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Changbo Wang

Publications and source records attributed to Changbo Wang.

At least 19 recordsLinked to original sources

VizDAGuide: Misleading Chart Question Answering in Compact Vision Language Models via DAG-Structured Supervision

Misleading charts can lead vision-language models to conclusions that conflict with underlying data. Existing work focuses on inference-time strategies, while training-time supervision remains less explored. We present VizDAGuide, a DAG-structured supervision method for misleading-chart question answering. The method represents intermediate reasoning states and their dependencies as a directed acyclic graph, assigns supervision weights according to their roles, and serializes the graph into a unified training target for open-ended and multiple-choice QA with single-pass inference. Experiments on two benchmarks across Qwen3-VL and InternVL3.5 models show improvements over a content- and weight-matched Linear CoT-SFT baseline on both answer formats. Process-level evaluation shows gains in grounding and operation execution, while ablations indicate that dependency structure and weighted supervision are most effective when combined. These results support DAG-structured weighted supervision for misleading-chart question answering.

cs.CV↗

MUCO: A Mani-Unit-Structured Manipulation Framework for Compositional Long-Horizon Robot Tasks

Learning and executing long-horizon robot manipulation as complete task trajectories raises data-collection costs, lim?its capability reuse, and causes local failures to cascade into later task stages. We introduce manipulation units (MUs) as reusable operations, each defined by a local goal, an initi?ation condition, and observable success and failure criteria. MUs are learned and verified individually. During execution, consecutive MUs remain coupled through shared environ?ment dynamics. We formulate MU-Structured Manipulation (MUSM) and realize it through MU-Centric Orchestration (MUCO). Given language and vision, MUCO constructs an MU sequence, matches each MU to compatible policy models in a frozen capability registry, and dispatches the model with the highest calibrated success rate. Visual verification checks MU outcomes against success and failure criteria and governs transitions, enabling retry or fallback to another model from the current state without re-executing verified MUs. Canonical keys enable checkpoint reuse for equivalent MUs across tasks without new demonstrations or updates. We evaluate MUCO on RLBench, RoboTwin 2.0, and five real-world tasks. MUCO achieves higher complete-task success and verified progress, stronger failure containment, and lower error propagation than baselines. Results demonstrate cross-task MU reuse and het?erogeneous policy composition without joint training, shared backbones, or common action representations.

cs.RO↗

AESOP: Asymmetric Human-Camera Generation with Translation-Intensity Control

Human motion defines an action, while a camera trajectory determines how it is presented. Camera generation for a given human motion and joint human-camera generation are usually treated as separate tasks, although both share an asymmetric dependency: human motion can be generated independently, whereas the camera responds to the realized action. We introduce AESOP, a unified framework with an independent human pathway and a shared human-conditioned camera generator. Its asymmetric architecture serves both tasks while preserving the human output during camera generation. Although human context anchors the shot to the action and camera text describes its movement, translation intensity remains underspecified. We therefore construct trajectory pairs that differ in camera translation magnitude while sharing human motion and camera text, then use these pairs to learn an explicit intensity condition. Experiments on the PulpMotion dataset demonstrate strong camera distributional and framing quality in both tasks and effective control over camera translation intensity. Project page is available at https://ripemangobox.github.io/AESOP.

cs.CV↗

Watch-Think-Interact: Bootstrapping Long-Horizon Multi-Turn Streaming Video Reasoning with Reinforcement Learning

Streaming video assistance requires models to answer asynchronous questions from an observed prefix under a fixed context budget. Existing approaches model response timing or compress history, but an online state formed before future questions are known can omit visual details before later questions reveal their relevance; the retained state alone cannot recover them. We introduce Watch-Think-Interact (WTI), a closed-loop framework for multi-question streaming video reasoning. WTI maintains compact natural-language memory entries tagged with source-video time ranges; these entries support direct reasoning when sufficient and otherwise anchor selective recall of finer visual evidence. For each question, WTI answers when current context and memory suffice, continues watching when required evidence has not appeared, or recalls a relevant past interval and decides again after incorporating the returned chunks, without replaying the full observed history. To train this behavior, we construct WTI-82K, comprising 82,335 timed questions across 4,812 causally aligned trajectories, and develop Stream-GDPO to optimize complete multi-question streaming rollouts using trajectory-level feedback for response timing, source-video recall, and memory updates. WTI achieves state-of-the-art aggregate performance among the compared open-source streaming baselines, reaching 83.3% on StreamingBench and 73.6% weighted overall accuracy on OVO-Bench.

