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Chen Feng

Publications and source records attributed to Chen Feng.

At least 127 records · Page 7Linked to original sources

AutoTrans: A Complete Planning and Control Framework for Autonomous UAV Payload Transportation

The robotics community is increasingly interested in autonomous aerial transportation. Unmanned aerial vehicles with suspended payloads have advantages over other systems, including mechanical simplicity and agility, but pose great challenges in planning and control. To realize fully autonomous aerial transportation, this paper presents a systematic solution to address these difficulties. First, we present a real-time planning method that generates smooth trajectories considering the time-varying shape and non-linear dynamics of the system, ensuring whole-body safety and dynamic feasibility. Additionally, an adaptive NMPC with a hierarchical disturbance compensation strategy is designed to overcome unknown external perturbations and inaccurate model parameters. Extensive experiments show that our method is capable of generating high-quality trajectories online, even in highly constrained environments, and tracking aggressive flight trajectories accurately, even under significant uncertainty. We plan to release our code to benefit the community.

cs.RO↗

Collaborative Visual Place Recognition

Visual place recognition (VPR) capabilities enable autonomous robots to navigate complex environments by discovering the environment's topology based on visual input. Most research efforts focus on enhancing the accuracy and robustness of single-robot VPR but often encounter issues such as occlusion due to individual viewpoints. Despite a number of research on multi-robot metric-based localization, there is a notable gap in research concerning more robust and efficient place-based localization with a multi-robot system. This work proposes collaborative VPR, where multiple robots share abstracted visual features to enhance place recognition capabilities. We also introduce a novel collaborative VPR framework based on similarity-regularized information fusion, reducing irrelevant noise while harnessing valuable data from collaborators. This framework seamlessly integrates with well-established single-robot VPR techniques and supports end-to-end training with a weakly-supervised contrastive loss. We conduct experiments in urban, rural, and indoor scenes, achieving a notable improvement over single-agent VPR in urban environments (~12\%), along with consistent enhancements in rural (~3\%) and indoor (~1\%) scenarios. Our work presents a promising solution to the pressing challenges of VPR, representing a substantial step towards safe and robust autonomous systems.

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AutoEncoding Tree for City Generation and Applications

City modeling and generation have attracted an increased interest in various applications, including gaming, urban planning, and autonomous driving. Unlike previous works focused on the generation of single objects or indoor scenes, the huge volumes of spatial data in cities pose a challenge to the generative models. Furthermore, few publicly available 3D real-world city datasets also hinder the development of methods for city generation. In this paper, we first collect over 3,000,000 geo-referenced objects for the city of New York, Zurich, Tokyo, Berlin, Boston and several other large cities. Based on this dataset, we propose AETree, a tree-structured auto-encoder neural network, for city generation. Specifically, we first propose a novel Spatial-Geometric Distance (SGD) metric to measure the similarity between building layouts and then construct a binary tree over the raw geometric data of building based on the SGD metric. Next, we present a tree-structured network whose encoder learns to extract and merge spatial information from bottom-up iteratively. The resulting global representation is reversely decoded for reconstruction or generation. To address the issue of long-dependency as the level of the tree increases, a Long Short-Term Memory (LSTM) Cell is employed as a basic network element of the proposed AETree. Moreover, we introduce a novel metric, Overlapping Area Ratio (OAR), to quantitatively evaluate the generation results. Experiments on the collected dataset demonstrate the effectiveness of the proposed model on 2D and 3D city generation. Furthermore, the latent features learned by AETree can serve downstream urban planning applications.

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Committed Private Information Retrieval

A private information retrieval (PIR) scheme allows a client to retrieve a data item $x_i$ among $n$ items $x_1,x_2,\ldots,x_n$ from $k$ servers, without revealing what $i$ is even when $t < k$ servers collude and try to learn $i$. Such a PIR scheme is said to be $t$-private. A PIR scheme is $v$-verifiable if the client can verify the correctness of the retrieved $x_i$ even when $v \leq k$ servers collude and try to fool the client by sending manipulated data. Most of the previous works in the literature on PIR assumed that $v < k$, leaving the case of all-colluding servers open. We propose a generic construction that combines a linear map commitment (LMC) and an arbitrary linear PIR scheme to produce a $k$-verifiable PIR scheme, termed a committed PIR scheme. Such a scheme guarantees that even in the worst scenario, when all servers are under the control of an attacker, although the privacy is unavoidably lost, the client won't be fooled into accepting an incorrect $x_i$. We demonstrate the practicality of our proposal by implementing the committed PIR schemes based on the Lai-Malavolta LMC and three well-known PIR schemes using the GMP library and blst, the current fastest C library for elliptic curve pairings.

