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Bryan Wang

Publications and source records attributed to Bryan Wang.

36 records · Page 2Linked to original sources

Flowy: Supporting UX Design Decisions Through AI-Driven Pattern Annotation in Multi-Screen User Flows

Many recent AI-powered UX design tools focus on generating individual static UI screens from natural language. However, they overlook the crucial aspect of interactions and user experiences across multiple screens. Through formative studies with UX professionals, we identified limitations of these tools in supporting realistic UX design workflows. In response, we designed and developed Flowy, an app that augments designers' information foraging process in ideation by supplementing specific user flow examples with distilled design pattern knowledge. Flowy utilizes large multimodal AI models and a high-quality user flow dataset to help designers identify and understand relevant abstract design patterns in the design space for multi-screen user flows. Our user study with professional UX designers demonstrates how Flowy supports realistic UX tasks. Our design considerations in Flowy, such as representations with appropriate levels of abstraction and assisted navigation through the solution space, are generalizable to other creative tasks and embody a human-centered, intelligence augmentation approach to using AI in UX design.

cs.HC↗

Q-Tuning: Queue-based Prompt Tuning for Lifelong Few-shot Language Learning

This paper introduces \textbf{Q-tuning}, a novel approach for continual prompt tuning that enables the lifelong learning of a pre-trained language model. When learning a new task, Q-tuning trains a task-specific prompt by adding it to a prompt queue consisting of the prompts from older tasks. To better transfer the knowledge of old tasks, we design an adaptive knowledge aggregation technique that reweighs previous prompts in the queue with a learnable low-rank matrix. Once the prompt queue reaches its maximum capacity, we leverage a PCA-based eviction rule to reduce the queue's size, allowing the newly trained prompt to be added while preserving the primary knowledge of old tasks. In order to mitigate the accumulation of information loss caused by the eviction, we additionally propose a globally shared prefix prompt and a memory retention regularization based on information theory. Extensive experiments demonstrate that our approach outperforms the state-of-the-art methods substantially on continual prompt tuning benchmarks. Moreover, our approach enables lifelong learning on linearly growing task sequences while requiring constant complexity for training and inference.

cs.CL↗

SynthScribe: Deep Multimodal Tools for Synthesizer Sound Retrieval and Exploration

Synthesizers are powerful tools that allow musicians to create dynamic and original sounds. Existing commercial interfaces for synthesizers typically require musicians to interact with complex low-level parameters or to manage large libraries of premade sounds. To address these challenges, we implement SynthScribe -- a fullstack system that uses multimodal deep learning to let users express their intentions at a much higher level. We implement features which address a number of difficulties, namely 1) searching through existing sounds, 2) creating completely new sounds, 3) making meaningful modifications to a given sound. This is achieved with three main features: a multimodal search engine for a large library of synthesizer sounds; a user centered genetic algorithm by which completely new sounds can be created and selected given the users preferences; a sound editing support feature which highlights and gives examples for key control parameters with respect to a text or audio based query. The results of our user studies show SynthScribe is capable of reliably retrieving and modifying sounds while also affording the ability to create completely new sounds that expand a musicians creative horizon.

cs.HC↗

LAVE: LLM-Powered Agent Assistance and Language Augmentation for Video Editing

Video creation has become increasingly popular, yet the expertise and effort required for editing often pose barriers to beginners. In this paper, we explore the integration of large language models (LLMs) into the video editing workflow to reduce these barriers. Our design vision is embodied in LAVE, a novel system that provides LLM-powered agent assistance and language-augmented editing features. LAVE automatically generates language descriptions for the user's footage, serving as the foundation for enabling the LLM to process videos and assist in editing tasks. When the user provides editing objectives, the agent plans and executes relevant actions to fulfill them. Moreover, LAVE allows users to edit videos through either the agent or direct UI manipulation, providing flexibility and enabling manual refinement of agent actions. Our user study, which included eight participants ranging from novices to proficient editors, demonstrated LAVE's effectiveness. The results also shed light on user perceptions of the proposed LLM-assisted editing paradigm and its impact on users' creativity and sense of co-creation. Based on these findings, we propose design implications to inform the future development of agent-assisted content editing.

