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Chen Gao

Publications and source records attributed to Chen Gao.

At least 145 records · Page 8Linked to original sources

Practical Membership Inference Attacks against Fine-tuned Large Language Models via Self-prompt Calibration

Membership Inference Attacks (MIA) aim to infer whether a target data record has been utilized for model training or not. Existing MIAs designed for large language models (LLMs) can be bifurcated into two types: reference-free and reference-based attacks. Although reference-based attacks appear promising performance by calibrating the probability measured on the target model with reference models, this illusion of privacy risk heavily depends on a reference dataset that closely resembles the training set. Both two types of attacks are predicated on the hypothesis that training records consistently maintain a higher probability of being sampled. However, this hypothesis heavily relies on the overfitting of target models, which will be mitigated by multiple regularization methods and the generalization of LLMs. Thus, these reasons lead to high false-positive rates of MIAs in practical scenarios. We propose a Membership Inference Attack based on Self-calibrated Probabilistic Variation (SPV-MIA). Specifically, we introduce a self-prompt approach, which constructs the dataset to fine-tune the reference model by prompting the target LLM itself. In this manner, the adversary can collect a dataset with a similar distribution from public APIs. Furthermore, we introduce probabilistic variation, a more reliable membership signal based on LLM memorization rather than overfitting, from which we rediscover the neighbour attack with theoretical grounding. Comprehensive evaluation conducted on three datasets and four exemplary LLMs shows that SPV-MIA raises the AUC of MIAs from 0.7 to a significantly high level of 0.9. Our code and dataset are available at: https://github.com/tsinghua-fib-lab/NeurIPS2024_SPV-MIA

cs.CL↗

Planar Reflection-Aware Neural Radiance Fields

Neural Radiance Fields (NeRF) have demonstrated exceptional capabilities in reconstructing complex scenes with high fidelity. However, NeRF's view dependency can only handle low-frequency reflections. It falls short when handling complex planar reflections, often interpreting them as erroneous scene geometries and leading to duplicated and inaccurate scene representations. To address this challenge, we introduce a reflection-aware NeRF that jointly models planar reflectors, such as windows, and explicitly casts reflected rays to capture the source of the high-frequency reflections. We query a single radiance field to render the primary color and the source of the reflection. We propose a sparse edge regularization to help utilize the true sources of reflections for rendering planar reflections rather than creating a duplicate along the primary ray at the same depth. As a result, we obtain accurate scene geometry. Rendering along the primary ray results in a clean, reflection-free view, while explicitly rendering along the reflected ray allows us to reconstruct highly detailed reflections. Our extensive quantitative and qualitative evaluations of real-world datasets demonstrate our method's enhanced performance in accurately handling reflections.

cs.CV↗

Enhancing ID-based Recommendation with Large Language Models

Large Language Models (LLMs) have recently garnered significant attention in various domains, including recommendation systems. Recent research leverages the capabilities of LLMs to improve the performance and user modeling aspects of recommender systems. These studies primarily focus on utilizing LLMs to interpret textual data in recommendation tasks. However, it's worth noting that in ID-based recommendations, textual data is absent, and only ID data is available. The untapped potential of LLMs for ID data within the ID-based recommendation paradigm remains relatively unexplored. To this end, we introduce a pioneering approach called "LLM for ID-based Recommendation" (LLM4IDRec). This innovative approach integrates the capabilities of LLMs while exclusively relying on ID data, thus diverging from the previous reliance on textual data. The basic idea of LLM4IDRec is that by employing LLM to augment ID data, if augmented ID data can improve recommendation performance, it demonstrates the ability of LLM to interpret ID data effectively, exploring an innovative way for the integration of LLM in ID-based recommendation. We evaluate the effectiveness of our LLM4IDRec approach using three widely-used datasets. Our results demonstrate a notable improvement in recommendation performance, with our approach consistently outperforming existing methods in ID-based recommendation by solely augmenting input data.

