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Byron Boots

Publications and source records attributed to Byron Boots.

At least 55 records · Page 3Linked to original sources

Learning Sampling Distributions for Model Predictive Control

Sampling-based methods have become a cornerstone of contemporary approaches to Model Predictive Control (MPC), as they make no restrictions on the differentiability of the dynamics or cost function and are straightforward to parallelize. However, their efficacy is highly dependent on the quality of the sampling distribution itself, which is often assumed to be simple, like a Gaussian. This restriction can result in samples which are far from optimal, leading to poor performance. Recent work has explored improving the performance of MPC by sampling in a learned latent space of controls. However, these methods ultimately perform all MPC parameter updates and warm-starting between time steps in the control space. This requires us to rely on a number of heuristics for generating samples and updating the distribution and may lead to sub-optimal performance. Instead, we propose to carry out all operations in the latent space, allowing us to take full advantage of the learned distribution. Specifically, we frame the learning problem as bi-level optimization and show how to train the controller with backpropagation-through-time. By using a normalizing flow parameterization of the distribution, we can leverage its tractable density to avoid requiring differentiability of the dynamics and cost function. Finally, we evaluate the proposed approach on simulated robotics tasks and demonstrate its ability to surpass the performance of prior methods and scale better with a reduced number of samples.

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Learning to Optimize in Model Predictive Control

Sampling-based Model Predictive Control (MPC) is a flexible control framework that can reason about non-smooth dynamics and cost functions. Recently, significant work has focused on the use of machine learning to improve the performance of MPC, often through learning or fine-tuning the dynamics or cost function. In contrast, we focus on learning to optimize more effectively. In other words, to improve the update rule within MPC. We show that this can be particularly useful in sampling-based MPC, where we often wish to minimize the number of samples for computational reasons. Unfortunately, the cost of computational efficiency is a reduction in performance; fewer samples results in noisier updates. We show that we can contend with this noise by learning how to update the control distribution more effectively and make better use of the few samples that we have. Our learned controllers are trained via imitation learning to mimic an expert which has access to substantially more samples. We test the efficacy of our approach on multiple simulated robotics tasks in sample-constrained regimes and demonstrate that our approach can outperform a MPC controller with the same number of samples.

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Motion Policy Networks

Collision-free motion generation in unknown environments is a core building block for robot manipulation. Generating such motions is challenging due to multiple objectives; not only should the solutions be optimal, the motion generator itself must be fast enough for real-time performance and reliable enough for practical deployment. A wide variety of methods have been proposed ranging from local controllers to global planners, often being combined to offset their shortcomings. We present an end-to-end neural model called Motion Policy Networks (M$π$Nets) to generate collision-free, smooth motion from just a single depth camera observation. M$π$Nets are trained on over 3 million motion planning problems in over 500,000 environments. Our experiments show that M$π$Nets are significantly faster than global planners while exhibiting the reactivity needed to deal with dynamic scenes. They are 46% better than prior neural planners and more robust than local control policies. Despite being only trained in simulation, M$π$Nets transfer well to the real robot with noisy partial point clouds. Code and data are publicly available at https://mpinets.github.io.

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Scalable Measurement Error Mitigation via Iterative Bayesian Unfolding

Measurement error mitigation (MEM) techniques are postprocessing strategies to counteract systematic read-out errors on quantum computers (QC). Currently used MEM strategies face a tradeoff: methods that scale well with the number of qubits return negative probabilities, while those that guarantee a valid probability distribution are not scalable. Here, we present a scheme that addresses both of these issues. In particular, we present a scalable implementation of iterative Bayesian unfolding, a standard mitigation technique used in high-energy physics experiments. We demonstrate our method by mitigating QC data from experimental preparation of Greenberger-Horne-Zeilinger (GHZ) states up to 127 qubits and implementation of the Bernstein-Vazirani algorithm on up to 26 qubits.

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Learning Semantics-Aware Locomotion Skills from Human Demonstration

The semantics of the environment, such as the terrain type and property, reveals important information for legged robots to adjust their behaviors. In this work, we present a framework that learns semantics-aware locomotion skills from perception for quadrupedal robots, such that the robot can traverse through complex offroad terrains with appropriate speeds and gaits using perception information. Due to the lack of high-fidelity outdoor simulation, our framework needs to be trained directly in the real world, which brings unique challenges in data efficiency and safety. To ensure sample efficiency, we pre-train the perception model with an off-road driving dataset. To avoid the risks of real-world policy exploration, we leverage human demonstration to train a speed policy that selects a desired forward speed from camera image. For maximum traversability, we pair the speed policy with a gait selector, which selects a robust locomotion gait for each forward speed. Using only 40 minutes of human demonstration data, our framework learns to adjust the speed and gait of the robot based on perceived terrain semantics, and enables the robot to walk over 6km without failure at close-to-optimal speed.

