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Carl Doersch

Publications and source records attributed to Carl Doersch.

At least 37 records · Page 2Linked to original sources

Input-level Inductive Biases for 3D Reconstruction

Much of the recent progress in 3D vision has been driven by the development of specialized architectures that incorporate geometrical inductive biases. In this paper we tackle 3D reconstruction using a domain agnostic architecture and study how instead to inject the same type of inductive biases directly as extra inputs to the model. This approach makes it possible to apply existing general models, such as Perceivers, on this rich domain, without the need for architectural changes, while simultaneously maintaining data efficiency of bespoke models. In particular we study how to encode cameras, projective ray incidence and epipolar geometry as model inputs, and demonstrate competitive multi-view depth estimation performance on multiple benchmarks.

cs.CV↗

Perceiver IO: A General Architecture for Structured Inputs & Outputs

A central goal of machine learning is the development of systems that can solve many problems in as many data domains as possible. Current architectures, however, cannot be applied beyond a small set of stereotyped settings, as they bake in domain & task assumptions or scale poorly to large inputs or outputs. In this work, we propose Perceiver IO, a general-purpose architecture that handles data from arbitrary settings while scaling linearly with the size of inputs and outputs. Our model augments the Perceiver with a flexible querying mechanism that enables outputs of various sizes and semantics, doing away with the need for task-specific architecture engineering. The same architecture achieves strong results on tasks spanning natural language and visual understanding, multi-task and multi-modal reasoning, and StarCraft II. As highlights, Perceiver IO outperforms a Transformer-based BERT baseline on the GLUE language benchmark despite removing input tokenization and achieves state-of-the-art performance on Sintel optical flow estimation with no explicit mechanisms for multiscale correspondence.

cs.LG↗

Kubric: A scalable dataset generator

Data is the driving force of machine learning, with the amount and quality of training data often being more important for the performance of a system than architecture and training details. But collecting, processing and annotating real data at scale is difficult, expensive, and frequently raises additional privacy, fairness and legal concerns. Synthetic data is a powerful tool with the potential to address these shortcomings: 1) it is cheap 2) supports rich ground-truth annotations 3) offers full control over data and 4) can circumvent or mitigate problems regarding bias, privacy and licensing. Unfortunately, software tools for effective data generation are less mature than those for architecture design and training, which leads to fragmented generation efforts. To address these problems we introduce Kubric, an open-source Python framework that interfaces with PyBullet and Blender to generate photo-realistic scenes, with rich annotations, and seamlessly scales to large jobs distributed over thousands of machines, and generating TBs of data. We demonstrate the effectiveness of Kubric by presenting a series of 13 different generated datasets for tasks ranging from studying 3D NeRF models to optical flow estimation. We release Kubric, the used assets, all of the generation code, as well as the rendered datasets for reuse and modification.

cs.CV↗

Inferring a Continuous Distribution of Atom Coordinates from Cryo-EM Images using VAEs

Cryo-electron microscopy (cryo-EM) has revolutionized experimental protein structure determination. Despite advances in high resolution reconstruction, a majority of cryo-EM experiments provide either a single state of the studied macromolecule, or a relatively small number of its conformations. This reduces the effectiveness of the technique for proteins with flexible regions, which are known to play a key role in protein function. Recent methods for capturing conformational heterogeneity in cryo-EM data model it in volume space, making recovery of continuous atomic structures challenging. Here we present a fully deep-learning-based approach using variational auto-encoders (VAEs) to recover a continuous distribution of atomic protein structures and poses directly from picked particle images and demonstrate its efficacy on realistic simulated data. We hope that methods built on this work will allow incorporation of stronger prior information about protein structure and enable better understanding of non-rigid protein structures.

