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Chao Liang

Publications and source records attributed to Chao Liang.

At least 19 recordsLinked to original sources

A Unified Description of Electron-Phonon Coupling and Ion Migration in Metal Halide Perovskites

The remarkable optoelectronic properties of metal halide perovskites are closely linked to their unusually soft and polar chemical bonds that enable both strong electron-phonon interactions and ion migration. Yet these two defining characteristics have largely been treated as independent consequences of the same underlying chemical bonding. Here we show that they originate from a common electronic-structure framework by developing a general description linking lattice dynamics, electron-phonon coupling, and halide ion migration across representative Pb-based, Sn-based, and double perovskites. Spectrally resolved phonon-mode contributions demonstrate that the low-frequency shearing modes dominate halide migration, whereas high-frequency stretching modes govern carrier scattering through the Fr\"ohlich interaction in all three compositions. We introduce an orbital hybridization descriptor to unify these findings, which connects metal-halide bonding characteristics with the migration barrier energies and Fr\"ohlich coupling strengths, indicating a cooperative evolution of these two properties. These findings provide a generalized microscopic mechanism for simultaneously optimizing charge and ionic transport in soft semiconductors.

cond-mat.mtrl-sci

GASE: Gaussian Splatting-Based Automated System for Reconstructing Embodied-Simulation Environments

Training embodied agents in the real world requires skilled operators and expensive hardware. Simulation environments offer a compelling alternative by enabling large-scale, cost-effective data augmentation. Consequently, rapidly constructing high-fidelity simulation scenes with a minimal sim-to-real gap has become a critical objective in robot learning. While reconstruction-based methods provide superior visual quality, current workflows are hindered by inefficient data acquisition and subpar foreground object extraction. We thus propose GASE, a highly automated system for simulation scene construction. GASE leverages multi-view video streams from panoramic camera arrays to enable rapid environment scanning. To ensure high-quality asset generation, our pipeline introduces a camera-pose-based strategy that robustly extracts objects across frames in the 2D domain, followed by high-fidelity scene inpainting. Foreground objects and the static background are then reconstructed independently and seamlessly imported into physics simulators for policy training. Extensive experiments demonstrate that GASE outperforms existing 3D Gaussian-based methods in segmentation accuracy by over 10\% while achieving state-of-the-art inpainting quality. Furthermore, real-robot deployments across manipulation and navigation tasks maintains a performance gap of less than 10\% compared to policies trained purely on real-world data. These results confirm that GASE provides an efficient and highly effective solution for bridging the sim-to-real gap. Code will be released.

cs.RO

StoryVideoQA: Scaling Deep Video Understanding with a Large-Scale, Multi-Genre and Auto-Generated Dataset

Video question answering (VideoQA) aims to answer questions about given videos. While existing approaches excel on factoid VideoQA, they struggle with deep video understanding (DVU), which requires the comprehension of complex storylines. This challenge arises from the inherent long-range video content, multi-faceted question types, and instance-level story elements, all of which constrain the scale and diversity of manually constructed DVU datasets. These difficulties constrain the scale and diversity of manually-constructed DVU dataset. To address these, we previously introduced StoryMind to automatically construct DVU datasets with balanced fine-grained topics. Though it can generate high-quality question-answer pairs (QAs) for TV series, it suffers significant performance degradation when handling longer and more complex movies. In this paper, we further design StoryMindv2, an enhanced multi-agent collaboration framework to generate high-quality DVU datasets for both TV series and movies. By integrating a novel supervisor-guided generation mechanism and a refined multi-reviewer voting strategy, the framework is utilized to construct StoryVideoQA, the largest DVU dataset to date, featuring over 363K QAs on 393.2 hours diverse story videos including TV series (avg. 1,635 seconds) and movies (avg. 7,878 seconds). Comprehensive evaluations of 20 state-of-the-art VideoQA methods on this large-scale benchmark reveal that they cannot fully maintain long-range character associations or construct a coherent understanding of complex storylines. To bridge this gap, we propose PlotTree, a novel video understanding agent, re-organizing long-range video content into a hierarchical plot structure, enabling efficient storyline reasoning on StoryVideoQA. Project page: https://github.com/nercms-mmap/StoryVideoQA/

cs.CV

BiRD: A Bidirectional Ranking Defense Mechanism for Retrieval Augmented Generation

