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Carles Sierra

Publications and source records attributed to Carles Sierra.

At least 19 recordsLinked to original sources

Multi-User Personalisation in Human-Robot Interaction: Resolving Preference Conflicts Using Gradual Argumentation

While personalisation in Human-Robot Interaction (HRI) has advanced significantly, most existing approaches focus on single-user adaptation, overlooking scenarios involving multiple stakeholders with potentially conflicting preferences. To address this, we propose the Multi-User Preferences Quantitative Bipolar Argumentation Framework (MUP-QBAF), a novel multi-user personalisation framework based on Quantitative Bipolar Argumentation Frameworks (QBAFs) that explicitly models and resolves multi-user preference conflicts. Unlike prior work in Argumentation Frameworks, which typically assumes static inputs, our approach is tailored to robotics: it incorporates both users' arguments and the robot's dynamic observations of the environment, allowing the system to adapt over time and respond to changing contexts. Preferences, both positive and negative, are represented as arguments whose strength is recalculated iteratively based on new information. The framework's properties and capabilities are presented and validated through a realistic case study, where an assistive robot mediates between the conflicting preferences of a caregiver and a care recipient during a frailty assessment task. This evaluation further includes a sensitivity analysis of argument base scores, demonstrating how preference outcomes can be shaped by user input and contextual observations. By offering a transparent, structured, and context-sensitive approach to resolving competing user preferences, this work advances the field of multi-user HRI. It provides a principled alternative to data-driven methods, enabling robots to navigate conflicts in real-world environments.

cs.RO

Towards Open Diversity-Aware Social Interactions

Social Media and the Internet have catalyzed an unprecedented potential for exposure to human diversity in terms of demographics, talents, opinions, knowledge, and the like. However, this potential has not come with new, much-needed, instruments and skills to harness it. This paper presents our work on promoting richer and deeper social relations through the design and development of the "Internet of Us", an online platform that uses diversity-aware Artificial Intelligence to mediate and empower human social interactions. We discuss the multiple facets of diversity in social settings, the multidisciplinary work that is required to reap the benefits of diversity, and the vision for a diversity-aware hybrid human-AI society.

cs.HC

An Explanation-oriented Inquiry Dialogue Game for Expert Collaborative Recommendations

This work presents a requirement analysis for collaborative dialogues among medical experts and an inquiry dialogue game based on this analysis for incorporating explainability into multiagent system design. The game allows experts with different knowledge bases to collaboratively make recommendations while generating rich traces of the reasoning process through combining explanation-based illocutionary forces in an inquiry dialogue. The dialogue game was implemented as a prototype web-application and evaluated against the specification through a formative user study. The user study confirms that the dialogue game meets the needs for collaboration among medical experts. It also provides insights on the real-life value of dialogue-based communication tools for the medical community.

cs.MA

Grounded Predictions of Teamwork as a One-Shot Game: A Multiagent Multi-Armed Bandits Approach

Humans possess innate collaborative capacities. However, effective teamwork often remains challenging. This study delves into the feasibility of collaboration within teams of rational, self-interested agents who engage in teamwork without the obligation to contribute. Drawing from psychological and game theoretical frameworks, we formalise teamwork as a one-shot aggregative game, integrating insights from Steiner's theory of group productivity. We characterise this novel game's Nash equilibria and propose a multiagent multi-armed bandit system that learns to converge to approximations of such equilibria. Our research contributes value to the areas of game theory and multiagent systems, paving the way for a better understanding of voluntary collaborative dynamics. We examine how team heterogeneity, task typology, and assessment difficulty influence agents' strategies and resulting teamwork outcomes. Finally, we empirically study the behaviour of work teams under incentive systems that defy analytical treatment. Our agents demonstrate human-like behaviour patterns, corroborating findings from social psychology research.

cs.MA

Can Poverty Be Reduced by Acting on Discrimination? An Agent-based Model for Policy Making

