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Changhe Tu

Publications and source records attributed to Changhe Tu.

At least 37 records · Page 2Linked to original sources

Power Diagram Enhanced Adaptive Isosurface Extraction from Signed Distance Fields

Extracting high-fidelity mesh surfaces from Signed Distance Fields has become a fundamental operation in geometry processing. Despite significant progress over the past decades, key challenges remain namely, how to automatically capture the intricate geometric and topological structures encoded in the zero level set of SDFs. In this paper, we present a novel isosurface extraction algorithm that introduces two key innovations: 1. An incrementally constructed power diagram through the addition of sample points, which enables repeated updates to the extracted surface via its dual regular Delaunay tetrahedralization; and 2. An adaptive point insertion strategy that identifies regions exhibiting the greatest discrepancy between the current mesh and the underlying continuous surface. As the teaser figure shows, our framework progressively refines the extracted mesh with minimal computational cost until it sufficiently approximates the underlying surface. Experimental results demonstrate that our approach outperforms sofa methods, particularly for models with intricate geometric variations and complex topologies.

cs.CG↗

Internal State Estimation in Groups via Active Information Gathering

Accurately estimating human internal states, such as personality traits or behavioral patterns, is critical for enhancing the effectiveness of human-robot interaction, particularly in group settings. These insights are key in applications ranging from social navigation to autism diagnosis. However, prior methods are limited by scalability and passive observation, making real-time estimation in complex, multi-human settings difficult. In this work, we propose a practical method for active human personality estimation in groups, with a focus on applications related to Autism Spectrum Disorder (ASD). Our method combines a personality-conditioned behavior model, based on the Eysenck 3-Factor theory, with an active robot information gathering policy that triggers human behaviors through a receding-horizon planner. The robot's belief about human personality is then updated via Bayesian inference. We demonstrate the effectiveness of our approach through simulations, user studies with typical adults, and preliminary experiments involving participants with ASD. Our results show that our method can scale to tens of humans and reduce personality prediction error by 29.2% and uncertainty by 79.9% in simulation. User studies with typical adults confirm the method's ability to generalize across complex personality distributions. Additionally, we explore its application in autism-related scenarios, demonstrating that the method can identify the difference between neurotypical and autistic behavior, highlighting its potential for diagnosing ASD. The results suggest that our framework could serve as a foundation for future ASD-specific interventions.

cs.RO↗

NeurCross: A Neural Approach to Computing Cross Fields for Quad Mesh Generation

Quadrilateral mesh generation plays a crucial role in numerical simulations within Computer-Aided Design and Engineering (CAD/E). Producing high-quality quadrangulation typically requires satisfying four key criteria. First, the quadrilateral mesh should closely align with principal curvature directions. Second, singular points should be strategically placed and effectively minimized. Third, the mesh should accurately conform to sharp feature edges. Lastly, quadrangulation results should exhibit robustness against noise and minor geometric variations. Existing methods generally involve first computing a regular cross field to represent quad element orientations across the surface, followed by extracting a quadrilateral mesh aligned closely with this cross field. A primary challenge with this approach is balancing the smoothness of the cross field with its alignment to pre-computed principal curvature directions, which are sensitive to small surface perturbations and often ill-defined in spherical or planar regions. To tackle this challenge, we propose NeurCross, a novel framework that simultaneously optimizes a cross field and a neural signed distance function (SDF), whose zero-level set serves as a proxy of the input shape. Our joint optimization is guided by three factors: faithful approximation of the optimized SDF surface to the input surface, alignment between the cross field and the principal curvature field derived from the SDF surface, and smoothness of the cross field. Acting as an intermediary, the neural SDF contributes in two essential ways. First, it provides an alternative, optimizable base surface exhibiting more regular principal curvature directions for guiding the cross field. Second, we leverage the Hessian matrix of the neural SDF to implicitly enforce cross field alignment with principal curvature directions...

