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Carl Doersch

Publications and source records attributed to Carl Doersch.

At least 19 recordsLinked to original sources

TAPVid-MV: A Benchmark for Tracking Any Point in 3D Across Multiple Views

Multi-camera systems are increasingly practical for robotics, AR/VR, and autonomous driving because complementary views reduce depth ambiguity and preserve visibility under occlusion. Existing point-tracking benchmarks, however, focus on a single video or static multi-camera rigs. None test long-term 3D point tracking across several synchronized views under camera motion. We introduce TAPVid-MV (Tracking Any Point in Video across Multiple Views), the first benchmark for this setting. It contains a curated set of 284 sequences, 1,142 calibrated camera streams, and 109,769 point tracks across seven subsets spanning indoor and outdoor domains, from robotics and human activity to driving and synthetic procedural scenes. We obtain these trajectories using dataset-specific auxiliary modalities: sensor depth, LiDAR, SLAM and SfM points, human meshes, posed object meshes, and simulation. Every sequence and trajectory is visually verified by human annotators. Across more than 30 baselines, no method comes close to solving the task. Surprisingly, existing multi-view point trackers do not consistently outperform monocular point trackers. By evaluating reconstruction and point tracking on the same datasets, TAPVid-MV helps distinguish errors in recovered geometry from errors in point correspondence. Through this joint analysis, we identify geometry recovery as a major bottleneck for accurate 3D point tracking. Beyond multi-view 3D point tracking, our released annotations support monocular 2D and 3D point tracking, future-trajectory prediction, and 4D reconstruction.

cs.CV

TAPNext++: What's Next for Tracking Any Point (TAP)?

Tracking-Any-Point (TAP) models aim to track any point through a video which is a crucial task in AR/XR and robotics applications. The recently introduced TAPNext approach proposes an end-to-end, recurrent transformer architecture to track points frame-by-frame in a purely online fashion -- demonstrating competitive performance at minimal latency. However, we show that TAPNext struggles with longer video sequences and also frequently fails to re-detect query points that reappear after being occluded or leaving the frame. In this work, we present TAPNext++, a model that tracks points in sequences that are orders of magnitude longer while preserving the low memory and compute footprint of the architecture. We train the recurrent video transformer using several data-driven solutions, including training on long 1024-frame sequences enabled by sequence parallelism techniques. We highlight that re-detection performance is a blind spot in the current literature and introduce a new metric, Re-Detection Average Jaccard ($AJ_{RD}$), to explicitly evaluate tracking on re-appearing points. To improve re-detection of points, we introduce tailored geometric augmentations, such as periodic roll that simulates point re-entries, and supervising occluded points. We demonstrate that recurrent transformers can be substantially improved for point tracking and set a new state-of-the-art on multiple benchmarks. Model and code can be found at https://tap-next-plus-plus.github.io.

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Forecasting Motion in the Wild

Visual intelligence requires anticipating the future behavior of agents, yet vision systems lack a general representation for motion and behavior. We propose dense point trajectories as visual tokens for behavior, a structured mid-level representation that disentangles motion from appearance and generalizes across diverse non-rigid agents, such as animals in-the-wild. Building on this abstraction, we design a diffusion transformer that models unordered sets of trajectories and explicitly reasons about occlusion, enabling coherent forecasts of complex motion patterns. To evaluate at scale, we curate 300 hours of unconstrained animal video with robust shot detection and camera-motion compensation. Experiments show that forecasting trajectory tokens achieves category-agnostic, data-efficient prediction, outperforms state-of-the-art baselines, and generalizes to rare species and morphologies, providing a foundation for predictive visual intelligence in the wild.

cs.CV

Gemini Robotics 1.5: Pushing the Frontier of Generalist Robots with Advanced Embodied Reasoning, Thinking, and Motion Transfer

General-purpose robots need a deep understanding of the physical world, advanced reasoning, and general and dexterous control. This report introduces the latest generation of the Gemini Robotics model family: Gemini Robotics 1.5, a multi-embodiment Vision-Language-Action (VLA) model, and Gemini Robotics-ER 1.5, a state-of-the-art Embodied Reasoning (ER) model. We are bringing together three major innovations. First, Gemini Robotics 1.5 features a novel architecture and a Motion Transfer (MT) mechanism, which enables it to learn from heterogeneous, multi-embodiment robot data and makes the VLA more general. Second, Gemini Robotics 1.5 interleaves actions with a multi-level internal reasoning process in natural language. This enables the robot to "think before acting" and notably improves its ability to decompose and execute complex, multi-step tasks, and also makes the robot's behavior more interpretable to the user. Third, Gemini Robotics-ER 1.5 establishes a new state-of-the-art for embodied reasoning, i.e., for reasoning capabilities that are critical for robots, such as visual and spatial understanding, task planning, and progress estimation. Together, this family of models takes us a step towards an era of physical agents-enabling robots to perceive, think and then act so they can solve complex multi-step tasks.

