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Chen Feng

Publications and source records attributed to Chen Feng.

At least 145 records · Page 8Linked to original sources

Decentralized Voltage Control with Peer-to-peer Energy Trading in a Distribution Network

Utilizing distributed renewable and energy storage resources via peer-to-peer (P2P) energy trading has long been touted as a solution to improve energy system's resilience and sustainability. Consumers and prosumers (those who have energy generation resources), however, do not have expertise to engage in repeated P2P trading, and the zero-marginal costs of renewables present challenges in determining fair market prices. To address these issues, we propose a multi-agent reinforcement learning (MARL) framework to help automate consumers' bidding and management of their solar PV and energy storage resources, under a specific P2P clearing mechanism that utilizes the so-called supply-demand ratio. In addition, we show how the MARL framework can integrate physical network constraints to realize decentralized voltage control, hence ensuring physical feasibility of the P2P energy trading and paving ways for real-world implementations.

eess.SY↗

Sequential Anomaly Detection Against Demodulation Reference Signal Spoofing in 5G NR

In fifth generation (5G) new radio (NR), the demodulation reference signal (DMRS) is employed for channel estimation as part of coherent demodulation of the physical uplink shared channel. However, DMRS spoofing poses a serious threat to 5G NR since inaccurate channel estimation will severely degrade the decoding performance. In this correspondence, we propose to exploit the spatial sparsity structure of the channel to detect the DMRS spoofing, which is motivated by the fact that the spatial sparsity structure of the channel will be significantly impacted if the DMRS spoofing happens. We first extract the spatial sparsity structure of the channel by solving a sparse feature retrieval problem, then propose a sequential sparsity structure anomaly detection method to detect DMRS spoofing. In simulation experiments, we exploit clustered delay line based channel model from 3GPP standards for verifications. Numerical results show that our method outperforms both the subspace dimension based and energy detector based methods.

cs.CR↗

Fast-HotStuff: A Fast and Resilient HotStuff Protocol

The HotStuff protocol is a breakthrough in Byzantine Fault Tolerant (BFT) consensus that enjoys both responsiveness and linear view change. It creatively adds an additional round to classic BFT protocols (like PBFT) using two rounds. This brings us to an interesting question: Is this additional round really necessary in practice? In this paper, we answer this question by designing a new two-round BFT protocol called Fast-HotStuff, which enjoys responsiveness and efficient view change that is comparable to linear view change in terms of performance. Compared to (three-round) HotStuff, Fast-HotStuff has lower latency and is more robust against performance attacks that HotStuff is susceptible to.

cs.DC↗

SSR: An Efficient and Robust Framework for Learning with Unknown Label Noise

Despite the large progress in supervised learning with neural networks, there are significant challenges in obtaining high-quality, large-scale and accurately labelled datasets. In such a context, how to learn in the presence of noisy labels has received more and more attention. As a relatively complex problem, in order to achieve good results, current approaches often integrate components from several fields, such as supervised learning, semi-supervised learning, transfer learning and resulting in complicated methods. Furthermore, they often make multiple assumptions about the type of noise of the data. This affects the model robustness and limits its performance under different noise conditions. In this paper, we consider a novel problem setting, Learning with Unknown Label Noise}(LULN), that is, learning when both the degree and the type of noise are unknown. Under this setting, unlike previous methods that often introduce multiple assumptions and lead to complex solutions, we propose a simple, efficient and robust framework named Sample Selection and Relabelling(SSR), that with a minimal number of hyperparameters achieves SOTA results in various conditions. At the heart of our method is a sample selection and relabelling mechanism based on a non-parametric KNN classifier~(NPK) $g_q$ and a parametric model classifier~(PMC) $g_p$, respectively, to select the clean samples and gradually relabel the noisy samples. Without bells and whistles, such as model co-training, self-supervised pre-training and semi-supervised learning, and with robustness concerning the settings of its few hyper-parameters, our method significantly surpasses previous methods on both CIFAR10/CIFAR100 with synthetic noise and real-world noisy datasets such as WebVision, Clothing1M and ANIMAL-10N. Code is available at https://github.com/MrChenFeng/SSR_BMVC2022.

