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Chen Gao

Publications and source records attributed to Chen Gao.

At least 91 records · Page 5Linked to original sources

AirCopBench: A Benchmark for Multi-drone Collaborative Embodied Perception and Reasoning

Multimodal Large Language Models (MLLMs) have shown promise in single-agent vision tasks, yet benchmarks for evaluating multi-agent collaborative perception remain scarce. This gap is critical, as multi-drone systems provide enhanced coverage, robustness, and collaboration compared to single-sensor setups. Existing multi-image benchmarks mainly target basic perception tasks using high-quality single-agent images, thus failing to evaluate MLLMs in more complex, egocentric collaborative scenarios, especially under real-world degraded perception conditions.To address these challenges, we introduce AirCopBench, the first comprehensive benchmark designed to evaluate MLLMs in embodied aerial collaborative perception under challenging perceptual conditions. AirCopBench includes 14.6k+ questions derived from both simulator and real-world data, spanning four key task dimensions: Scene Understanding, Object Understanding, Perception Assessment, and Collaborative Decision, across 14 task types. We construct the benchmark using data from challenging degraded-perception scenarios with annotated collaborative events, generating large-scale questions through model-, rule-, and human-based methods under rigorous quality control. Evaluations on 40 MLLMs show significant performance gaps in collaborative perception tasks, with the best model trailing humans by 24.38% on average and exhibiting inconsistent results across tasks. Fine-tuning experiments further confirm the feasibility of sim-to-real transfer in aerial collaborative perception and reasoning.

cs.CV↗

Disentangled Interest Network for Out-of-Distribution CTR Prediction

Click-through rate (CTR) prediction, which estimates the probability of a user clicking on a given item, is a critical task for online information services. Existing approaches often make strong assumptions that training and test data come from the same distribution. However, the data distribution varies since user interests are constantly evolving, resulting in the out-of-distribution (OOD) issue. In addition, users tend to have multiple interests, some of which evolve faster than others. Towards this end, we propose Disentangled Click-Through Rate prediction (DiseCTR), which introduces a causal perspective of recommendation and disentangles multiple aspects of user interests to alleviate the OOD issue in recommendation. We conduct a causal factorization of CTR prediction involving user interest, exposure model, and click model, based on which we develop a deep learning implementation for these three causal mechanisms. Specifically, we first design an interest encoder with sparse attention which maps raw features to user interests, and then introduce a weakly supervised interest disentangler to learn independent interest embeddings, which are further integrated by an attentive interest aggregator for prediction. Experimental results on three real-world datasets show that DiseCTR achieves the best accuracy and robustness in OOD recommendation against state-of-the-art approaches, significantly improving AUC and GAUC by over 0.02 and reducing logloss by over 13.7%. Further analyses demonstrate that DiseCTR successfully disentangles user interests, which is the key to OOD generalization for CTR prediction. We have released the code and data at https://github.com/DavyMorgan/DiseCTR/.

cs.IR↗

Open3D-VQA: A Benchmark for Comprehensive Spatial Reasoning with Multimodal Large Language Model in Open Space

Spatial reasoning is a fundamental capability of multimodal large language models (MLLMs), yet their performance in open aerial environments remains underexplored. In this work, we present Open3D-VQA, a novel benchmark for evaluating MLLMs' ability to reason about complex spatial relationships from an aerial perspective. The benchmark comprises 73k QA pairs spanning 7 general spatial reasoning tasks, including multiple-choice, true/false, and short-answer formats, and supports both visual and point cloud modalities. The questions are automatically generated from spatial relations extracted from both real-world and simulated aerial scenes. Evaluation on 13 popular MLLMs reveals that: 1) Models are generally better at answering questions about relative spatial relations than absolute distances, 2) 3D LLMs fail to demonstrate significant advantages over 2D LLMs, and 3) Fine-tuning solely on the simulated dataset can significantly improve the model's spatial reasoning performance in real-world scenarios. We release our benchmark, data generation pipeline, and evaluation toolkit to support further research: https://github.com/EmbodiedCity/Open3D-VQA.code.

