Searcharxiv⌕ Search

arXiv subjects

Changliu Liu

Publications and source records attributed to Changliu Liu.

At least 109 records · Page 6Linked to original sources

Synthesis and verification of robust-adaptive safe controllers

Safe control with guarantees generally requires the system model to be known. It is far more challenging to handle systems with uncertain parameters. In this paper, we propose a generic algorithm that can synthesize and verify safe controllers for systems with constant, unknown parameters. In particular, we use robust-adaptive control barrier functions (raCBFs) to achieve safety. We develop new theories and techniques using sum-of-squares that enable us to pose synthesis and verification as a series of convex optimization problems. In our experiments, we show that our algorithms are general and scalable, applying them to three different polynomial systems of up to moderate size (7D). Our raCBFs are currently the most effective way to guarantee safety for uncertain systems, achieving 100% safety and up to 55% performance improvement over a robust baseline.

eess.SY↗

An Optimal Control Framework for Influencing Human Driving Behavior in Mixed-Autonomy Traffic

As autonomous vehicles (AVs) become increasingly prevalent, their interaction with human drivers presents a critical challenge. Current AVs lack social awareness, causing behavior that is often awkward or unsafe. To combat this, social AVs, which are proactive rather than reactive in their behavior, have been explored in recent years. With knowledge of robot-human interaction dynamics, a social AV can influence a human driver to exhibit desired behaviors by strategically altering its own behaviors. In this paper, we present a novel framework for achieving human influence. The foundation of our framework lies in an innovative use of control barrier functions to formulate the desired objectives of influence as constraints in an optimal control problem. The computed controls gradually push the system state toward satisfaction of the objectives, e.g. slowing the human down to some desired speed. We demonstrate the proposed framework's feasibility in a variety of scenarios related to car-following and lane changes, including multi-robot and multi-human configurations. In two case studies, we validate the framework's effectiveness when applied to the problems of traffic flow optimization and aggressive behavior mitigation. Given these results, the main contribution of our framework is its versatility in a wide spectrum of influence objectives and mixed-autonomy configurations.

eess.SY↗

Real-time Safety Index Adaptation for Parameter-varying Systems via Determinant Gradient Ascend

Safety Index Synthesis (SIS) is critical for deriving safe control laws. Recent works propose to synthesize a safety index (SI) via nonlinear programming and derive a safe control law such that the system 1) achieves forward invariant (FI) with some safe set and 2) guarantees finite time convergence (FTC) to that safe set. However, real-world system dynamics can vary during run-time, making the control law infeasible and invalidating the initial SI. Since the full SIS nonlinear programming is computationally expensive, it is infeasible to re-synthesize the SI each time the dynamics are perturbed. To address that, this paper proposes an efficient approach to adapting the SI to varying system dynamics and maintaining the feasibility of the safe control law. The proposed method leverages determinant gradient ascend and derives a closed-form update to safety index parameters, enabling real-time adaptation performance. A numerical study validates the effectiveness of our approach.

eess.SY↗

Learning Human-to-Humanoid Real-Time Whole-Body Teleoperation

We present Human to Humanoid (H2O), a reinforcement learning (RL) based framework that enables real-time whole-body teleoperation of a full-sized humanoid robot with only an RGB camera. To create a large-scale retargeted motion dataset of human movements for humanoid robots, we propose a scalable "sim-to-data" process to filter and pick feasible motions using a privileged motion imitator. Afterwards, we train a robust real-time humanoid motion imitator in simulation using these refined motions and transfer it to the real humanoid robot in a zero-shot manner. We successfully achieve teleoperation of dynamic whole-body motions in real-world scenarios, including walking, back jumping, kicking, turning, waving, pushing, boxing, etc. To the best of our knowledge, this is the first demonstration to achieve learning-based real-time whole-body humanoid teleoperation.

cs.RO↗

The Fourth International Verification of Neural Networks Competition (VNN-COMP 2023): Summary and Results

