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Chen Gao

Publications and source records attributed to Chen Gao.

At least 73 records · Page 4Linked to original sources

AgentSociety: Large-Scale Simulation of LLM-Driven Generative Agents Advances Understanding of Human Behaviors and Society

Understanding human behavior and society is a central focus in social sciences, with the rise of generative social science marking a significant paradigmatic shift. By leveraging bottom-up simulations, it replaces costly and logistically challenging traditional experiments with scalable, replicable, and systematic computational approaches for studying complex social dynamics. Recent advances in large language models (LLMs) have further transformed this research paradigm, enabling the creation of human-like generative social agents and realistic simulacra of society. In this paper, we propose AgentSociety, a large-scale social simulator that integrates LLM-driven agents, a realistic societal environment, and a powerful large-scale simulation engine. Based on the proposed simulator, we generate social lives for over 10k agents, simulating their 5 million interactions both among agents and between agents and their environment. Furthermore, we explore the potential of AgentSociety as a testbed for computational social experiments, focusing on five key social issues: polarization, the spread of inflammatory messages, the effects of universal basic income policies, the impact of external shocks such as hurricanes, and urban sustainability. These five issues serve as valuable cases for assessing AgentSociety's support for typical research methods -- such as surveys, interviews, and interventions -- as well as for investigating the patterns, causes, and underlying mechanisms of social issues. The alignment between AgentSociety's outcomes and real-world experimental results not only demonstrates its ability to capture human behaviors and their underlying mechanisms, but also underscores its potential as an important platform for social scientists and policymakers.

cs.SI↗

WorldMAP: Bootstrapping Vision-Language Navigation Trajectory Prediction with Generative World Models

Vision-language models (VLMs) and generative world models are opening new opportunities for embodied navigation. VLMs are increasingly used as direct planners or trajectory predictors, while world models support look-ahead reasoning by imagining future views. Yet predicting a reliable trajectory from a single egocentric observation remains challenging. Current VLMs often generate unstable trajectories, and world models, though able to synthesize plausible futures, do not directly provide the grounded signals needed for navigation learning. This raises a central question: how can generated futures be turned into supervision for grounded trajectory prediction? We present WorldMAP, a teacher--student framework that converts world-model-generated futures into persistent semantic-spatial structure and planning-derived supervision. Its world-model-driven teacher builds semantic-spatial memory from generated videos, grounds task-relevant targets and obstacles, and produces trajectory pseudo-labels through explicit planning. A lightweight student with a multi-hypothesis trajectory head is then trained to predict navigation trajectories directly from vision-language inputs. On Target-Bench, WorldMAP achieves the best ADE and FDE among compared methods, reducing ADE by 18.0% and FDE by 42.1% relative to the best competing baseline, while lifting a small open-source VLM to DTW performance competitive with proprietary models. More broadly, the results suggest that, in embodied navigation, the value of world models may lie less in supplying action-ready imagined evidence than in synthesizing structured supervision for navigation learning.

cs.AI↗

How Far Are Large Multimodal Models from Human-Level Spatial Action? A Benchmark for Goal-Oriented Embodied Navigation in Urban Airspace

Large multimodal models (LMMs) show strong visual-linguistic reasoning but their capacity for spatial decision-making and action remains unclear. In this work, we investigate whether LMMs can achieve embodied spatial action like human through a challenging scenario: goal-oriented navigation in urban 3D spaces. We first spend over 500 hours constructing a dataset comprising 5,037 high-quality goal-oriented navigation samples, with an emphasis on 3D vertical actions and rich urban semantic information. Then, we comprehensively assess 17 representative models, including non-reasoning LMMs, reasoning LMMs, agent-based methods, and vision-language-action models. Experiments show that current LMMs exhibit emerging action capabilities, yet remain far from human-level performance. Furthermore, we reveal an intriguing phenomenon: navigation errors do not accumulate linearly but instead diverge rapidly from the destination after a critical decision bifurcation. The limitations of LMMs are investigated by analyzing their behavior at these critical decision bifurcations. Finally, we experimentally explore four promising directions for improvement: geometric perception, cross-view understanding, spatial imagination, and long-term memory. The project is available at: https://github.com/serenditipy-AC/Embodied-Navigation-Bench.

cs.AI↗

Are LLMs Ready for Computer Science Education? A Cross-Domain, Cross-Lingual and Cognitive-Level Evaluation Using Professional Certification Exams

