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Chang Huang

Publications and source records attributed to Chang Huang.

At least 37 records · Page 2Linked to original sources

Lane Graph as Path: Continuity-preserving Path-wise Modeling for Online Lane Graph Construction

Online lane graph construction is a promising but challenging task in autonomous driving. Previous methods usually model the lane graph at the pixel or piece level, and recover the lane graph by pixel-wise or piece-wise connection, which breaks down the continuity of the lane and results in suboptimal performance. Human drivers focus on and drive along the continuous and complete paths instead of considering lane pieces. Autonomous vehicles also require path-specific guidance from lane graph for trajectory planning. We argue that the path, which indicates the traffic flow, is the primitive of the lane graph. Motivated by this, we propose to model the lane graph in a novel path-wise manner, which well preserves the continuity of the lane and encodes traffic information for planning. We present a path-based online lane graph construction method, termed LaneGAP, which end-to-end learns the path and recovers the lane graph via a Path2Graph algorithm. We qualitatively and quantitatively demonstrate the superior accuracy and efficiency of LaneGAP over conventional pixel-based and piece-based methods on the challenging nuScenes and Argoverse2 datasets under controllable and fair conditions. Compared to the recent state-of-the-art piece-wise method TopoNet on the OpenLane-V2 dataset, LaneGAP still outperforms by 1.6 mIoU, further validating the effectiveness of path-wise modeling. Abundant visualizations in the supplementary material show LaneGAP can cope with diverse traffic conditions. Code is released at \url{https://github.com/hustvl/LaneGAP}.

cs.CV↗

ViG: Linear-complexity Visual Sequence Learning with Gated Linear Attention

Recently, linear complexity sequence modeling networks have achieved modeling capabilities similar to Vision Transformers on a variety of computer vision tasks, while using fewer FLOPs and less memory. However, their advantage in terms of actual runtime speed is not significant. To address this issue, we introduce Gated Linear Attention (GLA) for vision, leveraging its superior hardware-awareness and efficiency. We propose direction-wise gating to capture 1D global context through bidirectional modeling and a 2D gating locality injection to adaptively inject 2D local details into 1D global context. Our hardware-aware implementation further merges forward and backward scanning into a single kernel, enhancing parallelism and reducing memory cost and latency. The proposed model, ViG, offers a favorable trade-off in accuracy, parameters, and FLOPs on ImageNet and downstream tasks, outperforming popular Transformer and CNN-based models. Notably, ViG-S matches DeiT-B's accuracy while using only 27% of the parameters and 20% of the FLOPs, running 2$\times$ faster on $224\times224$ images. At $1024\times1024$ resolution, ViG-T uses 5.2$\times$ fewer FLOPs, saves 90% GPU memory, runs 4.8$\times$ faster, and achieves 20.7% higher top-1 accuracy than DeiT-T. These results position ViG as an efficient and scalable solution for visual representation learning. Code is available at \url{https://github.com/hustvl/ViG}.

cs.CV↗

Circuit as Set of Points

As the size of circuit designs continues to grow rapidly, artificial intelligence technologies are being extensively used in Electronic Design Automation (EDA) to assist with circuit design. Placement and routing are the most time-consuming parts of the physical design process, and how to quickly evaluate the placement has become a hot research topic. Prior works either transformed circuit designs into images using hand-crafted methods and then used Convolutional Neural Networks (CNN) to extract features, which are limited by the quality of the hand-crafted methods and could not achieve end-to-end training, or treated the circuit design as a graph structure and used Graph Neural Networks (GNN) to extract features, which require time-consuming preprocessing. In our work, we propose a novel perspective for circuit design by treating circuit components as point clouds and using Transformer-based point cloud perception methods to extract features from the circuit. This approach enables direct feature extraction from raw data without any preprocessing, allows for end-to-end training, and results in high performance. Experimental results show that our method achieves state-of-the-art performance in congestion prediction tasks on both the CircuitNet and ISPD2015 datasets, as well as in design rule check (DRC) violation prediction tasks on the CircuitNet dataset. Our method establishes a bridge between the relatively mature point cloud perception methods and the fast-developing EDA algorithms, enabling us to leverage more collective intelligence to solve this task. To facilitate the research of open EDA design, source codes and pre-trained models are released at https://github.com/hustvl/circuitformer.