cs.CV↗

Scaling Blockchain Consensus via a Robust Shared Mempool

There is a resurgence of interest in Byzantine fault-tolerant (BFT) systems due to blockchains. However, leader-based BFT consensus protocols used by permissioned blockchains have limited scalability and robustness. To alleviate the leader bottleneck in BFT consensus, we introduce Stratus, a robust shared mempool protocol that decouples transaction distribution from consensus. Our idea is to have replicas disseminate transactions in a distributed manner and have the leader only propose transaction ids. Stratus uses a provably available broadcast (PAB) protocol to ensure the availability of the referenced transactions. We implemented and evaluated Stratus by integrating it with state-of-the-art BFT-based blockchain protocols and evaluated these protocols in both LAN and WAN settings. Our results show that Stratus-based protocols achieve up to $5\sim20\times$ more throughput than their native counterparts in a network with hundreds of replicas. In addition, the performance of Stratus degrades gracefully in the presence of network asynchrony, Byzantine attackers, and unbalanced workloads. Our design provides easy-to-use APIs so that other BFT systems suffering from leader bottlenecks can use Stratus.

cs.DC↗

UNav: An Infrastructure-Independent Vision-Based Navigation System for People with Blindness and Low vision

Vision-based localization approaches now underpin newly emerging navigation pipelines for myriad use cases from robotics to assistive technologies. Compared to sensor-based solutions, vision-based localization does not require pre-installed sensor infrastructure, which is costly, time-consuming, and/or often infeasible at scale. Herein, we propose a novel vision-based localization pipeline for a specific use case: navigation support for end-users with blindness and low vision. Given a query image taken by an end-user on a mobile application, the pipeline leverages a visual place recognition (VPR) algorithm to find similar images in a reference image database of the target space. The geolocations of these similar images are utilized in downstream tasks that employ a weighted-average method to estimate the end-user's location and a perspective-n-point (PnP) algorithm to estimate the end-user's direction. Additionally, this system implements Dijkstra's algorithm to calculate a shortest path based on a navigable map that includes trip origin and destination. The topometric map used for localization and navigation is built using a customized graphical user interface that projects a 3D reconstructed sparse map, built from a sequence of images, to the corresponding a priori 2D floor plan. Sequential images used for map construction can be collected in a pre-mapping step or scavenged through public databases/citizen science. The end-to-end system can be installed on any internet-accessible device with a camera that hosts a custom mobile application. For evaluation purposes, mapping and localization were tested in a complex hospital environment. The evaluation results demonstrate that our system can achieve localization with an average error of less than 1 meter without knowledge of the camera's intrinsic parameters, such as focal length.

cs.CV↗

NYU-VPR: Long-Term Visual Place Recognition Benchmark with View Direction and Data Anonymization Influences

Visual place recognition (VPR) is critical in not only localization and mapping for autonomous driving vehicles, but also in assistive navigation for the visually impaired population. To enable a long-term VPR system on a large scale, several challenges need to be addressed. First, different applications could require different image view directions, such as front views for self-driving cars while side views for the low vision people. Second, VPR in metropolitan scenes can often cause privacy concerns due to the imaging of pedestrian and vehicle identity information, calling for the need for data anonymization before VPR queries and database construction. Both factors could lead to VPR performance variations that are not well understood yet. To study their influences, we present the NYU-VPR dataset that contains more than 200,000 images over a 2km by 2km area near the New York University campus, taken within the whole year of 2016. We present benchmark results on several popular VPR algorithms showing that side views are significantly more challenging for current VPR methods while the influence of data anonymization is almost negligible, together with our hypothetical explanations and in-depth analysis.

cs.CV↗

Adaptive Soft Contrastive Learning

Self-supervised learning has recently achieved great success in representation learning without human annotations. The dominant method -- that is contrastive learning, is generally based on instance discrimination tasks, i.e., individual samples are treated as independent categories. However, presuming all the samples are different contradicts the natural grouping of similar samples in common visual datasets, e.g., multiple views of the same dog. To bridge the gap, this paper proposes an adaptive method that introduces soft inter-sample relations, namely Adaptive Soft Contrastive Learning (ASCL). More specifically, ASCL transforms the original instance discrimination task into a multi-instance soft discrimination task, and adaptively introduces inter-sample relations. As an effective and concise plug-in module for existing self-supervised learning frameworks, ASCL achieves the best performance on several benchmarks in terms of both performance and efficiency. Code is available at https://github.com/MrChenFeng/ASCL_ICPR2022.