cs.AI↗

GTPred: Benchmarking MLLMs for Interpretable Geo-localization and Time-of-capture Prediction

Geo-localization aims to infer the geographic location where an image was captured using observable visual evidence. Traditional methods achieve impressive results through large-scale training on massive image corpora. With the emergence of multi-modal large language models (MLLMs), recent studies have explored their applications in geo-localization, benefiting from improved accuracy and interpretability. However, existing benchmarks largely ignore the temporal information inherent in images, which can further constrain the location. To bridge this gap, we introduce GTPred, a novel benchmark for geo-temporal prediction. GTPred comprises 370 globally distributed images spanning over 120 years. We evaluate MLLM predictions by jointly considering year and hierarchical location sequence matching, and further assess intermediate reasoning chains using meticulously annotated ground-truth reasoning processes. Experiments on 8 proprietary and 7 open-source MLLMs show that, despite strong visual perception, current models remain limited in world knowledge and geo-temporal reasoning. Results also demonstrate that incorporating temporal information significantly enhances location inference performance.

cs.CV↗

VizAnchor: Decoding Manipulation Intent from Tampering Visualizations via Dual-Anchor Reasoning

Data visualizations are widely used for communicating information, but they are also vulnerable to intentional manipulations that induce misleading interpretations. Existing methods focus on locating tampered regions or recovering hidden information, without explaining how the visualization has been manipulated or why the resulting changes may mislead viewers. We propose \textbf{VizAnchor}, a framework for visualization manipulation understanding through dual-anchor evidence construction and VLM-based reasoning. In the first stage, VizAnchor constructs a semantic anchor to recover authentic chart information and a spatial anchor to localize tampered regions. In the second stage, three specialized agents decode the manipulation. The misleader grounding agent analyzes a four-panel visual prompt to predict the misleader information. The chart narrative reconstruction agent takes the original and tampered charts as inputs and reconstructs their respective visual narratives. Finally, the intent inferring agent integrates the visual evidence and misleader information to infer the misleading intent. We further construct a dataset for tampering localization and a dataset for misleading intent inferring. Evaluation shows that VizAnchor accurately localizes manipulations and produces faithful explanations of their manipulation, misleaders, and misleading intents.

cs.CV↗

StreamSoccer: Event-Driven Memory for Streaming Soccer Commentary

Streaming video understanding requires models to causally update state as video arrives and organize growing history into semantic units that can evolve, persist, and be recalled under bounded computation and memory. This challenge is pronounced in live soccer commentary, where a system must describe completed events, summarize recent play, recall earlier events, or remain silent using only information available before each utterance. We present StreamSoccer, an event-driven system that uses event memory as its intermediate representation. A fixed-budget active memory integrates the stream; completed event states are retained locally and consolidated into retrievable historical records. A unified generator uses current, recent, and historical context to produce three commentary modes, while a rule-assisted scheduler selects a mode or silence. Unlike streaming video-language models organized around frames, visual tokens, or caches, and soccer-commentary methods based on predefined clips or output timestamps, StreamSoccer explicitly models event lifecycles. We construct a three-track streaming soccer commentary dataset and a layered evaluation protocol. At common reference anchors, StreamSoccer obtains CIDEr scores of 38.62, 23.96, and 17.39 for current-event, recent-window, and historical-memory commentary, ranking first on the current-event and historical-memory tracks and second on recent-window. Controlled ablations show that local completed events improve all tracks and that the full system performs best on all three. Across 174 raw-video runs on 58 matches, per-minute RTF p95 ranges from 0.10 to 0.22 without sustained growth with match history. These results indicate that event memory supports streaming soccer commentary across temporal scopes while controlling long-history computation.

