Searcharxiv⌕ Search

arXiv subjects

Chao Liang

Publications and source records attributed to Chao Liang.

At least 37 records · Page 2Linked to original sources

OmniHuman-1.5: Instilling an Active Mind in Avatars via Cognitive Simulation

Existing video avatar models can produce fluid human animations, yet they struggle to move beyond mere physical likeness to capture a character's authentic essence. Their motions typically synchronize with low-level cues like audio rhythm, lacking a deeper semantic understanding of emotion, intent, or context. To bridge this gap, \textbf{we propose a framework designed to generate character animations that are not only physically plausible but also semantically coherent and expressive.} Our model, \textbf{OmniHuman-1.5}, is built upon two key technical contributions. First, we leverage Multimodal Large Language Models to synthesize a structured textual representation of conditions that provides high-level semantic guidance. This guidance steers our motion generator beyond simplistic rhythmic synchronization, enabling the production of actions that are contextually and emotionally resonant. Second, to ensure the effective fusion of these multimodal inputs and mitigate inter-modality conflicts, we introduce a specialized Multimodal DiT architecture with a novel Pseudo Last Frame design. The synergy of these components allows our model to accurately interpret the joint semantics of audio, images, and text, thereby generating motions that are deeply coherent with the character, scene, and linguistic content. Extensive experiments demonstrate that our model achieves leading performance across a comprehensive set of metrics, including lip-sync accuracy, video quality, motion naturalness and semantic consistency with textual prompts. Furthermore, our approach shows remarkable extensibility to complex scenarios, such as those involving multi-person and non-human subjects. Homepage: \href{https://omnihuman-lab.github.io/v1_5/}

cs.CV↗

Leveraging Failed Samples: A Few-Shot and Training-Free Framework for Generalized Deepfake Detection

Recent deepfake detection studies often treat unseen sample detection as a ``zero-shot" task, training on images generated by known models but generalizing to unknown ones. A key real-world challenge arises when a model performs poorly on unknown samples, yet these samples remain available for analysis. This highlights that it should be approached as a ``few-shot" task, where effectively utilizing a small number of samples can lead to significant improvement. Unlike typical few-shot tasks focused on semantic understanding, deepfake detection prioritizes image realism, which closely mirrors real-world distributions. In this work, we propose the Few-shot Training-free Network (FTNet) for real-world few-shot deepfake detection. Simple yet effective, FTNet differs from traditional methods that rely on large-scale known data for training. Instead, FTNet uses only one fake samplefrom an evaluation set, mimicking the scenario where new samples emerge in the real world and can be gathered for use, without any training or parameter updates. During evaluation, each test sample is compared to the known fake and real samples, and it is classified based on the category of the nearest sample. We conduct a comprehensive analysis of AI-generated images from 29 different generative models and achieve a new SoTA performance, with an average improvement of 8.7\% compared to existing methods. This work introduces a fresh perspective on real-world deepfake detection: when the model struggles to generalize on a few-shot sample, leveraging the failed samples leads to better performance.

cs.CV↗

DreamVVT: Mastering Realistic Video Virtual Try-On in the Wild via a Stage-Wise Diffusion Transformer Framework

Video virtual try-on (VVT) technology has garnered considerable academic interest owing to its promising applications in e-commerce advertising and entertainment. However, most existing end-to-end methods rely heavily on scarce paired garment-centric datasets and fail to effectively leverage priors of advanced visual models and test-time inputs, making it challenging to accurately preserve fine-grained garment details and maintain temporal consistency in unconstrained scenarios. To address these challenges, we propose DreamVVT, a carefully designed two-stage framework built upon Diffusion Transformers (DiTs), which is inherently capable of leveraging diverse unpaired human-centric data to enhance adaptability in real-world scenarios. To further leverage prior knowledge from pretrained models and test-time inputs, in the first stage, we sample representative frames from the input video and utilize a multi-frame try-on model integrated with a vision-language model (VLM), to synthesize high-fidelity and semantically consistent keyframe try-on images. These images serve as complementary appearance guidance for subsequent video generation. \textbf{In the second stage}, skeleton maps together with fine-grained motion and appearance descriptions are extracted from the input content, and these along with the keyframe try-on images are then fed into a pretrained video generation model enhanced with LoRA adapters. This ensures long-term temporal coherence for unseen regions and enables highly plausible dynamic motions. Extensive quantitative and qualitative experiments demonstrate that DreamVVT surpasses existing methods in preserving detailed garment content and temporal stability in real-world scenarios. Our project page https://virtu-lab.github.io/

