SearcharxivSearch

arXiv subjects

Byron Boots

Publications and source records attributed to Byron Boots.

At least 19 recordsLinked to original sources

Discriminative Barrier Functions for Safe Adversarial Imitation Learning from Observation

Inverse Reinforcement Learning (IRL) algorithms are powerful tools for learning from and generalizing expert demonstrations, but they often rely on unconstrained exploration, rendering them unsafe for real-world deployment. Meanwhile, Control Barrier Functions (CBFs) can guarantee the safety of control systems, but the analytical design of CBFs can be time-consuming and esoteric. In this work, we address these limitations jointly by constraining reward function candidacy during IRL to the space of CBFs, yielding a formulation that exhibits safe online control with continuous experiential improvement. Crucially, this framework enables the data-driven recovery of barrier functions directly from unlabeled expert observations. We demonstrate that the recovered barrier function is robust to unsafe states entirely absent from the expert data. Furthermore, we benchmark our method against standard IRL baselines in a simulated navigation environment, demonstrating improved safety performance. Finally, we investigate the trade-offs of planning-based versus policy-based IRL methods across both simulation and a real world obstacle avoidance task.

cs.RO

Online World Modeling Enables Real-World Inverse Reinforcement Learning from Observation

Current methods in robot learning are fundamentally bottlenecked by one or more of: hand-designed rewards, simulation modeling, or action supervision (e.g. teleoperation) each requiring significant domain expertise, engineering effort, and robot-operator labor. Towards eliminating these bottlenecks, this work pursues observational learning via Inverse Reinforcement Learning from Observation (IRLfO) in which only access to task observations (e.g. video) is assumed. Due to the challenging setting and limitations of RL methods, IRLfO has thus far remained impractical for real-world robot learning. Here, we present the first IRL method to learn visual manipulation in the real world from scratch, and the first real-world demonstration of positive online transfer across visual manipulation tasks from scratch. In under 40 minutes, MPAIL2 learns pick-and-place from scratch to 82% success, where RL and BC with equal interaction and demonstration budgets reach only 0% and 12% despite their reward and action supervision. Interactive project page with training videos: https://uwrobotlearning.github.io/mpail2/

cs.RO

Visuo-Tactile World Models

We introduce multi-task Visuo-Tactile World Models (VT-WM), which capture the physics of contact through touch reasoning. By complementing vision with tactile sensing, VT-WM better understands robot-object interactions in contact-rich tasks, avoiding common failure modes of vision-only models under occlusion or ambiguous contact states, such as objects disappearing, teleporting, or moving in ways that violate basic physics. Trained across a set of contact-rich manipulation tasks, VT-WM improves physical fidelity in imagination, achieving 33% better performance at maintaining object permanence and 29% better compliance with the laws of motion in autoregressive rollouts. Moreover, experiments show that grounding in contact dynamics also translates to planning. In zero-shot real-robot experiments, VT-WM achieves up to 35% higher success rates, with the largest gains in multi-step, contact-rich tasks. Finally, VT-WM demonstrates significant downstream versatility, effectively adapting its learned contact dynamics to a novel task and achieving reliable planning success with only a limited set of demonstrations.

cs.RO

VAMOS: A Hierarchical Vision-Language-Action Model for Capability-Modulated and Steerable Navigation

A fundamental challenge in robot navigation lies in learning policies that generalize across diverse environments while conforming to the unique physical constraints and capabilities of a specific embodiment (e.g., quadrupeds can walk up stairs, but rovers cannot). We propose VAMOS, a hierarchical VLA that decouples semantic planning from embodiment grounding: a generalist planner learns from diverse, open-world data, while a specialist affordance model learns the robot's physical constraints and capabilities in safe, low-cost simulation. We enabled this separation by carefully designing an interface that lets a high-level planner propose candidate paths directly in image space that the affordance model then evaluates and re-ranks. Our real-world experiments show that VAMOS achieves higher success rates in both indoor and complex outdoor navigation than state-of-the-art model-based and end-to-end learning methods. We also show that our hierarchical design enables cross-embodied navigation across legged and wheeled robots and is easily steerable using natural language. Real-world ablations confirm that the specialist model is key to embodiment grounding, enabling a single high-level planner to be deployed across physically distinct wheeled and legged robots. Finally, this model significantly enhances single-robot reliability, achieving 3X higher success rates by rejecting physically infeasible plans. Website: https://vamos-vla.github.io/

cs.RO

Using Non-Expert Data to Robustify Imitation Learning via Offline Reinforcement Learning