cs.HC↗

A Zero-Shot Language Agent for Computer Control with Structured Reflection

Large language models (LLMs) have shown increasing capacity at planning and executing a high-level goal in a live computer environment (e.g. MiniWoB++). To perform a task, recent works often require a model to learn from trace examples of the task via either supervised learning or few/many-shot prompting. Without these trace examples, it remains a challenge how an agent can autonomously learn and improve its control on a computer, which limits the ability of an agent to perform a new task. We approach this problem with a zero-shot agent that requires no given expert traces. Our agent plans for executable actions on a partially observed environment, and iteratively progresses a task by identifying and learning from its mistakes via self-reflection and structured thought management. On the easy tasks of MiniWoB++, we show that our zero-shot agent often outperforms recent SoTAs, with more efficient reasoning. For tasks with more complexity, our reflective agent performs on par with prior best models, even though previous works had the advantages of accessing expert traces or additional screen information.

cs.CL↗

Hierarchical Conditional Semi-Paired Image-to-Image Translation For Multi-Task Image Defect Correction On Shopping Websites

On shopping websites, product images of low quality negatively affect customer experience. Although there are plenty of work in detecting images with different defects, few efforts have been dedicated to correct those defects at scale. A major challenge is that there are thousands of product types and each has specific defects, therefore building defect specific models is unscalable. In this paper, we propose a unified Image-to-Image (I2I) translation model to correct multiple defects across different product types. Our model leverages an attention mechanism to hierarchically incorporate high-level defect groups and specific defect types to guide the network to focus on defect-related image regions. Evaluated on eight public datasets, our model reduces the Frechet Inception Distance (FID) by 24.6% in average compared with MoNCE, the state-of-the-art I2I method. Unlike public data, another practical challenge on shopping websites is that some paired images are of low quality. Therefore we design our model to be semi-paired by combining the L1 loss of paired data with the cycle loss of unpaired data. Tested on a shopping website dataset to correct three image defects, our model reduces (FID) by 63.2% in average compared with WS-I2I, the state-of-the art semi-paired I2I method.

cs.CV↗

KD-FixMatch: Knowledge Distillation Siamese Neural Networks

Semi-supervised learning (SSL) has become a crucial approach in deep learning as a way to address the challenge of limited labeled data. The success of deep neural networks heavily relies on the availability of large-scale high-quality labeled data. However, the process of data labeling is time-consuming and unscalable, leading to shortages in labeled data. SSL aims to tackle this problem by leveraging additional unlabeled data in the training process. One of the popular SSL algorithms, FixMatch, trains identical weight-sharing teacher and student networks simultaneously using a siamese neural network (SNN). However, it is prone to performance degradation when the pseudo labels are heavily noisy in the early training stage. We present KD-FixMatch, a novel SSL algorithm that addresses the limitations of FixMatch by incorporating knowledge distillation. The algorithm utilizes a combination of sequential and simultaneous training of SNNs to enhance performance and reduce performance degradation. Firstly, an outer SNN is trained using labeled and unlabeled data. After that, the network of the well-trained outer SNN generates pseudo labels for the unlabeled data, from which a subset of unlabeled data with trusted pseudo labels is then carefully created through high-confidence sampling and deep embedding clustering. Finally, an inner SNN is trained with the labeled data, the unlabeled data, and the subset of unlabeled data with trusted pseudo labels. Experiments on four public data sets demonstrate that KD-FixMatch outperforms FixMatch in all cases. Our results indicate that KD-FixMatch has a better training starting point that leads to improved model performance compared to FixMatch.

cs.LG↗

AdaSelection: Accelerating Deep Learning Training through Data Subsampling

In this paper, we introduce AdaSelection, an adaptive sub-sampling method to identify the most informative sub-samples within each minibatch to speed up the training of large-scale deep learning models without sacrificing model performance. Our method is able to flexibly combines an arbitrary number of baseline sub-sampling methods incorporating the method-level importance and intra-method sample-level importance at each iteration. The standard practice of ad-hoc sampling often leads to continuous training with vast amounts of data from production environments. To improve the selection of data instances during forward and backward passes, we propose recording a constant amount of information per instance from these passes. We demonstrate the effectiveness of our method by testing it across various types of inputs and tasks, including the classification tasks on both image and language datasets, as well as regression tasks. Compared with industry-standard baselines, AdaSelection consistently displays superior performance.

cs.LG↗

Promptify: Text-to-Image Generation through Interactive Prompt Exploration with Large Language Models

Text-to-image generative models have demonstrated remarkable capabilities in generating high-quality images based on textual prompts. However, crafting prompts that accurately capture the user's creative intent remains challenging. It often involves laborious trial-and-error procedures to ensure that the model interprets the prompts in alignment with the user's intention. To address the challenges, we present Promptify, an interactive system that supports prompt exploration and refinement for text-to-image generative models. Promptify utilizes a suggestion engine powered by large language models to help users quickly explore and craft diverse prompts. Our interface allows users to organize the generated images flexibly, and based on their preferences, Promptify suggests potential changes to the original prompt. This feedback loop enables users to iteratively refine their prompts and enhance desired features while avoiding unwanted ones. Our user study shows that Promptify effectively facilitates the text-to-image workflow and outperforms an existing baseline tool widely used for text-to-image generation.