cs.CV↗

Towards Voronoi Diagrams of Surface Patches

Extraction of a high-fidelity 3D medial axis is a crucial operation in CAD. When dealing with a polygonal model as input, ensuring accuracy and tidiness becomes challenging due to discretization errors inherent in the mesh surface. Commonly, existing approaches yield medial-axis surfaces with various artifacts, including zigzag boundaries, bumpy surfaces, unwanted spikes, and non-smooth stitching curves. Considering that the surface of a CAD model can be easily decomposed into a collection of surface patches, its 3D medial axis can be extracted by computing the Voronoi diagram of these surface patches, where each surface patch serves as a generator. However, no solver currently exists for accurately computing such an extended Voronoi diagram. Under the assumption that each generator defines a linear distance field over a sufficiently small range, our approach operates by tetrahedralizing the region of interest and computing the medial axis within each tetrahedral element. Just as SurfaceVoronoi computes surface-based Voronoi diagrams by cutting a 3D prism with 3D planes (each plane encodes a linear field in a triangle), the key operation in this paper is to conduct the hyperplane cutting process in 4D, where each hyperplane encodes a linear field in a tetrahedron. In comparison with the state-of-the-art, our algorithm produces better outcomes. Furthermore, it can also be used to compute the offset surface.

cs.GR↗

ITS: Implicit Thin Shell for Polygonal Meshes

In computer graphics, simplifying a polygonal mesh surface~$\mathcal{M}$ into a geometric proxy that maintains close conformity to~$\mathcal{M}$ is crucial, as it can significantly reduce computational demands in various applications. In this paper, we introduce the Implicit Thin Shell~(ITS), a concept designed to implicitly represent the sandwich-walled space surrounding~$\mathcal{M}$, defined as~$\{\textbf{x}\in\mathbb{R}^3|ε_1\leq f(\textbf{x}) \leq ε_2, ε_1< 0, ε_2>0\}$. Here, $f$ is an approximation of the signed distance function~(SDF) of~$\mathcal{M}$, and we aim to minimize the thickness~$ε_2-ε_1$. To achieve a balance between mathematical simplicity and expressive capability in~$f$, we employ a tri-variate tensor-product B-spline to represent~$f$. This representation is coupled with adaptive knot grids that adapt to the inherent shape variations of~$\mathcal{M}$, while restricting~$f$'s basis functions to the first degree. In this manner, the analytical form of~$f$ can be rapidly determined by solving a sparse linear system. Moreover, the process of identifying the extreme values of~$f$ among the infinitely many points on~$\mathcal{M}$ can be simplified to seeking extremes among a finite set of candidate points. By exhausting the candidate points, we find the extreme values~$ε_1<0$ and $ε_2>0$ that minimize the thickness. The constructed ITS is guaranteed to wrap~$\mathcal{M}$ rigorously, without any intersections between the bounding surfaces and~$\mathcal{M}$. ITS offers numerous potential applications thanks to its rigorousness, tightness, expressiveness, and computational efficiency. We demonstrate the efficacy of ITS in rapid inside-outside tests and in mesh simplification through the control of global error.

cs.GR↗

Varying Manifolds in Diffusion: From Time-varying Geometries to Visual Saliency

Deep generative models learn the data distribution, which is concentrated on a low-dimensional manifold. The geometric analysis of distribution transformation provides a better understanding of data structure and enables a variety of applications. In this paper, we study the geometric properties of the diffusion model, whose forward diffusion process and reverse generation process construct a series of distributions on manifolds which vary over time. Our key contribution is the introduction of generation rate, which corresponds to the local deformation of manifold over time around an image component. We show that the generation rate is highly correlated with intuitive visual properties, such as visual saliency, of the image component. Further, we propose an efficient and differentiable scheme to estimate the generation rate for a given image component over time, giving rise to a generation curve. The differentiable nature of our scheme allows us to control the shape of the generation curve via optimization. Using different loss functions, our generation curve matching algorithm provides a unified framework for a range of image manipulation tasks, including semantic transfer, object removal, saliency manipulation, image blending, etc. We conduct comprehensive analytical evaluations to support our findings and evaluate our framework on various manipulation tasks. The results show that our method consistently leads to better manipulation results, compared to recent baselines.