Large language models (LLMs) are increasingly applied in computer science education for tasks such as tutoring, content generation, and code assessment. However, systematic evaluations aligned with formal curricula and certification standards remain limited. This study benchmarked four recent models, including GPT-5, DeepSeek-R1, Qwen-Plus, and Llama-3.3-70B-Instruct, using a dataset of 1,068 questions derived from six certification exams covering networking, office applications, and Java programming. We evaluated performance across language (Chinese vs. English), cognitive levels based on Bloom's Taxonomy, domain knowledge, confidence-accuracy alignment, and robustness to input masking. Results showed that GPT-5 performed best on English-language certifications, while Qwen-Plus performed better in Chinese contexts. DeepSeek-R1 achieved the most balanced cross-lingual performance, whereas Llama-3.3 showed clear limitations in higher-order reasoning and robustness. All models performed worse on more complex tasks. These findings provide empirical support for the integration of LLMs into computer science education and offer practical implications for curriculum design and assessment.

cs.CY↗

BiCoord: A Bimanual Manipulation Benchmark towards Long-Horizon Spatial-Temporal Coordination

Bimanual manipulation, i.e., the coordinated use of two robotic arms to complete tasks, is essential for achieving human-level dexterity in robotics. Recent simulation benchmarks, e.g., RoboTwin and RLBench2, have advanced data-driven learning for bimanual manipulation. However, existing tasks are short-horizon and only loosely coordinated, failing to capture the spatial-temporal coupling inherent in real-world bimanual behaviors. To address this gap, we introduce BiCoord, a benchmark for long-horizon and tightly coordinated bimanual manipulation. Specifically, BiCoord comprises diverse tasks that require continuous inter-arm dependency and dynamic role exchange across multiple sub-goals. Also, we propose a suite of quantitative metrics that evaluate coordination from temporal, spatial, and spatial-temporal perspectives, enabling systematic measurement of bimanual cooperation. Experimental results show that representative manipulation policies, e.g., DP, RDT, Pi0, and OpenVLA-OFT, struggle with long-duration and highly coupled tasks, revealing fundamental challenges in achieving long-horizon and tight coordination tasks. We hope BiCoord can serve as a foundation for studying long-horizon cooperative manipulation and inspire future research on coordination-aware robotic learning. All datasets, codes and supplements could be found at https://buaa-colalab.github.io/BiCoord/.

cs.RO↗

Learn to Relax with Large Language Models: Solving Constraint Optimization Problems via Bidirectional Coevolution

Large Language Model (LLM)-based optimization has recently shown promise for autonomous problem solving, yet most approaches still cast LLMs as passive constraint checkers rather than proactive strategy designers, limiting their effectiveness on complex Constraint Optimization Problems (COPs). To address this, we present AutoCO, an end-to-end Automated Constraint Optimization method that tightly couples operations-research principles of constraint relaxation with LLM reasoning. A core innovation is a unified triple-representation that binds relaxation strategies, algorithmic principles, and executable codes. This design enables the LLM to synthesize, justify, and instantiate relaxation strategies that are both principled and executable. To navigate fragmented solution spaces, AutoCO employs a bidirectional global-local coevolution mechanism, synergistically coupling Monte Carlo Tree Search (MCTS) for global relaxation-trajectory exploration with Evolutionary Algorithms (EAs) for local solution intensification. This continuous exchange of priors and feedback explicitly balances diversification and intensification, thus preventing premature convergence. Extensive experiments on three challenging COP benchmarks validate AutoCO's consistent effectiveness and superior performance, especially in hard regimes where current methods degrade. Results highlight AutoCO as a principled and effective path toward proactive, verifiable LLM-driven optimization.

cs.AI↗

Semantic Audio-Visual Navigation in Continuous Environments

Audio-visual navigation enables embodied agents to navigate toward sound-emitting targets by leveraging both auditory and visual cues. However, most existing approaches rely on precomputed room impulse responses (RIRs) for binaural audio rendering, restricting agents to discrete grid positions and leading to spatially discontinuous observations. To establish a more realistic setting, we introduce Semantic Audio-Visual Navigation in Continuous Environments (SAVN-CE), where agents can move freely in 3D spaces and perceive temporally and spatially coherent audio-visual streams. In this setting, targets may intermittently become silent or stop emitting sound entirely, causing agents to lose goal information. To tackle this challenge, we propose MAGNet, a multimodal transformer-based model that jointly encodes spatial and semantic goal representations and integrates historical context with self-motion cues to enable memory-augmented goal reasoning. Comprehensive experiments demonstrate that MAGNet significantly outperforms state-of-the-art methods, achieving up to a 12.1\% absolute improvement in success rate. These results also highlight its robustness to short-duration sounds and long-distance navigation scenarios. The code is available at https://github.com/yichenzeng24/SAVN-CE.