cs.CV↗

Towards Realistic Earth-Observation Constellation Scheduling: Benchmark and Methodology

Agile Earth Observation Satellites (AEOSs) constellations offer unprecedented flexibility for monitoring the Earth's surface, but their scheduling remains challenging under large-scale scenarios, dynamic environments, and stringent constraints. Existing methods often simplify these complexities, limiting their real-world performance. We address this gap with a unified framework integrating a standardized benchmark suite and a novel scheduling model. Our benchmark suite, AEOS-Bench, contains $3,907$ finely tuned satellite assets and $16,410$ scenarios. Each scenario features $1$ to $50$ satellites and $50$ to $300$ imaging tasks. These scenarios are generated via a high-fidelity simulation platform, ensuring realistic satellite behavior such as orbital dynamics and resource constraints. Ground truth scheduling annotations are provided for each scenario. To our knowledge, AEOS-Bench is the first large-scale benchmark suite tailored for realistic constellation scheduling. Building upon this benchmark, we introduce AEOS-Former, a Transformer-based scheduling model that incorporates a constraint-aware attention mechanism. A dedicated internal constraint module explicitly models the physical and operational limits of each satellite. Through simulation-based iterative learning, AEOS-Former adapts to diverse scenarios, offering a robust solution for AEOS constellation scheduling. Experimental results demonstrate that AEOS-Former outperforms baseline models in task completion and energy efficiency, with ablation studies highlighting the contribution of each component. Code and data are provided in https://github.com/buaa-colalab/AEOSBench.

cs.CV↗

RoboCerebra: A Large-scale Benchmark for Long-horizon Robotic Manipulation Evaluation

Recent advances in vision-language models (VLMs) have enabled instruction-conditioned robotic systems with improved generalization. However, most existing work focuses on reactive System 1 policies, underutilizing VLMs' strengths in semantic reasoning and long-horizon planning. These System 2 capabilities-characterized by deliberative, goal-directed thinking-remain under explored due to the limited temporal scale and structural complexity of current benchmarks. To address this gap, we introduce RoboCerebra, a benchmark for evaluating high-level reasoning in long-horizon robotic manipulation. RoboCerebra includes: (1) a large-scale simulation dataset with extended task horizons and diverse subtask sequences in household environments; (2) a hierarchical framework combining a high-level VLM planner with a low-level vision-language-action (VLA) controller; and (3) an evaluation protocol targeting planning, reflection, and memory through structured System 1-System 2 interaction. The dataset is constructed via a top-down pipeline, where GPT generates task instructions and decomposes them into subtask sequences. Human operators execute the subtasks in simulation, yielding high-quality trajectories with dynamic object variations. Compared to prior benchmarks, RoboCerebra features significantly longer action sequences and denser annotations. We further benchmark state-of-the-art VLMs as System 2 modules and analyze their performance across key cognitive dimensions, advancing the development of more capable and generalizable robotic planners.

cs.RO↗

PANDA: Towards Generalist Video Anomaly Detection via Agentic AI Engineer

Video anomaly detection (VAD) is a critical yet challenging task due to the complex and diverse nature of real-world scenarios. Previous methods typically rely on domain-specific training data and manual adjustments when applying to new scenarios and unseen anomaly types, suffering from high labor costs and limited generalization. Therefore, we aim to achieve generalist VAD, \ie, automatically handle any scene and any anomaly types without training data or human involvement. In this work, we propose PANDA, an agentic AI engineer based on MLLMs. Specifically, we achieve PANDA by comprehensively devising four key capabilities: (1) self-adaptive scene-aware strategy planning, (2) goal-driven heuristic reasoning, (3) tool-augmented self-reflection, and (4) self-improving chain-of-memory. Concretely, we develop a self-adaptive scene-aware RAG mechanism, enabling PANDA to retrieve anomaly-specific knowledge for anomaly detection strategy planning. Next, we introduce a latent anomaly-guided heuristic prompt strategy to enhance reasoning precision. Furthermore, PANDA employs a progressive reflection mechanism alongside a suite of context-aware tools to iteratively refine decision-making in complex scenarios. Finally, a chain-of-memory mechanism enables PANDA to leverage historical experiences for continual performance improvement. Extensive experiments demonstrate that PANDA achieves state-of-the-art performance in multi-scenario, open-set, and complex scenario settings without training and manual involvement, validating its generalizable and robust anomaly detection capability. Code is released at https://github.com/showlab/PANDA.