cs.CV↗

How to Fine-tune the Model: Unified Model Shift and Model Bias Policy Optimization

Designing and deriving effective model-based reinforcement learning (MBRL) algorithms with a performance improvement guarantee is challenging, mainly attributed to the high coupling between model learning and policy optimization. Many prior methods that rely on return discrepancy to guide model learning ignore the impacts of model shift, which can lead to performance deterioration due to excessive model updates. Other methods use performance difference bound to explicitly consider model shift. However, these methods rely on a fixed threshold to constrain model shift, resulting in a heavy dependence on the threshold and a lack of adaptability during the training process. In this paper, we theoretically derive an optimization objective that can unify model shift and model bias and then formulate a fine-tuning process. This process adaptively adjusts the model updates to get a performance improvement guarantee while avoiding model overfitting. Based on these, we develop a straightforward algorithm USB-PO (Unified model Shift and model Bias Policy Optimization). Empirical results show that USB-PO achieves state-of-the-art performance on several challenging benchmark tasks.

cs.LG↗

VMA: Divide-and-Conquer Vectorized Map Annotation System for Large-Scale Driving Scene

High-definition (HD) map serves as the essential infrastructure of autonomous driving. In this work, we build up a systematic vectorized map annotation framework (termed VMA) for efficiently generating HD map of large-scale driving scene. We design a divide-and-conquer annotation scheme to solve the spatial extensibility problem of HD map generation, and abstract map elements with a variety of geometric patterns as unified point sequence representation, which can be extended to most map elements in the driving scene. VMA is highly efficient and extensible, requiring negligible human effort, and flexible in terms of spatial scale and element type. We quantitatively and qualitatively validate the annotation performance on real-world urban and highway scenes, as well as NYC Planimetric Database. VMA can significantly improve map generation efficiency and require little human effort. On average VMA takes 160min for annotating a scene with a range of hundreds of meters, and reduces 52.3% of the human cost, showing great application value. Code: https://github.com/hustvl/VMA.

cs.CV↗

VAD: Vectorized Scene Representation for Efficient Autonomous Driving

Autonomous driving requires a comprehensive understanding of the surrounding environment for reliable trajectory planning. Previous works rely on dense rasterized scene representation (e.g., agent occupancy and semantic map) to perform planning, which is computationally intensive and misses the instance-level structure information. In this paper, we propose VAD, an end-to-end vectorized paradigm for autonomous driving, which models the driving scene as a fully vectorized representation. The proposed vectorized paradigm has two significant advantages. On one hand, VAD exploits the vectorized agent motion and map elements as explicit instance-level planning constraints which effectively improves planning safety. On the other hand, VAD runs much faster than previous end-to-end planning methods by getting rid of computation-intensive rasterized representation and hand-designed post-processing steps. VAD achieves state-of-the-art end-to-end planning performance on the nuScenes dataset, outperforming the previous best method by a large margin. Our base model, VAD-Base, greatly reduces the average collision rate by 29.0% and runs 2.5x faster. Besides, a lightweight variant, VAD-Tiny, greatly improves the inference speed (up to 9.3x) while achieving comparable planning performance. We believe the excellent performance and the high efficiency of VAD are critical for the real-world deployment of an autonomous driving system. Code and models are available at https://github.com/hustvl/VAD for facilitating future research.

