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Charles Blundell

Publications and source records attributed to Charles Blundell.

At least 19 recordsLinked to original sources

Gemini 2.5: Pushing the Frontier with Advanced Reasoning, Multimodality, Long Context, and Next Generation Agentic Capabilities

In this report, we introduce the Gemini 2.X model family: Gemini 2.5 Pro and Gemini 2.5 Flash, as well as our earlier Gemini 2.0 Flash and Flash-Lite models. Gemini 2.5 Pro is our most capable model yet, achieving SoTA performance on frontier coding and reasoning benchmarks. In addition to its incredible coding and reasoning skills, Gemini 2.5 Pro is a thinking model that excels at multimodal understanding and it is now able to process up to 3 hours of video content. Its unique combination of long context, multimodal and reasoning capabilities can be combined to unlock new agentic workflows. Gemini 2.5 Flash provides excellent reasoning abilities at a fraction of the compute and latency requirements and Gemini 2.0 Flash and Flash-Lite provide high performance at low latency and cost. Taken together, the Gemini 2.X model generation spans the full Pareto frontier of model capability vs cost, allowing users to explore the boundaries of what is possible with complex agentic problem solving.

cs.CL

Synth$^2$: Boosting Visual-Language Models with Synthetic Captions and Image Embeddings

The creation of high-quality human-labeled image-caption datasets presents a significant bottleneck in the development of Visual-Language Models (VLMs). In this work, we investigate an approach that leverages the strengths of Large Language Models (LLMs) and image generation models to create synthetic image-text pairs for efficient and effective VLM training. Our method employs a pretrained text-to-image model to synthesize image embeddings from captions generated by an LLM. Despite the text-to-image model and VLM initially being trained on the same data, our approach leverages the image generator's ability to create novel compositions, resulting in synthetic image embeddings that expand beyond the limitations of the original dataset. Extensive experiments demonstrate that our VLM, finetuned on synthetic data achieves comparable performance to models trained solely on human-annotated data, while requiring significantly less data. Furthermore, we perform a set of analyses on captions which reveals that semantic diversity and balance are key aspects for better downstream performance. Finally, we show that synthesizing images in the image embedding space is 25\% faster than in the pixel space. We believe our work not only addresses a significant challenge in VLM training but also opens up promising avenues for the development of self-improving multi-modal models.

cs.CV

The CLRS-Text Algorithmic Reasoning Language Benchmark

Eliciting reasoning capabilities from language models (LMs) is a critical direction on the path towards building intelligent systems. Most recent studies dedicated to reasoning focus on out-of-distribution performance on procedurally-generated synthetic benchmarks, bespoke-built to evaluate specific skills only. This trend makes results hard to transfer across publications, slowing down progress. Three years ago, a similar issue was identified and rectified in the field of neural algorithmic reasoning, with the advent of the CLRS benchmark. CLRS is a dataset generator comprising graph execution traces of classical algorithms from the Introduction to Algorithms textbook. Inspired by this, we propose CLRS-Text -- a textual version of these algorithmic traces. Out of the box, CLRS-Text is capable of procedurally generating trace data for thirty diverse, challenging algorithmic tasks across any desirable input distribution, while offering a standard pipeline in which any additional algorithmic tasks may be created in the benchmark. We fine-tune and evaluate various LMs as generalist executors on this benchmark, validating prior work and revealing a novel, interesting challenge for the LM reasoning community. Our code is available at https://github.com/google-deepmind/clrs/tree/master/clrs/_src/clrs_text.

cs.LG

Improving fine-grained understanding in image-text pre-training

We introduce SPARse Fine-grained Contrastive Alignment (SPARC), a simple method for pretraining more fine-grained multimodal representations from image-text pairs. Given that multiple image patches often correspond to single words, we propose to learn a grouping of image patches for every token in the caption. To achieve this, we use a sparse similarity metric between image patches and language tokens and compute for each token a language-grouped vision embedding as the weighted average of patches. The token and language-grouped vision embeddings are then contrasted through a fine-grained sequence-wise loss that only depends on individual samples and does not require other batch samples as negatives. This enables more detailed information to be learned in a computationally inexpensive manner. SPARC combines this fine-grained loss with a contrastive loss between global image and text embeddings to learn representations that simultaneously encode global and local information. We thoroughly evaluate our proposed method and show improved performance over competing approaches both on image-level tasks relying on coarse-grained information, e.g. classification, as well as region-level tasks relying on fine-grained information, e.g. retrieval, object detection, and segmentation. Moreover, SPARC improves model faithfulness and captioning in foundational vision-language models.