cs.RO

Frozen Forecasting: A Unified Evaluation

Forecasting future events is a fundamental capability for general-purpose systems that plan or act across different levels of abstraction. Yet, evaluating whether a forecast is "correct" remains challenging due to the inherent uncertainty of the future. We propose a unified evaluation framework for assessing the forecasting capabilities of frozen vision backbones across diverse tasks and abstraction levels. Rather than focusing on single time steps, our framework evaluates entire trajectories and incorporates distributional metrics that better capture the multimodal nature of future outcomes. Given a frozen vision model, we train latent diffusion models to forecast future features directly in its representation space, which are then decoded via lightweight, task-specific readouts. This enables consistent evaluation across a suite of diverse tasks while isolating the forecasting capacity of the backbone itself. We apply our framework to nine diverse vision models, spanning image and video pretraining, contrastive and generative objectives, and with or without language supervision, and evaluate them on four forecasting tasks, from low-level pixel predictions to high-level object motion. We find that forecasting performance strongly correlates with perceptual quality and that the forecasting abilities of video synthesis models are comparable or exceed those pretrained in masking regimes across all levels of abstraction. However, language supervision does not consistently improve forecasting. Notably, video-pretrained models consistently outperform image-based ones.

cs.CV

Direct Motion Models for Assessing Generated Videos

A current limitation of video generative video models is that they generate plausible looking frames, but poor motion -- an issue that is not well captured by FVD and other popular methods for evaluating generated videos. Here we go beyond FVD by developing a metric which better measures plausible object interactions and motion. Our novel approach is based on auto-encoding point tracks and yields motion features that can be used to not only compare distributions of videos (as few as one generated and one ground truth, or as many as two datasets), but also for evaluating motion of single videos. We show that using point tracks instead of pixel reconstruction or action recognition features results in a metric which is markedly more sensitive to temporal distortions in synthetic data, and can predict human evaluations of temporal consistency and realism in generated videos obtained from open-source models better than a wide range of alternatives. We also show that by using a point track representation, we can spatiotemporally localize generative video inconsistencies, providing extra interpretability of generated video errors relative to prior work. An overview of the results and link to the code can be found on the project page: http://trajan-paper.github.io.

cs.CV

TAPNext: Tracking Any Point (TAP) as Next Token Prediction

Tracking Any Point (TAP) in a video is a challenging computer vision problem with many demonstrated applications in robotics, video editing, and 3D reconstruction. Existing methods for TAP rely heavily on complex tracking-specific inductive biases and heuristics, limiting their generality and potential for scaling. To address these challenges, we present TAPNext, a new approach that casts TAP as sequential masked token decoding. Our model is causal, tracks in a purely online fashion, and removes tracking-specific inductive biases. This enables TAPNext to run with minimal latency, and removes the temporal windowing required by many existing state of art trackers. Despite its simplicity, TAPNext achieves a new state-of-the-art tracking performance among both online and offline trackers. Finally, we present evidence that many widely used tracking heuristics emerge naturally in TAPNext through end-to-end training. The TAPNext model and code can be found at https://tap-next.github.io/.

cs.CV

Scaling 4D Representations

Scaling has not yet been convincingly demonstrated for pure self-supervised learning from video. However, prior work has focused evaluations on semantic-related tasks $\unicode{x2013}$ action classification, ImageNet classification, etc. In this paper we focus on evaluating self-supervised learning on non-semantic vision tasks that are more spatial (3D) and temporal (+1D = 4D), such as camera pose estimation, point and object tracking, and depth estimation. We show that by learning from very large video datasets, masked auto-encoding (MAE) with transformer video models actually scales, consistently improving performance on these 4D tasks, as model size increases from 20M all the way to the largest by far reported self-supervised video model $\unicode{x2013}$ 22B parameters. Rigorous apples-to-apples comparison with many recent image and video models demonstrates the benefits of scaling 4D representations. Pretrained models are available at https://github.com/google-deepmind/representations4d .