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Stein Variational Probabilistic Roadmaps

Efficient and reliable generation of global path plans are necessary for safe execution and deployment of autonomous systems. In order to generate planning graphs which adequately resolve the topology of a given environment, many sampling-based motion planners resort to coarse, heuristically-driven strategies which often fail to generalize to new and varied surroundings. Further, many of these approaches are not designed to contend with partial-observability. We posit that such uncertainty in environment geometry can, in fact, help drive the sampling process in generating feasible, and probabilistically-safe planning graphs. We propose a method for Probabilistic Roadmaps which relies on particle-based Variational Inference to efficiently cover the posterior distribution over feasible regions in configuration space. Our approach, Stein Variational Probabilistic Roadmap (SV-PRM), results in sample-efficient generation of planning-graphs and large improvements over traditional sampling approaches. We demonstrate the approach on a variety of challenging planning problems, including real-world probabilistic occupancy maps and high-dof manipulation problems common in robotics.

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Online Learning with Continuous Variations: Dynamic Regret and Reductions

Online learning is a powerful tool for analyzing iterative algorithms. However, the classic adversarial setup sometimes fails to capture certain regularity in online problems in practice. Motivated by this, we establish a new setup, called Continuous Online Learning (COL), where the gradient of online loss function changes continuously across rounds with respect to the learner's decisions. We show that COL covers and more appropriately describes many interesting applications, from general equilibrium problems (EPs) to optimization in episodic MDPs. In particular, we show monotone EPs admits a reduction to achieving sublinear static regret in COL. Using this new setup, we revisit the difficulty of sublinear dynamic regret. We prove a fundamental equivalence between achieving sublinear dynamic regret in COL and solving certain EPs. With this insight, we offer conditions for efficient algorithms that achieve sublinear dynamic regret, even when the losses are chosen adaptively without any a priori variation budget. Furthermore, we show for COL a reduction from dynamic regret to both static regret and convergence in the associated EP, allowing us to analyze the dynamic regret of many existing algorithms.

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Motivating Physical Activity via Competitive Human-Robot Interaction

This project aims to motivate research in competitive human-robot interaction by creating a robot competitor that can challenge human users in certain scenarios such as physical exercise and games. With this goal in mind, we introduce the Fencing Game, a human-robot competition used to evaluate both the capabilities of the robot competitor and user experience. We develop the robot competitor through iterative multi-agent reinforcement learning and show that it can perform well against human competitors. Our user study additionally found that our system was able to continuously create challenging and enjoyable interactions that significantly increased human subjects' heart rates. The majority of human subjects considered the system to be entertaining and desirable for improving the quality of their exercise.

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Geometric Fabrics: Generalizing Classical Mechanics to Capture the Physics of Behavior

Classical mechanical systems are central to controller design in energy shaping methods of geometric control. However, their expressivity is limited by position-only metrics and the intimate link between metric and geometry. Recent work on Riemannian Motion Policies (RMPs) has shown that shedding these restrictions results in powerful design tools, but at the expense of theoretical stability guarantees. In this work, we generalize classical mechanics to what we call geometric fabrics, whose expressivity and theory enable the design of systems that outperform RMPs in practice. Geometric fabrics strictly generalize classical mechanics forming a new physics of behavior by first generalizing them to Finsler geometries and then explicitly bending them to shape their behavior while maintaining stability. We develop the theory of fabrics and present both a collection of controlled experiments examining their theoretical properties and a set of robot system experiments showing improved performance over a well-engineered and hardened implementation of RMPs, our current state-of-the-art in controller design.

