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Charles C. Kemp

Publications and source records attributed to Charles C. Kemp.

At least 19 recordsLinked to original sources

Exercise Specialists Evaluation of Robot-led Physical Therapy for People with Parkinsons Disease

Robot-led physical therapy (PT) offers a promising avenue to enhance the care provided by clinical exercise specialists (ES) and physical and occupational therapists to improve patients' adherence to prescribed exercises outside of a clinic, such as at home. Collaborative efforts among roboticists, ES, physical and occupational therapists, and patients are essential for developing interactive, personalized exercise systems that meet each stakeholder's needs. We conducted a user study in which 11 ES evaluated a novel robot-led PT system for people with Parkinson's disease (PD), introduced in [1], focusing on the system's perceived efficacy and acceptance. Utilizing a mixed-methods approach, including technology acceptance questionnaires, task load questionnaires, and semi-structured interviews, we gathered comprehensive insights into ES perspectives and experiences after interacting with the system. Findings reveal a broadly positive reception, which highlights the system's capacity to augment traditional PT for PD, enhance patient engagement, and ensure consistent exercise support. We also identified two key areas for improvement: incorporating more human-like feedback systems and increasing the robot's ease of use. This research emphasizes the value of incorporating robotic aids into PT for PD, offering insights that can guide the development of more effective and user-friendly rehabilitation technologies.

cs.RO

The Un-Kidnappable Robot: Acoustic Localization of Sneaking People

How easy is it to sneak up on a robot? We examine whether we can detect people using only the incidental sounds they produce as they move, even when they try to be quiet. We collect a robotic dataset of high-quality 4-channel audio paired with 360 degree RGB data of people moving in different indoor settings. We train models that predict if there is a moving person nearby and their location using only audio. We implement our method on a robot, allowing it to track a single person moving quietly with only passive audio sensing. For demonstration videos, see our project page: https://sites.google.com/view/unkidnappable-robot

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PressureVision++: Estimating Fingertip Pressure from Diverse RGB Images

Touch plays a fundamental role in manipulation for humans; however, machine perception of contact and pressure typically requires invasive sensors. Recent research has shown that deep models can estimate hand pressure based on a single RGB image. However, evaluations have been limited to controlled settings since collecting diverse data with ground-truth pressure measurements is difficult. We present a novel approach that enables diverse data to be captured with only an RGB camera and a cooperative participant. Our key insight is that people can be prompted to apply pressure in a certain way, and this prompt can serve as a weak label to supervise models to perform well under varied conditions. We collect a novel dataset with 51 participants making fingertip contact with diverse objects. Our network, PressureVision++, outperforms human annotators and prior work. We also demonstrate an application of PressureVision++ to mixed reality where pressure estimation allows everyday surfaces to be used as arbitrary touch-sensitive interfaces. Code, data, and models are available online.

cs.CV

Stretch with Stretch: Physical Therapy Exercise Games Led by a Mobile Manipulator

Physical therapy (PT) is a key component of many rehabilitation regimens, such as treatments for Parkinson's disease (PD). However, there are shortages of physical therapists and adherence to self-guided PT is low. Robots have the potential to support physical therapists and increase adherence to self-guided PT, but prior robotic systems have been large and immobile, which can be a barrier to use in homes and clinics. We present Stretch with Stretch (SWS), a novel robotic system for leading stretching exercise games for older adults with PD. SWS consists of a compact and lightweight mobile manipulator (Hello Robot Stretch RE1) that visually and verbally guides users through PT exercises. The robot's soft end effector serves as a target that users repetitively reach towards and press with a hand, foot, or knee. For each exercise, target locations are customized for the individual via a visually estimated kinematic model, a haptically estimated range of motion, and the person's exercise performance. The system includes sound effects and verbal feedback from the robot to keep users engaged throughout a session and augment physical exercise with cognitive exercise. We conducted a user study for which people with PD (n=10) performed 6 exercises with the system. Participants perceived the SWS to be useful and easy to use. They also reported mild to moderate perceived exertion (RPE).