This report summarizes the 4th International Verification of Neural Networks Competition (VNN-COMP 2023), held as a part of the 6th Workshop on Formal Methods for ML-Enabled Autonomous Systems (FoMLAS), that was collocated with the 35th International Conference on Computer-Aided Verification (CAV). VNN-COMP is held annually to facilitate the fair and objective comparison of state-of-the-art neural network verification tools, encourage the standardization of tool interfaces, and bring together the neural network verification community. To this end, standardized formats for networks (ONNX) and specification (VNN-LIB) were defined, tools were evaluated on equal-cost hardware (using an automatic evaluation pipeline based on AWS instances), and tool parameters were chosen by the participants before the final test sets were made public. In the 2023 iteration, 7 teams participated on a diverse set of 10 scored and 4 unscored benchmarks. This report summarizes the rules, benchmarks, participating tools, results, and lessons learned from this iteration of this competition.

cs.LG↗

ThinkBot: Embodied Instruction Following with Thought Chain Reasoning

Embodied Instruction Following (EIF) requires agents to complete human instruction by interacting objects in complicated surrounding environments. Conventional methods directly consider the sparse human instruction to generate action plans for agents, which usually fail to achieve human goals because of the instruction incoherence in action descriptions. On the contrary, we propose ThinkBot that reasons the thought chain in human instruction to recover the missing action descriptions, so that the agent can successfully complete human goals by following the coherent instruction. Specifically, we first design an instruction completer based on large language models to recover the missing actions with interacted objects between consecutive human instruction, where the perceived surrounding environments and the completed sub-goals are considered for instruction completion. Based on the partially observed scene semantic maps, we present an object localizer to infer the position of interacted objects for agents to achieve complex human goals. Extensive experiments in the simulated environment show that our ThinkBot outperforms the state-of-the-art EIF methods by a sizable margin in both success rate and execution efficiency.

cs.CV↗

Learning Predictive Safety Filter via Decomposition of Robust Invariant Set

Ensuring safety of nonlinear systems under model uncertainty and external disturbances is crucial, especially for real-world control tasks. Predictive methods such as robust model predictive control (RMPC) require solving nonconvex optimization problems online, which leads to high computational burden and poor scalability. Reinforcement learning (RL) works well with complex systems, but pays the price of losing rigorous safety guarantee. This paper presents a theoretical framework that bridges the advantages of both RMPC and RL to synthesize safety filters for nonlinear systems with state- and action-dependent uncertainty. We decompose the robust invariant set (RIS) into two parts: a target set that aligns with terminal region design of RMPC, and a reach-avoid set that accounts for the rest of RIS. We propose a policy iteration approach for robust reach-avoid problems and establish its monotone convergence. This method sets the stage for an adversarial actor-critic deep RL algorithm, which simultaneously synthesizes a reach-avoid policy network, a disturbance policy network, and a reach-avoid value network. The learned reach-avoid policy network is utilized to generate nominal trajectories for online verification, which filters potentially unsafe actions that may drive the system into unsafe regions when worst-case disturbances are applied. We formulate a second-order cone programming (SOCP) approach for online verification using system level synthesis, which optimizes for the worst-case reach-avoid value of any possible trajectories. The proposed safety filter requires much lower computational complexity than RMPC and still enjoys persistent robust safety guarantee. The effectiveness of our method is illustrated through a numerical example.

eess.SY↗

Probabilistic Safeguard for Reinforcement Learning Using Safety Index Guided Gaussian Process Models

Safety is one of the biggest concerns to applying reinforcement learning (RL) to the physical world. In its core part, it is challenging to ensure RL agents persistently satisfy a hard state constraint without white-box or black-box dynamics models. This paper presents an integrated model learning and safe control framework to safeguard any agent, where its dynamics are learned as Gaussian processes. The proposed theory provides (i) a novel method to construct an offline dataset for model learning that best achieves safety requirements; (ii) a parameterization rule for safety index to ensure the existence of safe control; (iii) a safety guarantee in terms of probabilistic forward invariance when the model is learned using the aforementioned dataset. Simulation results show that our framework guarantees almost zero safety violation on various continuous control tasks.

cs.RO↗

Safety Index Synthesis via Sum-of-Squares Programming

Control systems often need to satisfy strict safety requirements. Safety index provides a handy way to evaluate the safety level of the system and derive the resulting safe control policies. However, designing safety index functions under control limits is difficult and requires a great amount of expert knowledge. This paper proposes a framework for synthesizing the safety index for general control systems using sum-of-squares programming. Our approach is to show that ensuring the non-emptiness of safe control on the safe set boundary is equivalent to a local manifold positiveness problem. We then prove that this problem is equivalent to sum-of-squares programming via the Positivstellensatz of algebraic geometry. We validate the proposed method on robot arms with different degrees of freedom and ground vehicles. The results show that the synthesized safety index guarantees safety and our method is effective even in high-dimensional robot systems.