cs.CV↗

Debiasing International Attitudes: LLM Agents for Simulating US-China Perception Changes

Large Language Models (LLMs) offer transformative opportunities to address the longstanding challenge of modeling opinion evolution in computational social science. This study investigates how media influences cross-border attitudes - a key driver of global polarization - by developing an LLM-agent framework to disentangle sources of bias and assess LLMs' capacity for human-like opinion formation in response to external information. We introduce an LLM-agent-based framework that models U.S. citizens' attitudes toward China from 2005 to 2025. Our approach integrates large-scale news data with social media profiles to initialize agent populations, which then undergo cognitive-aware reflection and opinion updating. We propose three debiasing mechanisms: (1) fact elicitation, extracting neutral events from subjectively framed news; (2) a devil's advocate agent that simulates critical contextualization; and (3) counterfactual exposure to surface inherent model biases. Simulations with two state-of-the-art LLMs (Qwen3-14b and GPT4o) reveal the expected negative attitudinal trend following media exposure. While all three mechanisms mitigate this trend to varying degrees, results indicate that subjective news framing contributes only modestly to negative attitudes, whereas the devil's advocate agent proves most effective overall, suggesting that intermediate analytical steps can produce more human-like agent opinions. Notably, the counterfactual study reveals contradictory findings across models, suggesting region-specific inherent biases tied to models' geographic origins. By advancing understanding of LLM-based opinion formation and debiasing methods, this study contributes to developing more objective models that better align with human cognitive tendencies.

cs.SI↗

GeoNav: Empowering MLLMs with dual-scale geospatial reasoning for language-goal aerial navigation

Language-goal aerial navigation requires UAVs to localize targets in the complex outdoors, such as urban blocks based on textual instructions. The indoor methods are often hard to scale to urban scenes due to ambiguous objects, limited visual field, and spatial reasoning. In this work, we propose GeoNav, a multi-modal agent for long-range aerial navigation with geospatial awareness. GeoNav operates in three phases-landmark navigation, target search, and precise localization-mimicking human coarse-to-fine spatial reasoning patterns. To support such reasoning, it dynamically builds dual-scale spatial representations. The first is a global but schematic cognitive map, which fuses prior geographic knowledge and embodied visual cues into a top-down and explicit annotated form. It enables fast navigation to the landmark region via intuitive map-based reasoning. The second is a local but delicate scene graph representing hierarchical spatial relationships between landmarks and objects, utilized for accurate target localization. On top of the structured memory, GeoNav employs a spatial chain-of-thought mechanism to enable MLLMs with efficient and interpretable action-making across stages. On the CityNav benchmark, GeoNav surpasses the current SOTA up to 18.4% in success rate and significantly eliminates navigation error. The ablation studies highlight the importance of each module, positioning structured spatial perception as the key to advanced UAV navigation. Published in Pattern Recognition, 2026.

cs.RO↗

WorldArena: A Unified Benchmark for Evaluating Perception and Functional Utility of Embodied World Models

While world models have emerged as a cornerstone of embodied intelligence by enabling agents to reason about environmental dynamics through action-conditioned prediction, their evaluation remains fragmented. Current evaluation of embodied world models has largely focused on perceptual fidelity (e.g., video generation quality), overlooking the functional utility of these models in downstream decision-making tasks. In this work, we introduce WorldArena, a unified benchmark designed to systematically evaluate embodied world models across both perceptual and functional dimensions. WorldArena assesses models through three dimensions: video perception quality, measured with 16 metrics across six sub-dimensions; embodied task functionality, which evaluates world models as data engines, policy evaluators, and action planners integrating with subjective human evaluation. Furthermore, we propose EWMScore, a holistic metric integrating multi-dimensional performance into a single interpretable index. Through extensive experiments on 14 representative models, we reveal a significant perception-functionality gap, showing that high visual quality does not necessarily translate into strong embodied task capability. WorldArena benchmark with the public leaderboard is released at https://world-arena.ai, providing a framework for tracking progress toward truly functional world models in embodied AI.