cs.RO

Visual Contact Pressure Estimation for Grippers in the Wild

Sensing contact pressure applied by a gripper can benefit autonomous and teleoperated robotic manipulation, but adding tactile sensors to a gripper's surface can be difficult or impractical. If a gripper visibly deforms, contact pressure can be visually estimated using images from an external camera that observes the gripper. While researchers have demonstrated this capability in controlled laboratory settings, prior work has not addressed challenges associated with visual pressure estimation in the wild, where lighting, surfaces, and other factors vary widely. We present a model and associated methods that enable visual pressure estimation under widely varying conditions. Our model, Visual Pressure Estimation for Robots (ViPER), takes an image from an eye-in-hand camera as input and outputs an image representing the pressure applied by a soft gripper. Our key insight is that force/torque sensing can be used as a weak label to efficiently collect training data in settings where pressure measurements would be difficult to obtain. When trained on this weakly labeled data combined with fully labeled data that includes pressure measurements, ViPER outperforms prior methods, enables precision manipulation in cluttered settings, and provides accurate estimates for unseen conditions relevant to in-home use.

cs.RO

ForceSight: Text-Guided Mobile Manipulation with Visual-Force Goals

We present ForceSight, a system for text-guided mobile manipulation that predicts visual-force goals using a deep neural network. Given a single RGBD image combined with a text prompt, ForceSight determines a target end-effector pose in the camera frame (kinematic goal) and the associated forces (force goal). Together, these two components form a visual-force goal. Prior work has demonstrated that deep models outputting human-interpretable kinematic goals can enable dexterous manipulation by real robots. Forces are critical to manipulation, yet have typically been relegated to lower-level execution in these systems. When deployed on a mobile manipulator equipped with an eye-in-hand RGBD camera, ForceSight performed tasks such as precision grasps, drawer opening, and object handovers with an 81% success rate in unseen environments with object instances that differed significantly from the training data. In a separate experiment, relying exclusively on visual servoing and ignoring force goals dropped the success rate from 90% to 45%, demonstrating that force goals can significantly enhance performance. The appendix, videos, code, and trained models are available at https://force-sight.github.io/.

cs.RO

Force/Torque Sensing for Soft Grippers using an External Camera

Robotic manipulation can benefit from wrist-mounted force/torque (F/T) sensors, but conventional F/T sensors can be expensive, difficult to install, and damaged by high loads. We present Visual Force/Torque Sensing (VFTS), a method that visually estimates the 6-axis F/T measurement that would be reported by a conventional F/T sensor. In contrast to approaches that sense loads using internal cameras placed behind soft exterior surfaces, our approach uses an external camera with a fisheye lens that observes a soft gripper. VFTS includes a deep learning model that takes a single RGB image as input and outputs a 6-axis F/T estimate. We trained the model with sensor data collected while teleoperating a robot (Stretch RE1 from Hello Robot Inc.) to perform manipulation tasks. VFTS outperformed F/T estimates based on motor currents, generalized to a novel home environment, and supported three autonomous tasks relevant to healthcare: grasping a blanket, pulling a blanket over a manikin, and cleaning a manikin's limbs. VFTS also performed well with a manually operated pneumatic gripper. Overall, our results suggest that an external camera observing a soft gripper can perform useful visual force/torque sensing for a variety of manipulation tasks.

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Analyzing Material Recognition Performance of Thermal Tactile Sensing using a Large Materials Database and a Real Robot

In this paper we focus on analyzing the thermal modality of tactile sensing for material recognition using a large materials database. Many factors affect thermal recognition performance, including sensor noise, the initial temperatures of the sensor and the object, the thermal effusivities of the materials, and the duration of contact. To analyze the influence of these factors on thermal recognition, we used a semi-infinite solid based thermal model to simulate heat-transfer data from all the materials in the CES Edupack Level-1 database. We used support-vector machines (SVMs) to predict F1 scores for binary material recognition for 2346 material pairs. We also collected data using a real robot equipped with a thermal sensor and analyzed its material recognition performance on 66 real-world material pairs. Additionally, we analyzed the performance when the models were trained on the simulated data and tested on the real-robot data. Our models predicted the material recognition performance with a 0.980 F1 score for the simulated data, a 0.994 F1 score for real-world data with constant initial sensor temperatures, a 0.966 F1 score for real-world data with varied initial sensor temperatures, and a 0.815 F1 score for sim-to-real transfer. Finally, we present some guidelines on sensor design and parameter choice for thermal recognition based on the insights gained from these results that would hopefully enable robotics researchers to use this less-explored tactile sensing modality more effectively during physical human-robot and robot-object interactions. We release our simulated and real-robot datasets for further use by the robotics community.

cs.RO

The Design of Stretch: A Compact, Lightweight Mobile Manipulator for Indoor Human Environments