cs.RO↗

An Optical Control Environment for Benchmarking Reinforcement Learning Algorithms

Deep reinforcement learning has the potential to address various scientific problems. In this paper, we implement an optics simulation environment for reinforcement learning based controllers. The environment captures the essence of nonconvexity, nonlinearity, and time-dependent noise inherent in optical systems, offering a more realistic setting. Subsequently, we provide the benchmark results of several reinforcement learning algorithms on the proposed simulation environment. The experimental findings demonstrate the superiority of off-policy reinforcement learning approaches over traditional control algorithms in navigating the intricacies of complex optical control environments. The code of the paper is available at https://github.com/Walleclipse/Reinforcement-Learning-Pulse-Stacking.

cs.LG↗

Robust Safe Control with Multi-Modal Uncertainty

Safety in dynamic systems with prevalent uncertainties is crucial. Current robust safe controllers, designed primarily for uni-modal uncertainties, may be either overly conservative or unsafe when handling multi-modal uncertainties. To address the problem, we introduce a novel framework for robust safe control, tailored to accommodate multi-modal Gaussian dynamics uncertainties and control limits. We first present an innovative method for deriving the least conservative robust safe control under additive multi-modal uncertainties. Next, we propose a strategy to identify a locally least-conservative robust safe control under multiplicative uncertainties. Following these, we introduce a unique safety index synthesis method. This provides the foundation for a robust safe controller that ensures a high probability of realizability under control limits and multi-modal uncertainties. Experiments on a simulated Segway validate our approach, showing consistent realizability and less conservatism than controllers designed using uni-modal uncertainty methods. The framework offers significant potential for enhancing safety and performance in robotic applications.

cs.RO↗

Simulation-aided Learning from Demonstration for Robotic LEGO Construction

Recent advancements in manufacturing have a growing demand for fast, automatic prototyping (i.e. assembly and disassembly) capabilities to meet users' needs. This paper studies automatic rapid LEGO prototyping, which is devoted to constructing target LEGO objects that satisfy individual customization needs and allow users to freely construct their novel designs. A construction plan is needed in order to automatically construct the user-specified LEGO design. However, a freely designed LEGO object might not have an existing construction plan, and generating such a LEGO construction plan requires a non-trivial effort since it requires accounting for numerous constraints (e.g. object shape, colors, stability, etc.). In addition, programming the prototyping skill for the robot requires the users to have expert programming skills, which makes the task beyond the reach of the general public. To address the challenges, this paper presents a simulation-aided learning from demonstration (SaLfD) framework for easily deploying LEGO prototyping capability to robots. In particular, the user demonstrates constructing the customized novel LEGO object. The robot extracts the task information by observing the human operation and generates the construction plan. A simulation is developed to verify the correctness of the learned construction plan and the resulting LEGO prototype. The proposed system is deployed to a FANUC LR-mate 200id/7L robot. Experiments demonstrate that the proposed SaLfD framework can effectively correct and learn the prototyping (i.e. assembly and disassembly) tasks from human demonstrations. And the learned prototyping tasks are realized by the FANUC robot.

cs.RO↗

Proactive Human-Robot Co-Assembly: Leveraging Human Intention Prediction and Robust Safe Control

Human-robot collaboration (HRC) is one key component to achieving flexible manufacturing to meet the different needs of customers. However, it is difficult to build intelligent robots that can proactively assist humans in a safe and efficient way due to several challenges. First, it is challenging to achieve efficient collaboration due to diverse human behaviors and data scarcity. Second, it is difficult to ensure interactive safety due to uncertainty in human behaviors. This paper presents an integrated framework for proactive HRC. A robust intention prediction module, which leverages prior task information and human-in-the-loop training, is learned to guide the robot for efficient collaboration. The proposed framework also uses robust safe control to ensure interactive safety under uncertainty. The developed framework is applied to a co-assembly task using a Kinova Gen3 robot. The experiment demonstrates that our solution is robust to environmental changes as well as different human preferences and behaviors. In addition, it improves task efficiency by approximately 15-20%. Moreover, the experiment demonstrates that our solution can guarantee interactive safety during proactive collaboration.