The growing adoption of Retrieval-Augmented Generation (RAG) has led to a rise in adversarial attacks. Existing defenses, relying on semantic analysis or voting, face a trade-off between high computational cost and limited robustness under strong poisoning attacks. Their fundamental limitation is the exclusive focus on semantic content relevance, while neglecting the retrieval context that is critically defined by ranking structures. To this end, we investigate the bidirectional ranking behavior of poisoned and benign documents, and discover a key discriminative pattern: poisoned documents exhibit significantly stronger alignment between their backward rankings and the query's forward ranking. Capitalizing on this, we propose BiRD, a bidirectional ranking defense mechanism built upon a dual-signal framework that leverages forward ranking to assess semantic content relevance and backward ranking to quantify ranking context consistency. This design directly addresses the fundamental limitation of prior approaches, enabling simultaneous efficiency and robustness. Extensive evaluation across 3 datasets with 3 retrievers and 3 LLMs under 2 attack scenarios validates BiRD's effectiveness. Notably, BiRD reduces the attack success rate of PoisonedRAG by up to 54% while simultaneously improving task accuracy by up to 56%, with average additional latency under 1 second.

cs.CR

Single-Sample Black-Box Membership Inference Attack against Vision-Language Models via Cross-modal Semantic Alignment

Vision-Language Models (VLMs) have achieved remarkable success, yet their reliance on massive datasets and unintended memorization of training data raise significant data security risk. Membership Inference Attacks (MIAs) aim to assess these risks by determining whether a data sample was included in a model's training set. However, existing MIA methods against VLMs face critical bottlenecks: gray-box method relies on internal logits that are typically restricted in real-world Application Programming Interfaces (APIs), while black-box method depends on large-scale statistical distributions, which struggle in single-sample scenarios. To this end, we investigate MIAs from the perspective of cross-modal semantic alignment, and observe that member images exhibit significantly stronger image-caption alignment due to training memorization, whereas generated captions for non-members may deviate from the original visual content. Leveraging this insight, we propose a novel MIA framework designed for strict black-box and single-sample setting that quantifies such alignment within a joint embedding space, thereby bypassing these unrealistic assumptions. We conducted extensive experiments on three open-source and two closed-source VLMs. On the VL-MIA/Flicker dataset, our method achieves an AUC of 0.821 against LLaVA-1.5, significantly outperforming existing baselines. Furthermore, it remains robust under diverse image perturbations, highlighting its practicality.

cs.CV

Beyond Isolation: A Unified Benchmark for General-Purpose Navigation

The pursuit of general-purpose embodied agents is hindered by fragmented evaluation protocols that isolate navigation skills and fixate on specific robot morphologies, failing to reflect real-world scenarios where agents must orchestrate diverse behaviors across varying embodiments. To bridge this gap, we introduce OmniNavBench, a benchmark for cross-skill coordination and cross-embodiment generalization. OmniNavBench introduces three paradigm shifts: (1) Compositional Complexity. We propose composite instructions that interleave sub-tasks from 6 categories (PointNav, VLN, ObjectNav, SocialNav, Human Following and EQA), compelling agents to transition between exploration, interaction, and social compliance within a single episode. (2) Morphological Universality and Sensor Flexibility. We present a simulation platform that breaks the reliance on single-morphology evaluation, enabling generalization tests across humanoid, quadrupedal, and wheeled robots, with a modular sensor interface and 170 environments blending synthetic assets with real-world scans. (3) Demonstrations Quality. Moving beyond shortest-path algorithms, we curate 1779 expert trajectories via human teleoperation, capturing behavioral nuances such as exploratory glance and anticipatory avoidance. Extensive evaluations demonstrate that current methods, despite their claimed unified design, struggle with the complex, interleaved nature of general-purpose navigation. This exposes a critical disparity between existing capabilities and real-world deployment demands, underscoring OmniNavBench as a testbed for the next generation of generalist navigators. Dataset, code, and leaderboard are available at http://omninavbench.cloud-ip.cc.