cs.CV

SemPPL: Predicting pseudo-labels for better contrastive representations

Learning from large amounts of unsupervised data and a small amount of supervision is an important open problem in computer vision. We propose a new semi-supervised learning method, Semantic Positives via Pseudo-Labels (SemPPL), that combines labelled and unlabelled data to learn informative representations. Our method extends self-supervised contrastive learning -- where representations are shaped by distinguishing whether two samples represent the same underlying datum (positives) or not (negatives) -- with a novel approach to selecting positives. To enrich the set of positives, we leverage the few existing ground-truth labels to predict the missing ones through a $k$-nearest neighbours classifier by using the learned embeddings of the labelled data. We thus extend the set of positives with datapoints having the same pseudo-label and call these semantic positives. We jointly learn the representation and predict bootstrapped pseudo-labels. This creates a reinforcing cycle. Strong initial representations enable better pseudo-label predictions which then improve the selection of semantic positives and lead to even better representations. SemPPL outperforms competing semi-supervised methods setting new state-of-the-art performance of $68.5\%$ and $76\%$ top-$1$ accuracy when using a ResNet-$50$ and training on $1\%$ and $10\%$ of labels on ImageNet, respectively. Furthermore, when using selective kernels, SemPPL significantly outperforms previous state-of-the-art achieving $72.3\%$ and $78.3\%$ top-$1$ accuracy on ImageNet with $1\%$ and $10\%$ labels, respectively, which improves absolute $+7.8\%$ and $+6.2\%$ over previous work. SemPPL also exhibits state-of-the-art performance over larger ResNet models as well as strong robustness, out-of-distribution and transfer performance. We release the checkpoints and the evaluation code at https://github.com/deepmind/semppl .

cs.CV

Neural Algorithmic Reasoning with Causal Regularisation

Recent work on neural algorithmic reasoning has investigated the reasoning capabilities of neural networks, effectively demonstrating they can learn to execute classical algorithms on unseen data coming from the train distribution. However, the performance of existing neural reasoners significantly degrades on out-of-distribution (OOD) test data, where inputs have larger sizes. In this work, we make an important observation: there are many different inputs for which an algorithm will perform certain intermediate computations identically. This insight allows us to develop data augmentation procedures that, given an algorithm's intermediate trajectory, produce inputs for which the target algorithm would have exactly the same next trajectory step. We ensure invariance in the next-step prediction across such inputs, by employing a self-supervised objective derived by our observation, formalised in a causal graph. We prove that the resulting method, which we call Hint-ReLIC, improves the OOD generalisation capabilities of the reasoner. We evaluate our method on the CLRS algorithmic reasoning benchmark, where we show up to 3$\times$ improvements on the OOD test data.

cs.LG

Unlocking the Power of Representations in Long-term Novelty-based Exploration

We introduce Robust Exploration via Clustering-based Online Density Estimation (RECODE), a non-parametric method for novelty-based exploration that estimates visitation counts for clusters of states based on their similarity in a chosen embedding space. By adapting classical clustering to the nonstationary setting of Deep RL, RECODE can efficiently track state visitation counts over thousands of episodes. We further propose a novel generalization of the inverse dynamics loss, which leverages masked transformer architectures for multi-step prediction; which in conjunction with RECODE achieves a new state-of-the-art in a suite of challenging 3D-exploration tasks in DM-Hard-8. RECODE also sets new state-of-the-art in hard exploration Atari games, and is the first agent to reach the end screen in "Pitfall!".

cs.LG

Reasoning-Modulated Representations

Neural networks leverage robust internal representations in order to generalise. Learning them is difficult, and often requires a large training set that covers the data distribution densely. We study a common setting where our task is not purely opaque. Indeed, very often we may have access to information about the underlying system (e.g. that observations must obey certain laws of physics) that any "tabula rasa" neural network would need to re-learn from scratch, penalising performance. We incorporate this information into a pre-trained reasoning module, and investigate its role in shaping the discovered representations in diverse self-supervised learning settings from pixels. Our approach paves the way for a new class of representation learning, grounded in algorithmic priors.

cs.LG

A Generalist Neural Algorithmic Learner

The cornerstone of neural algorithmic reasoning is the ability to solve algorithmic tasks, especially in a way that generalises out of distribution. While recent years have seen a surge in methodological improvements in this area, they mostly focused on building specialist models. Specialist models are capable of learning to neurally execute either only one algorithm or a collection of algorithms with identical control-flow backbone. Here, instead, we focus on constructing a generalist neural algorithmic learner -- a single graph neural network processor capable of learning to execute a wide range of algorithms, such as sorting, searching, dynamic programming, path-finding and geometry. We leverage the CLRS benchmark to empirically show that, much like recent successes in the domain of perception, generalist algorithmic learners can be built by "incorporating" knowledge. That is, it is possible to effectively learn algorithms in a multi-task manner, so long as we can learn to execute them well in a single-task regime. Motivated by this, we present a series of improvements to the input representation, training regime and processor architecture over CLRS, improving average single-task performance by over 20% from prior art. We then conduct a thorough ablation of multi-task learners leveraging these improvements. Our results demonstrate a generalist learner that effectively incorporates knowledge captured by specialist models.

cs.LG

Pushing the limits of self-supervised ResNets: Can we outperform supervised learning without labels on ImageNet?