Imitation learning has proven effective for training robots to perform complex tasks from expert human demonstrations. However, it remains limited by its reliance on high-quality, task-specific data, restricting adaptability to the diverse range of real-world object configurations and scenarios. In contrast, non-expert data -- such as play data, suboptimal demonstrations, partial task completions, or rollouts from suboptimal policies -- can offer broader coverage and lower collection costs. However, conventional imitation learning approaches fail to utilize this data effectively. To address these challenges, we posit that with right design decisions, offline reinforcement learning can be used as a tool to harness non-expert data to enhance the performance of imitation learning policies. We show that while standard offline RL approaches can be ineffective at actually leveraging non-expert data under the sparse data coverage settings typically encountered in the real world, simple algorithmic modifications can allow for the utilization of this data, without significant additional assumptions. Our approach shows that broadening the support of the policy distribution can allow imitation algorithms augmented by offline RL to solve tasks robustly, showing considerably enhanced recovery and generalization behavior. In manipulation tasks, these innovations significantly increase the range of initial conditions where learned policies are successful when non-expert data is incorporated. Moreover, we show that these methods are able to leverage all collected data, including partial or suboptimal demonstrations, to bolster task-directed policy performance. This underscores the importance of algorithmic techniques for using non-expert data for robust policy learning in robotics. Website: https://uwrobotlearning.github.io/RISE-offline/

cs.RO

Uncertainty-aware Accurate Elevation Modeling for Off-road Navigation via Neural Processes

Terrain elevation modeling for off-road navigation aims to accurately estimate changes in terrain geometry in real-time and quantify the corresponding uncertainties. Having precise estimations and uncertainties plays a crucial role in planning and control algorithms to explore safe and reliable maneuver strategies. However, existing approaches, such as Gaussian Processes (GPs) and neural network-based methods, often fail to meet these needs. They are either unable to perform in real-time due to high computational demands, underestimating sharp geometry changes, or harming elevation accuracy when learned with uncertainties. Recently, Neural Processes (NPs) have emerged as a promising approach that integrates the Bayesian uncertainty estimation of GPs with the efficiency and flexibility of neural networks. Inspired by NPs, we propose an effective NP-based method that precisely estimates sharp elevation changes and quantifies the corresponding predictive uncertainty without losing elevation accuracy. Our method leverages semantic features from LiDAR and camera sensors to improve interpolation and extrapolation accuracy in unobserved regions. Also, we introduce a local ball-query attention mechanism to effectively reduce the computational complexity of global attention by 17\% while preserving crucial local and spatial information. We evaluate our method on off-road datasets having interesting geometric features, collected from trails, deserts, and hills. Our results demonstrate superior performance over baselines and showcase the potential of neural processes for effective and expressive terrain modeling in complex off-road environments.

cs.RO

Details Matter for Indoor Open-vocabulary 3D Instance Segmentation

Unlike closed-vocabulary 3D instance segmentation that is often trained end-to-end, open-vocabulary 3D instance segmentation (OV-3DIS) often leverages vision-language models (VLMs) to generate 3D instance proposals and classify them. While various concepts have been proposed from existing research, we observe that these individual concepts are not mutually exclusive but complementary. In this paper, we propose a new state-of-the-art solution for OV-3DIS by carefully designing a recipe to combine the concepts together and refining them to address key challenges. Our solution follows the two-stage scheme: 3D proposal generation and instance classification. We employ robust 3D tracking-based proposal aggregation to generate 3D proposals and remove overlapped or partial proposals by iterative merging/removal. For the classification stage, we replace the standard CLIP model with Alpha-CLIP, which incorporates object masks as an alpha channel to reduce background noise and obtain object-centric representation. Additionally, we introduce the standardized maximum similarity (SMS) score to normalize text-to-proposal similarity, effectively filtering out false positives and boosting precision. Our framework achieves state-of-the-art performance on ScanNet200 and S3DIS across all AP and AR metrics, even surpassing an end-to-end closed-vocabulary method.