cs.IR↗

Heterogeneous Graph Reinforcement Learning for Dependency-aware Multi-task Allocation in Spatial Crowdsourcing

Spatial Crowdsourcing (SC) is gaining traction in both academia and industry, with tasks on SC platforms becoming increasingly complex and requiring collaboration among workers with diverse skills. Recent research works address complex tasks by dividing them into subtasks with dependencies and assigning them to suitable workers. However, the dependencies among subtasks and their heterogeneous skill requirements, as well as the need for efficient utilization of workers' limited work time in the multi-task allocation mode, pose challenges in achieving an optimal task allocation scheme. Therefore, this paper formally investigates the problem of Dependency-aware Multi-task Allocation (DMA) and presents a well-designed framework to solve it, known as Heterogeneous Graph Reinforcement Learning-based Task Allocation (HGRL-TA). To address the challenges associated with representing and embedding diverse problem instances to ensure robust generalization, we propose a multi-relation graph model and a Compound-path-based Heterogeneous Graph Attention Network (CHANet) for effectively representing and capturing intricate relations among tasks and workers, as well as providing embedding of problem state. The task allocation decision is determined sequentially by a policy network, which undergoes simultaneous training with CHANet using the proximal policy optimization algorithm. Extensive experiment results demonstrate the effectiveness and generality of the proposed HGRL-TA in solving the DMA problem, leading to average profits that is 21.78% higher than those achieved using the metaheuristic methods.

cs.AI↗

EmbodiedCity: A Benchmark Platform for Embodied Agent in Real-world City Environment

Embodied artificial intelligence emphasizes the role of an agent's body in generating human-like behaviors. The recent efforts on EmbodiedAI pay a lot of attention to building up machine learning models to possess perceiving, planning, and acting abilities, thereby enabling real-time interaction with the world. However, most works focus on bounded indoor environments, such as navigation in a room or manipulating a device, with limited exploration of embodying the agents in open-world scenarios. That is, embodied intelligence in the open and outdoor environment is less explored, for which one potential reason is the lack of high-quality simulators, benchmarks, and datasets. To address it, in this paper, we construct a benchmark platform for embodied intelligence evaluation in real-world city environments. Specifically, we first construct a highly realistic 3D simulation environment based on the real buildings, roads, and other elements in a real city. In this environment, we combine historically collected data and simulation algorithms to conduct simulations of pedestrian and vehicle flows with high fidelity. Further, we designed a set of evaluation tasks covering different EmbodiedAI abilities. Moreover, we provide a complete set of input and output interfaces for access, enabling embodied agents to easily take task requirements and current environmental observations as input and then make decisions and obtain performance evaluations. On the one hand, it expands the capability of existing embodied intelligence to higher levels. On the other hand, it has a higher practical value in the real world and can support more potential applications for artificial general intelligence. Based on this platform, we evaluate some popular large language models for embodied intelligence capabilities of different dimensions and difficulties.

cs.AI↗

MIA-Tuner: Adapting Large Language Models as Pre-training Text Detector

The increasing parameters and expansive dataset of large language models (LLMs) highlight the urgent demand for a technical solution to audit the underlying privacy risks and copyright issues associated with LLMs. Existing studies have partially addressed this need through an exploration of the pre-training data detection problem, which is an instance of a membership inference attack (MIA). This problem involves determining whether a given piece of text has been used during the pre-training phase of the target LLM. Although existing methods have designed various sophisticated MIA score functions to achieve considerable detection performance in pre-trained LLMs, how to achieve high-confidence detection and how to perform MIA on aligned LLMs remain challenging. In this paper, we propose MIA-Tuner, a novel instruction-based MIA method, which instructs LLMs themselves to serve as a more precise pre-training data detector internally, rather than design an external MIA score function. Furthermore, we design two instruction-based safeguards to respectively mitigate the privacy risks brought by the existing methods and MIA-Tuner. To comprehensively evaluate the most recent state-of-the-art LLMs, we collect a more up-to-date MIA benchmark dataset, named WIKIMIA-24, to replace the widely adopted benchmark WIKIMIA. We conduct extensive experiments across various aligned and unaligned LLMs over the two benchmark datasets. The results demonstrate that MIA-Tuner increases the AUC of MIAs from 0.7 to a significantly high level of 0.9.