cs.CV↗

X-Actor: Emotional and Expressive Long-Range Portrait Acting from Audio

We present X-Actor, a novel audio-driven portrait animation framework that generates lifelike, emotionally expressive talking head videos from a single reference image and an input audio clip. Unlike prior methods that emphasize lip synchronization and short-range visual fidelity in constrained speaking scenarios, X-Actor enables actor-quality, long-form portrait performance capturing nuanced, dynamically evolving emotions that flow coherently with the rhythm and content of speech. Central to our approach is a two-stage decoupled generation pipeline: an audio-conditioned autoregressive diffusion model that predicts expressive yet identity-agnostic facial motion latent tokens within a long temporal context window, followed by a diffusion-based video synthesis module that translates these motions into high-fidelity video animations. By operating in a compact facial motion latent space decoupled from visual and identity cues, our autoregressive diffusion model effectively captures long-range correlations between audio and facial dynamics through a diffusion-forcing training paradigm, enabling infinite-length emotionally-rich motion prediction without error accumulation. Extensive experiments demonstrate that X-Actor produces compelling, cinematic-style performances that go beyond standard talking head animations and achieves state-of-the-art results in long-range, audio-driven emotional portrait acting.

cs.CV↗

Associate Everything Detected: Facilitating Tracking-by-Detection to the Unknown

Multi-object tracking (MOT) emerges as a pivotal and highly promising branch in the field of computer vision. Classical closed-vocabulary MOT (CV-MOT) methods aim to track objects of predefined categories. Recently, some open-vocabulary MOT (OV-MOT) methods have successfully addressed the problem of tracking unknown categories. However, we found that the CV-MOT and OV-MOT methods each struggle to excel in the tasks of the other. In this paper, we present a unified framework, Associate Everything Detected (AED), that simultaneously tackles CV-MOT and OV-MOT by integrating with any off-the-shelf detector and supports unknown categories. Different from existing tracking-by-detection MOT methods, AED gets rid of prior knowledge (e.g. motion cues) and relies solely on highly robust feature learning to handle complex trajectories in OV-MOT tasks while keeping excellent performance in CV-MOT tasks. Specifically, we model the association task as a similarity decoding problem and propose a sim-decoder with an association-centric learning mechanism. The sim-decoder calculates similarities in three aspects: spatial, temporal, and cross-clip. Subsequently, association-centric learning leverages these threefold similarities to ensure that the extracted features are appropriate for continuous tracking and robust enough to generalize to unknown categories. Compared with existing powerful OV-MOT and CV-MOT methods, AED achieves superior performance on TAO, SportsMOT, and DanceTrack without any prior knowledge. Our code is available at https://github.com/balabooooo/AED.

cs.CV↗

ED$^4$: Explicit Data-level Debiasing for Deepfake Detection

Learning intrinsic bias from limited data has been considered the main reason for the failure of deepfake detection with generalizability. Apart from the discovered content and specific-forgery bias, we reveal a novel spatial bias, where detectors inertly anticipate observing structural forgery clues appearing at the image center, also can lead to the poor generalization of existing methods. We present ED$^4$, a simple and effective strategy, to address aforementioned biases explicitly at the data level in a unified framework rather than implicit disentanglement via network design. In particular, we develop ClockMix to produce facial structure preserved mixtures with arbitrary samples, which allows the detector to learn from an exponentially extended data distribution with much more diverse identities, backgrounds, local manipulation traces, and the co-occurrence of multiple forgery artifacts. We further propose the Adversarial Spatial Consistency Module (AdvSCM) to prevent extracting features with spatial bias, which adversarially generates spatial-inconsistent images and constrains their extracted feature to be consistent. As a model-agnostic debiasing strategy, ED$^4$ is plug-and-play: it can be integrated with various deepfake detectors to obtain significant benefits. We conduct extensive experiments to demonstrate its effectiveness and superiority over existing deepfake detection approaches.

cs.CV↗

OmniHuman-1: Rethinking the Scaling-Up of One-Stage Conditioned Human Animation Models