cs.CV↗

Deep-PE: A Learning-Based Pose Evaluator for Point Cloud Registration

In the realm of point cloud registration, the most prevalent pose evaluation approaches are statistics-based, identifying the optimal transformation by maximizing the number of consistent correspondences. However, registration recall decreases significantly when point clouds exhibit a low overlap rate, despite efforts in designing feature descriptors and establishing correspondences. In this paper, we introduce Deep-PE, a lightweight, learning-based pose evaluator designed to enhance the accuracy of pose selection, especially in challenging point cloud scenarios with low overlap. Our network incorporates a Pose-Aware Attention (PAA) module to simulate and learn the alignment status of point clouds under various candidate poses, alongside a Pose Confidence Prediction (PCP) module that predicts the likelihood of successful registration. These two modules facilitate the learning of both local and global alignment priors. Extensive tests across multiple benchmarks confirm the effectiveness of Deep-PE. Notably, on 3DLoMatch with a low overlap rate, Deep-PE significantly outperforms state-of-the-art methods by at least 8% and 11% in registration recall under handcrafted FPFH and learning-based FCGF descriptors, respectively. To the best of our knowledge, this is the first study to utilize deep learning to select the optimal pose without the explicit need for input correspondences.

cs.CV↗

A Hessian-Based Field Deformer for Real-Time Topology-Aware Shape Editing

Shape manipulation is a central research topic in computer graphics. Topology editing, such as breaking apart connections, joining disconnected ends, and filling/opening a topological hole, is generally more challenging than geometry editing. In this paper, we observe that the saddle points of the signed distance function (SDF) provide useful hints for altering surface topology deliberately. Based on this key observation, we parameterize the SDF into a cubic trivariate tensor-product B-spline function $F$ whose saddle points $\{\boldsymbol{s}_i\}$ can be quickly exhausted based on a subdivision-based root-finding technique coupled with Newton's method. Users can select one of the candidate points, say $\boldsymbol{s}_i$, to edit the topology in real time. In implementation, we add a compactly supported B-spline function rooted at $\boldsymbol{s}_i$, which we call a \textit{deformer} in this paper, to $F$, with its local coordinate system aligning with the three eigenvectors of the Hessian. Combined with ray marching technique, our interactive system operates at 30 FPS. Additionally, our system empowers users to create desired bulges or concavities on the surface. An extensive user study indicates that our system is user-friendly and intuitive to operate. We demonstrate the effectiveness and usefulness of our system in a range of applications, including fixing surface reconstruction errors, artistic work design, 3D medical imaging and simulation, and antiquity restoration. Please refer to the attached video for a demonstration.

cs.GR↗

CWF: Consolidating Weak Features in High-quality Mesh Simplification

In mesh simplification, common requirements like accuracy, triangle quality, and feature alignment are often considered as a trade-off. Existing algorithms concentrate on just one or a few specific aspects of these requirements. For example, the well-known Quadric Error Metrics (QEM) approach prioritizes accuracy and can preserve strong feature lines/points as well but falls short in ensuring high triangle quality and may degrade weak features that are not as distinctive as strong ones. In this paper, we propose a smooth functional that simultaneously considers all of these requirements. The functional comprises a normal anisotropy term and a Centroidal Voronoi Tessellation (CVT) energy term, with the variables being a set of movable points lying on the surface. The former inherits the spirit of QEM but operates in a continuous setting, while the latter encourages even point distribution, allowing various surface metrics. We further introduce a decaying weight to automatically balance the two terms. We selected 100 CAD models from the ABC dataset, along with 21 organic models, to compare the existing mesh simplification algorithms with ours. Experimental results reveal an important observation: the introduction of a decaying weight effectively reduces the conflict between the two terms and enables the alignment of weak features. This distinctive feature sets our approach apart from most existing mesh simplification methods and demonstrates significant potential in shape understanding.

cs.GR↗

NeurCADRecon: Neural Representation for Reconstructing CAD Surfaces by Enforcing Zero Gaussian Curvature

Despite recent advances in reconstructing an organic model with the neural signed distance function (SDF), the high-fidelity reconstruction of a CAD model directly from low-quality unoriented point clouds remains a significant challenge. In this paper, we address this challenge based on the prior observation that the surface of a CAD model is generally composed of piecewise surface patches, each approximately developable even around the feature line. Our approach, named NeurCADRecon, is self-supervised, and its loss includes a developability term to encourage the Gaussian curvature toward 0 while ensuring fidelity to the input points. Noticing that the Gaussian curvature is non-zero at tip points, we introduce a double-trough curve to tolerate the existence of these tip points. Furthermore, we develop a dynamic sampling strategy to deal with situations where the given points are incomplete or too sparse. Since our resulting neural SDFs can clearly manifest sharp feature points/lines, one can easily extract the feature-aligned triangle mesh from the SDF and then decompose it into smooth surface patches, greatly reducing the difficulty of recovering the parametric CAD design. A comprehensive comparison with existing state-of-the-art methods shows the significant advantage of our approach in reconstructing faithful CAD shapes.

