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Bryan Wang

Publications and source records attributed to Bryan Wang.

At least 19 recordsLinked to original sources

Scaling E-Commerce Attribute Extraction with Parallel Decoding

Customers rely on specific product attributes to compare products and make purchasing decisions, but e-commerce catalogs are messy and unstructured, making it difficult to identify which attributes matter most and extract them at scale. Standard Attribute Value Extraction (AVE) systems treat all attributes equally, producing large, inconsistent attribute sets that do not reflect the factors consumers use to differentiate products. We introduce a two-stage LLM pipeline that first discovers a compact, ranked schema of purchase-discriminative attributes for each product category, then extracts their values from catalog text using a fine-tuned compact LLM (Qwen3-4B) with Hyper-Parallel Decoding (HPD). This pipeline achieves 85% extraction accuracy, on par with the foundational LLM it was distilled from, while reducing inference costs by 92% over foundational LLMs, enabling production-scale use for product discovery and catalog enrichment. The resulting category-level structured representations effectively constitute automatically constructed product knowledge bases, providing consistent, comparable attributes across varied product categories that can ground downstream knowledge-intensive applications.

cs.CL

Dramarrator: Object-Based Audio Editing for Audio Drama Production from Books

Audio dramas weave dialogue, sound effects, and music into immersive stories. Creators often adapt books into audio dramas, but this process remains labor-intensive, requiring them to interpret source material, author scripts, generate audio assets, and assemble them on a timeline. Because story elements like characters and scenes manifest across many interdependent assets, a single change can ripple into manual updates across the entire project. We present Dramarrator, an audio drama authoring tool built around object-based audio editing, where these story elements are represented as editable objects. Dramarrator extracts these objects from a book, generates linked audio assets (speech, sound effects, and music), and composes a multi-track audio drama. Edits to any object (e.g., a character's voice) automatically propagate to all dependent assets. In a user study with professionals (N=8), Dramarrator significantly lowered task load when creating audio dramas. A listener study (N=300) shows that creator-refined output from Dramarrator approaches the quality of productions made with existing professional tools, and an exploratory study (N=3) suggests object-based editing lowers entry barriers and generalizes beyond audio dramas.

cs.HC

Sidekick: Designing Communication for Effective Multitasking with Computer Use Agents

Computer Use Agents (CUAs) can autonomously execute complex, multi-step tasks within GUIs, enhancing efficiency through parallel multitasking. However, our formative studies with CUA experts and GenAI users indicated that current feedback is primarily text-based, requiring sustained attention to monitor progress and offering limited visibility to trace past GUI interactions. Based on the findings, we developed a prototype system, Sidekick, for communicating CUAs' status with multimodal feedback across different stages of interaction: (i) When CUAs run in the background, Sidekick signals its execution state through ambient cues. (ii) Upon resuming interaction with CUAs, Sidekick provides multimodal summaries of completed actions to support rapid context resumption. (iii) When CUAs operate in the foreground, Sidekick enhances transparency by verbalizing and visualizing the agent's reasoning. A study with 30 participants demonstrated that Sidekick significantly improved multitasking performance with CUAs compared to baseline systems that presented textual feedback either in a typical chat or in an ambient display. Sidekick supported progress awareness, and error and action traceability more effectively. Finally, we demonstrate the promise of Sidekick through several example applications, and discuss implications for long-horizon human-agent collaboration.

cs.HC

Text-to-Distribution Prediction with Quantile Tokens and Neighbor Context

Many applications of LLM-based text regression require predicting a full conditional distribution rather than a single point value. We study distributional regression under empirical-quantile supervision, where each input is paired with multiple observed quantile outcomes, and the target distribution is represented by a dense grid of quantiles. We address two key limitations of current approaches: the lack of local grounding for distribution estimates, and the reliance on shared representations that create an indirect bottleneck between inputs and quantile outputs. In this paper, we introduce Quantile Token Regression, which, to our knowledge, is the first work to insert dedicated quantile tokens into the input sequence, enabling direct input-output pathways for each quantile through self-attention. We further augment these quantile tokens with retrieval, incorporating semantically similar neighbor instances and their empirical distributions to ground predictions with local evidence from similar instances. We also provide the first theoretical analysis of loss functions for quantile regression, clarifying which distributional objectives each optimizes. Experiments on the Inside Airbnb and StackSample benchmark datasets with LLMs ranging from 1.7B to 14B parameters show that quantile tokens with neighbors consistently outperform baselines (~4 points lower MAPE and 2x narrower prediction intervals), with especially large gains on smaller and more challenging datasets where quantile tokens produce substantially sharper and more accurate distributions.

cs.CL

Vidmento: Creating Video Stories Through Context-Aware Expansion With Generative Video