cs.CV

Motion Prompting: Controlling Video Generation with Motion Trajectories

Motion control is crucial for generating expressive and compelling video content; however, most existing video generation models rely mainly on text prompts for control, which struggle to capture the nuances of dynamic actions and temporal compositions. To this end, we train a video generation model conditioned on spatio-temporally sparse or dense motion trajectories. In contrast to prior motion conditioning work, this flexible representation can encode any number of trajectories, object-specific or global scene motion, and temporally sparse motion; due to its flexibility we refer to this conditioning as motion prompts. While users may directly specify sparse trajectories, we also show how to translate high-level user requests into detailed, semi-dense motion prompts, a process we term motion prompt expansion. We demonstrate the versatility of our approach through various applications, including camera and object motion control, "interacting" with an image, motion transfer, and image editing. Our results showcase emergent behaviors, such as realistic physics, suggesting the potential of motion prompts for probing video models and interacting with future generative world models. Finally, we evaluate quantitatively, conduct a human study, and demonstrate strong performance. Video results are available on our webpage: https://motion-prompting.github.io/

cs.CV

Moving Off-the-Grid: Scene-Grounded Video Representations

Current vision models typically maintain a fixed correspondence between their representation structure and image space. Each layer comprises a set of tokens arranged "on-the-grid," which biases patches or tokens to encode information at a specific spatio(-temporal) location. In this work we present Moving Off-the-Grid (MooG), a self-supervised video representation model that offers an alternative approach, allowing tokens to move "off-the-grid" to better enable them to represent scene elements consistently, even as they move across the image plane through time. By using a combination of cross-attention and positional embeddings we disentangle the representation structure and image structure. We find that a simple self-supervised objective--next frame prediction--trained on video data, results in a set of latent tokens which bind to specific scene structures and track them as they move. We demonstrate the usefulness of MooG's learned representation both qualitatively and quantitatively by training readouts on top of the learned representation on a variety of downstream tasks. We show that MooG can provide a strong foundation for different vision tasks when compared to "on-the-grid" baselines.

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Gen2Act: Human Video Generation in Novel Scenarios enables Generalizable Robot Manipulation

How can robot manipulation policies generalize to novel tasks involving unseen object types and new motions? In this paper, we provide a solution in terms of predicting motion information from web data through human video generation and conditioning a robot policy on the generated video. Instead of attempting to scale robot data collection which is expensive, we show how we can leverage video generation models trained on easily available web data, for enabling generalization. Our approach Gen2Act casts language-conditioned manipulation as zero-shot human video generation followed by execution with a single policy conditioned on the generated video. To train the policy, we use an order of magnitude less robot interaction data compared to what the video prediction model was trained on. Gen2Act doesn't require fine-tuning the video model at all and we directly use a pre-trained model for generating human videos. Our results on diverse real-world scenarios show how Gen2Act enables manipulating unseen object types and performing novel motions for tasks not present in the robot data. Videos are at https://homangab.github.io/gen2act/

cs.RO

TAPVid-3D: A Benchmark for Tracking Any Point in 3D

We introduce a new benchmark, TAPVid-3D, for evaluating the task of long-range Tracking Any Point in 3D (TAP-3D). While point tracking in two dimensions (TAP) has many benchmarks measuring performance on real-world videos, such as TAPVid-DAVIS, three-dimensional point tracking has none. To this end, leveraging existing footage, we build a new benchmark for 3D point tracking featuring 4,000+ real-world videos, composed of three different data sources spanning a variety of object types, motion patterns, and indoor and outdoor environments. To measure performance on the TAP-3D task, we formulate a collection of metrics that extend the Jaccard-based metric used in TAP to handle the complexities of ambiguous depth scales across models, occlusions, and multi-track spatio-temporal smoothness. We manually verify a large sample of trajectories to ensure correct video annotations, and assess the current state of the TAP-3D task by constructing competitive baselines using existing tracking models. We anticipate this benchmark will serve as a guidepost to improve our ability to understand precise 3D motion and surface deformation from monocular video. Code for dataset download, generation, and model evaluation is available at https://tapvid3d.github.io

cs.CV

BootsTAP: Bootstrapped Training for Tracking-Any-Point

To endow models with greater understanding of physics and motion, it is useful to enable them to perceive how solid surfaces move and deform in real scenes. This can be formalized as Tracking-Any-Point (TAP), which requires the algorithm to track any point on solid surfaces in a video, potentially densely in space and time. Large-scale groundtruth training data for TAP is only available in simulation, which currently has a limited variety of objects and motion. In this work, we demonstrate how large-scale, unlabeled, uncurated real-world data can improve a TAP model with minimal architectural changes, using a selfsupervised student-teacher setup. We demonstrate state-of-the-art performance on the TAP-Vid benchmark surpassing previous results by a wide margin: for example, TAP-Vid-DAVIS performance improves from 61.3% to 67.4%, and TAP-Vid-Kinetics from 57.2% to 62.5%. For visualizations, see our project webpage at https://bootstap.github.io/

cs.CV

Learning from One Continuous Video Stream

We introduce a framework for online learning from a single continuous video stream -- the way people and animals learn, without mini-batches, data augmentation or shuffling. This poses great challenges given the high correlation between consecutive video frames and there is very little prior work on it. Our framework allows us to do a first deep dive into the topic and includes a collection of streams and tasks composed from two existing video datasets, plus methodology for performance evaluation that considers both adaptation and generalization. We employ pixel-to-pixel modelling as a practical and flexible way to switch between pre-training and single-stream evaluation as well as between arbitrary tasks, without ever requiring changes to models and always using the same pixel loss. Equipped with this framework we obtained large single-stream learning gains from pre-training with a novel family of future prediction tasks, found that momentum hurts, and that the pace of weight updates matters. The combination of these insights leads to matching the performance of IID learning with batch size 1, when using the same architecture and without costly replay buffers.