cs.CV↗

h-Flow: Flexible Flow-based Image Editing via Doob's h-Transform

Editing images with pre-trained text-to-image flow models typically requires carefully balancing target alignment with the desired prompt and source consistency with the original image. Existing approaches either rely on inversion-based pipelines or heuristic source-to-target trajectory constructions, which often depend on architecture-specific designs or are sensitive to hyperparameters. In this paper, we propose h-Flow, a training-free and theoretically grounded flow-based editing framework. Inspired by Doob's $h$-Transform, we reformulate image editing as conditional generation under multiple terminal events corresponding to source consistency and target alignment. We first extend the classical $h$-Transform from SDE-based models to the deterministic RF framework by constructing an equivalent SDE with identical marginals. Within this formulation, we design dedicated $h$-functions for source consistency and target alignment, yielding closed-form reconstruction guidance and velocity-based semantic editing signals. We further introduce a velocity orthogonal decomposition to decouple reconstruction and editing directions, enabling a controllable trade-off between the two objectives. Extensive experiments demonstrate that h-Flow achieves effective, robust, and flexible editing across diverse scenarios. The code will be released soon.

cs.CV↗

Bridging Rendering and Generative Modeling with Monte Carlo Transport Scheduling

Monte Carlo rendering and modern generative models both transform uncertain states into structured images, yet they are usually studied as separate processes. We introduce Monte Carlo Transport Scheduling, a framework that treats progressive path tracing as a continuous sampling-driven transport process. Our key observation is that the renderer already produces physically valid states along this process: nested Monte Carlo estimates trace a refinement trajectory whose natural time coordinate follows from sampling variance. This view leads to a continuous training framework that learns from real render endpoints rather than synthetic interpolants, preserving the statistical structure of Monte Carlo estimation while enabling arbitrary-step neural refinement. We evaluate the framework on a controlled rendering benchmark designed to separate transport difficulty from scene context, and show that it yields stable render refinement, supports continuous stopping between rendering states, and transfers as a physical prior for frozen generative samplers. These results suggest a common continuous-time substrate for rendering and generation, where Monte Carlo sampling provides both the physical states and the supervision for learning image transport.

cs.CV↗

MindMirror: A Local-First Multimodal State-Aware Support System for Digital Workers

Digital workers often experience fatigue, anxiety, reduced attention, and task blockage during prolonged computer-based work. Existing productivity tools mainly focus on task completion, while general-purpose AI chatbots require users to formulate clear prompts before receiving useful help. This paper presents MindMirror, a local-first multimodal state-aware support system for digital workers. MindMirror integrates camera-based facial expression cues, text input, optional speech interaction, structured blockage reflection, local large language model (LLM)-based response generation, and daily/weekly review reports. The system forms a closed workflow of state checking, manual correction, structured articulation, suggestion generation, and state review. The current prototype follows a local-first design, while optional speech services may rely on third-party APIs when enabled. It is implemented with a Web frontend, Flask backend, an emotion recognition model, an Ollama-hosted Qwen model, Chart.js visualization, and local JSON/LocalStorage records. We evaluate the emotion recognition module on an independent seven-class image-level facial expression benchmark containing 6,767 images. The fine-tuned Hugging Face model improves accuracy from 59.66% to 94.49% over a non-fine-tuned checkpoint baseline, an absolute gain of 34.83 percentage points. We further validate the prototype through endpoint-level reliability tests, voice-interaction latency tests, and a small formative user feedback study with six digital workers. Results suggest that users value the local-first design, manual correction mechanism, and structured reflection workflow. MindMirror is not intended for psychological diagnosis; instead, it serves as a lightweight, user-controllable tool for state reflection and supportive interaction.

cs.HC↗

SandSim: Curve-Guided Gaussian Splatting for Reconstructing Sand Painting Processes

Sand painting is a process-driven art where visual appearance emerges from granular accumulation. Given a single image, reconstructing a plausible sand painting process requires modeling coherent stroke structures and material-dependent effects. Existing methods, including stroke-based optimization and diffusion-based video synthesis, often lack structural coherence and material consistency, leading to unrealistic drawing sequences. We present SandSim, a framework that reconstructs a sand painting process from a single image. We introduce a curve-guided Gaussian representation that models strokes as sequences of anisotropic primitives along continuous trajectories, whose smooth kernels capture the soft boundaries of sand strokes and enable coherent stroke formation. We further adopt a subtractive compositing scheme to model light attenuation during sand accumulation. We incorporate a semantic-guided planning module for scene decomposition and drawing order inference. Our framework jointly optimizes stroke geometry and appearance and can be integrated with a physics-based simulator for interactive sand dynamics and editing. Experiments show that our method produces temporally coherent and visually realistic results, achieving improved reconstruction quality and perceptual fidelity compared to existing approaches.