cs.CL↗

Global-Local Collaborative Inference with LLM for Lidar-Based Open-Vocabulary Detection

Open-Vocabulary Detection (OVD) is the task of detecting all interesting objects in a given scene without predefined object classes. Extensive work has been done to deal with the OVD for 2D RGB images, but the exploration of 3D OVD is still limited. Intuitively, lidar point clouds provide 3D information, both object level and scene level, to generate trustful detection results. However, previous lidar-based OVD methods only focus on the usage of object-level features, ignoring the essence of scene-level information. In this paper, we propose a Global-Local Collaborative Scheme (GLIS) for the lidar-based OVD task, which contains a local branch to generate object-level detection result and a global branch to obtain scene-level global feature. With the global-local information, a Large Language Model (LLM) is applied for chain-of-thought inference, and the detection result can be refined accordingly. We further propose Reflected Pseudo Labels Generation (RPLG) to generate high-quality pseudo labels for supervision and Background-Aware Object Localization (BAOL) to select precise object proposals. Extensive experiments on ScanNetV2 and SUN RGB-D demonstrate the superiority of our methods. Code is released at https://github.com/GradiusTwinbee/GLIS.

cs.CV↗

Modeling Ambient Scene Dynamics for Free-view Synthesis

We introduce a novel method for dynamic free-view synthesis of an ambient scenes from a monocular capture bringing a immersive quality to the viewing experience. Our method builds upon the recent advancements in 3D Gaussian Splatting (3DGS) that can faithfully reconstruct complex static scenes. Previous attempts to extend 3DGS to represent dynamics have been confined to bounded scenes or require multi-camera captures, and often fail to generalize to unseen motions, limiting their practical application. Our approach overcomes these constraints by leveraging the periodicity of ambient motions to learn the motion trajectory model, coupled with careful regularization. We also propose important practical strategies to improve the visual quality of the baseline 3DGS static reconstructions and to improve memory efficiency critical for GPU-memory intensive learning. We demonstrate high-quality photorealistic novel view synthesis of several ambient natural scenes with intricate textures and fine structural elements.

cs.CV↗

EconAgent: Large Language Model-Empowered Agents for Simulating Macroeconomic Activities

The advent of artificial intelligence has led to a growing emphasis on data-driven modeling in macroeconomics, with agent-based modeling (ABM) emerging as a prominent bottom-up simulation paradigm. In ABM, agents (e.g., households, firms) interact within a macroeconomic environment, collectively generating market dynamics. Existing agent modeling typically employs predetermined rules or learning-based neural networks for decision-making. However, customizing each agent presents significant challenges, complicating the modeling of agent heterogeneity. Additionally, the influence of multi-period market dynamics and multifaceted macroeconomic factors are often overlooked in decision-making processes. In this work, we introduce EconAgent, a large language model-empowered agent with human-like characteristics for macroeconomic simulation. We first construct a simulation environment that incorporates various market dynamics driven by agents' decisions regarding work and consumption. Through the perception module, we create heterogeneous agents with distinct decision-making mechanisms. Furthermore, we model the impact of macroeconomic trends using a memory module, which allows agents to reflect on past individual experiences and market dynamics. Simulation experiments show that EconAgent can make realistic decisions, leading to more reasonable macroeconomic phenomena compared to existing rule-based or learning-based agents. Our codes are released at https://github.com/tsinghua-fib-lab/ACL24-EconAgent.

