, a family of algorithms parameterized by $λ$ that generalizes the standard algorithms Value Iteration and Policy Iteration, and has some deep connections with the Temporal Differences algorithm TD($λ$) described by Sutton and Barto. We deepen the original theory developped by the authors by providing convergence rate bounds which generalize standard bounds for Value Iteration described for instance by Puterman. Then, the main contribution of this paper is to develop the theory of this algorithm when it is used in an approximate form and show that this is sound. Doing so, we extend and unify the separate analyses developped by Munos for Approximate Value Iteration and Approximate Policy Iteration. Eventually, we revisit the use of this algorithm in the training of a Tetris playing controller as originally done by Bertsekas and Ioffe. We provide an original performance bound that can be applied to such an undiscounted control problem. Our empirical results are different from those of Bertsekas and Ioffe (which were originally qualified as "paradoxical" and "intriguing"), and much more conform to what one would expect from a learning experiment. We discuss the possible reason for such a difference.

cs.AI↗

Should one compute the Temporal Difference fix point or minimize the Bellman Residual? The unified oblique projection view

We investigate projection methods, for evaluating a linear approximation of the value function of a policy in a Markov Decision Process context. We consider two popular approaches, the one-step Temporal Difference fix-point computation (TD(0)) and the Bellman Residual (BR) minimization. We describe examples, where each method outperforms the other. We highlight a simple relation between the objective function they minimize, and show that while BR enjoys a performance guarantee, TD(0) does not in general. We then propose a unified view in terms of oblique projections of the Bellman equation, which substantially simplifies and extends the characterization of (schoknecht,2002) and the recent analysis of (Yu & Bertsekas, 2008). Eventually, we describe some simulations that suggest that if the TD(0) solution is usually slightly better than the BR solution, its inherent numerical instability makes it very bad in some cases, and thus worse on average.

cs.AI↗

Modular self-organization

The aim of this paper is to provide a sound framework for addressing a difficult problem: the automatic construction of an autonomous agent's modular architecture. We combine results from two apparently uncorrelated domains: Autonomous planning through Markov Decision Processes and a General Data Clustering Approach using a kernel-like method. Our fundamental idea is that the former is a good framework for addressing autonomy whereas the latter allows to tackle self-organizing problems.

cs.AI↗