Video storytelling is often constrained by available material, limiting creative expression and leaving undesired narrative gaps. Generative video offers a new way to address these limitations by augmenting captured media with tailored visuals. To explore this potential, we interviewed eight video creators to identify opportunities and challenges in integrating generative video into their workflows. Building on these insights and established filmmaking principles, we developed Vidmento, a tool for authoring hybrid video stories that combine captured and generated media through context-aware expansion. Vidmento surfaces opportunities for story development, generates clips that blend stylistically and narratively with surrounding media, and provides controls for refinement. In a study with 12 creators, Vidmento supported narrative development and exploration by systematically expanding initial materials with generative media, enabling expressive video storytelling aligned with creative intent. We highlight how creators bridge story gaps with generative content and where they find this blending capability most valuable.

cs.HC

VidTune: Creating Video Soundtracks with Generative Music and Contextual Thumbnails

Music shapes the tone of videos, yet creators often struggle to find soundtracks that match their video's mood and narrative. Recent text-to-music models let creators generate music from text prompts, but our formative study (N=8) shows creators struggle to construct diverse prompts, quickly review and compare tracks, and understand their impact on the video. We present VidTune, a system that supports soundtrack creation by generating diverse music options from a creator's prompt and producing contextual thumbnails for rapid review. VidTune extracts representative video subjects to ground thumbnails in context, maps each track's valence and energy onto visual cues like color and brightness, and depicts prominent genres and instruments. Creators can refine tracks through natural language edits, which VidTune expands into new generations. In a controlled user study (N=12) and an exploratory case study (N=6), participants found VidTune helpful for efficiently reviewing and comparing music options and described the process as playful and enriching.

cs.HC

CodeV: Code with Images for Faithful Visual Reasoning via Tool-Aware Policy Optimization

Agentic vision-language models are increasingly trained to "think with images" by calling image operations. However, we show that high final-answer accuracy often hides unfaithful visual reasoning: models may invoke tools on irrelevant regions or ignore tool outputs entirely, yet still guess the correct answer. In this work, we first propose a faithfulness evaluation protocol that measures whether intermediate visual tool outputs (e.g., crops) actually contain the queried evidence. This reveals that recent visual agents achieve high final-answer accuracy but exhibit low rates of faithful tool-use on visual search benchmarks. We then introduce CodeV, a code-based visual agent trained with Tool-Aware Policy Optimization (TAPO). TAPO is a process-level RL framework that augments GRPO with dense rewards defined directly on visual tool inputs and outputs, rather than on chain-of-thought tokens, making supervision easier to verify and less susceptible to reward hacking. CodeV represents visual tools as executable Python code, and TAPO assigns step-wise rewards based solely on the question and tool output, encouraging both necessary and evidence-consistent tool use. In a two-stage SFT+RL pipeline, CodeV achieves competitive or superior accuracy while substantially increasing faithful tool-use rates on related visual search benchmarks. Beyond visual search, CodeV attains strong performance on a range of multimodal reasoning and math benchmarks, suggesting that explicitly supervising intermediate tool behavior is crucial for building trustworthy, agentic visual reasoning systems.

cs.CV

AlignFlow: Improving Flow-based Generative Models with Semi-Discrete Optimal Transport

Flow-based Generative Models (FGMs) effectively transform noise into complex data distributions. Incorporating Optimal Transport (OT) to couple noise and data during FGM training has been shown to improve the straightness of flow trajectories, enabling more effective inference. However, existing OT-based methods estimate the OT plan using (mini-)batches of sampled noise and data points, which limits their scalability to large and high-dimensional datasets in FGMs. This paper introduces AlignFlow, a novel approach that leverages Semi-Discrete Optimal Transport (SDOT) to enhance the training of FGMs by establishing an explicit, optimal alignment between noise distribution and data points with guaranteed convergence. SDOT computes a transport map by partitioning the noise space into Laguerre cells, each mapped to a corresponding data point. During FGM training, i.i.d. noise samples are paired with data points via the SDOT map. AlignFlow scales well to large datasets and model architectures with negligible computational overhead. Experimental results show that AlignFlow improves the performance of a wide range of state-of-the-art FGM algorithms and can be integrated as a plug-and-play component. Code is available at: https://github.com/konglk1203/AlignFlow.

cs.LG

KnowledgeTrail: Generative Timeline for Exploration and Sensemaking of Historical Events and Knowledge Formation

The landscape of interactive systems is shifting toward dynamic, generative experiences that empower users to explore and construct knowledge in real time. Yet, timelines -- a fundamental tool for representing historical and conceptual development -- remain largely static, limiting user agency and curiosity. We introduce the concept of a generative timeline: an AI-powered timeline that adapts to users' evolving questions by expanding or contracting in response to input. We instantiate this concept through KnowledgeTrail, a system that enables users to co-construct timelines of historical events and knowledge formation processes. Two user studies showed that KnowledgeTrail fosters curiosity-driven exploration, serendipitous discovery, and the ability to trace complex relationships between ideas and events, while citation features supported verification yet revealed fragile trust shaped by perceptions of source credibility. We contribute a vision for generative timelines as a new class of exploratory interface, along with design insights for balancing serendipity and credibility.