End-to-end human animation, such as audio-driven talking human generation, has undergone notable advancements in the recent few years. However, existing methods still struggle to scale up as large general video generation models, limiting their potential in real applications. In this paper, we propose OmniHuman, a Diffusion Transformer-based framework that scales up data by mixing motion-related conditions into the training phase. To this end, we introduce two training principles for these mixed conditions, along with the corresponding model architecture and inference strategy. These designs enable OmniHuman to fully leverage data-driven motion generation, ultimately achieving highly realistic human video generation. More importantly, OmniHuman supports various portrait contents (face close-up, portrait, half-body, full-body), supports both talking and singing, handles human-object interactions and challenging body poses, and accommodates different image styles. Compared to existing end-to-end audio-driven methods, OmniHuman not only produces more realistic videos, but also offers greater flexibility in inputs. It also supports multiple driving modalities (audio-driven, video-driven and combined driving signals). Video samples are provided on the ttfamily project page (https://omnihuman-lab.github.io)

cs.CV↗

AlignHuman: Improving Motion and Fidelity via Timestep-Segment Preference Optimization for Audio-Driven Human Animation

Recent advancements in human video generation and animation tasks, driven by diffusion models, have achieved significant progress. However, expressive and realistic human animation remains challenging due to the trade-off between motion naturalness and visual fidelity. To address this, we propose \textbf{AlignHuman}, a framework that combines Preference Optimization as a post-training technique with a divide-and-conquer training strategy to jointly optimize these competing objectives. Our key insight stems from an analysis of the denoising process across timesteps: (1) early denoising timesteps primarily control motion dynamics, while (2) fidelity and human structure can be effectively managed by later timesteps, even if early steps are skipped. Building on this observation, we propose timestep-segment preference optimization (TPO) and introduce two specialized LoRAs as expert alignment modules, each targeting a specific dimension in its corresponding timestep interval. The LoRAs are trained using their respective preference data and activated in the corresponding intervals during inference to enhance motion naturalness and fidelity. Extensive experiments demonstrate that AlignHuman improves strong baselines and reduces NFEs during inference, achieving a 3.3$\times$ speedup (from 100 NFEs to 30 NFEs) with minimal impact on generation quality. Homepage: \href{https://alignhuman.github.io/}{https://alignhuman.github.io/}

cs.CV↗

MobilePortrait: Real-Time One-Shot Neural Head Avatars on Mobile Devices

Existing neural head avatars methods have achieved significant progress in the image quality and motion range of portrait animation. However, these methods neglect the computational overhead, and to the best of our knowledge, none is designed to run on mobile devices. This paper presents MobilePortrait, a lightweight one-shot neural head avatars method that reduces learning complexity by integrating external knowledge into both the motion modeling and image synthesis, enabling real-time inference on mobile devices. Specifically, we introduce a mixed representation of explicit and implicit keypoints for precise motion modeling and precomputed visual features for enhanced foreground and background synthesis. With these two key designs and using simple U-Nets as backbones, our method achieves state-of-the-art performance with less than one-tenth the computational demand. It has been validated to reach speeds of over 100 FPS on mobile devices and support both video and audio-driven inputs.

cs.CV↗

CyberHost: Taming Audio-driven Avatar Diffusion Model with Region Codebook Attention

Diffusion-based video generation technology has advanced significantly, catalyzing a proliferation of research in human animation. However, the majority of these studies are confined to same-modality driving settings, with cross-modality human body animation remaining relatively underexplored. In this paper, we introduce, an end-to-end audio-driven human animation framework that ensures hand integrity, identity consistency, and natural motion. The key design of CyberHost is the Region Codebook Attention mechanism, which improves the generation quality of facial and hand animations by integrating fine-grained local features with learned motion pattern priors. Furthermore, we have developed a suite of human-prior-guided training strategies, including body movement map, hand clarity score, pose-aligned reference feature, and local enhancement supervision, to improve synthesis results. To our knowledge, CyberHost is the first end-to-end audio-driven human diffusion model capable of facilitating zero-shot video generation within the scope of human body. Extensive experiments demonstrate that CyberHost surpasses previous works in both quantitative and qualitative aspects.