cs.CE↗

CrossTransformers: spatially-aware few-shot transfer

Given new tasks with very little data$-$such as new classes in a classification problem or a domain shift in the input$-$performance of modern vision systems degrades remarkably quickly. In this work, we illustrate how the neural network representations which underpin modern vision systems are subject to supervision collapse, whereby they lose any information that is not necessary for performing the training task, including information that may be necessary for transfer to new tasks or domains. We then propose two methods to mitigate this problem. First, we employ self-supervised learning to encourage general-purpose features that transfer better. Second, we propose a novel Transformer based neural network architecture called CrossTransformers, which can take a small number of labeled images and an unlabeled query, find coarse spatial correspondence between the query and the labeled images, and then infer class membership by computing distances between spatially-corresponding features. The result is a classifier that is more robust to task and domain shift, which we demonstrate via state-of-the-art performance on Meta-Dataset, a recent dataset for evaluating transfer from ImageNet to many other vision datasets.

cs.CV↗

Tutorial on Variational Autoencoders

In just three years, Variational Autoencoders (VAEs) have emerged as one of the most popular approaches to unsupervised learning of complicated distributions. VAEs are appealing because they are built on top of standard function approximators (neural networks), and can be trained with stochastic gradient descent. VAEs have already shown promise in generating many kinds of complicated data, including handwritten digits, faces, house numbers, CIFAR images, physical models of scenes, segmentation, and predicting the future from static images. This tutorial introduces the intuitions behind VAEs, explains the mathematics behind them, and describes some empirical behavior. No prior knowledge of variational Bayesian methods is assumed.

stat.ML↗

Bootstrap your own latent: A new approach to self-supervised Learning

We introduce Bootstrap Your Own Latent (BYOL), a new approach to self-supervised image representation learning. BYOL relies on two neural networks, referred to as online and target networks, that interact and learn from each other. From an augmented view of an image, we train the online network to predict the target network representation of the same image under a different augmented view. At the same time, we update the target network with a slow-moving average of the online network. While state-of-the art methods rely on negative pairs, BYOL achieves a new state of the art without them. BYOL reaches $74.3\%$ top-1 classification accuracy on ImageNet using a linear evaluation with a ResNet-50 architecture and $79.6\%$ with a larger ResNet. We show that BYOL performs on par or better than the current state of the art on both transfer and semi-supervised benchmarks. Our implementation and pretrained models are given on GitHub.

cs.LG↗

Data-Efficient Image Recognition with Contrastive Predictive Coding

Human observers can learn to recognize new categories of images from a handful of examples, yet doing so with artificial ones remains an open challenge. We hypothesize that data-efficient recognition is enabled by representations which make the variability in natural signals more predictable. We therefore revisit and improve Contrastive Predictive Coding, an unsupervised objective for learning such representations. This new implementation produces features which support state-of-the-art linear classification accuracy on the ImageNet dataset. When used as input for non-linear classification with deep neural networks, this representation allows us to use 2-5x less labels than classifiers trained directly on image pixels. Finally, this unsupervised representation substantially improves transfer learning to object detection on the PASCAL VOC dataset, surpassing fully supervised pre-trained ImageNet classifiers.

cs.CV↗

Sim2real transfer learning for 3D human pose estimation: motion to the rescue

Synthetic visual data can provide practically infinite diversity and rich labels, while avoiding ethical issues with privacy and bias. However, for many tasks, current models trained on synthetic data generalize poorly to real data. The task of 3D human pose estimation is a particularly interesting example of this sim2real problem, because learning-based approaches perform reasonably well given real training data, yet labeled 3D poses are extremely difficult to obtain in the wild, limiting scalability. In this paper, we show that standard neural-network approaches, which perform poorly when trained on synthetic RGB images, can perform well when the data is pre-processed to extract cues about the person's motion, notably as optical flow and the motion of 2D keypoints. Therefore, our results suggest that motion can be a simple way to bridge a sim2real gap when video is available. We evaluate on the 3D Poses in the Wild dataset, the most challenging modern benchmark for 3D pose estimation, where we show full 3D mesh recovery that is on par with state-of-the-art methods trained on real 3D sequences, despite training only on synthetic humans from the SURREAL dataset.