Despite recent progress made by self-supervised methods in representation learning with residual networks, they still underperform supervised learning on the ImageNet classification benchmark, limiting their applicability in performance-critical settings. Building on prior theoretical insights from ReLIC [Mitrovic et al., 2021], we include additional inductive biases into self-supervised learning. We propose a new self-supervised representation learning method, ReLICv2, which combines an explicit invariance loss with a contrastive objective over a varied set of appropriately constructed data views to avoid learning spurious correlations and obtain more informative representations. ReLICv2 achieves $77.1\%$ top-$1$ accuracy on ImageNet under linear evaluation on a ResNet50, thus improving the previous state-of-the-art by absolute $+1.5\%$; on larger ResNet models, ReLICv2 achieves up to $80.6\%$ outperforming previous self-supervised approaches with margins up to $+2.3\%$. Most notably, ReLICv2 is the first unsupervised representation learning method to consistently outperform the supervised baseline in a like-for-like comparison over a range of ResNet architectures. Using ReLICv2, we also learn more robust and transferable representations that generalize better out-of-distribution than previous work, both on image classification and semantic segmentation. Finally, we show that despite using ResNet encoders, ReLICv2 is comparable to state-of-the-art self-supervised vision transformers.

cs.CV

Human-level Atari 200x faster

The task of building general agents that perform well over a wide range of tasks has been an important goal in reinforcement learning since its inception. The problem has been subject of research of a large body of work, with performance frequently measured by observing scores over the wide range of environments contained in the Atari 57 benchmark. Agent57 was the first agent to surpass the human benchmark on all 57 games, but this came at the cost of poor data-efficiency, requiring nearly 80 billion frames of experience to achieve. Taking Agent57 as a starting point, we employ a diverse set of strategies to achieve a 200-fold reduction of experience needed to out perform the human baseline. We investigate a range of instabilities and bottlenecks we encountered while reducing the data regime, and propose effective solutions to build a more robust and efficient agent. We also demonstrate competitive performance with high-performing methods such as Muesli and MuZero. The four key components to our approach are (1) an approximate trust region method which enables stable bootstrapping from the online network, (2) a normalisation scheme for the loss and priorities which improves robustness when learning a set of value functions with a wide range of scales, (3) an improved architecture employing techniques from NFNets in order to leverage deeper networks without the need for normalization layers, and (4) a policy distillation method which serves to smooth out the instantaneous greedy policy overtime.

cs.LG

The CLRS Algorithmic Reasoning Benchmark

Learning representations of algorithms is an emerging area of machine learning, seeking to bridge concepts from neural networks with classical algorithms. Several important works have investigated whether neural networks can effectively reason like algorithms, typically by learning to execute them. The common trend in the area, however, is to generate targeted kinds of algorithmic data to evaluate specific hypotheses, making results hard to transfer across publications, and increasing the barrier of entry. To consolidate progress and work towards unified evaluation, we propose the CLRS Algorithmic Reasoning Benchmark, covering classical algorithms from the Introduction to Algorithms textbook. Our benchmark spans a variety of algorithmic reasoning procedures, including sorting, searching, dynamic programming, graph algorithms, string algorithms and geometric algorithms. We perform extensive experiments to demonstrate how several popular algorithmic reasoning baselines perform on these tasks, and consequently, highlight links to several open challenges. Our library is readily available at https://github.com/deepmind/clrs.