cs.HC

CORRECT: COndensed eRror RECognition via knowledge Transfer in multi-agent systems

Multi-agent systems (MAS) are increasingly capable of tackling complex real-world tasks, yet their reliance on inter-agent coordination, tool use, and long-horizon reasoning makes error recognition particularly challenging. Minor errors can propagate across agents, escalating into task failures while producing long, intertwined execution trajectories that impose significant costs for both human developers and automated systems to debug and analyze. Our key insight is that, despite surface differences in failure trajectories (e.g., logs), MAS errors often recur with similar structural patterns. This paper presents CORRECT, the first lightweight, training-free framework that leverages an online cache of distilled error schemata to recognize and transfer knowledge of failure structures across new requests. This cache-based reuse allows LLMs to perform targeted error localization at inference time, avoiding the need for expensive retraining while adapting to dynamic MAS deployments in subseconds. To support rigorous study in this domain, we also introduce CORRECT-Error, a large-scale dataset of over 2,000 annotated trajectories collected through a novel error-injection pipeline guided by real-world distributions, and further validated through human evaluation to ensure alignment with natural failure patterns. Experiments across seven diverse MAS applications show that CORRECT improves step-level error localization up to 19.8% over existing advances while at near-zero overhead, substantially narrowing the gap between automated and human-level error recognition.

cs.MA

Multi-Agent Retrieval-Augmented Framework for Evidence-Based Counterspeech Against Health Misinformation

Large language models (LLMs) incorporated with Retrieval-Augmented Generation (RAG) have demonstrated powerful capabilities in generating counterspeech against misinformation. However, current studies rely on limited evidence and offer less control over final outputs. To address these challenges, we propose a Multi-agent Retrieval-Augmented Framework to generate counterspeech against health misinformation, incorporating multiple LLMs to optimize knowledge retrieval, evidence enhancement, and response refinement. Our approach integrates both static and dynamic evidence, ensuring that the generated counterspeech is relevant, well-grounded, and up-to-date. Our method outperforms baseline approaches in politeness, relevance, informativeness, and factual accuracy, demonstrating its effectiveness in generating high-quality counterspeech. To further validate our approach, we conduct ablation studies to verify the necessity of each component in our framework. Furthermore, cross evaluations show that our system generalizes well across diverse health misinformation topics and datasets. And human evaluations reveal that refinement significantly enhances counterspeech quality and obtains human preference.

cs.CL

MapStory: Prototyping Editable Map Animations with LLM Agents

We introduce MapStory, an LLM-powered animation prototyping tool that generates editable map animation sequences directly from natural language text by leveraging a dual-agent LLM architecture. Given a user written script, MapStory automatically produces a scene breakdown, which decomposes the text into key map animation primitives such as camera movements, visual highlights, and animated elements. Our system includes a researcher agent that accurately queries geospatial information by leveraging an LLM with web search, enabling automatic extraction of relevant regions, paths, and coordinates while allowing users to edit and query for changes or additional information to refine the results. Additionally, users can fine-tune parameters of these primitive blocks through an interactive timeline editor. We detail the system's design and architecture, informed by formative interviews with professional animators and by an analysis of 200 existing map animation videos. Our evaluation, which includes expert interviews (N=5) and a usability study (N=12), demonstrates that MapStory enables users to create map animations with ease, facilitates faster iteration, encourages creative exploration, and lowers barriers to creating map-centric stories.

cs.HC

Script2Screen: Supporting Dialogue Scriptwriting with Interactive Audiovisual Generation

Scriptwriting has traditionally been text-centric, a modality that only partially conveys the produced audiovisual experience. A formative study with professional writers informed us that connecting textual and audiovisual modalities can aid ideation and iteration, especially for writing dialogues. In this work, we present Script2Screen, an AI-assisted tool that integrates scriptwriting with audiovisual scene creation in a unified, synchronized workflow. Focusing on dialogues in scripts, Script2Screen generates expressive scenes with emotional speeches and animated characters through a novel text-to-audiovisual-scene pipeline. The user interface provides fine-grained controls, allowing writers to fine-tune audiovisual elements such as character gestures, speech emotions, and camera angles. A user study with both novice and professional writers from various domains demonstrated that Script2Screen's interactive audiovisual generation enhances the scriptwriting process, facilitating iterative refinement while complementing, rather than replacing, their creative efforts.

cs.HC

QID: Efficient Query-Informed ViTs in Data-Scarce Regimes for OCR-free Visual Document Understanding