cs.CV↗

Video Action Transformer Network

We introduce the Action Transformer model for recognizing and localizing human actions in video clips. We repurpose a Transformer-style architecture to aggregate features from the spatiotemporal context around the person whose actions we are trying to classify. We show that by using high-resolution, person-specific, class-agnostic queries, the model spontaneously learns to track individual people and to pick up on semantic context from the actions of others. Additionally its attention mechanism learns to emphasize hands and faces, which are often crucial to discriminate an action - all without explicit supervision other than boxes and class labels. We train and test our Action Transformer network on the Atomic Visual Actions (AVA) dataset, outperforming the state-of-the-art by a significant margin using only raw RGB frames as input.

cs.CV↗

Structured agents for physical construction

Physical construction---the ability to compose objects, subject to physical dynamics, to serve some function---is fundamental to human intelligence. We introduce a suite of challenging physical construction tasks inspired by how children play with blocks, such as matching a target configuration, stacking blocks to connect objects together, and creating shelter-like structures over target objects. We examine how a range of deep reinforcement learning agents fare on these challenges, and introduce several new approaches which provide superior performance. Our results show that agents which use structured representations (e.g., objects and scene graphs) and structured policies (e.g., object-centric actions) outperform those which use less structured representations, and generalize better beyond their training when asked to reason about larger scenes. Model-based agents which use Monte-Carlo Tree Search also outperform strictly model-free agents in our most challenging construction problems. We conclude that approaches which combine structured representations and reasoning with powerful learning are a key path toward agents that possess rich intuitive physics, scene understanding, and planning.

cs.LG↗

Exploiting temporal context for 3D human pose estimation in the wild

We present a bundle-adjustment-based algorithm for recovering accurate 3D human pose and meshes from monocular videos. Unlike previous algorithms which operate on single frames, we show that reconstructing a person over an entire sequence gives extra constraints that can resolve ambiguities. This is because videos often give multiple views of a person, yet the overall body shape does not change and 3D positions vary slowly. Our method improves not only on standard mocap-based datasets like Human 3.6M -- where we show quantitative improvements -- but also on challenging in-the-wild datasets such as Kinetics. Building upon our algorithm, we present a new dataset of more than 3 million frames of YouTube videos from Kinetics with automatically generated 3D poses and meshes. We show that retraining a single-frame 3D pose estimator on this data improves accuracy on both real-world and mocap data by evaluating on the 3DPW and HumanEVA datasets.

cs.CV↗

The Visual QA Devil in the Details: The Impact of Early Fusion and Batch Norm on CLEVR

Visual QA is a pivotal challenge for higher-level reasoning, requiring understanding language, vision, and relationships between many objects in a scene. Although datasets like CLEVR are designed to be unsolvable without such complex relational reasoning, some surprisingly simple feed-forward, "holistic" models have recently shown strong performance on this dataset. These models lack any kind of explicit iterative, symbolic reasoning procedure, which are hypothesized to be necessary for counting objects, narrowing down the set of relevant objects based on several attributes, etc. The reason for this strong performance is poorly understood. Hence, our work analyzes such models, and finds that minor architectural elements are crucial to performance. In particular, we find that \textit{early fusion} of language and vision provides large performance improvements. This contrasts with the late fusion approaches popular at the dawn of Visual QA. We propose a simple module we call Multimodal Core, which we hypothesize performs the fundamental operations for multimodal tasks. We believe that understanding why these elements are so important to complex question answering will aid the design of better-performing algorithms for Visual QA while minimizing hand-engineering effort.