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Self-Supervised Representation Learning with Cross-Context Learning between Global and Hypercolumn Features

Whilst contrastive learning yields powerful representations by matching different augmented views of the same instance, it lacks the ability to capture the similarities between different instances. One popular way to address this limitation is by learning global features (after the global pooling) to capture inter-instance relationships based on knowledge distillation, where the global features of the teacher are used to guide the learning of the global features of the student. Inspired by cross-modality learning, we extend this existing framework that only learns from global features by encouraging the global features and intermediate layer features to learn from each other. This leads to our novel self-supervised framework: cross-context learning between global and hypercolumn features (CGH), that enforces the consistency of instance relations between low- and high-level semantics. Specifically, we stack the intermediate feature maps to construct a hypercolumn representation so that we can measure instance relations using two contexts (hypercolumn and global feature) separately, and then use the relations of one context to guide the learning of the other. This cross-context learning allows the model to learn from the differences between the two contexts. The experimental results on linear classification and downstream tasks show that our method outperforms the state-of-the-art methods.

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MacFormer: Map-Agent Coupled Transformer for Real-time and Robust Trajectory Prediction

Predicting the future behavior of agents is a fundamental task in autonomous vehicle domains. Accurate prediction relies on comprehending the surrounding map, which significantly regularizes agent behaviors. However, existing methods have limitations in exploiting the map and exhibit a strong dependence on historical trajectories, which yield unsatisfactory prediction performance and robustness. Additionally, their heavy network architectures impede real-time applications. To tackle these problems, we propose Map-Agent Coupled Transformer (MacFormer) for real-time and robust trajectory prediction. Our framework explicitly incorporates map constraints into the network via two carefully designed modules named coupled map and reference extractor. A novel multi-task optimization strategy (MTOS) is presented to enhance learning of topology and rule constraints. We also devise bilateral query scheme in context fusion for a more efficient and lightweight network. We evaluated our approach on Argoverse 1, Argoverse 2, and nuScenes real-world benchmarks, where it all achieved state-of-the-art performance with the lowest inference latency and smallest model size. Experiments also demonstrate that our framework is resilient to imperfect tracklet inputs. Furthermore, we show that by combining with our proposed strategies, classical models outperform their baselines, further validating the versatility of our framework.

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Among Us: Adversarially Robust Collaborative Perception by Consensus

Multiple robots could perceive a scene (e.g., detect objects) collaboratively better than individuals, although easily suffer from adversarial attacks when using deep learning. This could be addressed by the adversarial defense, but its training requires the often-unknown attacking mechanism. Differently, we propose ROBOSAC, a novel sampling-based defense strategy generalizable to unseen attackers. Our key idea is that collaborative perception should lead to consensus rather than dissensus in results compared to individual perception. This leads to our hypothesize-and-verify framework: perception results with and without collaboration from a random subset of teammates are compared until reaching a consensus. In such a framework, more teammates in the sampled subset often entail better perception performance but require longer sampling time to reject potential attackers. Thus, we derive how many sampling trials are needed to ensure the desired size of an attacker-free subset, or equivalently, the maximum size of such a subset that we can successfully sample within a given number of trials. We validate our method on the task of collaborative 3D object detection in autonomous driving scenarios.