cs.CV↗

LongCat-Flash-Thinking-2601 Technical Report

We introduce LongCat-Flash-Thinking-2601, a 560-billion-parameter open-source Mixture-of-Experts (MoE) reasoning model with superior agentic reasoning capability. LongCat-Flash-Thinking-2601 achieves state-of-the-art performance among open-source models on a wide range of agentic benchmarks, including agentic search, agentic tool use, and tool-integrated reasoning. Beyond benchmark performance, the model demonstrates strong generalization to complex tool interactions and robust behavior under noisy real-world environments. Its advanced capability stems from a unified training framework that combines domain-parallel expert training with subsequent fusion, together with an end-to-end co-design of data construction, environments, algorithms, and infrastructure spanning from pre-training to post-training. In particular, the model's strong generalization capability in complex tool-use are driven by our in-depth exploration of environment scaling and principled task construction. To optimize long-tailed, skewed generation and multi-turn agentic interactions, and to enable stable training across over 10,000 environments spanning more than 20 domains, we systematically extend our asynchronous reinforcement learning framework, DORA, for stable and efficient large-scale multi-environment training. Furthermore, recognizing that real-world tasks are inherently noisy, we conduct a systematic analysis and decomposition of real-world noise patterns, and design targeted training procedures to explicitly incorporate such imperfections into the training process, resulting in improved robustness for real-world applications. To further enhance performance on complex reasoning tasks, we introduce a Heavy Thinking mode that enables effective test-time scaling by jointly expanding reasoning depth and width through intensive parallel thinking.

cs.AI↗

CityCube: Benchmarking Cross-view Spatial Reasoning on Vision-Language Models in Urban Environments

Cross-view spatial reasoning is essential for embodied AI, underpinning spatial understanding, mental simulation and planning in complex environments. Existing benchmarks primarily emphasize indoor or street settings, overlooking the unique challenges of open-ended urban spaces characterized by rich semantics, complex geometries, and view variations. To address this, we introduce CityCube, a systematic benchmark designed to probe cross-view reasoning capabilities of current VLMs in urban settings. CityCube integrates four viewpoint dynamics to mimic camera movements and spans a wide spectrum of perspectives from multiple platforms, e.g., vehicles, drones and satellites. For a comprehensive assessment, it features 5,022 meticulously annotated multi-view QA pairs categorized into five cognitive dimensions and three spatial relation expressions. A comprehensive evaluation of 33 VLMs reveals a significant performance disparity with humans: even large-scale models struggle to exceed 54.1% accuracy, remaining 34.2% below human performance. By contrast, small-scale fine-tuned VLMs achieve over 60.0% accuracy, highlighting the necessity of our benchmark. Further analyses indicate the task correlations and fundamental cognitive disparity between VLMs and human-like reasoning.

cs.CV↗

Aerial World Model for Long-horizon Visual Generation and Navigation in 3D Space

Unmanned aerial vehicles (UAVs) have emerged as powerful embodied agents. One of the core abilities is autonomous navigation in large-scale three-dimensional environments. Existing navigation policies, however, are typically optimized for low-level objectives such as obstacle avoidance and trajectory smoothness, lacking the ability to incorporate high-level semantics into planning. To bridge this gap, we propose ANWM, an aerial navigation world model that predicts future visual observations conditioned on past frames and actions, thereby enabling agents to rank candidate trajectories by their semantic plausibility and navigational utility. ANWM is trained on 4-DoF UAV trajectories and introduces a physics-inspired module: Future Frame Projection (FFP), which projects past frames into future viewpoints to provide coarse geometric priors. This module mitigates representational uncertainty in long-distance visual generation and captures the mapping between 3D trajectories and egocentric observations. Empirical results demonstrate that ANWM significantly outperforms existing world models in long-distance visual forecasting and improves UAV navigation success rates in large-scale environments.

cs.RO↗

Reinforcement Learning for Large Model: A Survey

Recent advances at the intersection of reinforcement learning (RL) and visual intelligence have enabled agents that not only perceive complex visual scenes but also reason, generate, and act within them. This survey offers a critical and up-to-date synthesis of the field. We first formalize visual RL problems and trace the evolution of policy-optimization strategies from RLHF to verifiable reward paradigms, and from Proximal Policy Optimization to Group Relative Policy Optimization. We then organize more than 200 representative works into four thematic pillars: multi-modal large language models, visual generation, unified model frameworks, and vision-language-action models. For each pillar we examine algorithmic design, reward engineering, benchmark progress, and we distill trends such as curriculum-driven training, preference-aligned diffusion, and unified reward modeling. Finally, we review evaluation protocols spanning set-level fidelity, sample-level preference, and state-level stability, and we identify open challenges that include sample efficiency, generalization, and safe deployment. Our goal is to provide researchers and practitioners with a coherent map of the rapidly expanding landscape of visual RL and to highlight promising directions for future inquiry. Resources are available at: https://github.com/weijiawu/Awesome-Visual-Reinforcement-Learning.

cs.CV↗

EVOLVE-VLA: Test-Time Training from Environment Feedback for Vision-Language-Action Models

