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Changhe Tu

Publications and source records attributed to Changhe Tu.

At least 55 records · Page 3Linked to original sources

Laplacian2Mesh: Laplacian-Based Mesh Understanding

Geometric deep learning has sparked a rising interest in computer graphics to perform shape understanding tasks, such as shape classification and semantic segmentation. When the input is a polygonal surface, one has to suffer from the irregular mesh structure. Motivated by the geometric spectral theory, we introduce Laplacian2Mesh, a novel and flexible convolutional neural network (CNN) framework for coping with irregular triangle meshes (vertices may have any valence). By mapping the input mesh surface to the multi-dimensional Laplacian-Beltrami space, Laplacian2Mesh enables one to perform shape analysis tasks directly using the mature CNNs, without the need to deal with the irregular connectivity of the mesh structure. We further define a mesh pooling operation such that the receptive field of the network can be expanded while retaining the original vertex set as well as the connections between them. Besides, we introduce a channel-wise self-attention block to learn the individual importance of feature ingredients. Laplacian2Mesh not only decouples the geometry from the irregular connectivity of the mesh structure but also better captures the global features that are central to shape classification and segmentation. Extensive tests on various datasets demonstrate the effectiveness and efficiency of Laplacian2Mesh, particularly in terms of the capability of being vulnerable to noise to fulfill various learning tasks.

cs.CV↗

SurfaceVoronoi: Efficiently Computing Voronoi Diagrams over Mesh Surfaces with Arbitrary Distance Solvers

In this paper, we propose to compute Voronoi diagrams over mesh surfaces driven by an arbitrary geodesic distance solver, assuming that the input is a triangle mesh as well as a collection of sites $P=\{p_i\}_{i=1}^m$ on the surface. We propose two key techniques to solve this problem. First, as the partition is determined by minimizing the $m$ distance fields, each of which rooted at a source site, we suggest keeping one or more distance triples, for each triangle, that may help determine the Voronoi bisectors when one uses a mark-and-sweep geodesic algorithm to predict the multi-source distance field. Second, rather than keep the distance itself at a mesh vertex, we use the squared distance to characterize the linear change of distance field restricted in a triangle, which is proved to induce an exact VD when the base surface reduces to a planar triangle mesh. Specially, our algorithm also supports the Euclidean distance, which can handle thin-sheet models (e.g. leaf) and runs faster than the traditional restricted Voronoi diagram~(RVD) algorithm. It is very extensible to deal with various variants of surface-based Voronoi diagrams including (1)surface-based power diagram, (2)constrained Voronoi diagram with curve-type breaklines, and (3)curve-type generators. We conduct extensive experimental results to validate the ability to approximate the exact VD in different distance-driven scenarios.

cs.CG↗

RFEPS: Reconstructing Feature-line Equipped Polygonal Surface

Feature lines are important geometric cues in characterizing the structure of a CAD model. Despite great progress in both explicit reconstruction and implicit reconstruction, it remains a challenging task to reconstruct a polygonal surface equipped with feature lines, especially when the input point cloud is noisy and lacks faithful normal vectors. In this paper, we develop a multistage algorithm, named RFEPS, to address this challenge. The key steps include (1)denoising the point cloud based on the assumption of local planarity, (2)identifying the feature-line zone by optimization of discrete optimal transport, (3)augmenting the point set so that sufficiently many additional points are generated on potential geometry edges, and (4) generating a polygonal surface that interpolates the augmented point set based on restricted power diagram. We demonstrate through extensive experiments that RFEPS, benefiting from the edge-point augmentation and the feature-preserving explicit reconstruction, outperforms state-of-the-art methods in terms of the reconstruction quality, especially in terms of the ability to reconstruct missing feature lines.

cs.GR↗

ShapeConv: Shape-aware Convolutional Layer for Indoor RGB-D Semantic Segmentation

RGB-D semantic segmentation has attracted increasing attention over the past few years. Existing methods mostly employ homogeneous convolution operators to consume the RGB and depth features, ignoring their intrinsic differences. In fact, the RGB values capture the photometric appearance properties in the projected image space, while the depth feature encodes both the shape of a local geometry as well as the base (whereabout) of it in a larger context. Compared with the base, the shape probably is more inherent and has a stronger connection to the semantics, and thus is more critical for segmentation accuracy. Inspired by this observation, we introduce a Shape-aware Convolutional layer (ShapeConv) for processing the depth feature, where the depth feature is firstly decomposed into a shape-component and a base-component, next two learnable weights are introduced to cooperate with them independently, and finally a convolution is applied on the re-weighted combination of these two components. ShapeConv is model-agnostic and can be easily integrated into most CNNs to replace vanilla convolutional layers for semantic segmentation. Extensive experiments on three challenging indoor RGB-D semantic segmentation benchmarks, i.e., NYU-Dv2(-13,-40), SUN RGB-D, and SID, demonstrate the effectiveness of our ShapeConv when employing it over five popular architectures. Moreover, the performance of CNNs with ShapeConv is boosted without introducing any computation and memory increase in the inference phase. The reason is that the learnt weights for balancing the importance between the shape and base components in ShapeConv become constants in the inference phase, and thus can be fused into the following convolution, resulting in a network that is identical to one with vanilla convolutional layers.