In the last decades, there has been a deceleration in the rates of poverty reduction, suggesting that traditional redistributive approaches to poverty mitigation could be losing effectiveness, and alternative insights to advance the number one UN Sustainable Development Goal are required. The criminalization of poor people has been denounced by several NGOs, and an increasing number of voices suggest that discrimination against the poor (a phenomenon known as \emph{aporophobia}) could be an impediment to mitigating poverty. In this paper, we present the novel Aporophobia Agent-Based Model (AABM) to provide evidence of the correlation between aporophobia and poverty computationally. We present our use case built with real-world demographic data and poverty-mitigation public policies (either enforced or under parliamentary discussion) for the city of Barcelona. We classify policies as discriminatory or non-discriminatory against the poor, with the support of specialized NGOs, and we observe the results in the AABM in terms of the impact on wealth inequality. The simulation provides evidence of the relationship between aporophobia and the increase of wealth inequality levels, paving the way for a new generation of poverty reduction policies that act on discrimination and tackle poverty as a societal problem (not only a problem of the poor).

cs.MA

Awareness in robotics: An early perspective from the viewpoint of the EIC Pathfinder Challenge "Awareness Inside''

Consciousness has been historically a heavily debated topic in engineering, science, and philosophy. On the contrary, awareness had less success in raising the interest of scholars in the past. However, things are changing as more and more researchers are getting interested in answering questions concerning what awareness is and how it can be artificially generated. The landscape is rapidly evolving, with multiple voices and interpretations of the concept being conceived and techniques being developed. The goal of this paper is to summarize and discuss the ones among these voices connected with projects funded by the EIC Pathfinder Challenge called ``Awareness Inside'', a nonrecurring call for proposals within Horizon Europe designed specifically for fostering research on natural and synthetic awareness. In this perspective, we dedicate special attention to challenges and promises of applying synthetic awareness in robotics, as the development of mature techniques in this new field is expected to have a special impact on generating more capable and trustworthy embodied systems.

cs.RO

Leveraging Diversity in Online Interactions

This paper addresses the issue of connecting people online to help them find support with their day-to-day problems. We make use of declarative norms for mediating online interactions, and we specifically focus on the issue of leveraging diversity when connecting people. We run pilots at different university sites, and the results show relative success in the diversity of the selected profiles, backed by high user satisfaction.

cs.AI

An Agent-Based Model for Poverty and Discrimination Policy-Making

The deceleration of global poverty reduction in the last decades suggests that traditional redistribution policies are losing their effectiveness. Alternative ways to work towards the #1 United Nations Sustainable Development Goal (poverty eradication) are required. NGOs have insistingly denounced the criminalization of poverty, and the social science literature suggests that discrimination against the poor (a phenomenon known as aporophobia) could constitute a brake to the fight against poverty. This paper describes a proposal for an agent-based model to examine the impact that aporophobia at the institutional level has on poverty levels. This aporophobia agent-based model (AABM) will first be applied to a case study in the city of Barcelona. The regulatory environment is central to the model, since aporophobia has been identified in the legal framework. The AABM presented in this paper constitutes a cornerstone to obtain empirical evidence, in a non-invasive way, on the causal relationship between aporophobia and poverty levels. The simulations that will be generated based on the AABM have the potential to inform a new generation of poverty reduction policies, which act not only on the redistribution of wealth but also on the discrimination of the poor.