cs.CV↗

A Task-driven Network for Mesh Classification and Semantic Part Segmentation

With the rapid development of geometric deep learning techniques, many mesh-based convolutional operators have been proposed to bridge irregular mesh structures and popular backbone networks. In this paper, we show that while convolutions are helpful, a simple architecture based exclusively on multi-layer perceptrons (MLPs) is competent enough to deal with mesh classification and semantic segmentation. Our new network architecture, named Mesh-MLP, takes mesh vertices equipped with the heat kernel signature (HKS) and dihedral angles as the input, replaces the convolution module of a ResNet with Multi-layer Perceptron (MLP), and utilizes layer normalization (LN) to perform the normalization of the layers. The all-MLP architecture operates in an end-to-end fashion and does not include a pooling module. Extensive experimental results on the mesh classification/segmentation tasks validate the effectiveness of the all-MLP architecture.

cs.CV↗

OAAFormer: Robust and Efficient Point Cloud Registration Through Overlapping-Aware Attention in Transformer

In the domain of point cloud registration, the coarse-to-fine feature matching paradigm has received substantial attention owing to its impressive performance. This paradigm involves a two-step process: first, the extraction of multi-level features, and subsequently, the propagation of correspondences from coarse to fine levels. Nonetheless, this paradigm exhibits two notable limitations.Firstly, the utilization of the Dual Softmax operation has the potential to promote one-to-one correspondences between superpoints, inadvertently excluding valuable correspondences. This propensity arises from the fact that a source superpoint typically maintains associations with multiple target superpoints. Secondly, it is imperative to closely examine the overlapping areas between point clouds, as only correspondences within these regions decisively determine the actual transformation. Based on these considerations, we propose {\em OAAFormer} to enhance correspondence quality. On one hand, we introduce a soft matching mechanism, facilitating the propagation of potentially valuable correspondences from coarse to fine levels. Additionally, we integrate an overlapping region detection module to minimize mismatches to the greatest extent possible. Furthermore, we introduce a region-wise attention module with linear complexity during the fine-level matching phase, designed to enhance the discriminative capabilities of the extracted features. Tests on the challenging 3DLoMatch benchmark demonstrate that our approach leads to a substantial increase of about 7\% in the inlier ratio, as well as an enhancement of 2-4\% in registration recall. =

cs.CV↗

For A More Comprehensive Evaluation of 6DoF Object Pose Tracking

Previous evaluations on 6DoF object pose tracking have presented obvious limitations along with the development of this area. In particular, the evaluation protocols are not unified for different methods, the widely-used YCBV dataset contains significant annotation error, and the error metrics also may be biased. As a result, it is hard to fairly compare the methods, which has became a big obstacle for developing new algorithms. In this paper we contribute a unified benchmark to address the above problems. For more accurate annotation of YCBV, we propose a multi-view multi-object global pose refinement method, which can jointly refine the poses of all objects and view cameras, resulting in sub-pixel sub-millimeter alignment errors. The limitations of previous scoring methods and error metrics are analyzed, based on which we introduce our improved evaluation methods. The unified benchmark takes both YCBV and BCOT as base datasets, which are shown to be complementary in scene categories. In experiments, we validate the precision and reliability of the proposed global pose refinement method with a realistic semi-synthesized dataset particularly for YCBV, and then present the benchmark results unifying learning&non-learning and RGB&RGBD methods, with some finds not discovered in previous studies.

cs.CV↗

Neural-Singular-Hessian: Implicit Neural Representation of Unoriented Point Clouds by Enforcing Singular Hessian

Neural implicit representation is a promising approach for reconstructing surfaces from point clouds. Existing methods combine various regularization terms, such as the Eikonal and Laplacian energy terms, to enforce the learned neural function to possess the properties of a Signed Distance Function (SDF). However, inferring the actual topology and geometry of the underlying surface from poor-quality unoriented point clouds remains challenging. In accordance with Differential Geometry, the Hessian of the SDF is singular for points within the differential thin-shell space surrounding the surface. Our approach enforces the Hessian of the neural implicit function to have a zero determinant for points near the surface. This technique aligns the gradients for a near-surface point and its on-surface projection point, producing a rough but faithful shape within just a few iterations. By annealing the weight of the singular-Hessian term, our approach ultimately produces a high-fidelity reconstruction result. Extensive experimental results demonstrate that our approach effectively suppresses ghost geometry and recovers details from unoriented point clouds with better expressiveness than existing fitting-based methods.