cs.CV

Model Predictive Adversarial Imitation Learning for Planning from Observation

Human demonstration data is often ambiguous and incomplete, motivating imitation learning approaches that also exhibit reliable planning behavior. A common paradigm to perform planning-from-demonstration involves learning a reward function via Inverse Reinforcement Learning (IRL) then deploying this reward via Model Predictive Control (MPC). Towards unifying these methods, we derive a replacement of the policy in IRL with a planning-based agent. With connections to Adversarial Imitation Learning, this formulation enables end-to-end interactive learning of planners from observation-only demonstrations. In addition to benefits in interpretability, complexity, and safety, we study and observe significant improvements on sample efficiency, out-of-distribution generalization, and robustness. The study includes evaluations in both simulated control benchmarks and real-world navigation experiments using few-to-single observation-only demonstrations.

cs.RO

Tactile Beyond Pixels: Multisensory Touch Representations for Robot Manipulation

We present Sparsh-X, the first multisensory touch representations across four tactile modalities: image, audio, motion, and pressure. Trained on ~1M contact-rich interactions collected with the Digit 360 sensor, Sparsh-X captures complementary touch signals at diverse temporal and spatial scales. By leveraging self-supervised learning, Sparsh-X fuses these modalities into a unified representation that captures physical properties useful for robot manipulation tasks. We study how to effectively integrate real-world touch representations for both imitation learning and tactile adaptation of sim-trained policies, showing that Sparsh-X boosts policy success rates by 63% over an end-to-end model using tactile images and improves robustness by 90% in recovering object states from touch. Finally, we benchmark Sparsh-X ability to make inferences about physical properties, such as object-action identification, material-quantity estimation, and force estimation. Sparsh-X improves accuracy in characterizing physical properties by 48% compared to end-to-end approaches, demonstrating the advantages of multisensory pretraining for capturing features essential for dexterous manipulation.

cs.RO

Self-supervised perception for tactile skin covered dexterous hands

We present Sparsh-skin, a pre-trained encoder for magnetic skin sensors distributed across the fingertips, phalanges, and palm of a dexterous robot hand. Magnetic tactile skins offer a flexible form factor for hand-wide coverage with fast response times, in contrast to vision-based tactile sensors that are restricted to the fingertips and limited by bandwidth. Full hand tactile perception is crucial for robot dexterity. However, a lack of general-purpose models, challenges with interpreting magnetic flux and calibration have limited the adoption of these sensors. Sparsh-skin, given a history of kinematic and tactile sensing across a hand, outputs a latent tactile embedding that can be used in any downstream task. The encoder is self-supervised via self-distillation on a variety of unlabeled hand-object interactions using an Allegro hand sensorized with Xela uSkin. In experiments across several benchmark tasks, from state estimation to policy learning, we find that pretrained Sparsh-skin representations are both sample efficient in learning downstream tasks and improve task performance by over 41% compared to prior work and over 56% compared to end-to-end learning.

cs.RO

Long Range Navigator (LRN): Extending robot planning horizons beyond metric maps

A robot navigating an outdoor environment with no prior knowledge of the space must rely on its local sensing to perceive its surroundings and plan. This can come in the form of a local metric map or local policy with some fixed horizon. Beyond that, there is a fog of unknown space marked with some fixed cost. A limited planning horizon can often result in myopic decisions leading the robot off course or worse, into very difficult terrain. Ideally, we would like the robot to have full knowledge that can be orders of magnitude larger than a local cost map. In practice, this is intractable due to sparse sensing information and often computationally expensive. In this work, we make a key observation that long-range navigation only necessitates identifying good frontier directions for planning instead of full map knowledge. To this end, we propose Long Range Navigator (LRN), that learns an intermediate affordance representation mapping high-dimensional camera images to `affordable' frontiers for planning, and then optimizing for maximum alignment with the desired goal. LRN notably is trained entirely on unlabeled ego-centric videos making it easy to scale and adapt to new platforms. Through extensive off-road experiments on Spot and a Big Vehicle, we find that augmenting existing navigation stacks with LRN reduces human interventions at test-time and leads to faster decision making indicating the relevance of LRN. https://personalrobotics.github.io/lrn