cs.RO↗

Safe Reinforcement Learning with Dead-Ends Avoidance and Recovery

Safety is one of the main challenges in applying reinforcement learning to realistic environmental tasks. To ensure safety during and after training process, existing methods tend to adopt overly conservative policy to avoid unsafe situations. However, overly conservative policy severely hinders the exploration, and makes the algorithms substantially less rewarding. In this paper, we propose a method to construct a boundary that discriminates safe and unsafe states. The boundary we construct is equivalent to distinguishing dead-end states, indicating the maximum extent to which safe exploration is guaranteed, and thus has minimum limitation on exploration. Similar to Recovery Reinforcement Learning, we utilize a decoupled RL framework to learn two policies, (1) a task policy that only considers improving the task performance, and (2) a recovery policy that maximizes safety. The recovery policy and a corresponding safety critic are pretrained on an offline dataset, in which the safety critic evaluates upper bound of safety in each state as awareness of environmental safety for the agent. During online training, a behavior correction mechanism is adopted, ensuring the agent to interact with the environment using safe actions only. Finally, experiments of continuous control tasks demonstrate that our approach has better task performance with less safety violations than state-of-the-art algorithms.

cs.LG↗

MapTR: Structured Modeling and Learning for Online Vectorized HD Map Construction

High-definition (HD) map provides abundant and precise environmental information of the driving scene, serving as a fundamental and indispensable component for planning in autonomous driving system. We present MapTR, a structured end-to-end Transformer for efficient online vectorized HD map construction. We propose a unified permutation-equivalent modeling approach, i.e., modeling map element as a point set with a group of equivalent permutations, which accurately describes the shape of map element and stabilizes the learning process. We design a hierarchical query embedding scheme to flexibly encode structured map information and perform hierarchical bipartite matching for map element learning. MapTR achieves the best performance and efficiency with only camera input among existing vectorized map construction approaches on nuScenes dataset. In particular, MapTR-nano runs at real-time inference speed ($25.1$ FPS) on RTX 3090, $8\times$ faster than the existing state-of-the-art camera-based method while achieving $5.0$ higher mAP. Even compared with the existing state-of-the-art multi-modality method, MapTR-nano achieves $0.7$ higher mAP, and MapTR-tiny achieves $13.5$ higher mAP and $3\times$ faster inference speed. Abundant qualitative results show that MapTR maintains stable and robust map construction quality in complex and various driving scenes. MapTR is of great application value in autonomous driving. Code and more demos are available at \url{https://github.com/hustvl/MapTR}.

cs.CV↗

Perceive, Interact, Predict: Learning Dynamic and Static Clues for End-to-End Motion Prediction

Motion prediction is highly relevant to the perception of dynamic objects and static map elements in the scenarios of autonomous driving. In this work, we propose PIP, the first end-to-end Transformer-based framework which jointly and interactively performs online mapping, object detection and motion prediction. PIP leverages map queries, agent queries and mode queries to encode the instance-wise information of map elements, agents and motion intentions, respectively. Based on the unified query representation, a differentiable multi-task interaction scheme is proposed to exploit the correlation between perception and prediction. Even without human-annotated HD map or agent's historical tracking trajectory as guidance information, PIP realizes end-to-end multi-agent motion prediction and achieves better performance than tracking-based and HD-map-based methods. PIP provides comprehensive high-level information of the driving scene (vectorized static map and dynamic objects with motion information), and contributes to the downstream planning and control. Code and models will be released for facilitating further research.

cs.CV↗

A Many-ported and Shared Memory Architecture for High-Performance ADAS SoCs

Increasing investment in computing technologies and the advancements in silicon technology has fueled rapid growth in advanced driver assistance systems (ADAS) and corresponding SoC developments. An ADAS SoC represents a heterogeneous architecture that consists of CPUs, GPUs and artificial intelligence (AI) accelerators. In order to guarantee its safety and reliability, it must process massive amount of raw data collected from multiple redundant sources such as high-definition video cameras, Radars, and Lidars to recognize objects correctly and to make the right decisions promptly. A domain specific memory architecture is essential to achieve the above goals. We present a shared memory architecture that enables high data throughput among multiple parallel accesses native to the ADAS applications. It also provides deterministic access latency with proper isolation under the stringent real-time QoS constraints. A prototype is built and analyzed. The results validate that the proposed architecture provides close to 100\% throughput for both read and write accesses generated simultaneously by many accessing masters with full injection rate. It can also provide consistent QoS to the domain specific payloads while enabling the scalability and modularity of the design.