cs.RO↗

Customizing Textile and Tactile Skins for Interactive Industrial Robots

Tactile skins made from textiles enhance robot-human interaction by localizing contact points and measuring contact forces. This paper presents a solution for rapidly fabricating, calibrating, and deploying these skins on industrial robot arms. The novel automated skin calibration procedure maps skin locations to robot geometry and calibrates contact force. Through experiments on a FANUC LR Mate 200id/7L industrial robot, we demonstrate that tactile skins made from textiles can be effectively used for human-robot interaction in industrial environments, and can provide unique opportunities in robot control and learning, making them a promising technology for enhancing robot perception and interaction.

cs.RO↗

Interactive Car-Following: Matters but NOT Always

Following a leading vehicle is a daily but challenging task because it requires adapting to various traffic conditions and the leading vehicle's behaviors. However, the question `Does the following vehicle always actively react to the leading vehicle?' remains open. To seek the answer, we propose a novel metric to quantify the interaction intensity within the car-following pairs. The quantified interaction intensity enables us to recognize interactive and non-interactive car-following scenarios and derive corresponding policies for each scenario. Then, we develop an interaction-aware switching control framework with interactive and non-interactive policies, achieving a human-level car-following performance. The extensive simulations demonstrate that our interaction-aware switching control framework achieves improved control performance and data efficiency compared to the unified control strategies. Moreover, the experimental results reveal that human drivers would not always keep reacting to their leading vehicle but occasionally take safety-critical or intentional actions -- interaction matters but not always.

cs.RO↗

State-wise Safe Reinforcement Learning: A Survey

Despite the tremendous success of Reinforcement Learning (RL) algorithms in simulation environments, applying RL to real-world applications still faces many challenges. A major concern is safety, in another word, constraint satisfaction. State-wise constraints are one of the most common constraints in real-world applications and one of the most challenging constraints in Safe RL. Enforcing state-wise constraints is necessary and essential to many challenging tasks such as autonomous driving, robot manipulation. This paper provides a comprehensive review of existing approaches that address state-wise constraints in RL. Under the framework of State-wise Constrained Markov Decision Process (SCMDP), we will discuss the connections, differences, and trade-offs of existing approaches in terms of (i) safety guarantee and scalability, (ii) safety and reward performance, and (iii) safety after convergence and during training. We also summarize limitations of current methods and discuss potential future directions.

cs.LG↗

Learning from Physical Human Feedback: An Object-Centric One-Shot Adaptation Method

For robots to be effectively deployed in novel environments and tasks, they must be able to understand the feedback expressed by humans during intervention. This can either correct undesirable behavior or indicate additional preferences. Existing methods either require repeated episodes of interactions or assume prior known reward features, which is data-inefficient and can hardly transfer to new tasks. We relax these assumptions by describing human tasks in terms of object-centric sub-tasks and interpreting physical interventions in relation to specific objects. Our method, Object Preference Adaptation (OPA), is composed of two key stages: 1) pre-training a base policy to produce a wide variety of behaviors, and 2) online-updating according to human feedback. The key to our fast, yet simple adaptation is that general interaction dynamics between agents and objects are fixed, and only object-specific preferences are updated. Our adaptation occurs online, requires only one human intervention (one-shot), and produces new behaviors never seen during training. Trained on cheap synthetic data instead of expensive human demonstrations, our policy correctly adapts to human perturbations on realistic tasks on a physical 7DOF robot. Videos, code, and supplementary material are provided.

cs.RO↗

Robotic LEGO Assembly and Disassembly from Human Demonstration

This paper studies automatic prototyping using LEGO. To satisfy individual needs and self-sustainability, this paper presents a framework that learns the assembly and disassembly sequences from human demonstrations. In addition, a digital twin is developed to verify the correctness of robot learning before deploying to the real world. Moreover, an end-effector tool (EOT) is designed, which allows large industrial robots to easily manipulate LEGO bricks. The proposed system is deployed to a FANUC LR-mate 200id/7L robot. Experiments demonstrate that the proposed system can effectively learn the assembly and disassembly tasks from human demonstrations. And the learned tasks are realized by the FANUC robot.

cs.RO↗