cs.AI↗

Modeling User Fatigue for Sequential Recommendation

Recommender systems filter out information that meets user interests. However, users may be tired of the recommendations that are too similar to the content they have been exposed to in a short historical period, which is the so-called user fatigue. Despite the significance for a better user experience, user fatigue is seldom explored by existing recommenders. In fact, there are three main challenges to be addressed for modeling user fatigue, including what features support it, how it influences user interests, and how its explicit signals are obtained. In this paper, we propose to model user Fatigue in interest learning for sequential Recommendations (FRec). To address the first challenge, based on a multi-interest framework, we connect the target item with historical items and construct an interest-aware similarity matrix as features to support fatigue modeling. Regarding the second challenge, built upon feature cross, we propose a fatigue-enhanced multi-interest fusion to capture long-term interest. In addition, we develop a fatigue-gated recurrent unit for short-term interest learning, with temporal fatigue representations as important inputs for constructing update and reset gates. For the last challenge, we propose a novel sequence augmentation to obtain explicit fatigue signals for contrastive learning. We conduct extensive experiments on real-world datasets, including two public datasets and one large-scale industrial dataset. Experimental results show that FRec can improve AUC and GAUC up to 0.026 and 0.019 compared with state-of-the-art models, respectively. Moreover, large-scale online experiments demonstrate the effectiveness of FRec for fatigue reduction. Our codes are released at https://github.com/tsinghua-fib-lab/SIGIR24-FRec.

cs.IR↗

SpecNeRF: Gaussian Directional Encoding for Specular Reflections

Neural radiance fields have achieved remarkable performance in modeling the appearance of 3D scenes. However, existing approaches still struggle with the view-dependent appearance of glossy surfaces, especially under complex lighting of indoor environments. Unlike existing methods, which typically assume distant lighting like an environment map, we propose a learnable Gaussian directional encoding to better model the view-dependent effects under near-field lighting conditions. Importantly, our new directional encoding captures the spatially-varying nature of near-field lighting and emulates the behavior of prefiltered environment maps. As a result, it enables the efficient evaluation of preconvolved specular color at any 3D location with varying roughness coefficients. We further introduce a data-driven geometry prior that helps alleviate the shape radiance ambiguity in reflection modeling. We show that our Gaussian directional encoding and geometry prior significantly improve the modeling of challenging specular reflections in neural radiance fields, which helps decompose appearance into more physically meaningful components.

cs.CV↗

Stance Detection with Collaborative Role-Infused LLM-Based Agents

Stance detection automatically detects the stance in a text towards a target, vital for content analysis in web and social media research. Despite their promising capabilities, LLMs encounter challenges when directly applied to stance detection. First, stance detection demands multi-aspect knowledge, from deciphering event-related terminologies to understanding the expression styles in social media platforms. Second, stance detection requires advanced reasoning to infer authors' implicit viewpoints, as stance are often subtly embedded rather than overtly stated in the text. To address these challenges, we design a three-stage framework COLA (short for Collaborative rOle-infused LLM-based Agents) in which LLMs are designated distinct roles, creating a collaborative system where each role contributes uniquely. Initially, in the multidimensional text analysis stage, we configure the LLMs to act as a linguistic expert, a domain specialist, and a social media veteran to get a multifaceted analysis of texts, thus overcoming the first challenge. Next, in the reasoning-enhanced debating stage, for each potential stance, we designate a specific LLM-based agent to advocate for it, guiding the LLM to detect logical connections between text features and stance, tackling the second challenge. Finally, in the stance conclusion stage, a final decision maker agent consolidates prior insights to determine the stance. Our approach avoids extra annotated data and model training and is highly usable. We achieve state-of-the-art performance across multiple datasets. Ablation studies validate the effectiveness of each design role in handling stance detection. Further experiments have demonstrated the explainability and the versatility of our approach. Our approach excels in usability, accuracy, effectiveness, explainability and versatility, highlighting its value.

cs.CL↗

Eliminating Cross-modal Conflicts in BEV Space for LiDAR-Camera 3D Object Detection