cs.CV↗

Enhancing HDR Video Compression through CNN-based Effective Bit Depth Adaptation

It is well known that high dynamic range (HDR) video can provide more immersive visual experiences compared to conventional standard dynamic range content. However, HDR content is typically more challenging to encode due to the increased detail associated with the wider dynamic range. In this paper, we improve HDR compression performance using the effective bit depth adaptation approach (EBDA). This method reduces the effective bit depth of the original video content before encoding and reconstructs the full bit depth using a CNN-based up-sampling method at the decoder. In this work, we modify the MFRNet network architecture to enable multiple frame processing, and the new network, multi-frame MFRNet, has been integrated into the EBDA framework using two Versatile Video Coding (VVC) host codecs: VTM 16.2 and the Fraunhofer Versatile Video Encoder (VVenC 1.4.0). The proposed approach was evaluated under the JVET HDR Common Test Conditions using the Random Access configuration. The results show coding gains over both the original VVC VTM 16.2 and VVenC 1.4.0 (w/o EBDA) on JVET HDR tested sequences, with average bitrate savings of 2.9% (over VTM) and 4.8% (against VVenC) based on the Bjontegaard Delta measurement. The source code of multi-frame MFRNet has been released at https://github.com/fan-aaron-zhang/MF-MFRNet.

eess.IV↗

V2X-Sim: Multi-Agent Collaborative Perception Dataset and Benchmark for Autonomous Driving

Vehicle-to-everything (V2X) communication techniques enable the collaboration between vehicles and many other entities in the neighboring environment, which could fundamentally improve the perception system for autonomous driving. However, the lack of a public dataset significantly restricts the research progress of collaborative perception. To fill this gap, we present V2X-Sim, a comprehensive simulated multi-agent perception dataset for V2X-aided autonomous driving. V2X-Sim provides: (1) \hl{multi-agent} sensor recordings from the road-side unit (RSU) and multiple vehicles that enable collaborative perception, (2) multi-modality sensor streams that facilitate multi-modality perception, and (3) diverse ground truths that support various perception tasks. Meanwhile, we build an open-source testbed and provide a benchmark for the state-of-the-art collaborative perception algorithms on three tasks, including detection, tracking and segmentation. V2X-Sim seeks to stimulate collaborative perception research for autonomous driving before realistic datasets become widely available. Our dataset and code are available at \url{https://ai4ce.github.io/V2X-Sim/}.

cs.CV↗

TENET: Transformer Encoding Network for Effective Temporal Flow on Motion Prediction

This technical report presents an effective method for motion prediction in autonomous driving. We develop a Transformer-based method for input encoding and trajectory prediction. Besides, we propose the Temporal Flow Header to enhance the trajectory encoding. In the end, an efficient K-means ensemble method is used. Using our Transformer network and ensemble method, we win the first place of Argoverse 2 Motion Forecasting Challenge with the state-of-the-art brier-minFDE score of 1.90.

cs.CV↗

Opportunistic Routing in Quantum Networks

Unlike classical routing algorithms, quantum routing algorithms make use of entangled states - a type of resources that have a limited lifetime and need to be regenerated after consumption. In a nutshell, quantum routing algorithms have to use these resources efficiently, while optimizing some objectives such as the total waiting time. Current routing algorithms tend to keep a routing request waiting until all of the resources on its path are available. In this paper, we introduce a new way of managing entanglement resources in an opportunistic fashion: a request can move forward along its path as soon as possible (even if some resources on its path are not ready). We show that this opportunistic approach is fundamentally better than conventional approaches. In particular, our results indicate that this new approach achieves a 30-50% improvement in the average total waiting time and average link waiting time compared with several state-of-the-art routing algorithms. As a by-product of this work, we develop a new simulator for quantum routing, which can be used to evaluate various design choices under different scenarios.

cs.NI↗

Enhancing VVC with Deep Learning based Multi-Frame Post-Processing

This paper describes a CNN-based multi-frame post-processing approach based on a perceptually-inspired Generative Adversarial Network architecture, CVEGAN. This method has been integrated with the Versatile Video Coding Test Model (VTM) 15.2 to enhance the visual quality of the final reconstructed content. The evaluation results on the CLIC 2022 validation sequences show consistent coding gains over the original VVC VTM at the same bitrates when assessed by PSNR. The integrated codec has been submitted to the Challenge on Learned Image Compression (CLIC) 2022 (video track), and the team name associated with this submission is BVI_VC.