cs.RO

Wheeled Lab: Modern Sim2Real for Low-cost, Open-source Wheeled Robotics

Reinforcement Learning (RL) has been pivotal in recent robotics milestones and is poised to play a prominent role in the future. However, these advances can rely on proprietary simulators, expensive hardware, and a daunting range of tools and skills. As a result, broader communities are disconnecting from the state-of-the-art; education curricula are poorly equipped to teach indispensable modern robotics skills involving hardware, deployment, and iterative development. To address this gap between the broader and scientific communities, we contribute Wheeled Lab, an ecosystem which integrates accessible, open-source wheeled robots with Isaac Lab, an open-source robot learning and simulation framework, that is widely adopted in the state-of-the-art. To kickstart research and education, this work demonstrates three state-of-the-art zero-shot policies for small-scale RC cars developed through Wheeled Lab: controlled drifting, elevation traversal, and visual navigation. The full stack, from hardware to software, is low-cost and open-source. Videos and additional materials can be found at: https://uwrobotlearning.github.io/WheeledLab/

cs.RO

Dynamic Non-Prehensile Object Transport via Model-Predictive Reinforcement Learning

We investigate the problem of teaching a robot manipulator to perform dynamic non-prehensile object transport, also known as the `robot waiter' task, from a limited set of real-world demonstrations. We propose an approach that combines batch reinforcement learning (RL) with model-predictive control (MPC) by pretraining an ensemble of value functions from demonstration data, and utilizing them online within an uncertainty-aware MPC scheme to ensure robustness to limited data coverage. Our approach is straightforward to integrate with off-the-shelf MPC frameworks and enables learning solely from task space demonstrations with sparsely labeled transitions, while leveraging MPC to ensure smooth joint space motions and constraint satisfaction. We validate the proposed approach through extensive simulated and real-world experiments on a Franka Panda robot performing the robot waiter task and demonstrate robust deployment of value functions learned from 50-100 demonstrations. Furthermore, our approach enables generalization to novel objects not seen during training and can improve upon suboptimal demonstrations. We believe that such a framework can reduce the burden of providing extensive demonstrations and facilitate rapid training of robot manipulators to perform non-prehensile manipulation tasks. Project videos and supplementary material can be found at: https://sites.google.com/view/cvmpc.

cs.RO

Sparsh: Self-supervised touch representations for vision-based tactile sensing

In this work, we introduce general purpose touch representations for the increasingly accessible class of vision-based tactile sensors. Such sensors have led to many recent advances in robot manipulation as they markedly complement vision, yet solutions today often rely on task and sensor specific handcrafted perception models. Collecting real data at scale with task centric ground truth labels, like contact forces and slip, is a challenge further compounded by sensors of various form factor differing in aspects like lighting and gel markings. To tackle this we turn to self-supervised learning (SSL) that has demonstrated remarkable performance in computer vision. We present Sparsh, a family of SSL models that can support various vision-based tactile sensors, alleviating the need for custom labels through pre-training on 460k+ tactile images with masking and self-distillation in pixel and latent spaces. We also build TacBench, to facilitate standardized benchmarking across sensors and models, comprising of six tasks ranging from comprehending tactile properties to enabling physical perception and manipulation planning. In evaluations, we find that SSL pre-training for touch representation outperforms task and sensor-specific end-to-end training by 95.1% on average over TacBench, and Sparsh (DINO) and Sparsh (IJEPA) are the most competitive, indicating the merits of learning in latent space for tactile images. Project page: https://sparsh-ssl.github.io/

cs.RO

Overcoming the Sim-to-Real Gap: Leveraging Simulation to Learn to Explore for Real-World RL