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Concavity-Induced Distance for Unoriented Point Cloud Decomposition

We propose Concavity-induced Distance (CID) as a novel way to measure the dissimilarity between a pair of points in an unoriented point cloud. CID indicates the likelihood of two points or two sets of points belonging to different convex parts of an underlying shape represented as a point cloud. After analyzing its properties, we demonstrate how CID can benefit point cloud analysis without the need for meshing or normal estimation, which is beneficial for robotics applications when dealing with raw point cloud observations. By randomly selecting very few points for manual labeling, a CID-based point cloud instance segmentation via label propagation achieves comparable average precision as recent supervised deep learning approaches, on S3DIS and ScanNet datasets. Moreover, CID can be used to group points into approximately convex parts whose convex hulls can be used as compact scene representations in robotics, and it outperforms the baseline method in terms of grouping quality. Our project website is available at: https://ai4ce.github.io/CID/

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VoxFormer: Sparse Voxel Transformer for Camera-based 3D Semantic Scene Completion

Humans can easily imagine the complete 3D geometry of occluded objects and scenes. This appealing ability is vital for recognition and understanding. To enable such capability in AI systems, we propose VoxFormer, a Transformer-based semantic scene completion framework that can output complete 3D volumetric semantics from only 2D images. Our framework adopts a two-stage design where we start from a sparse set of visible and occupied voxel queries from depth estimation, followed by a densification stage that generates dense 3D voxels from the sparse ones. A key idea of this design is that the visual features on 2D images correspond only to the visible scene structures rather than the occluded or empty spaces. Therefore, starting with the featurization and prediction of the visible structures is more reliable. Once we obtain the set of sparse queries, we apply a masked autoencoder design to propagate the information to all the voxels by self-attention. Experiments on SemanticKITTI show that VoxFormer outperforms the state of the art with a relative improvement of 20.0% in geometry and 18.1% in semantics and reduces GPU memory during training to less than 16GB. Our code is available on https://github.com/NVlabs/VoxFormer.

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MaskCon: Masked Contrastive Learning for Coarse-Labelled Dataset

Deep learning has achieved great success in recent years with the aid of advanced neural network structures and large-scale human-annotated datasets. However, it is often costly and difficult to accurately and efficiently annotate large-scale datasets, especially for some specialized domains where fine-grained labels are required. In this setting, coarse labels are much easier to acquire as they do not require expert knowledge. In this work, we propose a contrastive learning method, called $\textbf{Mask}$ed $\textbf{Con}$trastive learning~($\textbf{MaskCon}$) to address the under-explored problem setting, where we learn with a coarse-labelled dataset in order to address a finer labelling problem. More specifically, within the contrastive learning framework, for each sample our method generates soft-labels with the aid of coarse labels against other samples and another augmented view of the sample in question. By contrast to self-supervised contrastive learning where only the sample's augmentations are considered hard positives, and in supervised contrastive learning where only samples with the same coarse labels are considered hard positives, we propose soft labels based on sample distances, that are masked by the coarse labels. This allows us to utilize both inter-sample relations and coarse labels. We demonstrate that our method can obtain as special cases many existing state-of-the-art works and that it provides tighter bounds on the generalization error. Experimentally, our method achieves significant improvement over the current state-of-the-art in various datasets, including CIFAR10, CIFAR100, ImageNet-1K, Standford Online Products and Stanford Cars196 datasets. Code and annotations are available at https://github.com/MrChenFeng/MaskCon_CVPR2023.

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Uncertainty Quantification of Collaborative Detection for Self-Driving

Sharing information between connected and autonomous vehicles (CAVs) fundamentally improves the performance of collaborative object detection for self-driving. However, CAVs still have uncertainties on object detection due to practical challenges, which will affect the later modules in self-driving such as planning and control. Hence, uncertainty quantification is crucial for safety-critical systems such as CAVs. Our work is the first to estimate the uncertainty of collaborative object detection. We propose a novel uncertainty quantification method, called Double-M Quantification, which tailors a moving block bootstrap (MBB) algorithm with direct modeling of the multivariant Gaussian distribution of each corner of the bounding box. Our method captures both the epistemic uncertainty and aleatoric uncertainty with one inference pass based on the offline Double-M training process. And it can be used with different collaborative object detectors. Through experiments on the comprehensive collaborative perception dataset, we show that our Double-M method achieves more than 4X improvement on uncertainty score and more than 3% accuracy improvement, compared with the state-of-the-art uncertainty quantification methods. Our code is public on https://coperception.github.io/double-m-quantification.