cs.CV↗

Balanced Token Pruning: Accelerating Vision Language Models Beyond Local Optimization

Large Vision-Language Models (LVLMs) have shown impressive performance across multi-modal tasks by encoding images into thousands of tokens. However, the large number of image tokens results in significant computational overhead, and the use of dynamic high-resolution inputs further increases this burden. Previous approaches have attempted to reduce the number of image tokens through token pruning, typically by selecting tokens based on attention scores or image token diversity. Through empirical studies, we observe that existing methods often overlook the joint impact of pruning on both the current layer's output (local) and the outputs of subsequent layers (global), leading to suboptimal pruning decisions. To address this challenge, we propose Balanced Token Pruning (BTP), a plug-and-play method for pruning vision tokens. Specifically, our method utilizes a small calibration set to divide the pruning process into multiple stages. In the early stages, our method emphasizes the impact of pruning on subsequent layers, whereas in the deeper stages, the focus shifts toward preserving the consistency of local outputs. Extensive experiments across various LVLMs demonstrate the broad effectiveness of our approach on multiple benchmarks. Our method achieves a 78% compression rate while preserving 96.7% of the original models' performance on average. Our code is available at https://github.com/EmbodiedCity/NeurIPS2025-Balanced-Token-Pruning.

cs.CV↗

AirScape: An Aerial Generative World Model with Motion Controllability

How to enable agents to predict the outcomes of their own motion intentions in three-dimensional space has been a fundamental problem in embodied intelligence. To explore general spatial imagination capability, we present AirScape, the first world model designed for six-degree-of-freedom aerial agents. AirScape predicts future observation sequences based on current visual inputs and motion intentions. Specifically, we construct a dataset for aerial world model training and testing, which consists of 11k video-intention pairs. This dataset includes first-person-view videos capturing diverse drone actions across a wide range of scenarios, with over 1,000 hours spent annotating the corresponding motion intentions. Then we develop a two-phase schedule to train a foundation model--initially devoid of embodied spatial knowledge--into a world model that is controllable by motion intentions and adheres to physical spatio-temporal constraints. Experimental results demonstrate that AirScape significantly outperforms existing foundation models in 3D spatial imagination capabilities, especially with over a 50% improvement in metrics reflecting motion alignment. The project is available at: https://embodiedcity.github.io/AirScape/.

cs.RO↗

Depression Detection on Social Media with Large Language Models

Limited access to mental healthcare resources hinders timely depression diagnosis, leading to detrimental outcomes. Social media platforms present a valuable data source for early detection, yet this task faces two significant challenges: 1) the need for medical knowledge to distinguish clinical depression from transient mood changes, and 2) the dual requirement for high accuracy and model explainability. To address this, we propose DORIS, a framework that leverages Large Language Models (LLMs). To integrate medical knowledge, DORIS utilizes LLMs to annotate user texts against established medical diagnostic criteria and to summarize historical posts into temporal mood courses. These medically-informed features are then used to train an accurate Gradient Boosting Tree (GBT) classifier. Explainability is achieved by generating justifications for predictions based on the LLM-derived symptom annotations and mood course analyses. Extensive experimental results validate the effectiveness as well as interpretability of our method, highlighting its potential as a supportive clinical tool.