cs.GR↗

MOSA: Motion-Guided Semantic Alignment for Dynamic Scene Graph Generation

Dynamic Scene Graph Generation (DSGG) aims to structurally model objects and their dynamic interactions in video sequences for high-level semantic understanding. However, existing methods struggle with fine-grained relationship modeling, semantic representation utilization, and the ability to model tail relationships. To address these issues, this paper proposes a motion-guided semantic alignment method for DSGG (MoSA). First, a Motion Feature Extractor (MFE) encodes object-pair motion attributes such as distance, velocity, motion persistence, and directional consistency. Then, these motion attributes are fused with spatial relationship features through the Motion-guided Interaction Module (MIM) to generate motion-aware relationship representations. To further enhance semantic discrimination capabilities, the cross-modal Action Semantic Matching (ASM) mechanism aligns visual relationship features with text embeddings of relationship categories. Finally, a category-weighted loss strategy is introduced to emphasize learning of tail relationships. Extensive and rigorous testing shows that MoSA performs optimally on the Action Genome dataset.

cs.CV↗

AgentChemist: A Multi-Agent Experimental Robotic Platform Integrating Chemical Perception and Precise Control

Chemical laboratory automation has long been constrained by rigid workflows and poor adaptability to the long-tail distribution of experimental tasks. While most automated platforms perform well on a narrow set of standardized procedures, real laboratories involve diverse, infrequent, and evolving operations that fall outside predefined protocols. This mismatch prevents existing systems from generalizing to novel reaction conditions, uncommon instrument configurations, and unexpected procedural variations. We present a multi-agent robotic platform designed to address this long-tail challenge through collaborative task decomposition, dynamic scheduling, and adaptive control. The system integrates chemical perception for real-time reaction monitoring with feedback-driven execution, enabling it to adjust actions based on evolving experimental states rather than fixed scripts. Validation via acid-base titration demonstrates autonomous progress tracking, adaptive dispensing control, and reliable end-to-end experiment execution. By improving generalization across diverse laboratory scenarios, this platform provides a practical pathway toward intelligent, flexible, and scalable laboratory automation.

cs.RO↗

GT2-GS: Geometry-aware Texture Transfer for Gaussian Splatting

Transferring 2D textures onto complex 3D scenes plays a vital role in enhancing the efficiency and controllability of 3D multimedia content creation. However, existing 3D style transfer methods primarily focus on transferring abstract artistic styles to 3D scenes. These methods often overlook the geometric information of the scene, which makes it challenging to achieve high-quality 3D texture transfer results. In this paper, we present GT2-GS, a geometry-aware texture transfer framework for gaussian splatting. First, we propose a geometry-aware texture transfer loss that enables view-consistent texture transfer by leveraging prior view-dependent feature information and texture features augmented with additional geometric parameters. Moreover, an adaptive fine-grained control module is proposed to address the degradation of scene information caused by low-granularity texture features. Finally, a geometry preservation branch is introduced. This branch refines the geometric parameters using additionally bound Gaussian color priors, thereby decoupling the optimization objectives of appearance and geometry. Extensive experiments demonstrate the effectiveness and controllability of our method. Through geometric awareness, our approach achieves texture transfer results that better align with human visual perception. Our homepage is available at https://vpx-ecnu.github.io/GT2-GS-website.

cs.CV↗

ReactDance: Hierarchical Representation for High-Fidelity and Coherent Long-Form Reactive Dance Generation