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DeepMapping2: Self-Supervised Large-Scale LiDAR Map Optimization

LiDAR mapping is important yet challenging in self-driving and mobile robotics. To tackle such a global point cloud registration problem, DeepMapping converts the complex map estimation into a self-supervised training of simple deep networks. Despite its broad convergence range on small datasets, DeepMapping still cannot produce satisfactory results on large-scale datasets with thousands of frames. This is due to the lack of loop closures and exact cross-frame point correspondences, and the slow convergence of its global localization network. We propose DeepMapping2 by adding two novel techniques to address these issues: (1) organization of training batch based on map topology from loop closing, and (2) self-supervised local-to-global point consistency loss leveraging pairwise registration. Our experiments and ablation studies on public datasets (KITTI, NCLT, and Nebula) demonstrate the effectiveness of our method.

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Metric-Free Exploration for Topological Mapping by Task and Motion Imitation in Feature Space

We propose DeepExplorer, a simple and lightweight metric-free exploration method for topological mapping of unknown environments. It performs task and motion planning (TAMP) entirely in image feature space. The task planner is a recurrent network using the latest image observation sequence to hallucinate a feature as the next-best exploration goal. The motion planner then utilizes the current and the hallucinated features to generate an action taking the agent towards that goal. The two planners are jointly trained via deeply-supervised imitation learning from expert demonstrations. During exploration, we iteratively call the two planners to predict the next action, and the topological map is built by constantly appending the latest image observation and action to the map and using visual place recognition (VPR) for loop closing. The resulting topological map efficiently represents an environment's connectivity and traversability, so it can be used for tasks such as visual navigation. We show DeepExplorer's exploration efficiency and strong sim2sim generalization capability on large-scale simulation datasets like Gibson and MP3D. Its effectiveness is further validated via the image-goal navigation performance on the resulting topological map. We further show its strong zero-shot sim2real generalization capability in real-world experiments. The source code is available at \url{https://ai4ce.github.io/DeepExplorer/}.

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Transition Waste Optimization for Coded Elastic Computing

Distributed computing, in which a resource-intensive task is divided into subtasks and distributed among different machines, plays a key role in solving large-scale problems. Coded computing is a recently emerging paradigm where redundancy for distributed computing is introduced to alleviate the impact of slow machines (stragglers) on the completion time. We investigate coded computing solutions over elastic resources, where the set of available machines may change in the middle of the computation. This is motivated by recently available services in the cloud computing industry (e.g., EC2 Spot, Azure Batch) where low-priority virtual machines are offered at a fraction of the price of the on-demand instances but can be preempted on short notice. Our contributions are three-fold. We first introduce a new concept called transition waste that quantifies the number of tasks existing machines must abandon or take over when a machine joins/leaves. We then develop an efficient method to minimize the transition waste for the cyclic task allocation scheme recently proposed in the literature (Yang et al. ISIT'19). Finally, we establish a novel solution based on finite geometry achieving zero transition wastes given that the number of active machines varies within a fixed range.

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EBFT: Simplifying BFT Consensus Through Egalitarianism

We present Egalitarian BFT (EBFT), a simple and high-performance framework of BFT consensus protocols for decentralized systems like blockchains. The key innovation in EBFT is egalitarian block generation: nodes randomly and non-interactively propose blocks containing client transactions, rather than relying on a leader to do so. Apart from deterministic safety and liveness guarantees standard in BFT protocols, the egalitarian design provides two novel features: (i) EBFT is resilient to attacks targeting the leader, such as bribery and targeted DoS attacks, and (ii) EBFT does not require any fail-over protocol to detect and replace the faulty leader. EBFT consists of three protocols: EBFT-Syn for synchronous networks, EBFT-PSyn for partially synchronous networks, and EBFT-Turbo that builds on EBFT for high performance. We implement EBFT and evaluate its performance on AWS. To compare EBFT with state-of-the-art BFT protocols, we build EBFT-PSyn based on Bamboo, an open-source platform for prototyping partially synchronous BFT protocols. We evaluate EBFT-PSyn and HotStuff on EC2 with up to 16 nodes. The evaluation shows that EBFT-PSyn achieves better throughput and latency than HotStuff. To demonstrate its simplicity and practicality, we build EBFT on the Go version of Bitcoin, btcd. We implemented EBFT-Syn, EBFT-PSyn and EBFT-Turbo in about 920 LoCs in total. This indicates that EBFT can be built on top of existing blockchains with relatively little effort. We evaluate these protocols on EC2 instances with up to 256 nodes. Our evaluation shows that EBFT-Syn (resp. EBFT-PSyn) achieves a latency of 6 (resp. 1) seconds, and an optimized version of EBFT-PSyn processes up to 3.6k transactions per second and has a latency of 8 seconds.