In order to mitigate the sample complexity of real-world reinforcement learning, common practice is to first train a policy in a simulator where samples are cheap, and then deploy this policy in the real world, with the hope that it generalizes effectively. Such \emph{direct sim2real} transfer is not guaranteed to succeed, however, and in cases where it fails, it is unclear how to best utilize the simulator. In this work, we show that in many regimes, while direct sim2real transfer may fail, we can utilize the simulator to learn a set of \emph{exploratory} policies which enable efficient exploration in the real world. In particular, in the setting of low-rank MDPs, we show that coupling these exploratory policies with simple, practical approaches -- least-squares regression oracles and naive randomized exploration -- yields a polynomial sample complexity in the real world, an exponential improvement over direct sim2real transfer, or learning without access to a simulator. To the best of our knowledge, this is the first evidence that simulation transfer yields a provable gain in reinforcement learning in settings where direct sim2real transfer fails. We validate our theoretical results on several realistic robotic simulators and a real-world robotic sim2real task, demonstrating that transferring exploratory policies can yield substantial gains in practice as well.

cs.LG

Agile Continuous Jumping in Discontinuous Terrains

We focus on agile, continuous, and terrain-adaptive jumping of quadrupedal robots in discontinuous terrains such as stairs and stepping stones. Unlike single-step jumping, continuous jumping requires accurately executing highly dynamic motions over long horizons, which is challenging for existing approaches. To accomplish this task, we design a hierarchical learning and control framework, which consists of a learned heightmap predictor for robust terrain perception, a reinforcement-learning-based centroidal-level motion policy for versatile and terrain-adaptive planning, and a low-level model-based leg controller for accurate motion tracking. In addition, we minimize the sim-to-real gap by accurately modeling the hardware characteristics. Our framework enables a Unitree Go1 robot to perform agile and continuous jumps on human-sized stairs and sparse stepping stones, for the first time to the best of our knowledge. In particular, the robot can cross two stair steps in each jump and completes a 3.5m long, 2.8m high, 14-step staircase in 4.5 seconds. Moreover, the same policy outperforms baselines in various other parkour tasks, such as jumping over single horizontal or vertical discontinuities. Experiment videos can be found at https://yxyang.github.io/jumping_cod/

cs.RO

Dynamics Models in the Aggressive Off-Road Driving Regime

Current developments in autonomous off-road driving are steadily increasing performance through higher speeds and more challenging, unstructured environments. However, this operating regime subjects the vehicle to larger inertial effects, where consideration of higher-order states is necessary to avoid failures such as rollovers or excessive impact forces. Aggressive driving through Model Predictive Control (MPC) in these conditions requires dynamics models that accurately predict safety-critical information. This work aims to empirically quantify this aggressive operating regime and its effects on the performance of current models. We evaluate three dynamics models of varying complexity on two distinct off-road driving datasets: one simulated and the other real-world. By conditioning trajectory data on higher-order states, we show that model accuracy degrades with aggressiveness and simpler models degrade faster. These models are also validated across datasets, where accuracies over safety-critical states are reported and provide benchmarks for future work.

cs.RO

LocoMan: Advancing Versatile Quadrupedal Dexterity with Lightweight Loco-Manipulators

Quadrupedal robots have emerged as versatile agents capable of locomoting and manipulating in complex environments. Traditional designs typically rely on the robot's inherent body parts or incorporate top-mounted arms for manipulation tasks. However, these configurations may limit the robot's operational dexterity, efficiency and adaptability, particularly in cluttered or constrained spaces. In this work, we present LocoMan, a dexterous quadrupedal robot with a novel morphology to perform versatile manipulation in diverse constrained environments. By equipping a Unitree Go1 robot with two low-cost and lightweight modular 3-DoF loco-manipulators on its front calves, LocoMan leverages the combined mobility and functionality of the legs and grippers for complex manipulation tasks that require precise 6D positioning of the end effector in a wide workspace. To harness the loco-manipulation capabilities of LocoMan, we introduce a unified control framework that extends the whole-body controller (WBC) to integrate the dynamics of loco-manipulators. Through experiments, we validate that the proposed whole-body controller can accurately and stably follow desired 6D trajectories of the end effector and torso, which, when combined with the large workspace from our design, facilitates a diverse set of challenging dexterous loco-manipulation tasks in confined spaces, such as opening doors, plugging into sockets, picking objects in narrow and low-lying spaces, and bimanual manipulation.

cs.RO