Mobile manipulators for indoor human environments can serve as versatile devices that perform a variety of tasks, yet adoption of this technology has been limited. Reducing size, weight, and cost could facilitate adoption, but risks restricting capabilities. We present a novel design that reduces size, weight, and cost, while supporting a variety of tasks. The core design consists of a two-wheeled differential-drive mobile base, a lift, and a telescoping arm configured to achieve Cartesian motion at the end of the arm. Design extensions include a 1 degree-of-freedom (DOF) wrist to stow a tool, a 2-DOF dexterous wrist to pitch and roll a tool, and a compliant gripper. We justify our design with anthropometry and mathematical models of static stability. We also provide empirical support from teleoperating and autonomously controlling a commercial robot based on our design (the Stretch RE1 from Hello Robot Inc.) to perform tasks in real homes.

cs.RO

PressureVision: Estimating Hand Pressure from a Single RGB Image

People often interact with their surroundings by applying pressure with their hands. While hand pressure can be measured by placing pressure sensors between the hand and the environment, doing so can alter contact mechanics, interfere with human tactile perception, require costly sensors, and scale poorly to large environments. We explore the possibility of using a conventional RGB camera to infer hand pressure, enabling machine perception of hand pressure from uninstrumented hands and surfaces. The central insight is that the application of pressure by a hand results in informative appearance changes. Hands share biomechanical properties that result in similar observable phenomena, such as soft-tissue deformation, blood distribution, hand pose, and cast shadows. We collected videos of 36 participants with diverse skin tone applying pressure to an instrumented planar surface. We then trained a deep model (PressureVisionNet) to infer a pressure image from a single RGB image. Our model infers pressure for participants outside of the training data and outperforms baselines. We also show that the output of our model depends on the appearance of the hand and cast shadows near contact regions. Overall, our results suggest the appearance of a previously unobserved human hand can be used to accurately infer applied pressure. Data, code, and models are available online.

cs.CV

Visual Pressure Estimation and Control for Soft Robotic Grippers

Soft robotic grippers facilitate contact-rich manipulation, including robust grasping of varied objects. Yet the beneficial compliance of a soft gripper also results in significant deformation that can make precision manipulation challenging. We present visual pressure estimation & control (VPEC), a method that infers pressure applied by a soft gripper using an RGB image from an external camera. We provide results for visual pressure inference when a pneumatic gripper and a tendon-actuated gripper make contact with a flat surface. We also show that VPEC enables precision manipulation via closed-loop control of inferred pressure images. In our evaluation, a mobile manipulator (Stretch RE1 from Hello Robot) uses visual servoing to make contact at a desired pressure; follow a spatial pressure trajectory; and grasp small low-profile objects, including a microSD card, a penny, and a pill. Overall, our results show that visual estimates of applied pressure can enable a soft gripper to perform precision manipulation.

cs.RO

Bodies Uncovered: Learning to Manipulate Real Blankets Around People via Physics Simulations

While robots present an opportunity to provide physical assistance to older adults and people with mobility impairments in bed, people frequently rest in bed with blankets that cover the majority of their body. To provide assistance for many daily self-care tasks, such as bathing, dressing, or ambulating, a caregiver must first uncover blankets from part of a person's body. In this work, we introduce a formulation for robotic bedding manipulation around people in which a robot uncovers a blanket from a target body part while ensuring the rest of the human body remains covered. We compare two approaches for optimizing policies which provide a robot with grasp and release points that uncover a target part of the body: 1) reinforcement learning and 2) self-supervised learning with optimization to generate training data. We trained and conducted evaluations of these policies in physics simulation environments that consist of a deformable cloth mesh covering a simulated human lying supine on a bed. In addition, we transfer simulation-trained policies to a real mobile manipulator and demonstrate that it can uncover a blanket from target body parts of a manikin lying in bed. Source code is available online.

cs.RO

Characterizing Multidimensional Capacitive Servoing for Physical Human-Robot Interaction

Towards the goal of robots performing robust and intelligent physical interactions with people, it is crucial that robots are able to accurately sense the human body, follow trajectories around the body, and track human motion. This study introduces a capacitive servoing control scheme that allows a robot to sense and navigate around human limbs during close physical interactions. Capacitive servoing leverages temporal measurements from a multi-electrode capacitive sensor array mounted on a robot's end effector to estimate the relative position and orientation (pose) of a nearby human limb. Capacitive servoing then uses these human pose estimates from a data-driven pose estimator within a feedback control loop in order to maneuver the robot's end effector around the surface of a human limb. We provide a design overview of capacitive sensors for human-robot interaction and then investigate the performance and generalization of capacitive servoing through an experiment with 12 human participants. The results indicate that multidimensional capacitive servoing enables a robot's end effector to move proximally or distally along human limbs while adapting to human pose. Using a cross-validation experiment, results further show that capacitive servoing generalizes well across people with different body size.