cs.CV↗

Planning of Power Grasps Using Infinite Program Under Complementary Constraints

We propose an optimization-based approach to plan power grasps. Central to our method is a reformulation of grasp planning as an infinite program under complementary constraints (IPCC), which allows contacts to happen between arbitrary pairs of points on the object and the robot gripper. We show that IPCC can be reduced to a conventional finite-dimensional nonlinear program (NLP) using a kernel-integral relaxation. Moreover, the values and Jacobian matrices of the kernel-integral can be evaluated efficiently using a modified Fast Multipole Method (FMM). We further guarantee that the planned grasps are collision-free using primal barrier penalties. We demonstrate the effectiveness, robustness, and efficiency of our grasp planner on a row of challenging 3D objects and high-DOF grippers, such as Barrett Hand and Shadow Hand, where our method achieves superior grasp qualities over competitors.

cs.RO↗

Scribble-Supervised Semantic Segmentation by Uncertainty Reduction on Neural Representation and Self-Supervision on Neural Eigenspace

Scribble-supervised semantic segmentation has gained much attention recently for its promising performance without high-quality annotations. Due to the lack of supervision, confident and consistent predictions are usually hard to obtain. Typically, people handle these problems to either adopt an auxiliary task with the well-labeled dataset or incorporate the graphical model with additional requirements on scribble annotations. Instead, this work aims to achieve semantic segmentation by scribble annotations directly without extra information and other limitations. Specifically, we propose holistic operations, including minimizing entropy and a network embedded random walk on neural representation to reduce uncertainty. Given the probabilistic transition matrix of a random walk, we further train the network with self-supervision on its neural eigenspace to impose consistency on predictions between related images. Comprehensive experiments and ablation studies verify the proposed approach, which demonstrates superiority over others; it is even comparable to some full-label supervised ones and works well when scribbles are randomly shrunk or dropped.

cs.CV↗

Scribble-Supervised Semantic Segmentation by Random Walk on Neural Representation and Self-Supervision on Neural Eigenspace

Scribble-supervised semantic segmentation has gained much attention recently for its promising performance without high-quality annotations. Many approaches have been proposed. Typically, they handle this problem to either introduce a well-labeled dataset from another related task, turn to iterative refinement and post-processing with the graphical model, or manipulate the scribble label. This work aims to achieve semantic segmentation supervised by scribble label directly without auxiliary information and other intermediate manipulation. Specifically, we impose diffusion on neural representation by random walk and consistency on neural eigenspace by self-supervision, which forces the neural network to produce dense and consistent predictions over the whole dataset. The random walk embedded in the network will compute a probabilistic transition matrix, with which the neural representation diffused to be uniform. Moreover, given the probabilistic transition matrix, we apply the self-supervision on its eigenspace for consistency in the image's main parts. In addition to comparing the common scribble dataset, we also conduct experiments on the modified datasets that randomly shrink and even drop the scribbles on image objects. The results demonstrate the superiority of the proposed method and are even comparable to some full-label supervised ones. The code and datasets are available at https://github.com/panzhiyi/RW-SS.

cs.CV↗

Top-Down Shape Abstraction Based on Greedy Pole Selection

Motivated by the fact that the medial axis transform is able to encode nearly the complete shape, we propose to use as few medial balls as possible to approximate the original enclosed volume by the boundary surface. We progressively select new medial balls, in a top-down style, to enlarge the region spanned by the existing medial balls. The key spirit of the selection strategy is to encourage large medial balls while imposing given geometric constraints. We further propose a speedup technique based on a provable observation that the intersection of medial balls implies the adjacency of power cells (in the sense of the power crust). We further elaborate the selection rules in combination with two closely related applications. One application is to develop an easy-to-use ball-stick modeling system that helps non-professional users to quickly build a shape with only balls and wires, but any penetration between two medial balls must be suppressed. The other application is to generate porous structures with convex, compact (with a high isoperimetric quotient) and shape-aware pores where two adjacent spherical pores may have penetration as long as the mechanical rigidity can be well preserved.