cs.CV↗

Learning Visual Question Answering by Bootstrapping Hard Attention

Attention mechanisms in biological perception are thought to select subsets of perceptual information for more sophisticated processing which would be prohibitive to perform on all sensory inputs. In computer vision, however, there has been relatively little exploration of hard attention, where some information is selectively ignored, in spite of the success of soft attention, where information is re-weighted and aggregated, but never filtered out. Here, we introduce a new approach for hard attention and find it achieves very competitive performance on a recently-released visual question answering datasets, equalling and in some cases surpassing similar soft attention architectures while entirely ignoring some features. Even though the hard attention mechanism is thought to be non-differentiable, we found that the feature magnitudes correlate with semantic relevance, and provide a useful signal for our mechanism's attentional selection criterion. Because hard attention selects important features of the input information, it can also be more efficient than analogous soft attention mechanisms. This is especially important for recent approaches that use non-local pairwise operations, whereby computational and memory costs are quadratic in the size of the set of features.

cs.CV↗

A Better Baseline for AVA

We introduce a simple baseline for action localization on the AVA dataset. The model builds upon the Faster R-CNN bounding box detection framework, adapted to operate on pure spatiotemporal features - in our case produced exclusively by an I3D model pretrained on Kinetics. This model obtains 21.9% average AP on the validation set of AVA v2.1, up from 14.5% for the best RGB spatiotemporal model used in the original AVA paper (which was pretrained on Kinetics and ImageNet), and up from 11.3 of the publicly available baseline using a ResNet101 image feature extractor, that was pretrained on ImageNet. Our final model obtains 22.8%/21.9% mAP on the val/test sets and outperforms all submissions to the AVA challenge at CVPR 2018.

cs.CV↗

Kickstarting Deep Reinforcement Learning

We present a method for using previously-trained 'teacher' agents to kickstart the training of a new 'student' agent. To this end, we leverage ideas from policy distillation and population based training. Our method places no constraints on the architecture of the teacher or student agents, and it regulates itself to allow the students to surpass their teachers in performance. We show that, on a challenging and computationally-intensive multi-task benchmark (DMLab-30), kickstarted training improves the data efficiency of new agents, making it significantly easier to iterate on their design. We also show that the same kickstarting pipeline can allow a single student agent to leverage multiple 'expert' teachers which specialize on individual tasks. In this setting kickstarting yields surprisingly large gains, with the kickstarted agent matching the performance of an agent trained from scratch in almost 10x fewer steps, and surpassing its final performance by 42 percent. Kickstarting is conceptually simple and can easily be incorporated into reinforcement learning experiments.

cs.LG↗

Multi-task Self-Supervised Visual Learning

We investigate methods for combining multiple self-supervised tasks--i.e., supervised tasks where data can be collected without manual labeling--in order to train a single visual representation. First, we provide an apples-to-apples comparison of four different self-supervised tasks using the very deep ResNet-101 architecture. We then combine tasks to jointly train a network. We also explore lasso regularization to encourage the network to factorize the information in its representation, and methods for "harmonizing" network inputs in order to learn a more unified representation. We evaluate all methods on ImageNet classification, PASCAL VOC detection, and NYU depth prediction. Our results show that deeper networks work better, and that combining tasks--even via a naive multi-head architecture--always improves performance. Our best joint network nearly matches the PASCAL performance of a model pre-trained on ImageNet classification, and matches the ImageNet network on NYU depth prediction.

cs.CV↗

Data-dependent Initializations of Convolutional Neural Networks

Convolutional Neural Networks spread through computer vision like a wildfire, impacting almost all visual tasks imaginable. Despite this, few researchers dare to train their models from scratch. Most work builds on one of a handful of ImageNet pre-trained models, and fine-tunes or adapts these for specific tasks. This is in large part due to the difficulty of properly initializing these networks from scratch. A small miscalibration of the initial weights leads to vanishing or exploding gradients, as well as poor convergence properties. In this work we present a fast and simple data-dependent initialization procedure, that sets the weights of a network such that all units in the network train at roughly the same rate, avoiding vanishing or exploding gradients. Our initialization matches the current state-of-the-art unsupervised or self-supervised pre-training methods on standard computer vision tasks, such as image classification and object detection, while being roughly three orders of magnitude faster. When combined with pre-training methods, our initialization significantly outperforms prior work, narrowing the gap between supervised and unsupervised pre-training.

cs.CV↗