cs.CL↗

SDA-PLANNER: State-Dependency Aware Adaptive Planner for Embodied Task Planning

Embodied task planning requires agents to produce executable actions in a close-loop manner within the environment. With progressively improving capabilities of LLMs in task decomposition, planning, and generalization, current embodied task planning methods adopt LLM-based architecture.However, existing LLM-based planners remain limited in three aspects, i.e., fixed planning paradigms, lack of action sequence constraints, and error-agnostic. In this work, we propose SDA-PLANNER, enabling an adaptive planning paradigm, state-dependency aware and error-aware mechanisms for comprehensive embodied task planning. Specifically, SDA-PLANNER introduces a State-Dependency Graph to explicitly model action preconditions and effects, guiding the dynamic revision. To handle execution error, it employs an error-adaptive replanning strategy consisting of Error Backtrack and Diagnosis and Adaptive Action SubTree Generation, which locally reconstructs the affected portion of the plan based on the current environment state. Experiments demonstrate that SDA-PLANNER consistently outperforms baselines in success rate and goal completion, particularly under diverse error conditions.

cs.RO↗

LongScape: Advancing Long-Horizon Embodied World Models with Context-Aware MoE

Video-based world models hold significant potential for generating high-quality embodied manipulation data. However, current video generation methods struggle to achieve stable long-horizon generation: classical diffusion-based approaches often suffer from temporal inconsistency and visual drift over multiple rollouts, while autoregressive methods tend to compromise on visual detail. To solve this, we introduce LongScape, a hybrid framework that adaptively combines intra-chunk diffusion denoising with inter-chunk autoregressive causal generation. Our core innovation is an action-guided, variable-length chunking mechanism that partitions video based on the semantic context of robotic actions. This ensures each chunk represents a complete, coherent action, enabling the model to flexibly generate diverse dynamics. We further introduce a Context-aware Mixture-of-Experts (CMoE) framework that adaptively activates specialized experts for each chunk during generation, guaranteeing high visual quality and seamless chunk transitions. Extensive experimental results demonstrate that our method achieves stable and consistent long-horizon generation over extended rollouts. Our code is available at: https://github.com/tsinghua-fib-lab/Longscape.

cs.CV↗

LongCat-Flash Technical Report

We introduce LongCat-Flash, a 560-billion-parameter Mixture-of-Experts (MoE) language model designed for both computational efficiency and advanced agentic capabilities. Stemming from the need for scalable efficiency, LongCat-Flash adopts two novel designs: (a) Zero-computation Experts, which enables dynamic computational budget allocation and activates 18.6B-31.3B (27B on average) per token depending on contextual demands, optimizing resource usage. (b) Shortcut-connected MoE, which enlarges the computation-communication overlap window, demonstrating notable gains in inference efficiency and throughput compared to models of a comparable scale. We develop a comprehensive scaling framework for large models that combines hyperparameter transfer, model-growth initialization, a multi-pronged stability suite, and deterministic computation to achieve stable and reproducible training. Notably, leveraging the synergy among scalable architectural design and infrastructure efforts, we complete model training on more than 20 trillion tokens within 30 days, while achieving over 100 tokens per second (TPS) for inference at a cost of \$0.70 per million output tokens. To cultivate LongCat-Flash towards agentic intelligence, we conduct a large-scale pre-training on optimized mixtures, followed by targeted mid- and post-training on reasoning, code, and instructions, with further augmentation from synthetic data and tool use tasks. Comprehensive evaluations demonstrate that, as a non-thinking foundation model, LongCat-Flash delivers highly competitive performance among other leading models, with exceptional strengths in agentic tasks. The model checkpoint of LongCat-Flash is open-sourced to foster community research. LongCat Chat: https://longcat.ai Hugging Face: https://huggingface.co/meituan-longcat GitHub: https://github.com/meituan-longcat

