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Carme Torras

Publications and source records attributed to Carme Torras.

31 records · Page 2Linked to original sources

Ethics for social robotics: A critical analysis

Social robotics development for the practice of care and European prospects to incorporate these AI-based systems in institutional healthcare contexts call for an urgent ethical reflection to (re)configurate our practical life according to human values and rights. Despite the growing attention to the ethical implications of social robotics, the current debate on one of its central branches, social assistive robotics (SAR), rests upon an impoverished ethical approach. This paper presents and examines some tendencies of this prevailing approach, which have been identified as a result of a critical literature review. Based on this analysis of a representative case of how ethical reflection is being led towards social robotics, some future research lines are outlined, which may help reframe and deepen in its ethical implications.

cs.CY↗

Encoding cloth manipulations using a graph of states and transitions

Cloth manipulation is very relevant for domestic robotic tasks, but it presents many challenges due to the complexity of representing, recognizing and predicting the behaviour of cloth under manipulation. In this work, we propose a generic, compact and simplified representation of the states of cloth manipulation that allows for representing tasks as sequences of states and transitions. We also define a Cloth Manipulation Graph that encodes all the strategies to accomplish a task. Our novel representation is used to encode two different cloth manipulation tasks, learned from an experiment with human subjects with video and motion data. We show how our simplified representation allows to obtain a map of meaningful motion primitives.

cs.RO↗

Human to Robot Whole-Body Motion Transfer

Transferring human motion to a mobile robotic manipulator and ensuring safe physical human-robot interaction are crucial steps towards automating complex manipulation tasks in human-shared environments. In this work, we present a novel human to robot whole-body motion transfer framework. We propose a general solution to the correspondence problem, namely a mapping between the observed human posture and the robot one. For achieving real-time imitation and effective redundancy resolution, we use the whole-body control paradigm, proposing a specific task hierarchy, and present a differential drive control algorithm for the wheeled robot base. To ensure safe physical human-robot interaction, we propose a novel variable admittance controller that stably adapts the dynamics of the end-effector to switch between stiff and compliant behaviors. We validate our approach through several real-world experiments with the TIAGo robot. Results show effective real-time imitation and dynamic behavior adaptation. This constitutes an easy way for a non-expert to transfer a manipulation skill to an assistive robot.

cs.RO↗

Leveraging Multiple Environments for Learning and Decision Making: a Dismantling Use Case

Learning is usually performed by observing real robot executions. Physics-based simulators are a good alternative for providing highly valuable information while avoiding costly and potentially destructive robot executions. We present a novel approach for learning the probabilities of symbolic robot action outcomes. This is done leveraging different environments, such as physics-based simulators, in execution time. To this end, we propose MENID (Multiple Environment Noise Indeterministic Deictic) rules, a novel representation able to cope with the inherent uncertainties present in robotic tasks. MENID rules explicitly represent each possible outcomes of an action, keep memory of the source of the experience, and maintain the probability of success of each outcome. We also introduce an algorithm to distribute actions among environments, based on previous experiences and expected gain. Before using physics-based simulations, we propose a methodology for evaluating different simulation settings and determining the least time-consuming model that could be used while still producing coherent results. We demonstrate the validity of the approach in a dismantling use case, using a simulation with reduced quality as simulated system, and a simulation with full resolution where we add noise to the trajectories and some physical parameters as a representation of the real system.

cs.RO↗

Online Action Recognition

Recognition in planning seeks to find agent intentions, goals or activities given a set of observations and a knowledge library (e.g. goal states, plans or domain theories). In this work we introduce the problem of Online Action Recognition. It consists in recognizing, in an open world, the planning action that best explains a partially observable state transition from a knowledge library of first-order STRIPS actions, which is initially empty. We frame this as an optimization problem, and propose two algorithms to address it: Action Unification (AU) and Online Action Recognition through Unification (OARU). The former builds on logic unification and generalizes two input actions using weighted partial MaxSAT. The latter looks for an action within the library that explains an observed transition. If there is such action, it generalizes it making use of AU, building in this way an AU hierarchy. Otherwise, OARU inserts a Trivial Grounded Action (TGA) in the library that explains just that transition. We report results on benchmarks from the International Planning Competition and PDDLGym, where OARU recognizes actions accurately with respect to expert knowledge, and shows real-time performance.

cs.AI↗

Robust and Adaptive Door Operation with a Mobile Robot

The ability to deal with articulated objects is very important for robots assisting humans. In this work, a framework to robustly and adaptively operate common doors, using an autonomous mobile manipulator, is proposed. To push forward the state-of-the-art in robustness and speed performance, we devise a novel algorithm that fuses a convolutional neural network with efficient point cloud processing. This advancement enables real-time grasping pose estimation for multiple handles from RGB-D images, providing a speed up improvement for assistive human-centered applications. In addition, we propose a versatile Bayesian framework that endows the robot with the ability to infer the door kinematic model from observations of its motion and learn from previous experiences or human demonstrations. Combining these algorithms with a Task Space Region motion planner, we achieve an efficient door operation regardless of the kinematic model. We validate our framework with real-world experiments using the Toyota Human Support Robot.

cs.RO↗

An Inextensible Model for Robotic Simulations of Textiles

We introduce a new isometric strain model for the study of the dynamics of cloth garments in a moderate stress environment, such as robotic manipulation in the neighborhood of humans. This model treats textiles as surfaces which are inextensible, admitting only isometric motions. Inextensibility is imposed in a continuous setting, prior to any discretization, which gives consistency with respect to re-meshing and prevents the problem of locking even with coarse meshes. The simulations of robotic manipulation using the model are compared to the actual manipulation in the real world, finding that the error between the simulated and real position of each point in the garment is lower than 1cm in average, even when a coarse mesh is used. Aerodynamic contributions to motion are incorporated to the model through the virtual uncoupling of the inertial and gravitational mass of the garment. This approach results in an accurate, as compared to reality, description of cloth motion incorporating aerodynamic effects by using only two parameters.