cs.HC↗

Stargazer: An Interactive Camera Robot for Capturing How-To Videos Based on Subtle Instructor Cues

Live and pre-recorded video tutorials are an effective means for teaching physical skills such as cooking or prototyping electronics. A dedicated cameraperson following an instructor's activities can improve production quality. However, instructors who do not have access to a cameraperson's help often have to work within the constraints of static cameras. We present Stargazer, a novel approach for assisting with tutorial content creation with a camera robot that autonomously tracks regions of interest based on instructor actions to capture dynamic shots. Instructors can adjust the camera behaviors of Stargazer with subtle cues, including gestures and speech, allowing them to fluidly integrate camera control commands into instructional activities. Our user study with six instructors, each teaching a distinct skill, showed that participants could create dynamic tutorial videos with a diverse range of subjects, camera framing, and camera angle combinations using Stargazer.

cs.HC↗

Enabling Conversational Interaction with Mobile UI using Large Language Models

Conversational agents show the promise to allow users to interact with mobile devices using language. However, to perform diverse UI tasks with natural language, developers typically need to create separate datasets and models for each specific task, which is expensive and effort-consuming. Recently, pre-trained large language models (LLMs) have been shown capable of generalizing to various downstream tasks when prompted with a handful of examples from the target task. This paper investigates the feasibility of enabling versatile conversational interactions with mobile UIs using a single LLM. We designed prompting techniques to adapt an LLM to mobile UIs. We experimented with four important modeling tasks that address various scenarios in conversational interaction. Our method achieved competitive performance on these challenging tasks without requiring dedicated datasets and training, offering a lightweight and generalizable approach to enable language-based mobile interaction.

cs.HC↗

CMA-CLIP: Cross-Modality Attention CLIP for Image-Text Classification

Modern Web systems such as social media and e-commerce contain rich contents expressed in images and text. Leveraging information from multi-modalities can improve the performance of machine learning tasks such as classification and recommendation. In this paper, we propose the Cross-Modality Attention Contrastive Language-Image Pre-training (CMA-CLIP), a new framework which unifies two types of cross-modality attentions, sequence-wise attention and modality-wise attention, to effectively fuse information from image and text pairs. The sequence-wise attention enables the framework to capture the fine-grained relationship between image patches and text tokens, while the modality-wise attention weighs each modality by its relevance to the downstream tasks. In addition, by adding task specific modality-wise attentions and multilayer perceptrons, our proposed framework is capable of performing multi-task classification with multi-modalities. We conduct experiments on a Major Retail Website Product Attribute (MRWPA) dataset and two public datasets, Food101 and Fashion-Gen. The results show that CMA-CLIP outperforms the pre-trained and fine-tuned CLIP by an average of 11.9% in recall at the same level of precision on the MRWPA dataset for multi-task classification. It also surpasses the state-of-the-art method on Fashion-Gen Dataset by 5.5% in accuracy and achieves competitive performance on Food101 Dataset. Through detailed ablation studies, we further demonstrate the effectiveness of both cross-modality attention modules and our method's robustness against noise in image and text inputs, which is a common challenge in practice.

cs.CV↗

AIive: Interactive Visualization and Sonification of Neural Networks in Virtual Reality

Artificial Intelligence (AI), especially Neural Networks (NNs), has become increasingly popular. However, people usually treat AI as a tool, focusing on improving outcome, accuracy, and performance while paying less attention to the representation of AI itself. We present AIive, an interactive visualization of AI in Virtual Reality (VR) that brings AI "alive". AIive enables users to manipulate the parameters of NNs with virtual hands and provides auditory feedback for the real-time values of loss, accuracy, and hyperparameters. Thus, AIive contributes an artistic and intuitive way to represent AI by integrating visualization, sonification, and direct manipulation in VR, potentially targeting a wide range of audiences.