eess.IV↗

Self-supervised Spatial Reasoning on Multi-View Line Drawings

Spatial reasoning on multi-view line drawings by state-of-the-art supervised deep networks is recently shown with puzzling low performances on the SPARE3D dataset. Based on the fact that self-supervised learning is helpful when a large number of data are available, we propose two self-supervised learning approaches to improve the baseline performance for view consistency reasoning and camera pose reasoning tasks on the SPARE3D dataset. For the first task, we use a self-supervised binary classification network to contrast the line drawing differences between various views of any two similar 3D objects, enabling the trained networks to effectively learn detail-sensitive yet view-invariant line drawing representations of 3D objects. For the second type of task, we propose a self-supervised multi-class classification framework to train a model to select the correct corresponding view from which a line drawing is rendered. Our method is even helpful for the downstream tasks with unseen camera poses. Experiments show that our method could significantly increase the baseline performance in SPARE3D, while some popular self-supervised learning methods cannot.

cs.CV↗

Egocentric Prediction of Action Target in 3D

We are interested in anticipating as early as possible the target location of a person's object manipulation action in a 3D workspace from egocentric vision. It is important in fields like human-robot collaboration, but has not yet received enough attention from vision and learning communities. To stimulate more research on this challenging egocentric vision task, we propose a large multimodality dataset of more than 1 million frames of RGB-D and IMU streams, and provide evaluation metrics based on our high-quality 2D and 3D labels from semi-automatic annotation. Meanwhile, we design baseline methods using recurrent neural networks and conduct various ablation studies to validate their effectiveness. Our results demonstrate that this new task is worthy of further study by researchers in robotics, vision, and learning communities.

cs.CV↗

Represent, Compare, and Learn: A Similarity-Aware Framework for Class-Agnostic Counting

Class-agnostic counting (CAC) aims to count all instances in a query image given few exemplars. A standard pipeline is to extract visual features from exemplars and match them with query images to infer object counts. Two essential components in this pipeline are feature representation and similarity metric. Existing methods either adopt a pretrained network to represent features or learn a new one, while applying a naive similarity metric with fixed inner product. We find this paradigm leads to noisy similarity matching and hence harms counting performance. In this work, we propose a similarity-aware CAC framework that jointly learns representation and similarity metric. We first instantiate our framework with a naive baseline called Bilinear Matching Network (BMNet), whose key component is a learnable bilinear similarity metric. To further embody the core of our framework, we extend BMNet to BMNet+ that models similarity from three aspects: 1) representing the instances via their self-similarity to enhance feature robustness against intra-class variations; 2) comparing the similarity dynamically to focus on the key patterns of each exemplar; 3) learning from a supervision signal to impose explicit constraints on matching results. Extensive experiments on a recent CAC dataset FSC147 show that our models significantly outperform state-of-the-art CAC approaches. In addition, we also validate the cross-dataset generality of BMNet and BMNet+ on a car counting dataset CARPK. Code is at tiny.one/BMNet

cs.CV↗

A Deep Reinforcement Learning Environment for Particle Robot Navigation and Object Manipulation

Particle robots are novel biologically-inspired robotic systems where locomotion can be achieved collectively and robustly, but not independently. While its control is currently limited to a hand-crafted policy for basic locomotion tasks, such a multi-robot system could be potentially controlled via Deep Reinforcement Learning (DRL) for different tasks more efficiently. However, the particle robot system presents a new set of challenges for DRL differing from existing swarm robotics systems: the low degrees of freedom of each robot and the increased necessity of coordination between robots. We present a 2D particle robot simulator using the OpenAI Gym interface and Pymunk as the physics engine, and introduce new tasks and challenges to research the underexplored applications of DRL in the particle robot system. Moreover, we use Stable-baselines3 to provide a set of benchmarks for the tasks. Current baseline DRL algorithms show signs of achieving the tasks but are yet unable to reach the performance of the hand-crafted policy. Further development of DRL algorithms is necessary in order to accomplish the proposed tasks.

cs.RO↗

An Empirical Study of Low Precision Quantization for TinyML

Tiny machine learning (tinyML) has emerged during the past few years aiming to deploy machine learning models to embedded AI processors with highly constrained memory and computation capacity. Low precision quantization is an important model compression technique that can greatly reduce both memory consumption and computation cost of model inference. In this study, we focus on post-training quantization (PTQ) algorithms that quantize a model to low-bit (less than 8-bit) precision with only a small set of calibration data and benchmark them on different tinyML use cases. To achieve a fair comparison, we build a simulated quantization framework to investigate recent PTQ algorithms. Furthermore, we break down those algorithms into essential components and re-assembled a generic PTQ pipeline. With ablation study on different alternatives of components in the pipeline, we reveal key design choices when performing low precision quantization. We hope this work could provide useful data points and shed lights on the future research of low precision quantization.

cs.LG↗