cs.LG

Retrieval-Augmented Reinforcement Learning

Most deep reinforcement learning (RL) algorithms distill experience into parametric behavior policies or value functions via gradient updates. While effective, this approach has several disadvantages: (1) it is computationally expensive, (2) it can take many updates to integrate experiences into the parametric model, (3) experiences that are not fully integrated do not appropriately influence the agent's behavior, and (4) behavior is limited by the capacity of the model. In this paper we explore an alternative paradigm in which we train a network to map a dataset of past experiences to optimal behavior. Specifically, we augment an RL agent with a retrieval process (parameterized as a neural network) that has direct access to a dataset of experiences. This dataset can come from the agent's past experiences, expert demonstrations, or any other relevant source. The retrieval process is trained to retrieve information from the dataset that may be useful in the current context, to help the agent achieve its goal faster and more efficiently. he proposed method facilitates learning agents that at test-time can condition their behavior on the entire dataset and not only the current state, or current trajectory. We integrate our method into two different RL agents: an offline DQN agent and an online R2D2 agent. In offline multi-task problems, we show that the retrieval-augmented DQN agent avoids task interference and learns faster than the baseline DQN agent. On Atari, we show that retrieval-augmented R2D2 learns significantly faster than the baseline R2D2 agent and achieves higher scores. We run extensive ablations to measure the contributions of the components of our proposed method.

cs.LG

Normalizing flows for atomic solids

We present a machine-learning approach, based on normalizing flows, for modelling atomic solids. Our model transforms an analytically tractable base distribution into the target solid without requiring ground-truth samples for training. We report Helmholtz free energy estimates for cubic and hexagonal ice modelled as monatomic water as well as for a truncated and shifted Lennard-Jones system, and find them to be in excellent agreement with literature values and with estimates from established baseline methods. We further investigate structural properties and show that the model samples are nearly indistinguishable from the ones obtained with molecular dynamics. Our results thus demonstrate that normalizing flows can provide high-quality samples and free energy estimates without the need for multi-staging.

physics.comp-ph

Neural Production Systems: Learning Rule-Governed Visual Dynamics

Visual environments are structured, consisting of distinct objects or entities. These entities have properties -- both visible and latent -- that determine the manner in which they interact with one another. To partition images into entities, deep-learning researchers have proposed structural inductive biases such as slot-based architectures. To model interactions among entities, equivariant graph neural nets (GNNs) are used, but these are not particularly well suited to the task for two reasons. First, GNNs do not predispose interactions to be sparse, as relationships among independent entities are likely to be. Second, GNNs do not factorize knowledge about interactions in an entity-conditional manner. As an alternative, we take inspiration from cognitive science and resurrect a classic approach, production systems, which consist of a set of rule templates that are applied by binding placeholder variables in the rules to specific entities. Rules are scored on their match to entities, and the best fitting rules are applied to update entity properties. In a series of experiments, we demonstrate that this architecture achieves a flexible, dynamic flow of control and serves to factorize entity-specific and rule-based information. This disentangling of knowledge achieves robust future-state prediction in rich visual environments, outperforming state-of-the-art methods using GNNs, and allows for the extrapolation from simple (few object) environments to more complex environments.

cs.AI

Coordination Among Neural Modules Through a Shared Global Workspace

Deep learning has seen a movement away from representing examples with a monolithic hidden state towards a richly structured state. For example, Transformers segment by position, and object-centric architectures decompose images into entities. In all these architectures, interactions between different elements are modeled via pairwise interactions: Transformers make use of self-attention to incorporate information from other positions; object-centric architectures make use of graph neural networks to model interactions among entities. However, pairwise interactions may not achieve global coordination or a coherent, integrated representation that can be used for downstream tasks. In cognitive science, a global workspace architecture has been proposed in which functionally specialized components share information through a common, bandwidth-limited communication channel. We explore the use of such a communication channel in the context of deep learning for modeling the structure of complex environments. The proposed method includes a shared workspace through which communication among different specialist modules takes place but due to limits on the communication bandwidth, specialist modules must compete for access. We show that capacity limitations have a rational basis in that (1) they encourage specialization and compositionality and (2) they facilitate the synchronization of otherwise independent specialists.

cs.LG

CoBERL: Contrastive BERT for Reinforcement Learning

Many reinforcement learning (RL) agents require a large amount of experience to solve tasks. We propose Contrastive BERT for RL (CoBERL), an agent that combines a new contrastive loss and a hybrid LSTM-transformer architecture to tackle the challenge of improving data efficiency. CoBERL enables efficient, robust learning from pixels across a wide range of domains. We use bidirectional masked prediction in combination with a generalization of recent contrastive methods to learn better representations for transformers in RL, without the need of hand engineered data augmentations. We find that CoBERL consistently improves performance across the full Atari suite, a set of control tasks and a challenging 3D environment.

cs.LG

Towards combinatorial invariance for Kazhdan-Lusztig polynomials

Kazhdan-Lusztig polynomials are important and mysterious objects in representation theory. Here we present a new formula for their computation for symmetric groups based on the Bruhat graph. Our approach suggests a solution to the combinatorial invariance conjecture for symmetric groups, a well-known conjecture formulated by Lusztig and Dyer in the 1980s.

math.RT