cs.CV↗

Neural-IMLS: Self-supervised Implicit Moving Least-Squares Network for Surface Reconstruction

Surface reconstruction is very challenging when the input point clouds, particularly real scans, are noisy and lack normals. Observing that the Multilayer Perceptron (MLP) and the implicit moving least-square function (IMLS) provide a dual representation of the underlying surface, we introduce Neural-IMLS, a novel approach that directly learns the noise-resistant signed distance function (SDF) from unoriented raw point clouds in a self-supervised fashion. We use the IMLS to regularize the distance values reported by the MLP while using the MLP to regularize the normals of the data points for running the IMLS. We also prove that at the convergence, our neural network, benefiting from the mutual learning mechanism between the MLP and the IMLS, produces a faithful SDF whose zero-level set approximates the underlying surface. We conducted extensive experiments on various benchmarks, including synthetic scans and real scans. The experimental results show that {\em Neural-IMLS} can reconstruct faithful shapes on various benchmarks with noise and missing parts. The source code can be found at~\url{https://github.com/bearprin/Neural-IMLS}.

cs.CV↗

P2M: A Fast Solver for Querying Distance from Point to Mesh Surface

Most of the existing point-to-mesh distance query solvers, such as Proximity Query Package (PQP), Embree and Fast Closest Point Query (FCPW), are based on bounding volume hierarchy (BVH). The hierarchical organizational structure enables one to eliminate the vast majority of triangles that do not help find the closest point. In this paper, we develop a totally different algorithmic paradigm, named P2M, to speed up point-to-mesh distance queries. Our original intention is to precompute a KD tree (KDT) of mesh vertices to approximately encode the geometry of a mesh surface containing vertices, edges and faces. However, it is very likely that the closest primitive to the query point is an edge e (resp., a face f), but the KDT reports a mesh vertex \u{psion} instead. We call \u{psion} an interceptor of e (resp., f). The main contribution of this paper is to invent a simple yet effective interception inspection rule and an efficient flooding interception inspection algorithm for quickly finding out all the interception pairs. Once the KDT and the interception table are precomputed, the query stage proceeds by first searching the KDT and then looking up the interception table to retrieve the closest geometric primitive. Statistics show that our query algorithm runs many times faster than the state-of-the-art solvers.

cs.GR↗

Guided Linear Upsampling

Guided upsampling is an effective approach for accelerating high-resolution image processing. In this paper, we propose a simple yet effective guided upsampling method. Each pixel in the high-resolution image is represented as a linear interpolation of two low-resolution pixels, whose indices and weights are optimized to minimize the upsampling error. The downsampling can be jointly optimized in order to prevent missing small isolated regions. Our method can be derived from the color line model and local color transformations. Compared to previous methods, our method can better preserve detail effects while suppressing artifacts such as bleeding and blurring. It is efficient, easy to implement, and free of sensitive parameters. We evaluate the proposed method with a wide range of image operators, and show its advantages through quantitative and qualitative analysis. We demonstrate the advantages of our method for both interactive image editing and real-time high-resolution video processing. In particular, for interactive editing, the joint optimization can be precomputed, thus allowing for instant feedback without hardware acceleration.

cs.CV↗

Globally Consistent Normal Orientation for Point Clouds by Regularizing the Winding-Number Field

Estimating normals with globally consistent orientations for a raw point cloud has many downstream geometry processing applications. Despite tremendous efforts in the past decades, it remains challenging to deal with an unoriented point cloud with various imperfections, particularly in the presence of data sparsity coupled with nearby gaps or thin-walled structures. In this paper, we propose a smooth objective function to characterize the requirements of an acceptable winding-number field, which allows one to find the globally consistent normal orientations starting from a set of completely random normals. By taking the vertices of the Voronoi diagram of the point cloud as examination points, we consider the following three requirements: (1) the winding number is either 0 or 1, (2) the occurrences of 1 and the occurrences of 0 are balanced around the point cloud, and (3) the normals align with the outside Voronoi poles as much as possible. Extensive experimental results show that our method outperforms the existing approaches, especially in handling sparse and noisy point clouds, as well as shapes with complex geometry/topology.

cs.GR↗