Reactive dance generation (RDG), the task of generating a dance conditioned on a lead dancer's motion, holds significant promise for enhancing human-robot interaction and immersive digital entertainment. Despite progress in duet synchronization and motion-music alignment, two key challenges remain: generating fine-grained spatial interactions and ensuring long-term temporal coherence. In this work, we introduce \textbf{ReactDance}, a diffusion framework that operates on a novel hierarchical latent space to address these spatiotemporal challenges in RDG. First, for high-fidelity spatial expression and fine-grained control, we propose Hierarchical Finite Scalar Quantization (\textbf{HFSQ}). This multi-scale motion representation effectively disentangles coarse body posture from subtle limb dynamics, enabling independent and detailed control over both aspects through a layered guidance mechanism. Second, to efficiently generate long sequences with high temporal coherence, we propose Blockwise Local Context (\textbf{BLC}), a non-autoregressive sampling strategy. Departing from slow, frame-by-frame generation, BLC partitions the sequence into blocks and synthesizes them in parallel via periodic causal masking and positional encodings. Coherence across these blocks is ensured by a dense sliding-window training approach that enriches the representation with local temporal context. Extensive experiments show that ReactDance substantially outperforms state-of-the-art methods in motion quality, long-term coherence, and sampling efficiency. Project page: https://ripemangobox.github.io/ReactDance.

cs.CV↗

MPJudge: Towards Perceptual Assessment of Music-Induced Paintings

Music induced painting is a unique artistic practice, where visual artworks are created under the influence of music. Evaluating whether a painting faithfully reflects the music that inspired it poses a challenging perceptual assessment task. Existing methods primarily rely on emotion recognition models to assess the similarity between music and painting, but such models introduce considerable noise and overlook broader perceptual cues beyond emotion. To address these limitations, we propose a novel framework for music induced painting assessment that directly models perceptual coherence between music and visual art. We introduce MPD, the first large scale dataset of music painting pairs annotated by domain experts based on perceptual coherence. To better handle ambiguous cases, we further collect pairwise preference annotations. Building on this dataset, we present MPJudge, a model that integrates music features into a visual encoder via a modulation based fusion mechanism. To effectively learn from ambiguous cases, we adopt Direct Preference Optimization for training. Extensive experiments demonstrate that our method outperforms existing approaches. Qualitative results further show that our model more accurately identifies music relevant regions in paintings.

cs.CV↗

VizDefender: Unmasking Visualization Tampering through Proactive Localization and Intent Inference

The integrity of data visualizations is increasingly threatened by image editing techniques that enable subtle yet deceptive tampering. Through a formative study, we define this challenge and categorize tampering techniques into two primary types: data manipulation and visual encoding manipulation. To address this, we present VizDefender, a framework for tampering detection and analysis. The framework integrates two core components: 1) a semi-fragile watermark module that protects the visualization by embedding a location map to images, which allows for the precise localization of tampered regions while preserving visual quality, and 2) an intent analysis module that leverages Multimodal Large Language Models (MLLMs) to interpret manipulation, inferring the attacker's intent and misleading effects. Extensive evaluations and user studies demonstrate the effectiveness of our methods.

cs.CV↗

Find Them All: Unveiling MLLMs for Versatile Person Re-identification

Person re-identification (ReID) aims to retrieve images of a target person from the gallery set, with wide applications in medical rehabilitation and public security. However, traditional person ReID models are typically uni-modal, resulting in limited generalizability across heterogeneous data modalities. Recently, the emergence of multi-modal large language models (MLLMs) has shown a promising avenue for addressing this issue. Despite this potential, existing methods merely regard MLLMs as feature extractors or caption generators, leaving their capabilities in person ReID tasks largely unexplored. To bridge this gap, we introduce a novel benchmark for \underline{\textbf{V}}ersatile \underline{\textbf{P}}erson \underline{\textbf{Re}}-\underline{\textbf{ID}}entification, termed VP-ReID. The benchmark includes 257,310 multi-modal queries and gallery images, covering ten diverse person ReID tasks. In addition, we propose two task-oriented evaluation schemes for MLLM-based person ReID. Extensive experiments demonstrate the impressive versatility, effectiveness, and interpretability of MLLMs in various person ReID tasks. Nevertheless, they also have limitations in handling a few modalities, particularly thermal and infrared data. We hope that VP-ReID can facilitate the community in developing more robust and generalizable cross-modal foundation models for person ReID.

cs.CV↗