In Visual Document Understanding (VDU) tasks, fine-tuning a pre-trained Vision-Language Model (VLM) with new datasets often falls short in optimizing the vision encoder to identify query-specific regions in text-rich document images. Existing methods that directly inject queries into model layers by modifying the network architecture often struggle to adapt to new datasets with limited annotations. To address this, we introduce QID, a novel, streamlined, architecture-preserving approach that integrates query embeddings into the vision encoder, leading to notable performance gains, particularly in data-scarce fine-tuning scenarios. Specifically, our approach introduces a dual-module framework: a query-aware module that generates a unique query vector to precisely guide the model's focus, as well as a query-agnostic module that captures the positional relationships among tokens, ensuring robust spatial understanding. Notably, both modules operate independently of the vision attention blocks, facilitating targeted learning of query embeddings and enhancing visual semantic identification. Experiments with OCR-free VLMs across multiple datasets demonstrate significant performance improvements using our method, especially in handling text-rich documents in data-scarce environments.

cs.CV

Temporal-Consistent Video Restoration with Pre-trained Diffusion Models

Video restoration (VR) aims to recover high-quality videos from degraded ones. Although recent zero-shot VR methods using pre-trained diffusion models (DMs) show good promise, they suffer from approximation errors during reverse diffusion and insufficient temporal consistency. Moreover, dealing with 3D video data, VR is inherently computationally intensive. In this paper, we advocate viewing the reverse process in DMs as a function and present a novel Maximum a Posterior (MAP) framework that directly parameterizes video frames in the seed space of DMs, eliminating approximation errors. We also introduce strategies to promote bilevel temporal consistency: semantic consistency by leveraging clustering structures in the seed space, and pixel-level consistency by progressive warping with optical flow refinements. Extensive experiments on multiple virtual reality tasks demonstrate superior visual quality and temporal consistency achieved by our method compared to the state-of-the-art.

cs.CV

SimTube: Generating Simulated Video Comments through Multimodal AI and User Personas

Audience feedback is crucial for refining video content, yet it typically comes after publication, limiting creators' ability to make timely adjustments. To bridge this gap, we introduce SimTube, a generative AI system designed to simulate audience feedback in the form of video comments before a video's release. SimTube features a computational pipeline that integrates multimodal data from the video-such as visuals, audio, and metadata-with user personas derived from a broad and diverse corpus of audience demographics, generating varied and contextually relevant feedback. Furthermore, the system's UI allows creators to explore and customize the simulated comments. Through a comprehensive evaluation-comprising quantitative analysis, crowd-sourced assessments, and qualitative user studies-we show that SimTube's generated comments are not only relevant, believable, and diverse but often more detailed and informative than actual audience comments, highlighting its potential to help creators refine their content before release.

cs.HC

Cost-Effective Hallucination Detection for LLMs

Large language models (LLMs) can be prone to hallucinations - generating unreliable outputs that are unfaithful to their inputs, external facts or internally inconsistent. In this work, we address several challenges for post-hoc hallucination detection in production settings. Our pipeline for hallucination detection entails: first, producing a confidence score representing the likelihood that a generated answer is a hallucination; second, calibrating the score conditional on attributes of the inputs and candidate response; finally, performing detection by thresholding the calibrated score. We benchmark a variety of state-of-the-art scoring methods on different datasets, encompassing question answering, fact checking, and summarization tasks. We employ diverse LLMs to ensure a comprehensive assessment of performance. We show that calibrating individual scoring methods is critical for ensuring risk-aware downstream decision making. Based on findings that no individual score performs best in all situations, we propose a multi-scoring framework, which combines different scores and achieves top performance across all datasets. We further introduce cost-effective multi-scoring, which can match or even outperform more expensive detection methods, while significantly reducing computational overhead.

cs.CL

GazeNoter: Co-Piloted AR Note-Taking via Gaze Selection of LLM Suggestions to Match Users' Intentions

Note-taking is critical during speeches and discussions, serving not only for later summarization and organization but also for real-time question and opinion reminding in question-and-answer sessions or timely contributions in discussions. Manually typing on smartphones for note-taking could be distracting and increase cognitive load for users. While large language models (LLMs) are used to automatically generate summaries and highlights, the content generated by artificial intelligence (AI) may not match users' intentions without user input or interaction. Therefore, we propose an AI-copiloted augmented reality (AR) system, GazeNoter, to allow users to swiftly select diverse LLM-generated suggestions via gaze on an AR headset for real-time note-taking. GazeNoter leverages an AR headset as a medium for users to swiftly adjust the LLM output to match their intentions, forming a user-in-the-loop AI system for both within-context and beyond-context notes. We conducted two user studies to verify the usability of GazeNoter in attending speeches in a static sitting condition and walking meetings and discussions in a mobile walking condition, respectively.

cs.HC