cs.AR↗

Polar Parametrization for Vision-based Surround-View 3D Detection

3D detection based on surround-view camera system is a critical technique in autopilot. In this work, we present Polar Parametrization for 3D detection, which reformulates position parametrization, velocity decomposition, perception range, label assignment and loss function in polar coordinate system. Polar Parametrization establishes explicit associations between image patterns and prediction targets, exploiting the view symmetry of surround-view cameras as inductive bias to ease optimization and boost performance. Based on Polar Parametrization, we propose a surround-view 3D DEtection TRansformer, named PolarDETR. PolarDETR achieves promising performance-speed trade-off on different backbone configurations. Besides, PolarDETR ranks 1st on the leaderboard of nuScenes benchmark in terms of both 3D detection and 3D tracking at the submission time (Mar. 4th, 2022). Code will be released at \url{https://github.com/hustvl/PolarDETR}.

cs.CV↗

Sparse Instance Activation for Real-Time Instance Segmentation

In this paper, we propose a conceptually novel, efficient, and fully convolutional framework for real-time instance segmentation. Previously, most instance segmentation methods heavily rely on object detection and perform mask prediction based on bounding boxes or dense centers. In contrast, we propose a sparse set of instance activation maps, as a new object representation, to highlight informative regions for each foreground object. Then instance-level features are obtained by aggregating features according to the highlighted regions for recognition and segmentation. Moreover, based on bipartite matching, the instance activation maps can predict objects in a one-to-one style, thus avoiding non-maximum suppression (NMS) in post-processing. Owing to the simple yet effective designs with instance activation maps, SparseInst has extremely fast inference speed and achieves 40 FPS and 37.9 AP on the COCO benchmark, which significantly outperforms the counterparts in terms of speed and accuracy. Code and models are available at https://github.com/hustvl/SparseInst.

cs.CV↗

AziNorm: Exploiting the Radial Symmetry of Point Cloud for Azimuth-Normalized 3D Perception

Studying the inherent symmetry of data is of great importance in machine learning. Point cloud, the most important data format for 3D environmental perception, is naturally endowed with strong radial symmetry. In this work, we exploit this radial symmetry via a divide-and-conquer strategy to boost 3D perception performance and ease optimization. We propose Azimuth Normalization (AziNorm), which normalizes the point clouds along the radial direction and eliminates the variability brought by the difference of azimuth. AziNorm can be flexibly incorporated into most LiDAR-based perception methods. To validate its effectiveness and generalization ability, we apply AziNorm in both object detection and semantic segmentation. For detection, we integrate AziNorm into two representative detection methods, the one-stage SECOND detector and the state-of-the-art two-stage PV-RCNN detector. Experiments on Waymo Open Dataset demonstrate that AziNorm improves SECOND and PV-RCNN by 7.03 mAPH and 3.01 mAPH respectively. For segmentation, we integrate AziNorm into KPConv. On SemanticKitti dataset, AziNorm improves KPConv by 1.6/1.1 mIoU on val/test set. Besides, AziNorm remarkably improves data efficiency and accelerates convergence, reducing the requirement of data amounts or training epochs by an order of magnitude. SECOND w/ AziNorm can significantly outperform fully trained vanilla SECOND, even trained with only 10% data or 10% epochs. Code and models are available at https://github.com/hustvl/AziNorm.

cs.CV↗

Real-Time and Accurate Object Detection in Compressed Video by Long Short-term Feature Aggregation

Video object detection is a fundamental problem in computer vision and has a wide spectrum of applications. Based on deep networks, video object detection is actively studied for pushing the limits of detection speed and accuracy. To reduce the computation cost, we sparsely sample key frames in video and treat the rest frames are non-key frames; a large and deep network is used to extract features for key frames and a tiny network is used for non-key frames. To enhance the features of non-key frames, we propose a novel short-term feature aggregation method to propagate the rich information in key frame features to non-key frame features in a fast way. The fast feature aggregation is enabled by the freely available motion cues in compressed videos. Further, key frame features are also aggregated based on optical flow. The propagated deep features are then integrated with the directly extracted features for object detection. The feature extraction and feature integration parameters are optimized in an end-to-end manner. The proposed video object detection network is evaluated on the large-scale ImageNet VID benchmark and achieves 77.2\% mAP, which is on-par with state-of-the-art accuracy, at the speed of 30 FPS using a Titan X GPU. The source codes are available at \url{https://github.com/hustvl/LSFA}.