cs.RO

Trillion-atom molecular dynamics simulations with ab initio accuracy

Material properties are fundamentally dictated by multiscale phenomena, which often reach mesoscale in size. The {\mu}m mesoscale is also the size which can be observed directly under an optical microscope, bridging the atomistic microscopic description with the continuous model macroscopic world. In this work, we report an unprecedented molecular dynamics (MD) simulation comprising 1.62 trillion atoms. Utilizing the neuroevolution potential (NEP) framework, we attained ab initio accuracy on China's New-generation Intelligent Supercomputer. Our implementation achieves a time-to-solution (s/step/atom) 100 times faster than previous state-of-the-art machine learning force field simulations, and 1,000 times faster than the Gordon Bell Prize-winning application from six years ago. Furthermore, we demonstrate an 86.9% weak scaling efficiency from a single GPGPU to 45,000 GPGPUs. These results redefine atomistic simulation boundaries, enabling direct mesoscopic modeling with quantum-level precision.

cond-mat.mtrl-sci

Seedance 2.0: Advancing Video Generation for World Complexity

Seedance 2.0 is a new native multi-modal audio-video generation model, officially released in China in early February 2026. Compared with its predecessors, Seedance 1.0 and 1.5 Pro, Seedance 2.0 adopts a unified, highly efficient, and large-scale architecture for multi-modal audio-video joint generation. This allows it to support four input modalities: text, image, audio, and video, by integrating one of the most comprehensive suites of multi-modal content reference and editing capabilities available in the industry to date. It delivers substantial, well-rounded improvements across all key sub-dimensions of video and audio generation. In both expert evaluations and public user tests, the model has demonstrated performance on par with the leading levels in the field. Seedance 2.0 supports direct generation of audio-video content with durations ranging from 4 to 15 seconds, with native output resolutions of 480p and 720p. For multi-modal inputs as reference, its current open platform supports up to 3 video clips, 9 images, and 3 audio clips. In addition, we provide Seedance 2.0 Fast version, an accelerated variant of Seedance 2.0 designed to boost generation speed for low-latency scenarios. Seedance 2.0 has delivered significant improvements to its foundational generation capabilities and multi-modal generation performance, bringing an enhanced creative experience for end users.

cs.CV

Seeing Like Radiologists: Context- and Gaze-Guided Vision-Language Pretraining for Chest X-rays

Despite recent advances in medical vision-language pretraining, existing models still struggle to capture the diagnostic workflow: radiographs are typically treated as context-agnostic images, while radiologists' gaze -- a crucial cue for visual reasoning -- remains largely underexplored by existing methods. These limitations hinder the modeling of disease-specific patterns and weaken cross-modal alignment. To bridge this gap, we introduce CoGaze, a Context- and Gaze-guided vision-language pretraining framework for chest X-rays. We first propose a context-infused vision encoder that models how radiologists integrate clinical context -- including patient history, symptoms, and diagnostic intent -- to guide diagnostic reasoning. We then present a multi-level supervision paradigm that (1) enforces intra- and inter-modal semantic alignment through hybrid-positive contrastive learning, (2) injects diagnostic priors via disease-aware cross-modal representation learning, and (3) leverages radiologists' gaze as probabilistic priors to guide attention toward diagnostically salient regions. Extensive experiments demonstrate that CoGaze consistently outperforms state-of-the-art methods across diverse tasks, achieving up to +2.0% CheXbertF1 and +1.2% BLEU2 for free-text and structured report generation, +23.2% AUROC for zero-shot classification, and +12.2% Precision@1 for image-text retrieval. Code is available at https://github.com/mk-runner/CoGaze.