cs.MA

Value Engineering for Autonomous Agents

Machine Ethics (ME) is concerned with the design of Artificial Moral Agents (AMAs), i.e. autonomous agents capable of reasoning and behaving according to moral values. Previous approaches have treated values as labels associated with some actions or states of the world, rather than as integral components of agent reasoning. It is also common to disregard that a value-guided agent operates alongside other value-guided agents in an environment governed by norms, thus omitting the social dimension of AMAs. In this blue sky paper, we propose a new AMA paradigm grounded in moral and social psychology, where values are instilled into agents as context-dependent goals. These goals intricately connect values at individual levels to norms at a collective level by evaluating the outcomes most incentivized by the norms in place. We argue that this type of normative reasoning, where agents are endowed with an understanding of norms' moral implications, leads to value-awareness in autonomous agents. Additionally, this capability paves the way for agents to align the norms enforced in their societies with respect to the human values instilled in them, by complementing the value-based reasoning on norms with agreement mechanisms to help agents collectively agree on the best set of norms that suit their human values. Overall, our agent model goes beyond the treatment of values as inert labels by connecting them to normative reasoning and to the social functionalities needed to integrate value-aware agents into our modern hybrid human-computer societies.

cs.AI

uHelp: intelligent volunteer search for mutual help communities

When people need help with their day-to-day activities, they turn to family, friends or neighbours. But despite an increasingly networked world, technology falls short in finding suitable volunteers. In this paper, we propose uHelp, a platform for building a community of helpful people and supporting community members find the appropriate help within their social network. Lately, applications that focus on finding volunteers have started to appear, such as Helpin or Facebook's Community Help. However, what distinguishes uHelp from existing applications is its trust-based intelligent search for volunteers. Although trust is crucial to these innovative social applications, none of them have seriously achieved yet a trust-building solution such as that of uHelp. uHelp's intelligent search for volunteers is based on a number of AI technologies: (1) a novel trust-based flooding algorithm that navigates one's social network looking for appropriate trustworthy volunteers; (2) a novel trust model that maintains the trustworthiness of peers by learning from their similar past experiences; and (3) a semantic similarity model that assesses the similarity of experiences. This article presents the uHelp application, describes the underlying AI technologies that allow uHelp find trustworthy volunteers efficiently, and illustrates the implementation details. uHelp's initial prototype has been tested with a community of single parents in Barcelona, and the app is available online at both Apple Store and Google Play.

cs.SI

Combining Theory of Mind and Abduction for Cooperation under Imperfect Information

In this paper, we formalise and implement an agent model for cooperation under imperfect information. It is based on Theory of Mind (the cognitive ability to understand the mental state of others) and abductive reasoning (the inference paradigm that computes explanations from observations). The combination of these two techniques allows agents to derive the motives behind the actions of their peers, and incorporate this knowledge into their own decision-making. We have implemented this model in a totally domain-independent fashion and successfully tested it for the cooperative card game Hanabi.

cs.MA

Value alignment: a formal approach

principles that should govern autonomous AI systems. It essentially states that a system's goals and behaviour should be aligned with human values. But how to ensure value alignment? In this paper we first provide a formal model to represent values through preferences and ways to compute value aggregations; i.e. preferences with respect to a group of agents and/or preferences with respect to sets of values. Value alignment is then defined, and computed, for a given norm with respect to a given value through the increase/decrease that it results in the preferences of future states of the world. We focus on norms as it is norms that govern behaviour, and as such, the alignment of a given system with a given value will be dictated by the norms the system follows.

cs.AI

Value Alignment Equilibrium in Multiagent Systems

Value alignment has emerged in recent years as a basic principle to produce beneficial and mindful Artificial Intelligence systems. It mainly states that autonomous entities should behave in a way that is aligned with our human values. In this work, we summarize a previously developed model that considers values as preferences over states of the world and defines alignment between the governing norms and the values. We provide a use-case for this framework with the Iterated Prisoner's Dilemma model, which we use to exemplify the definitions we review. We take advantage of this use-case to introduce new concepts to be integrated with the established framework: alignment equilibrium and Pareto optimal alignment. These are inspired on the classical Nash equilibrium and Pareto optimality, but are designed to account for any value we wish to model in the system.