cs.CV↗

Dark-state sideband cooling in an atomic ensemble

We utilize the dark state in a Λ-type three-level system to cool an ensemble of 85Rb atoms in an optical lattice [Morigi et al., Phys. Rev. Lett. 85, 4458 (2000)]. The common suppression of the carrier transition of atoms with different vibrational frequencies allows them to reach a subrecoil temperature of 100 nK after being released from the optical lattice. A nearly zero vibrational quantum number is determined from the time-of-flight measurements and adiabatic expansion process. The features of sideband cooling are examined in various parameter spaces. Our results show that dark-state sideband cooling is a simple and compelling method for preparing a large ensemble of atoms into their vibrational ground state of a harmonic potential and can be generalized to different species of atoms and molecules for studying ultracold physics that demands recoil temperature and below.

physics.atom-ph↗

Long Light Storage Time in an Optical Fiber

Light storage in an optical fiber is an attractive component in quantum optical delay line technologies. Although silica-core optical fibers are excellent in transmitting broadband optical signals, it is challenging to tailor their dispersive property to slow down a light pulse or store it in the silica-core for a long delay time. Coupling a dispersive and coherent medium with an optical fiber is promising in supporting long optical delay. Here, we load cold Rb atomic vapor into an optical trap inside a hollow-core photonic crystal fiber, and store the phase of the light in a long-lived spin-wave formed by atoms and retrieve it after a fully controllable delay time using electromagnetically-induced-transparency (EIT). We achieve over 50 ms of storage time and the result is equivalent to 8.7x10^-5 dB s^-1 of propagation loss in an optical fiber. Our demonstration could be used for buffering and regulating classical and quantum information flow between remote networks.

physics.optics↗

Quantum-Enhanced Velocimetry with Doppler-Broadened Atomic Vapor

Traditionally, measuring the center-of-mass (c.m.) velocity of an atomic ensemble relies on measuring the Doppler shift of the absorption spectrum of single atoms in the ensemble. Mapping out the velocity distribution of the ensemble is indispensable when determining the c.m. velocity using this technique. As a result, highly sensitive measurements require preparation of an ensemble with a narrow Doppler width. Here, we use a dispersive measurement of light passing through a moving room temperature atomic vapor cell to determine the velocity of the cell in a single shot with a short-term sensitivity of 5.5 $μ$m s$^{-1}$ Hz$^{-1/2}$. The dispersion of the medium is enhanced by creating quantum interference through an auxiliary transition for the probe light under electromagnetically induced transparency condition. In contrast to measurement of single atoms, this method is based on the collective motion of atoms and can sense the c.m. velocity of an ensemble without knowing its velocity distribution. Our results improve the previous measurements by 3 orders of magnitude and can be used to design a compact motional sensor based on thermal atoms.

physics.atom-ph↗

Diversity Transfer Network for Few-Shot Learning

Few-shot learning is a challenging task that aims at training a classifier for unseen classes with only a few training examples. The main difficulty of few-shot learning lies in the lack of intra-class diversity within insufficient training samples. To alleviate this problem, we propose a novel generative framework, Diversity Transfer Network (DTN), that learns to transfer latent diversities from known categories and composite them with support features to generate diverse samples for novel categories in feature space. The learning problem of the sample generation (i.e., diversity transfer) is solved via minimizing an effective meta-classification loss in a single-stage network, instead of the generative loss in previous works. Besides, an organized auxiliary task co-training over known categories is proposed to stabilize the meta-training process of DTN. We perform extensive experiments and ablation studies on three datasets, i.e., \emph{mini}ImageNet, CIFAR100 and CUB. The results show that DTN, with single-stage training and faster convergence speed, obtains the state-of-the-art results among the feature generation based few-shot learning methods. Code and supplementary material are available at: \texttt{https://github.com/Yuxin-CV/DTN}

cs.CV↗