cs.DC↗

Toward Zero-Shot Sim-to-Real Transfer Learning for Pneumatic Soft Robot 3D Proprioceptive Sensing

Pneumatic soft robots present many advantages in manipulation tasks. Notably, their inherent compliance makes them safe and reliable in unstructured and fragile environments. However, full-body shape sensing for pneumatic soft robots is challenging because of their high degrees of freedom and complex deformation behaviors. Vision-based proprioception sensing methods relying on embedded cameras and deep learning provide a good solution to proprioception sensing by extracting the full-body shape information from the high-dimensional sensing data. But the current training data collection process makes it difficult for many applications. To address this challenge, we propose and demonstrate a robust sim-to-real pipeline that allows the collection of the soft robot's shape information in high-fidelity point cloud representation. The model trained on simulated data was evaluated with real internal camera images. The results show that the model performed with averaged Chamfer distance of 8.85 mm and tip position error of 10.12 mm even with external perturbation for a pneumatic soft robot with a length of 100.0 mm. We also demonstrated the sim-to-real pipeline's potential for exploring different configurations of visual patterns to improve vision-based reconstruction results. The code and dataset are available at https://github.com/DeepSoRo/DeepSoRoSim2Real.

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Robust Collaborative 3D Object Detection in Presence of Pose Errors

Collaborative 3D object detection exploits information exchange among multiple agents to enhance accuracy of object detection in presence of sensor impairments such as occlusion. However, in practice, pose estimation errors due to imperfect localization would cause spatial message misalignment and significantly reduce the performance of collaboration. To alleviate adverse impacts of pose errors, we propose CoAlign, a novel hybrid collaboration framework that is robust to unknown pose errors. The proposed solution relies on a novel agent-object pose graph modeling to enhance pose consistency among collaborating agents. Furthermore, we adopt a multi-scale data fusion strategy to aggregate intermediate features at multiple spatial resolutions. Comparing with previous works, which require ground-truth pose for training supervision, our proposed CoAlign is more practical since it doesn't require any ground-truth pose supervision in the training and makes no specific assumptions on pose errors. Extensive evaluation of the proposed method is carried out on multiple datasets, certifying that CoAlign significantly reduce relative localization error and achieving the state of art detection performance when pose errors exist. Code are made available for the use of the research community at https://github.com/yifanlu0227/CoAlign.

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PredRecon: A Prediction-boosted Planning Framework for Fast and High-quality Autonomous Aerial Reconstruction

Autonomous UAV path planning for 3D reconstruction has been actively studied in various applications for high-quality 3D models. However, most existing works have adopted explore-then-exploit, prior-based or exploration-based strategies, demonstrating inefficiency with repeated flight and low autonomy. In this paper, we propose PredRecon, a prediction-boosted planning framework that can autonomously generate paths for high 3D reconstruction quality. We obtain inspiration from humans can roughly infer the complete construction structure from partial observation. Hence, we devise a surface prediction module (SPM) to predict the coarse complete surfaces of the target from the current partial reconstruction. Then, the uncovered surfaces are produced by online volumetric mapping waiting for observation by UAV. Lastly, a hierarchical planner plans motions for 3D reconstruction, which sequentially finds efficient global coverage paths, plans local paths for maximizing the performance of Multi-View Stereo (MVS), and generates smooth trajectories for image-pose pairs acquisition. We conduct benchmarks in the realistic simulator, which validates the performance of PredRecon compared with the classical and state-of-the-art methods. The open-source code is released at https://github.com/HKUST-Aerial-Robotics/PredRecon.

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