cs.CL↗

Rationality Check! Benchmarking the Rationality of Large Language Models

Large language models (LLMs), a recent advance in deep learning and machine intelligence, have manifested astonishing capacities, now considered among the most promising for artificial general intelligence. With human-like capabilities, LLMs have been used to simulate humans and serve as AI assistants across many applications. As a result, great concern has arisen about whether and under what circumstances LLMs think and behave like real human agents. Rationality is among the most important concepts in assessing human behavior, both in thinking (i.e., theoretical rationality) and in taking action (i.e., practical rationality). In this work, we propose the first benchmark for evaluating the omnibus rationality of LLMs, covering a wide range of domains and LLMs. The benchmark includes an easy-to-use toolkit, extensive experimental results, and analysis that illuminates where LLMs converge and diverge from idealized human rationality. We believe the benchmark can serve as a foundational tool for both developers and users of LLMs.

cs.AI↗

Separated-Variable Spectral Neural Networks: A Physics-Informed Learning Approach for High-Frequency PDEs

Solving high-frequency oscillatory partial differential equations (PDEs) is a critical challenge in scientific computing, with applications in fluid mechanics, quantum mechanics, and electromagnetic wave propagation. Traditional physics-informed neural networks (PINNs) suffer from spectral bias, limiting their ability to capture high-frequency solution components. We introduce Separated-Variable Spectral Neural Networks (SV-SNN), a novel framework that addresses these limitations by integrating separation of variables with adaptive spectral methods. Our approach features three key innovations: (1) decomposition of multivariate functions into univariate function products, enabling independent spatial and temporal networks; (2) adaptive Fourier spectral features with learnable frequency parameters for high-frequency capture; and (3) theoretical framework based on singular value decomposition to quantify spectral bias. Comprehensive evaluation on benchmark problems including Heat equation, Helmholtz equation, Poisson equations and Navier-Stokes equations demonstrates that SV-SNN achieves 1-3 orders of magnitude improvement in accuracy while reducing parameter count by over 90\% and training time by 60\%. These results establish SV-SNN as an effective solution to the spectral bias problem in neural PDE solving. The implementation will be made publicly available upon acceptance at https://github.com/xgxgnpu/SV-SNN.

cs.LG↗

EgoPrune: Efficient Token Pruning for Egomotion Video Reasoning in Embodied Agent

Egomotion videos are first-person recordings where the view changes continuously due to the agent's movement. As they serve as the primary visual input for embodied AI agents, making egomotion video reasoning more efficient is therefore essential for real-world deployment. Recent advances in vision-language models have enabled strong multimodal reasoning capabilities, but their computational cost remains prohibitive for long, redundant video inputs. Existing token pruning methods, typically designed for third-person videos, fail to leverage the spatiotemporal continuity and motion constraints inherent in egomotion settings. To address this, we propose EgoPrune, a training-free token pruning method tailored for egomotion video reasoning. EgoPrune comprises three components: a keyframe selector adapted from EmbodiedR for temporally efficient sampling; Perspective-Aware Redundancy Filtering (PARF), which aligns visual tokens using perspective transformations and removes redundant tokens; and a Maximal Marginal Relevance (MMR)-based token selector that jointly considers visual-text relevance and intra-frame diversity. Experiments on two egomotion video benchmarks show that EgoPrune consistently outperforms prior training-free methods across various pruning ratios while significantly reducing FLOPs, memory usage, and latency. Moreover, we deploy EgoPrune on an embodied agent equipped with a Jetson Orin NX 16GB edge device, demonstrating its real-world efficiency and suitability for on-device egomotion video reasoning.