cs.CV

RoboTAP: Tracking Arbitrary Points for Few-Shot Visual Imitation

For robots to be useful outside labs and specialized factories we need a way to teach them new useful behaviors quickly. Current approaches lack either the generality to onboard new tasks without task-specific engineering, or else lack the data-efficiency to do so in an amount of time that enables practical use. In this work we explore dense tracking as a representational vehicle to allow faster and more general learning from demonstration. Our approach utilizes Track-Any-Point (TAP) models to isolate the relevant motion in a demonstration, and parameterize a low-level controller to reproduce this motion across changes in the scene configuration. We show this results in robust robot policies that can solve complex object-arrangement tasks such as shape-matching, stacking, and even full path-following tasks such as applying glue and sticking objects together, all from demonstrations that can be collected in minutes.

cs.RO

TAPIR: Tracking Any Point with per-frame Initialization and temporal Refinement

We present a novel model for Tracking Any Point (TAP) that effectively tracks any queried point on any physical surface throughout a video sequence. Our approach employs two stages: (1) a matching stage, which independently locates a suitable candidate point match for the query point on every other frame, and (2) a refinement stage, which updates both the trajectory and query features based on local correlations. The resulting model surpasses all baseline methods by a significant margin on the TAP-Vid benchmark, as demonstrated by an approximate 20% absolute average Jaccard (AJ) improvement on DAVIS. Our model facilitates fast inference on long and high-resolution video sequences. On a modern GPU, our implementation has the capacity to track points faster than real-time, and can be flexibly extended to higher-resolution videos. Given the high-quality trajectories extracted from a large dataset, we demonstrate a proof-of-concept diffusion model which generates trajectories from static images, enabling plausible animations. Visualizations, source code, and pretrained models can be found on our project webpage.

cs.CV

Perception Test: A Diagnostic Benchmark for Multimodal Video Models

We propose a novel multimodal video benchmark - the Perception Test - to evaluate the perception and reasoning skills of pre-trained multimodal models (e.g. Flamingo, SeViLA, or GPT-4). Compared to existing benchmarks that focus on computational tasks (e.g. classification, detection or tracking), the Perception Test focuses on skills (Memory, Abstraction, Physics, Semantics) and types of reasoning (descriptive, explanatory, predictive, counterfactual) across video, audio, and text modalities, to provide a comprehensive and efficient evaluation tool. The benchmark probes pre-trained models for their transfer capabilities, in a zero-shot / few-shot or limited finetuning regime. For these purposes, the Perception Test introduces 11.6k real-world videos, 23s average length, designed to show perceptually interesting situations, filmed by around 100 participants worldwide. The videos are densely annotated with six types of labels (multiple-choice and grounded video question-answers, object and point tracks, temporal action and sound segments), enabling both language and non-language evaluations. The fine-tuning and validation splits of the benchmark are publicly available (CC-BY license), in addition to a challenge server with a held-out test split. Human baseline results compared to state-of-the-art video QA models show a substantial gap in performance (91.4% vs 46.2%), suggesting that there is significant room for improvement in multimodal video understanding. Dataset, baseline code, and challenge server are available at https://github.com/deepmind/perception_test

cs.CV

TAP-Vid: A Benchmark for Tracking Any Point in a Video

Generic motion understanding from video involves not only tracking objects, but also perceiving how their surfaces deform and move. This information is useful to make inferences about 3D shape, physical properties and object interactions. While the problem of tracking arbitrary physical points on surfaces over longer video clips has received some attention, no dataset or benchmark for evaluation existed, until now. In this paper, we first formalize the problem, naming it tracking any point (TAP). We introduce a companion benchmark, TAP-Vid, which is composed of both real-world videos with accurate human annotations of point tracks, and synthetic videos with perfect ground-truth point tracks. Central to the construction of our benchmark is a novel semi-automatic crowdsourced pipeline which uses optical flow estimates to compensate for easier, short-term motion like camera shake, allowing annotators to focus on harder sections of video. We validate our pipeline on synthetic data and propose a simple end-to-end point tracking model TAP-Net, showing that it outperforms all prior methods on our benchmark when trained on synthetic data.

cs.CV