cs.GR↗

DO-Conv: Depthwise Over-parameterized Convolutional Layer

Convolutional layers are the core building blocks of Convolutional Neural Networks (CNNs). In this paper, we propose to augment a convolutional layer with an additional depthwise convolution, where each input channel is convolved with a different 2D kernel. The composition of the two convolutions constitutes an over-parameterization, since it adds learnable parameters, while the resulting linear operation can be expressed by a single convolution layer. We refer to this depthwise over-parameterized convolutional layer as DO-Conv. We show with extensive experiments that the mere replacement of conventional convolutional layers with DO-Conv layers boosts the performance of CNNs on many classical vision tasks, such as image classification, detection, and segmentation. Moreover, in the inference phase, the depthwise convolution is folded into the conventional convolution, reducing the computation to be exactly equivalent to that of a convolutional layer without over-parameterization. As DO-Conv introduces performance gains without incurring any computational complexity increase for inference, we advocate it as an alternative to the conventional convolutional layer. We open-source a reference implementation of DO-Conv in Tensorflow, PyTorch and GluonCV at https://github.com/yangyanli/DO-Conv.

cs.CV↗

Unsupervised Learning of Intrinsic Structural Representation Points

Learning structures of 3D shapes is a fundamental problem in the field of computer graphics and geometry processing. We present a simple yet interpretable unsupervised method for learning a new structural representation in the form of 3D structure points. The 3D structure points produced by our method encode the shape structure intrinsically and exhibit semantic consistency across all the shape instances with similar structures. This is a challenging goal that has not fully been achieved by other methods. Specifically, our method takes a 3D point cloud as input and encodes it as a set of local features. The local features are then passed through a novel point integration module to produce a set of 3D structure points. The chamfer distance is used as reconstruction loss to ensure the structure points lie close to the input point cloud. Extensive experiments have shown that our method outperforms the state-of-the-art on the semantic shape correspondence task and achieves comparable performance with the state-of-the-art on the segmentation label transfer task. Moreover, the PCA based shape embedding built upon consistent structure points demonstrates good performance in preserving the shape structures. Code is available at https://github.com/NolenChen/3DStructurePoints

cs.CV↗

Bi-Directional Attention for Joint Instance and Semantic Segmentation in Point Clouds

Instance segmentation in point clouds is one of the most fine-grained ways to understand the 3D scene. Due to its close relationship to semantic segmentation, many works approach these two tasks simultaneously and leverage the benefits of multi-task learning. However, most of them only considered simple strategies such as element-wise feature fusion, which may not lead to mutual promotion. In this work, we build a Bi-Directional Attention module on backbone neural networks for 3D point cloud perception, which uses similarity matrix measured from features for one task to help aggregate non-local information for the other task, avoiding the potential feature exclusion and task conflict. From comprehensive experiments and ablation studies on the S3DIS dataset and the PartNet dataset, the superiority of our method is verified. Moreover, the mechanism of how bi-directional attention module helps joint instance and semantic segmentation is also analyzed.

cs.CV↗

GRAINS: Generative Recursive Autoencoders for INdoor Scenes

We present a generative neural network which enables us to generate plausible 3D indoor scenes in large quantities and varieties, easily and highly efficiently. Our key observation is that indoor scene structures are inherently hierarchical. Hence, our network is not convolutional; it is a recursive neural network or RvNN. Using a dataset of annotated scene hierarchies, we train a variational recursive autoencoder, or RvNN-VAE, which performs scene object grouping during its encoding phase and scene generation during decoding. Specifically, a set of encoders are recursively applied to group 3D objects based on support, surround, and co-occurrence relations in a scene, encoding information about object spatial properties, semantics, and their relative positioning with respect to other objects in the hierarchy. By training a variational autoencoder (VAE), the resulting fixed-length codes roughly follow a Gaussian distribution. A novel 3D scene can be generated hierarchically by the decoder from a randomly sampled code from the learned distribution. We coin our method GRAINS, for Generative Recursive Autoencoders for INdoor Scenes. We demonstrate the capability of GRAINS to generate plausible and diverse 3D indoor scenes and compare with existing methods for 3D scene synthesis. We show applications of GRAINS including 3D scene modeling from 2D layouts, scene editing, and semantic scene segmentation via PointNet whose performance is boosted by the large quantity and variety of 3D scenes generated by our method.

cs.GR↗

DifNet: Semantic Segmentation by Diffusion Networks

Deep Neural Networks (DNNs) have recently shown state of the art performance on semantic segmentation tasks, however, they still suffer from problems of poor boundary localization and spatial fragmented predictions. The difficulties lie in the requirement of making dense predictions from a long path model all at once since details are hard to keep when data goes through deeper layers. Instead, in this work, we decompose this difficult task into two relative simple sub-tasks: seed detection which is required to predict initial predictions without the need of wholeness and preciseness, and similarity estimation which measures the possibility of any two nodes belong to the same class without the need of knowing which class they are. We use one branch network for one sub-task each, and apply a cascade of random walks base on hierarchical semantics to approximate a complex diffusion process which propagates seed information to the whole image according to the estimated similarities. The proposed DifNet consistently produces improvements over the baseline models with the same depth and with the equivalent number of parameters, and also achieves promising performance on Pascal VOC and Pascal Context dataset. OurDifNet is trained end-to-end without complex loss functions.