cs.MA

TAIP: an anytime algorithm for allocating student teams to internship programs

In scenarios that require teamwork, we usually have at hand a variety of specific tasks, for which we need to form a team in order to carry out each one. Here we target the problem of matching teams with tasks within the context of education, and specifically in the context of forming teams of students and allocating them to internship programs. First we provide a formalization of the Team Allocation for Internship Programs Problem, and show the computational hardness of solving it optimally. Thereafter, we propose TAIP, a heuristic algorithm that generates an initial team allocation which later on attempts to improve in an iterative process. Moreover, we conduct a systematic evaluation to show that TAIP reaches optimality, and outperforms CPLEX in terms of time.

cs.AI

Synergistic Team Composition: A Computational Approach to Foster Diversity in Teams

Co-operative learning in heterogeneous teams refers to learning methods in which teams are organised both to accomplish academic tasks and for individuals to gain knowledge. Competencies, personality and the gender of team members are key factors that influence team performance. Here, we introduce a team composition problem, the so-called synergistic team composition problem (STCP), which incorporates such key factors when arranging teams. Thus, the goal of the STCP is to partition a set of individuals into a set of synergistic teams: teams that are diverse in personality and gender and whose members cover all required competencies to complete a task. Furthermore, the STCP requires that all teams are balanced in that they are expected to exhibit similar performances when completing the task. We propose two efficient algorithms to solve the STCP. Our first algorithm is based on a linear programming formulation and is appropriate to solve small instances of the problem. Our second algorithm is an anytime heuristic that is effective for large instances of the STCP. Finally, we thoroughly study the computational properties of both algorithms in an educational context when grouping students in a classroom into teams using actual-world data.

cs.AI

Synergistic Team Composition

Effective teams are crucial for organisations, especially in environments that require teams to be constantly created and dismantled, such as software development, scientific experiments, crowd-sourcing, or the classroom. Key factors influencing team performance are competences and personality of team members. Hence, we present a computational model to compose proficient and congenial teams based on individuals' personalities and their competences to perform tasks of different nature. With this purpose, we extend Wilde's post-Jungian method for team composition, which solely employs individuals' personalities. The aim of this study is to create a model to partition agents into teams that are balanced in competences, personality and gender. Finally, we present some preliminary empirical results that we obtained when analysing student performance. Results show the benefits of a more informed team composition that exploits individuals' competences besides information about their personalities.

cs.AI

The Composition and Formation of Effective Teams. Computer Science meets Psychology

Nowadays the composition and formation of effective teams is highly important for both companies to assure their competitiveness and for a wide range of emerging applications exploiting multiagent collaboration (e.g. crowdsourcing, human-agent collaborations). The aim of this article is to provide an integrative perspective on team composition, team formation and their relationship with team performance. Thus, we review the contributions in both the computer science literature and the organisational psychology literature dealing with these topics. Our purpose is twofold. First, we aim at identifying the strengths and weaknesses of the contributions made by these two diverse bodies of research. Second, we pursue to identify cross-fertilisation opportunities that help both disciplines benefit from one another. Given the volume of existing literature, our review is not intended to be exhaustive. Instead, we have preferred to focus on the most significant contributions in both fields together with recent contributions that break new ground to spur innovative research.

cs.MA

MORE: Merged Opinions Reputation Model

Reputation is generally defined as the opinion of a group on an aspect of a thing. This paper presents a reputation model that follows a probabilistic modelling of opinions based on three main concepts: (1) the value of an opinion decays with time, (2) the reputation of the opinion source impacts the reliability of the opinion, and (3) the certainty of the opinion impacts its weight with respect to other opinions. Furthermore, the model is flexible with its opinion sources: it may use explicit opinions or implicit opinions that can be extracted from agent behavior in domains where explicit opinions are sparse. We illustrate the latter with an approach to extract opinions from behavioral information in the sports domain, focusing on football in particular. One of the uses of a reputation model is predicting behavior. We take up the challenge of predicting the behavior of football teams in football matches, which we argue is a very interesting yet difficult approach for evaluating the model.

cs.MA