cs.RO↗

STRIPS Action Discovery

The problem of specifying high-level knowledge bases for planning becomes a hard task in realistic environments. This knowledge is usually handcrafted and is hard to keep updated, even for system experts. Recent approaches have shown the success of classical planning at synthesizing action models even when all intermediate states are missing. These approaches can synthesize action schemas in Planning Domain Definition Language (PDDL) from a set of execution traces each consisting, at least, of an initial and final state. In this paper, we propose a new algorithm to unsupervisedly synthesize STRIPS action models with a classical planner when action signatures are unknown. In addition, we contribute with a compilation to classical planning that mitigates the problem of learning static predicates in the action model preconditions, exploits the capabilities of SAT planners with parallel encodings to compute action schemas and validate all instances. Our system is flexible in that it supports the inclusion of partial input information that may speed up the search. We show through several experiments how learned action models generalize over unseen planning instances.

cs.AI↗

Task-Adaptive Robot Learning from Demonstration with Gaussian Process Models under Replication

Learning from Demonstration (LfD) is a paradigm that allows robots to learn complex manipulation tasks that can not be easily scripted, but can be demonstrated by a human teacher. One of the challenges of LfD is to enable robots to acquire skills that can be adapted to different scenarios. In this paper, we propose to achieve this by exploiting the variations in the demonstrations to retrieve an adaptive and robust policy, using Gaussian Process (GP) models. Adaptability is enhanced by incorporating task parameters into the model, which encode different specifications within the same task. With our formulation, these parameters can be either real, integer, or categorical. Furthermore, we propose a GP design that exploits the structure of replications, i.e., repeated demonstrations with identical conditions within data. Our method significantly reduces the computational cost of model fitting in complex tasks, where replications are essential to obtain a robust model. We illustrate our approach through several experiments on a handwritten letter demonstration dataset.

cs.RO↗

Gaussian-Process-based Robot Learning from Demonstration

Endowed with higher levels of autonomy, robots are required to perform increasingly complex manipulation tasks. Learning from demonstration is arising as a promising paradigm for transferring skills to robots. It allows to implicitly learn task constraints from observing the motion executed by a human teacher, which can enable adaptive behavior. We present a novel Gaussian-Process-based learning from demonstration approach. This probabilistic representation allows to generalize over multiple demonstrations, and encode variability along the different phases of the task. In this paper, we address how Gaussian Processes can be used to effectively learn a policy from trajectories in task space. We also present a method to efficiently adapt the policy to fulfill new requirements, and to modulate the robot behavior as a function of task variability. This approach is illustrated through a real-world application using the TIAGo robot.

cs.RO↗

A Grasping-centered Analysis for Cloth Manipulation

Compliant and soft hands have gained a lot of attention in the past decade because of their ability to adapt to the shape of the objects, increasing their effectiveness for grasping. However, when it comes to grasping highly flexible objects such as textiles, we face the dual problem: it is the object that will adapt to the shape of the hand or gripper. In this context, the classic grasp analysis or grasping taxonomies are not suitable for describing textile objects grasps. This work proposes a novel definition of textile object grasps that abstracts from the robotic embodiment or hand shape and recovers concepts from the early neuroscience literature on hand prehension skills. This framework enables us to identify what grasps have been used in literature until now to perform robotic cloth manipulation, and allows for a precise definition of all the tasks that have been tackled in terms of manipulation primitives based on regrasps. In addition, we also review what grippers have been used. Our analysis shows how the vast majority of cloth manipulations have relied only on one type of grasp, and at the same time we identify several tasks that need more variety of grasp types to be executed successfully. Our framework is generic, provides a classification of cloth manipulation primitives and can inspire gripper design and benchmark construction for cloth manipulation.

cs.RO↗

Dynamic Cloth Manipulation with Deep Reinforcement Learning

In this paper we present a Deep Reinforcement Learning approach to solve dynamic cloth manipulation tasks. Differing from the case of rigid objects, we stress that the followed trajectory (including speed and acceleration) has a decisive influence on the final state of cloth, which can greatly vary even if the positions reached by the grasped points are the same. We explore how goal positions for non-grasped points can be attained through learning adequate trajectories for the grasped points. Our approach uses few demonstrations to improve control policy learning, and a sparse reward approach to avoid engineering complex reward functions. Since perception of textiles is challenging, we also study different state representations to assess the minimum observation space required for learning to succeed. Finally, we compare different combinations of control policy encodings, demonstrations, and sparse reward learning techniques, and show that our proposed approach can learn dynamic cloth manipulation in an efficient way, i.e., using a reduced observation space, a few demonstrations, and a sparse reward.

cs.RO↗

Exploiting Single-Cycle Symmetries in Continuous Constraint Problems

Symmetries in discrete constraint satisfaction problems have been explored and exploited in the last years, but symmetries in continuous constraint problems have not received the same attention. Here we focus on permutations of the variables consisting of one single cycle. We propose a procedure that takes advantage of these symmetries by interacting with a continuous constraint solver without interfering with it. A key concept in this procedure are the classes of symmetric boxes formed by bisecting a n-dimensional cube at the same point in all dimensions at the same time. We analyze these classes and quantify them as a function of the cube dimensionality. Moreover, we propose a simple algorithm to generate the representatives of all these classes for any number of variables at very high rates. A problem example from the chemical and#64257;eld and the cyclic n-roots problem are used to show the performance of the approach in practice.

cs.AI↗