cs.CV

Tutor-Student Reinforcement Learning: A Dynamic Curriculum for Robust Deepfake Detection

Standard supervised training for deepfake detection treats all samples with uniform importance, which can be suboptimal for learning robust and generalizable features. In this work, we propose a novel Tutor-Student Reinforcement Learning (TSRL) framework to dynamically optimize the training curriculum. Our method models the training process as a Markov Decision Process where a ``Tutor'' agent learns to guide a ``Student'' (the deepfake detector). The Tutor, implemented as a Proximal Policy Optimization (PPO) agent, observes a rich state representation for each training sample, encapsulating not only its visual features but also its historical learning dynamics, such as EMA loss and forgetting counts. Based on this state, the Tutor takes an action by assigning a continuous weight (0-1) to the sample's loss, thereby dynamically re-weighting the training batch. The Tutor is rewarded based on the Student's immediate performance change, specifically rewarding transitions from incorrect to correct predictions. This strategy encourages the Tutor to learn a curriculum that prioritizes high-value samples, such as hard-but-learnable examples, leading to a more efficient and effective training process. We demonstrate that this adaptive curriculum improves the Student's generalization capabilities against unseen manipulation techniques compared to traditional training methods. Code is available at https://github.com/wannac1/TSRL.

cs.CV

VLM-Guided Group Preference Alignment for Diffusion-based Human Mesh Recovery

Human mesh recovery (HMR) from a single RGB image is inherently ambiguous, as multiple 3D poses can correspond to the same 2D observation. Recent diffusion-based methods tackle this by generating various hypotheses, but often sacrifice accuracy. They yield predictions that are either physically implausible or drift from the input image, especially under occlusion or in cluttered, in-the-wild scenes. To address this, we introduce a dual-memory augmented HMR critique agent with self-reflection to produce context-aware quality scores for predicted meshes. These scores distill fine-grained cues about 3D human motion structure, physical feasibility, and alignment with the input image. We use these scores to build a group-wise HMR preference dataset. Leveraging this dataset, we propose a group preference alignment framework for finetuning diffusion-based HMR models. This process injects the rich preference signals into the model, guiding it to generate more physically plausible and image-consistent human meshes. Extensive experiments demonstrate that our method achieves superior performance compared to state-of-the-art approaches.

cs.CV

FlowAct-R1: Towards Interactive Humanoid Video Generation

Interactive humanoid video generation aims to synthesize lifelike visual agents that can engage with humans through continuous and responsive video. Despite recent advances in video synthesis, existing methods often grapple with the trade-off between high-fidelity synthesis and real-time interaction requirements. In this paper, we propose FlowAct-R1, a framework specifically designed for real-time interactive humanoid video generation. Built upon a MMDiT architecture, FlowAct-R1 enables the streaming synthesis of video with arbitrary durations while maintaining low-latency responsiveness. We introduce a chunkwise diffusion forcing strategy, complemented by a novel self-forcing variant, to alleviate error accumulation and ensure long-term temporal consistency during continuous interaction. By leveraging efficient distillation and system-level optimizations, our framework achieves a stable 25fps at 480p resolution with a time-to-first-frame (TTFF) of only around 1.5 seconds. The proposed method provides holistic and fine-grained full-body control, enabling the agent to transition naturally between diverse behavioral states in interactive scenarios. Experimental results demonstrate that FlowAct-R1 achieves exceptional behavioral vividness and perceptual realism, while maintaining robust generalization across diverse character styles.

cs.CV

CitySeeker: How Do VLMS Explore Embodied Urban Navigation With Implicit Human Needs?