cs.HC↗

Screen2Words: Automatic Mobile UI Summarization with Multimodal Learning

Mobile User Interface Summarization generates succinct language descriptions of mobile screens for conveying important contents and functionalities of the screen, which can be useful for many language-based application scenarios. We present Screen2Words, a novel screen summarization approach that automatically encapsulates essential information of a UI screen into a coherent language phrase. Summarizing mobile screens requires a holistic understanding of the multi-modal data of mobile UIs, including text, image, structures as well as UI semantics, motivating our multi-modal learning approach. We collected and analyzed a large-scale screen summarization dataset annotated by human workers. Our dataset contains more than 112k language summarization across $\sim$22k unique UI screens. We then experimented with a set of deep models with different configurations. Our evaluation of these models with both automatic accuracy metrics and human rating shows that our approach can generate high-quality summaries for mobile screens. We demonstrate potential use cases of Screen2Words and open-source our dataset and model to lay the foundations for further bridging language and user interfaces.

cs.HC↗

Soloist: Generating Mixed-Initiative Tutorials from Existing Guitar Instructional Videos Through Audio Processing

Learning musical instruments using online instructional videos has become increasingly prevalent. However, pre-recorded videos lack the instantaneous feedback and personal tailoring that human tutors provide. In addition, existing video navigations are not optimized for instrument learning, making the learning experience encumbered. Guided by our formative interviews with guitar players and prior literature, we designed Soloist, a mixed-initiative learning framework that automatically generates customizable curriculums from off-the-shelf guitar video lessons. Soloist takes raw videos as input and leverages deep-learning based audio processing to extract musical information. This back-end processing is used to provide an interactive visualization to support effective video navigation and real-time feedback on the user's performance, creating a guided learning experience. We demonstrate the capabilities and specific use-cases of Soloist within the domain of learning electric guitar solos using instructional YouTube videos. A remote user study, conducted to gather feedback from guitar players, shows encouraging results as the users unanimously preferred learning with Soloist over unconverted instructional videos.

cs.HC↗

OVI Traces Photoionized Streams With Collisionally Ionized Boundaries in Cosmological Simulations of $z \sim 1$ Massive Galaxies

We analyse the distribution and origin of OVI in the Circumgalactic Medium (CGM) of dark-matter haloes of $\sim 10^{12}$ M$_\odot$ at $z\sim1$ in the VELA cosmological zoom-in simulations. We find that the OVI in the inflowing cold streams is primarily photoionized, while in the bulk volume it is primarily collisionally ionized. The photoionized component dominates the observed column density at large impact parameters ($\gtrsim 0.3 R_{\rm vir}$), while the collisionally ionized component dominates closer in. We find that most of the collisional OVI, by mass, resides in the relatively thin boundaries of the photoionized streams. We discuss how the results are in agreement with analytic predictions of stream and boundary properties, and their compatibility with observations. This allows us to predict the profiles of OVI and other ions in future CGM observations and provides a toy model for interpreting them.

astro-ph.GA↗

Demonstration of PerformanceNet: A Convolutional Neural Network Model for Score-to-Audio Music Generation

We present in this paper PerformacnceNet, a neural network model we proposed recently to achieve score-to-audio music generation. The model learns to convert a music piece from the symbolic domain to the audio domain, assigning performance-level attributes such as changes in velocity automatically to the music and then synthesizing the audio. The model is therefore not just a neural audio synthesizer, but an AI performer that learns to interpret a musical score in its own way. The code and sample outputs of the model can be found online at https://github.com/bwang514/PerformanceNet.

cs.SD↗

PerformanceNet: Score-to-Audio Music Generation with Multi-Band Convolutional Residual Network

Music creation is typically composed of two parts: composing the musical score, and then performing the score with instruments to make sounds. While recent work has made much progress in automatic music generation in the symbolic domain, few attempts have been made to build an AI model that can render realistic music audio from musical scores. Directly synthesizing audio with sound sample libraries often leads to mechanical and deadpan results, since musical scores do not contain performance-level information, such as subtle changes in timing and dynamics. Moreover, while the task may sound like a text-to-speech synthesis problem, there are fundamental differences since music audio has rich polyphonic sounds. To build such an AI performer, we propose in this paper a deep convolutional model that learns in an end-to-end manner the score-to-audio mapping between a symbolic representation of music called the piano rolls and an audio representation of music called the spectrograms. The model consists of two subnets: the ContourNet, which uses a U-Net structure to learn the correspondence between piano rolls and spectrograms and to give an initial result; and the TextureNet, which further uses a multi-band residual network to refine the result by adding the spectral texture of overtones and timbre. We train the model to generate music clips of the violin, cello, and flute, with a dataset of moderate size. We also present the result of a user study that shows our model achieves higher mean opinion score (MOS) in naturalness and emotional expressivity than a WaveNet-based model and two commercial sound libraries. We open our source code at https://github.com/bwang514/PerformanceNet

cs.SD↗