cs.CV↗

Loopy: Taming Audio-Driven Portrait Avatar with Long-Term Motion Dependency

With the introduction of diffusion-based video generation techniques, audio-conditioned human video generation has recently achieved significant breakthroughs in both the naturalness of motion and the synthesis of portrait details. Due to the limited control of audio signals in driving human motion, existing methods often add auxiliary spatial signals to stabilize movements, which may compromise the naturalness and freedom of motion. In this paper, we propose an end-to-end audio-only conditioned video diffusion model named Loopy. Specifically, we designed an inter- and intra-clip temporal module and an audio-to-latents module, enabling the model to leverage long-term motion information from the data to learn natural motion patterns and improving audio-portrait movement correlation. This method removes the need for manually specified spatial motion templates used in existing methods to constrain motion during inference. Extensive experiments show that Loopy outperforms recent audio-driven portrait diffusion models, delivering more lifelike and high-quality results across various scenarios.

cs.CV↗

FADA: Fast Diffusion Avatar Synthesis with Mixed-Supervised Multi-CFG Distillation

Diffusion-based audio-driven talking avatar methods have recently gained attention for their high-fidelity, vivid, and expressive results. However, their slow inference speed limits practical applications. Despite the development of various distillation techniques for diffusion models, we found that naive diffusion distillation methods do not yield satisfactory results. Distilled models exhibit reduced robustness with open-set input images and a decreased correlation between audio and video compared to teacher models, undermining the advantages of diffusion models. To address this, we propose FADA (Fast Diffusion Avatar Synthesis with Mixed-Supervised Multi-CFG Distillation). We first designed a mixed-supervised loss to leverage data of varying quality and enhance the overall model capability as well as robustness. Additionally, we propose a multi-CFG distillation with learnable tokens to utilize the correlation between audio and reference image conditions, reducing the threefold inference runs caused by multi-CFG with acceptable quality degradation. Extensive experiments across multiple datasets show that FADA generates vivid videos comparable to recent diffusion model-based methods while achieving an NFE speedup of 4.17-12.5 times. Demos are available at our webpage http://fadavatar.github.io.

cs.CV↗

Noise-Tolerant Hybrid Prototypical Learning with Noisy Web Data

We focus on the challenging problem of learning an unbiased classifier from a large number of potentially relevant but noisily labeled web images given only a few clean labeled images. This problem is particularly practical because it reduces the expensive annotation costs by utilizing freely accessible web images with noisy labels. Typically, prototypes are representative images or features used to classify or identify other images. However, in the few clean and many noisy scenarios, the class prototype can be severely biased due to the presence of irrelevant noisy images. The resulting prototypes are less compact and discriminative, as previous methods do not take into account the diverse range of images in the noisy web image collections. On the other hand, the relation modeling between noisy and clean images is not learned for the class prototype generation in an end-to-end manner, which results in a suboptimal class prototype. In this article, we introduce a similarity maximization loss named SimNoiPro. Our SimNoiPro first generates noise-tolerant hybrid prototypes composed of clean and noise-tolerant prototypes and then pulls them closer to each other. Our approach considers the diversity of noisy images by explicit division and overcomes the optimization discrepancy issue. This enables better relation modeling between clean and noisy images and helps extract judicious information from the noisy image set. The evaluation results on two extended few-shot classification benchmarks confirm that our SimNoiPro outperforms prior methods in measuring image relations and cleaning noisy data.

cs.CV↗

Combating Label Noise With A General Surrogate Model For Sample Selection

Modern deep learning systems are data-hungry. Learning with web data is one of the feasible solutions, but will introduce label noise inevitably, which can hinder the performance of deep neural networks. Sample selection is an effective way to deal with label noise. The key is to separate clean samples based on some criterion. Previous methods pay more attention to the small loss criterion where small-loss samples are regarded as clean ones. Nevertheless, such a strategy relies on the learning dynamics of each data instance. Some noisy samples are still memorized due to frequently occurring corrupted learning patterns. To tackle this problem, a training-free surrogate model is preferred, freeing from the effect of memorization. In this work, we propose to leverage the vision-language surrogate model CLIP to filter noisy samples automatically. CLIP brings external knowledge to facilitate the selection of clean samples with its ability of text-image alignment. Furthermore, a margin adaptive loss is designed to regularize the selection bias introduced by CLIP, providing robustness to label noise. We validate the effectiveness of our proposed method on both real-world and synthetic noisy datasets. Our method achieves significant improvement without CLIP involved during the inference stage.

cs.CV↗

FriendsQA: A New Large-Scale Deep Video Understanding Dataset with Fine-grained Topic Categorization for Story Videos