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Fast and Efficient Locomotion via Learned Gait Transitions

We focus on the problem of developing energy efficient controllers for quadrupedal robots. Animals can actively switch gaits at different speeds to lower their energy consumption. In this paper, we devise a hierarchical learning framework, in which distinctive locomotion gaits and natural gait transitions emerge automatically with a simple reward of energy minimization. We use evolutionary strategies (ES) to train a high-level gait policy that specifies gait patterns of each foot, while the low-level convex MPC controller optimizes the motor commands so that the robot can walk at a desired velocity using that gait pattern. We test our learning framework on a quadruped robot and demonstrate automatic gait transitions, from walking to trotting and to fly-trotting, as the robot increases its speed. We show that the learned hierarchical controller consumes much less energy across a wide range of locomotion speed than baseline controllers.

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Nonprehensile Riemannian Motion Predictive Control

Nonprehensile manipulation involves long horizon underactuated object interactions and physical contact with different objects that can inherently introduce a high degree of uncertainty. In this work, we introduce a novel Real-to-Sim reward analysis technique, called Riemannian Motion Predictive Control (RMPC), to reliably imagine and predict the outcome of taking possible actions for a real robotic platform. Our proposed RMPC benefits from Riemannian motion policy and second order dynamic model to compute the acceleration command and control the robot at every location on the surface. Our approach creates a 3D object-level recomposed model of the real scene where we can simulate the effect of different trajectories. We produce a closed-loop controller to reactively push objects in a continuous action space. We evaluate the performance of our RMPC approach by conducting experiments on a real robot platform as well as simulation and compare against several baselines. We observe that RMPC is robust in cluttered as well as occluded environments and outperforms the baselines.

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Leveraging Experience in Lazy Search

Lazy graph search algorithms are efficient at solving motion planning problems where edge evaluation is the computational bottleneck. These algorithms work by lazily computing the shortest potentially feasible path, evaluating edges along that path, and repeating until a feasible path is found. The order in which edges are selected is critical to minimizing the total number of edge evaluations: a good edge selector chooses edges that are not only likely to be invalid, but also eliminates future paths from consideration. We wish to learn such a selector by leveraging prior experience. We formulate this problem as a Markov Decision Process (MDP) on the state of the search problem. While solving this large MDP is generally intractable, we show that we can compute oracular selectors that can solve the MDP during training. With access to such oracles, we use imitation learning to find effective policies. If new search problems are sufficiently similar to problems solved during training, the learned policy will choose a good edge evaluation ordering and solve the motion planning problem quickly. We evaluate our algorithms on a wide range of 2D and 7D problems and show that the learned selector outperforms baseline commonly used heuristics. We further provide a novel theoretical analysis of lazy search in a Bayesian framework as well as regret guarantees on our imitation learning based approach to motion planning.

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STORM: An Integrated Framework for Fast Joint-Space Model-Predictive Control for Reactive Manipulation

Sampling-based model-predictive control (MPC) is a promising tool for feedback control of robots with complex, non-smooth dynamics, and cost functions. However, the computationally demanding nature of sampling-based MPC algorithms has been a key bottleneck in their application to high-dimensional robotic manipulation problems in the real world. Previous methods have addressed this issue by running MPC in the task space while relying on a low-level operational space controller for joint control. However, by not using the joint space of the robot in the MPC formulation, existing methods cannot directly account for non-task space related constraints such as avoiding joint limits, singular configurations, and link collisions. In this paper, we develop a system for fast, joint space sampling-based MPC for manipulators that is efficiently parallelized using GPUs. Our approach can handle task and joint space constraints while taking less than 8ms~(125Hz) to compute the next control command. Further, our method can tightly integrate perception into the control problem by utilizing learned cost functions from raw sensor data. We validate our approach by deploying it on a Franka Panda robot for a variety of dynamic manipulation tasks. We study the effect of different cost formulations and MPC parameters on the synthesized behavior and provide key insights that pave the way for the application of sampling-based MPC for manipulators in a principled manner. We also provide highly optimized, open-source code to be used by the wider robot learning and control community. Videos of experiments can be found at: https://sites.google.com/view/manipulation-mpc

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Safe Reinforcement Learning Using Advantage-Based Intervention

Many sequential decision problems involve finding a policy that maximizes total reward while obeying safety constraints. Although much recent research has focused on the development of safe reinforcement learning (RL) algorithms that produce a safe policy after training, ensuring safety during training as well remains an open problem. A fundamental challenge is performing exploration while still satisfying constraints in an unknown Markov decision process (MDP). In this work, we address this problem for the chance-constrained setting. We propose a new algorithm, SAILR, that uses an intervention mechanism based on advantage functions to keep the agent safe throughout training and optimizes the agent's policy using off-the-shelf RL algorithms designed for unconstrained MDPs. Our method comes with strong guarantees on safety during both training and deployment (i.e., after training and without the intervention mechanism) and policy performance compared to the optimal safety-constrained policy. In our experiments, we show that SAILR violates constraints far less during training than standard safe RL and constrained MDP approaches and converges to a well-performing policy that can be deployed safely without intervention. Our code is available at https://github.com/nolanwagener/safe_rl.