cs.CV↗

RoboScape: Physics-informed Embodied World Model

World models have become indispensable tools for embodied intelligence, serving as powerful simulators capable of generating realistic robotic videos while addressing critical data scarcity challenges. However, current embodied world models exhibit limited physical awareness, particularly in modeling 3D geometry and motion dynamics, resulting in unrealistic video generation for contact-rich robotic scenarios. In this paper, we present RoboScape, a unified physics-informed world model that jointly learns RGB video generation and physics knowledge within an integrated framework. We introduce two key physics-informed joint training tasks: temporal depth prediction that enhances 3D geometric consistency in video rendering, and keypoint dynamics learning that implicitly encodes physical properties (e.g., object shape and material characteristics) while improving complex motion modeling. Extensive experiments demonstrate that RoboScape generates videos with superior visual fidelity and physical plausibility across diverse robotic scenarios. We further validate its practical utility through downstream applications including robotic policy training with generated data and policy evaluation. Our work provides new insights for building efficient physics-informed world models to advance embodied intelligence research. The code is available at: https://github.com/tsinghua-fib-lab/RoboScape.

cs.CV↗

OctoNav: Towards Generalist Embodied Navigation

Embodied navigation stands as a foundation pillar within the broader pursuit of embodied AI. However, previous navigation research is divided into different tasks/capabilities, e.g., ObjNav, ImgNav and VLN, where they differ in task objectives and modalities, making datasets and methods are designed individually. In this work, we take steps toward generalist navigation agents, which can follow free-form instructions that include arbitrary compounds of multi-modal and multi-capability. To achieve this, we propose a large-scale benchmark and corresponding method, termed OctoNav-Bench and OctoNav-R1. Specifically, OctoNav-Bench features continuous environments and is constructed via a designed annotation pipeline. We thoroughly craft instruction-trajectory pairs, where instructions are diverse in free-form with arbitrary modality and capability. Also, we construct a Think-Before-Action (TBA-CoT) dataset within OctoNav-Bench to provide the thinking process behind actions. For OctoNav-R1, we build it upon MLLMs and adapt it to a VLA-type model, which can produce low-level actions solely based on 2D visual observations. Moreover, we design a Hybrid Training Paradigm (HTP) that consists of three stages, i.e., Action-/TBA-SFT, Nav-GPRO, and Online RL stages. Each stage contains specifically designed learning policies and rewards. Importantly, for TBA-SFT and Nav-GRPO designs, we are inspired by the OpenAI-o1 and DeepSeek-R1, which show impressive reasoning ability via thinking-before-answer. Thus, we aim to investigate how to achieve thinking-before-action in the embodied navigation field, to improve model's reasoning ability toward generalists. Specifically, we propose TBA-SFT to utilize the TBA-CoT dataset to fine-tune the model as a cold-start phrase and then leverage Nav-GPRO to improve its thinking ability. Finally, OctoNav-R1 shows superior performance compared with previous methods.

cs.CV↗

S$^3$: Social-network Simulation System with Large Language Model-Empowered Agents

Social network simulation plays a crucial role in addressing various challenges within social science. It offers extensive applications such as state prediction, phenomena explanation, and policy-making support, among others. In this work, we harness the formidable human-like capabilities exhibited by large language models (LLMs) in sensing, reasoning, and behaving, and utilize these qualities to construct the S$^3$ system (short for $\textbf{S}$ocial network $\textbf{S}$imulation $\textbf{S}$ystem). Adhering to the widely employed agent-based simulation paradigm, we employ prompt engineering and prompt tuning techniques to ensure that the agent's behavior closely emulates that of a genuine human within the social network. Specifically, we simulate three pivotal aspects: emotion, attitude, and interaction behaviors. By endowing the agent in the system with the ability to perceive the informational environment and emulate human actions, we observe the emergence of population-level phenomena, including the propagation of information, attitudes, and emotions. We conduct an evaluation encompassing two levels of simulation, employing real-world social network data. Encouragingly, the results demonstrate promising accuracy. This work represents an initial step in the realm of social network simulation empowered by LLM-based agents. We anticipate that our endeavors will serve as a source of inspiration for the development of simulation systems within, but not limited to, social science.

cs.SI↗