Vision-Language Models (VLMs) have made significant progress in explicit instruction-based navigation; however, their ability to interpret implicit human needs (e.g., "I am thirsty") in dynamic urban environments remains underexplored. This paper introduces CitySeeker, a novel benchmark designed to assess VLMs' spatial reasoning and decision-making capabilities for exploring embodied urban navigation to address implicit needs. CitySeeker includes 6,440 trajectories across 8 cities, capturing diverse visual characteristics and implicit needs in 7 goal-driven scenarios. Extensive experiments reveal that even top-performing models (e.g., Qwen2.5-VL-32B-Instruct) achieve only 21.1% task completion. We find key bottlenecks in error accumulation in long-horizon reasoning, inadequate spatial cognition, and deficient experiential recall. To further analyze them, we investigate a series of exploratory strategies-Backtracking Mechanisms, Enriching Spatial Cognition, and Memory-Based Retrieval (BCR), inspired by human cognitive mapping's emphasis on iterative observation-reasoning cycles and adaptive path optimization. Our analysis provides actionable insights for developing VLMs with robust spatial intelligence required for tackling "last-mile" navigation challenges.

cs.AI

Seedance 1.5 pro: A Native Audio-Visual Joint Generation Foundation Model

Recent strides in video generation have paved the way for unified audio-visual generation. In this work, we present Seedance 1.5 pro, a foundational model engineered specifically for native, joint audio-video generation. Leveraging a dual-branch Diffusion Transformer architecture, the model integrates a cross-modal joint module with a specialized multi-stage data pipeline, achieving exceptional audio-visual synchronization and superior generation quality. To ensure practical utility, we implement meticulous post-training optimizations, including Supervised Fine-Tuning (SFT) on high-quality datasets and Reinforcement Learning from Human Feedback (RLHF) with multi-dimensional reward models. Furthermore, we introduce an acceleration framework that boosts inference speed by over 10X. Seedance 1.5 pro distinguishes itself through precise multilingual and dialect lip-syncing, dynamic cinematic camera control, and enhanced narrative coherence, positioning it as a robust engine for professional-grade content creation. Seedance 1.5 pro is now accessible on Volcano Engine at https://console.volcengine.com/ark/region:ark+cn-beijing/experience/vision?type=GenVideo.

cs.CV

X-Streamer: Unified Human World Modeling with Audiovisual Interaction

We introduce X-Streamer, an end-to-end multimodal human world modeling framework for building digital human agents capable of infinite interactions across text, speech, and video within a single unified architecture. Starting from a single portrait, X-Streamer enables real-time, open-ended video calls driven by streaming multimodal inputs. At its core is a Thinker-Actor dual-transformer architecture that unifies multimodal understanding and generation, turning a static portrait into persistent and intelligent audiovisual interactions. The Thinker module perceives and reasons over streaming user inputs, while its hidden states are translated by the Actor into synchronized multimodal streams in real time. Concretely, the Thinker leverages a pretrained large language-speech model, while the Actor employs a chunk-wise autoregressive diffusion model that cross-attends to the Thinker's hidden states to produce time-aligned multimodal responses with interleaved discrete text and audio tokens and continuous video latents. To ensure long-horizon stability, we design inter- and intra-chunk attentions with time-aligned multimodal positional embeddings for fine-grained cross-modality alignment and context retention, further reinforced by chunk-wise diffusion forcing and global identity referencing. X-Streamer runs in real time on two A100 GPUs, sustaining hours-long consistent video chat experiences from arbitrary portraits and paving the way toward unified world modeling of interactive digital humans.