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Entropy Regularized Motion Planning via Stein Variational Inference

Many Imitation and Reinforcement Learning approaches rely on the availability of expert-generated demonstrations for learning policies or value functions from data. Obtaining a reliable distribution of trajectories from motion planners is non-trivial, since it must broadly cover the space of states likely to be encountered during execution while also satisfying task-based constraints. We propose a sampling strategy based on variational inference to generate distributions of feasible, low-cost trajectories for high-dof motion planning tasks. This includes a distributed, particle-based motion planning algorithm which leverages a structured graphical representations for inference over multi-modal posterior distributions. We also make explicit connections to both approximate inference for trajectory optimization and entropy-regularized reinforcement learning.

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Geometric Fabrics for the Acceleration-based Design of Robotic Motion

This paper describes the pragmatic design and construction of geometric fabrics for shaping a robot's task-independent nominal behavior, capturing behavioral components such as obstacle avoidance, joint limit avoidance, redundancy resolution, global navigation heuristics, etc. Geometric fabrics constitute the most concrete incarnation of a new mathematical formulation for reactive behavior called optimization fabrics. Fabrics generalize recent work on Riemannian Motion Policies (RMPs); they add provable stability guarantees and improve design consistency while promoting the intuitive acceleration-based principles of modular design that make RMPs successful. We describe a suite of mathematical modeling tools that practitioners can employ in practice and demonstrate both how to mitigate system complexity by constructing behaviors layer-wise and how to employ these tools to design robust, strongly-generalizing, policies that solve practical problems one would expect to find in industry applications. Our system exhibits intelligent global navigation behaviors expressed entirely as provably stable fabrics with zero planning or state machine governance.

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Imitation Learning via Simultaneous Optimization of Policies and Auxiliary Trajectories

Imitation learning (IL) is a frequently used approach for data-efficient policy learning. Many IL methods, such as Dataset Aggregation (DAgger), combat challenges like distributional shift by interacting with oracular experts. Unfortunately, assuming access to oracular experts is often unrealistic in practice; data used in IL frequently comes from offline processes such as lead-through or teleoperation. In this paper, we present a novel imitation learning technique called Collocation for Demonstration Encoding (CoDE) that operates on only a fixed set of trajectory demonstrations. We circumvent challenges with methods like back-propagation-through-time by introducing an auxiliary trajectory network, which takes inspiration from collocation techniques in optimal control. Our method generalizes well and more accurately reproduces the demonstrated behavior with fewer guiding trajectories when compared to standard behavioral cloning methods. We present simulation results on a 7-degree-of-freedom (DoF) robotic manipulator that learns to exhibit lifting, target-reaching, and obstacle avoidance behaviors.

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Blending MPC & Value Function Approximation for Efficient Reinforcement Learning

Model-Predictive Control (MPC) is a powerful tool for controlling complex, real-world systems that uses a model to make predictions about future behavior. For each state encountered, MPC solves an online optimization problem to choose a control action that will minimize future cost. This is a surprisingly effective strategy, but real-time performance requirements warrant the use of simple models. If the model is not sufficiently accurate, then the resulting controller can be biased, limiting performance. We present a framework for improving on MPC with model-free reinforcement learning (RL). The key insight is to view MPC as constructing a series of local Q-function approximations. We show that by using a parameter $λ$, similar to the trace decay parameter in TD($λ$), we can systematically trade-off learned value estimates against the local Q-function approximations. We present a theoretical analysis that shows how error from inaccurate models in MPC and value function estimation in RL can be balanced. We further propose an algorithm that changes $λ$ over time to reduce the dependence on MPC as our estimates of the value function improve, and test the efficacy our approach on challenging high-dimensional manipulation tasks with biased models in simulation. We demonstrate that our approach can obtain performance comparable with MPC with access to true dynamics even under severe model bias and is more sample efficient as compared to model-free RL.

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