Achieving truly adaptive embodied intelligence requires agents that learn not just by imitating static demonstrations, but by continuously improving through environmental interaction, which is akin to how humans master skills through practice. Vision-Language-Action (VLA) models have advanced robotic manipulation by leveraging large language models, yet remain fundamentally limited by Supervised Finetuning (SFT): requiring hundreds of demonstrations per task, rigidly memorizing trajectories, and failing to adapt when deployment conditions deviate from training. We introduce EVOLVE-VLA, a test-time training framework enabling VLAs to continuously adapt through environment interaction with minimal or zero task-specific demonstrations. The key technical challenge is replacing oracle reward signals (unavailable at test time) with autonomous feedback. We address this through a learned progress estimator providing dense feedback, and critically, we design our framework to ``tame'' this inherently noisy signal via two mechanisms: (1) an accumulative progress estimation mechanism smoothing noisy point-wise estimates, and (2) a progressive horizon extension strategy enabling gradual policy evolution. EVOLVE-VLA achieves substantial gains: +8.6\% on long-horizon tasks, +22.0\% in 1-shot learning, and enables cross-task generalization -- achieving 20.8\% success on unseen tasks without task-specific demonstrations training (vs. 0\% for pure SFT). Qualitative analysis reveals emergent capabilities absent in demonstrations, including error recovery and novel strategies. This work represents a critical step toward VLAs that truly learn and adapt, moving beyond static imitation toward continuous self-improvements.

cs.RO↗

Understanding World or Predicting Future? A Comprehensive Survey of World Models

The concept of world models has garnered significant attention due to advancements in multimodal large language models such as GPT-4 and video generation models such as Sora, which are central to the pursuit of artificial general intelligence. This survey offers a comprehensive review of the literature on world models. Generally, world models are regarded as tools for either understanding the present state of the world or predicting its future dynamics. This review presents a systematic categorization of world models, emphasizing two primary functions: (1) constructing internal representations to understand the mechanisms of the world, and (2) predicting future states to simulate and guide decision-making. Initially, we examine the current progress in these two categories. We then explore the application of world models in key domains, including generative games, autonomous driving, robotics, and social simulacra, with a focus on how each domain utilizes these aspects. Finally, we outline key challenges and provide insights into potential future research directions. We summarize the representative papers along with their code repositories in https://github.com/tsinghua-fib-lab/World-Model.

cs.CL↗

Ab initio superionic-liquid phase diagram of Fe1-xOx under Earth's inner core conditions

The superionic state is a phase of matter in which liquid-like ionic mobility coexists with a solid crystalline lattice. Recently identified in Earth's inner core (IC), this state has attracted considerable attention for its unique kinetic behavior and geophysical implications. However, the ab initio phase diagram describing the equilibrium between the superionic phase and the liquid solution under core conditions remains largely unexplored. Here, we present a thermodynamic approach to compute the Gibbs free energy and construct the ab initio superionic-liquid phase diagram for the Fe1-xOx system under IC conditions. We find that oxygen forms superionic states in both hcp and bcc Fe phases, with a pronounced influence on cooperative diffusion of iron in the bcc lattice. The stability fields of these superionic phases are sensitive to oxygen stoichiometry. The presence of superionic states leads to a higher oxygen concentration in the IC than previously estimated. Our work establishes a framework for investigating superionic-liquid equilibria under extreme conditions.

physics.geo-ph↗

RoboScape-R: Unified Reward-Observation World Models for Generalizable Robotics Training via RL

Achieving generalizable embodied policies remains a key challenge. Traditional policy learning paradigms, including both Imitation Learning (IL) and Reinforcement Learning (RL), struggle to cultivate generalizability across diverse scenarios. While IL policies often overfit to specific expert trajectories, RL suffers from the inherent lack of a unified and general reward signal necessary for effective multi-scene generalization. We posit that the world model is uniquely capable of serving as a universal environment proxy to address this limitation. However, current world models primarily focus on their ability to predict observations and still rely on task-specific, handcrafted reward functions, thereby failing to provide a truly general training environment. Toward this problem, we propose RoboScape-R, a framework leveraging the world model to serve as a versatile, general-purpose proxy for the embodied environment within the RL paradigm. We introduce a novel world model-based general reward mechanism that generates ''endogenous'' rewards derived from the model's intrinsic understanding of real-world state transition dynamics. Extensive experiments demonstrate that RoboScape-R effectively addresses the limitations of traditional RL methods by providing an efficient and general training environment that substantially enhances the generalization capability of embodied policies. Our approach offers critical insights into utilizing the world model as an online training strategy and achieves an average 37.5% performance improvement over baselines under out-of-domain scenarios.

cs.RO↗