cs.CV

OmniHuman-1.5: Instilling an Active Mind in Avatars via Cognitive Simulation

Existing video avatar models can produce fluid human animations, yet they struggle to move beyond mere physical likeness to capture a character's authentic essence. Their motions typically synchronize with low-level cues like audio rhythm, lacking a deeper semantic understanding of emotion, intent, or context. To bridge this gap, \textbf{we propose a framework designed to generate character animations that are not only physically plausible but also semantically coherent and expressive.} Our model, \textbf{OmniHuman-1.5}, is built upon two key technical contributions. First, we leverage Multimodal Large Language Models to synthesize a structured textual representation of conditions that provides high-level semantic guidance. This guidance steers our motion generator beyond simplistic rhythmic synchronization, enabling the production of actions that are contextually and emotionally resonant. Second, to ensure the effective fusion of these multimodal inputs and mitigate inter-modality conflicts, we introduce a specialized Multimodal DiT architecture with a novel Pseudo Last Frame design. The synergy of these components allows our model to accurately interpret the joint semantics of audio, images, and text, thereby generating motions that are deeply coherent with the character, scene, and linguistic content. Extensive experiments demonstrate that our model achieves leading performance across a comprehensive set of metrics, including lip-sync accuracy, video quality, motion naturalness and semantic consistency with textual prompts. Furthermore, our approach shows remarkable extensibility to complex scenarios, such as those involving multi-person and non-human subjects. Homepage: \href{https://omnihuman-lab.github.io/v1_5/}

cs.CV

Leveraging Failed Samples: A Few-Shot and Training-Free Framework for Generalized Deepfake Detection

Recent deepfake detection studies often treat unseen sample detection as a ``zero-shot" task, training on images generated by known models but generalizing to unknown ones. A key real-world challenge arises when a model performs poorly on unknown samples, yet these samples remain available for analysis. This highlights that it should be approached as a ``few-shot" task, where effectively utilizing a small number of samples can lead to significant improvement. Unlike typical few-shot tasks focused on semantic understanding, deepfake detection prioritizes image realism, which closely mirrors real-world distributions. In this work, we propose the Few-shot Training-free Network (FTNet) for real-world few-shot deepfake detection. Simple yet effective, FTNet differs from traditional methods that rely on large-scale known data for training. Instead, FTNet uses only one fake samplefrom an evaluation set, mimicking the scenario where new samples emerge in the real world and can be gathered for use, without any training or parameter updates. During evaluation, each test sample is compared to the known fake and real samples, and it is classified based on the category of the nearest sample. We conduct a comprehensive analysis of AI-generated images from 29 different generative models and achieve a new SoTA performance, with an average improvement of 8.7\% compared to existing methods. This work introduces a fresh perspective on real-world deepfake detection: when the model struggles to generalize on a few-shot sample, leveraging the failed samples leads to better performance.

cs.CV

DreamVVT: Mastering Realistic Video Virtual Try-On in the Wild via a Stage-Wise Diffusion Transformer Framework

Video virtual try-on (VVT) technology has garnered considerable academic interest owing to its promising applications in e-commerce advertising and entertainment. However, most existing end-to-end methods rely heavily on scarce paired garment-centric datasets and fail to effectively leverage priors of advanced visual models and test-time inputs, making it challenging to accurately preserve fine-grained garment details and maintain temporal consistency in unconstrained scenarios. To address these challenges, we propose DreamVVT, a carefully designed two-stage framework built upon Diffusion Transformers (DiTs), which is inherently capable of leveraging diverse unpaired human-centric data to enhance adaptability in real-world scenarios. To further leverage prior knowledge from pretrained models and test-time inputs, in the first stage, we sample representative frames from the input video and utilize a multi-frame try-on model integrated with a vision-language model (VLM), to synthesize high-fidelity and semantically consistent keyframe try-on images. These images serve as complementary appearance guidance for subsequent video generation. \textbf{In the second stage}, skeleton maps together with fine-grained motion and appearance descriptions are extracted from the input content, and these along with the keyframe try-on images are then fed into a pretrained video generation model enhanced with LoRA adapters. This ensures long-term temporal coherence for unseen regions and enables highly plausible dynamic motions. Extensive quantitative and qualitative experiments demonstrate that DreamVVT surpasses existing methods in preserving detailed garment content and temporal stability in real-world scenarios. Our project page https://virtu-lab.github.io/

cs.CV