Video question answering (VideoQA) aims to answer natural language questions according to the given videos. Although existing models perform well in the factoid VideoQA task, they still face challenges in deep video understanding (DVU) task, which focuses on story videos. Compared to factoid videos, the most significant feature of story videos is storylines, which are composed of complex interactions and long-range evolvement of core story topics including characters, actions and locations. Understanding these topics requires models to possess DVU capability. However, existing DVU datasets rarely organize questions according to these story topics, making them difficult to comprehensively assess VideoQA models' DVU capability of complex storylines. Additionally, the question quantity and video length of these dataset are limited by high labor costs of handcrafted dataset building method. In this paper, we devise a large language model based multi-agent collaboration framework, StoryMind, to automatically generate a new large-scale DVU dataset. The dataset, FriendsQA, derived from the renowned sitcom Friends with an average episode length of 1,358 seconds, contains 44.6K questions evenly distributed across 14 fine-grained topics. Finally, We conduct comprehensive experiments on 10 state-of-the-art VideoQA models using the FriendsQA dataset.

cs.CV↗

Novel Conditions for the Finite-Region Stability of 2D-Systems with Application to Iterative Learning Control

Some recent papers have extended the concept of finite-time stability (FTS) to the context of 2D linear systems, where it has been referred to as finite-region stability (FRS). FRS methodologies make even more sense than the classical FTS approach developed for 1D-systems, since, typically, at least one of the state variables of 2D-systems is a space coordinate, rather than a time variable. Since space coordinates clearly belong to finite intervals, FRS techniques are much more effective than the classical Lyapunov approach, which looks to the asymptotic behavior of the system over an infinite interval. To this regard, the novel contribution of this paper goes in several directions. First, we provide a novel sufficient condition for the FRS of linear time-varying (LTV) discrete-time 2D-systems, which turns out to be less conservative than those ones provided in the existing literature. Then, an interesting application of FRS to the context of iterative learning control (ILC) is investigated, by exploiting the previously developed theory. In particular, a new procedure is proposed so that the tracking errors of the ILC law converges within the desired bound in a finite number of iterations. Finally, a sufficient condition to solve the finite-region stabilization problem is proposed. All the results provided in the paper lead to optimization problems constrained by linear matrix inequalities (LMIs), that can be solved via widely available software. Numerical examples illustrate and validate the effectiveness of the proposed technique.

eess.SY↗

Decoding Urban Industrial Complexity: Enhancing Knowledge-Driven Insights via IndustryScopeGPT

Industrial parks are critical to urban economic growth. Yet, their development often encounters challenges stemming from imbalances between industrial requirements and urban services, underscoring the need for strategic planning and operations. This paper introduces IndustryScopeKG, a pioneering large-scale multi-modal, multi-level industrial park knowledge graph, which integrates diverse urban data including street views, corporate, socio-economic, and geospatial information, capturing the complex relationships and semantics within industrial parks. Alongside this, we present the IndustryScopeGPT framework, which leverages Large Language Models (LLMs) with Monte Carlo Tree Search to enhance tool-augmented reasoning and decision-making in Industrial Park Planning and Operation (IPPO). Our work significantly improves site recommendation and functional planning, demonstrating the potential of combining LLMs with structured datasets to advance industrial park management. This approach sets a new benchmark for intelligent IPPO research and lays a robust foundation for advancing urban industrial development. The dataset and related code are available at https://github.com/Tongji-KGLLM/IndustryScope.

cs.AI↗

In-context Contrastive Learning for Event Causality Identification

Event Causality Identification (ECI) aims at determining the existence of a causal relation between two events. Although recent prompt learning-based approaches have shown promising improvements on the ECI task, their performance are often subject to the delicate design of multiple prompts and the positive correlations between the main task and derivate tasks. The in-context learning paradigm provides explicit guidance for label prediction in the prompt learning paradigm, alleviating its reliance on complex prompts and derivative tasks. However, it does not distinguish between positive and negative demonstrations for analogy learning. Motivated from such considerations, this paper proposes an In-Context Contrastive Learning (ICCL) model that utilizes contrastive learning to enhance the effectiveness of both positive and negative demonstrations. Additionally, we apply contrastive learning to event pairs to better facilitate event causality identification. Our ICCL is evaluated on the widely used corpora, including the EventStoryLine and Causal-TimeBank, and results show significant performance improvements over the state-of-the-art algorithms.

cs.IR↗