cs.CV↗

Caging Loops in Shape Embedding Space: Theory and Computation

We propose to synthesize feasible caging grasps for a target object through computing Caging Loops, a closed curve defined in the shape embedding space of the object. Different from the traditional methods, our approach decouples caging loops from the surface geometry of target objects through working in the embedding space. This enables us to synthesize caging loops encompassing multiple topological holes, instead of always tied with one specific handle which could be too small to be graspable by the robot gripper. Our method extracts caging loops through a topological analysis of the distance field defined for the target surface in the embedding space, based on a rigorous theoretical study on the relation between caging loops and the field topology. Due to the decoupling, our method can tolerate incomplete and noisy surface geometry of an unknown target object captured on-the-fly. We implemented our method with a robotic gripper and demonstrate through extensive experiments that our method can synthesize reliable grasps for objects with complex surface geometry and topology and in various scales.

cs.RO↗

DiDA: Disentangled Synthesis for Domain Adaptation

Unsupervised domain adaptation aims at learning a shared model for two related, but not identical, domains by leveraging supervision from a source domain to an unsupervised target domain. A number of effective domain adaptation approaches rely on the ability to extract discriminative, yet domain-invariant, latent factors which are common to both domains. Extracting latent commonality is also useful for disentanglement analysis, enabling separation between the common and the domain-specific features of both domains. In this paper, we present a method for boosting domain adaptation performance by leveraging disentanglement analysis. The key idea is that by learning to separately extract both the common and the domain-specific features, one can synthesize more target domain data with supervision, thereby boosting the domain adaptation performance. Better common feature extraction, in turn, helps further improve the disentanglement analysis and disentangled synthesis. We show that iterating between domain adaptation and disentanglement analysis can consistently improve each other on several unsupervised domain adaptation tasks, for various domain adaptation backbone models.

cs.CV↗

Neuron-level Selective Context Aggregation for Scene Segmentation

Contextual information provides important cues for disambiguating visually similar pixels in scene segmentation. In this paper, we introduce a neuron-level Selective Context Aggregation (SCA) module for scene segmentation, comprised of a contextual dependency predictor and a context aggregation operator. The dependency predictor is implicitly trained to infer contextual dependencies between different image regions. The context aggregation operator augments local representations with global context, which is aggregated selectively at each neuron according to its on-the-fly predicted dependencies. The proposed mechanism enables data-driven inference of contextual dependencies, and facilitates context-aware feature learning. The proposed method improves strong baselines built upon VGG16 on challenging scene segmentation datasets, which demonstrates its effectiveness in modeling context information.

cs.CV↗

Synthesizing Training Images for Boosting Human 3D Pose Estimation

Human 3D pose estimation from a single image is a challenging task with numerous applications. Convolutional Neural Networks (CNNs) have recently achieved superior performance on the task of 2D pose estimation from a single image, by training on images with 2D annotations collected by crowd sourcing. This suggests that similar success could be achieved for direct estimation of 3D poses. However, 3D poses are much harder to annotate, and the lack of suitable annotated training images hinders attempts towards end-to-end solutions. To address this issue, we opt to automatically synthesize training images with ground truth pose annotations. Our work is a systematic study along this road. We find that pose space coverage and texture diversity are the key ingredients for the effectiveness of synthetic training data. We present a fully automatic, scalable approach that samples the human pose space for guiding the synthesis procedure and extracts clothing textures from real images. Furthermore, we explore domain adaptation for bridging the gap between our synthetic training images and real testing photos. We demonstrate that CNNs trained with our synthetic images out-perform those trained with real photos on 3D pose estimation tasks.

cs.CV↗

Continuous Collision Detection for Composite Quadric Models

A composite quadric model (CQM) is an object modeled by piecewise linear or quadric patches. We study the continuous detection problem of a special type of CQM objects which are commonly used in CAD/CAM, that is, the boundary surfaces of such a CQM intersect only in straight line segments or conic curve segments. We present a framework for continuous collision detection (CCD) of this special type of CQM (which we also call CQM for brevity) in motion. We derive algebraic formulations and compute numerically the first contact time instants and the contact points of two moving CQMs in $\mathbb R^3$. Since it is difficult to process CCD of two CQMs in a direct manner because they are composed of semi-algebraic varieties, we break down the problem into subproblems of solving CCD of pairs of boundary elements of the CQMs. We present procedures to solve CCD of different types of boundary element pairs in different dimensions. Some CCD problems are reduced to their equivalents in a lower dimensional setting, where they can be solved more efficiently.

cs.GR↗