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BodyPressure -- Inferring Body Pose and Contact Pressure from a Depth Image

Contact pressure between the human body and its surroundings has important implications. For example, it plays a role in comfort, safety, posture, and health. We present a method that infers contact pressure between a human body and a mattress from a depth image. Specifically, we focus on using a depth image from a downward facing camera to infer pressure on a body at rest in bed occluded by bedding, which is directly applicable to the prevention of pressure injuries in healthcare. Our approach involves augmenting a real dataset with synthetic data generated via a soft-body physics simulation of a human body, a mattress, a pressure sensing mat, and a blanket. We introduce a novel deep network that we trained on an augmented dataset and evaluated with real data. The network contains an embedded human body mesh model and uses a white-box model of depth and pressure image generation. Our network successfully infers body pose, outperforming prior work. It also infers contact pressure across a 3D mesh model of the human body, which is a novel capability, and does so in the presence of occlusion from blankets.

cs.CV

ContactOpt: Optimizing Contact to Improve Grasps

Physical contact between hands and objects plays a critical role in human grasps. We show that optimizing the pose of a hand to achieve expected contact with an object can improve hand poses inferred via image-based methods. Given a hand mesh and an object mesh, a deep model trained on ground truth contact data infers desirable contact across the surfaces of the meshes. Then, ContactOpt efficiently optimizes the pose of the hand to achieve desirable contact using a differentiable contact model. Notably, our contact model encourages mesh interpenetration to approximate deformable soft tissue in the hand. In our evaluations, our methods result in grasps that better match ground truth contact, have lower kinematic error, and are significantly preferred by human participants. Code and models are available online.

cs.CV

Learning to Manipulate Amorphous Materials

We present a method of training character manipulation of amorphous materials such as those often used in cooking. Common examples of amorphous materials include granular materials (salt, uncooked rice), fluids (honey), and visco-plastic materials (sticky rice, softened butter). A typical task is to spread a given material out across a flat surface using a tool such as a scraper or knife. We use reinforcement learning to train our controllers to manipulate materials in various ways. The training is performed in a physics simulator that uses position-based dynamics of particles to simulate the materials to be manipulated. The neural network control policy is given observations of the material (e.g. a low-resolution density map), and the policy outputs actions such as rotating and translating the knife. We demonstrate policies that have been successfully trained to carry out the following tasks: spreading, gathering, and flipping. We produce a final animation by using inverse kinematics to guide a character's arm and hand to match the motion of the manipulation tool such as a knife or a frying pan.

cs.GR

Material Recognition via Heat Transfer Given Ambiguous Initial Conditions

Humans and robots can recognize materials with distinct thermal effusivities by making physical contact and observing temperatures during heat transfer. This works well with room temperature materials and humans and robots at human body temperatures. Past research has shown that cooling or heating a material can result in temperatures that are similar to contact with another material. To thoroughly investigate this perceptual ambiguity, we designed a psychophysical experiment in which a participant discriminates between two materials given ambiguous initial conditions. We conducted a study with 32 human participants and a robot. Humans and the robot confused the materials. We also found that robots can overcome this ambiguity using two temperature sensors with different temperatures prior to contact. We support this conclusion based on a mathematical proof using a heat transfer model and empirical results in which a robot achieved 100% accuracy compared to 5% human accuracy. Our results also indicate that robots can use subtle cues to distinguish thermally ambiguous materials with a single temperature sensor. Overall, our work provides insights into challenging conditions for material recognition via heat transfer, and suggests methods by which robots can overcome these challenges to outperform humans.

cs.RO

Multimodal Material Classification for Robots using Spectroscopy and High Resolution Texture Imaging

Material recognition can help inform robots about how to properly interact with and manipulate real-world objects. In this paper, we present a multimodal sensing technique, leveraging near-infrared spectroscopy and close-range high resolution texture imaging, that enables robots to estimate the materials of household objects. We release a dataset of high resolution texture images and spectral measurements collected from a mobile manipulator that interacted with 144 household objects. We then present a neural network architecture that learns a compact multimodal representation of spectral measurements and texture images. When generalizing material classification to new objects, we show that this multimodal representation enables a robot to recognize materials with greater performance as compared to prior state-of-the-art approaches. Finally, we present how a robot can combine this high resolution local sensing with images from the robot's head-mounted camera to achieve accurate material classification over a scene of objects on a table.

cs.RO