Recent 3D object detectors typically utilize multi-sensor data and unify multi-modal features in the shared bird's-eye view (BEV) representation space. However, our empirical findings indicate that previous methods have limitations in generating fusion BEV features free from cross-modal conflicts. These conflicts encompass extrinsic conflicts caused by BEV feature construction and inherent conflicts stemming from heterogeneous sensor signals. Therefore, we propose a novel Eliminating Conflicts Fusion (ECFusion) method to explicitly eliminate the extrinsic/inherent conflicts in BEV space and produce improved multi-modal BEV features. Specifically, we devise a Semantic-guided Flow-based Alignment (SFA) module to resolve extrinsic conflicts via unifying spatial distribution in BEV space before fusion. Moreover, we design a Dissolved Query Recovering (DQR) mechanism to remedy inherent conflicts by preserving objectness clues that are lost in the fusion BEV feature. In general, our method maximizes the effective information utilization of each modality and leverages inter-modal complementarity. Our method achieves state-of-the-art performance in the highly competitive nuScenes 3D object detection dataset. The code is released at https://github.com/fjhzhixi/ECFusion.

cs.CV↗

Uncovering the Deep Filter Bubble: Narrow Exposure in Short-Video Recommendation

Filter bubbles have been studied extensively within the context of online content platforms due to their potential to cause undesirable outcomes such as user dissatisfaction or polarization. With the rise of short-video platforms, the filter bubble has been given extra attention because these platforms rely on an unprecedented use of the recommender system to provide relevant content. In our work, we investigate the deep filter bubble, which refers to the user being exposed to narrow content within their broad interests. We accomplish this using one-year interaction data from a top short-video platform in China, which includes hierarchical data with three levels of categories for each video. We formalize our definition of a "deep" filter bubble within this context, and then explore various correlations within the data: first understanding the evolution of the deep filter bubble over time, and later revealing some of the factors that give rise to this phenomenon, such as specific categories, user demographics, and feedback type. We observe that while the overall proportion of users in a filter bubble remains largely constant over time, the depth composition of their filter bubble changes. In addition, we find that some demographic groups that have a higher likelihood of seeing narrower content and implicit feedback signals can lead to less bubble formation. Finally, we propose some ways in which recommender systems can be designed to reduce the risk of a user getting caught in a bubble.

cs.AI↗

Learning and Optimization of Implicit Negative Feedback for Industrial Short-video Recommender System

Short-video recommendation is one of the most important recommendation applications in today's industrial information systems. Compared with other recommendation tasks, the enormous amount of feedback is the most typical characteristic. Specifically, in short-video recommendation, the easiest-to-collect user feedback is the skipping behavior, which leads to two critical challenges for the recommendation model. First, the skipping behavior reflects implicit user preferences, and thus, it is challenging for interest extraction. Second, this kind of special feedback involves multiple objectives, such as total watching time and skipping rate, which is also very challenging. In this paper, we present our industrial solution in Kuaishou, which serves billion-level users every day. Specifically, we deploy a feedback-aware encoding module that extracts user preferences, taking the impact of context into consideration. We further design a multi-objective prediction module which well distinguishes the relation and differences among different model objectives in the short-video recommendation. We conduct extensive online A/B tests, along with detailed and careful analysis, which verify the effectiveness of our solution.

cs.IR↗

Identify Critical Nodes in Complex Network with Large Language Models

Identifying critical nodes in networks is a classical decision-making task, and many methods struggle to strike a balance between adaptability and utility. Therefore, we propose an approach that empowers Evolutionary Algorithm (EA) with Large Language Models (LLMs), to generate a function called "score\_nodes" which can further be used to identify crucial nodes based on their assigned scores. Our model consists of three main components: Manual Initialization, Population Management, and LLMs-based Evolution. It evolves from initial populations with a set of designed node scoring functions created manually. LLMs leverage their strong contextual understanding and rich programming skills to perform crossover and mutation operations on the individuals, generating excellent new functions. These functions are then categorized, ranked, and eliminated to ensure the stable development of the populations while preserving diversity. Extensive experiments demonstrate the excellent performance of our method, showcasing its strong generalization ability compared to other state-of-the-art algorithms. It can consistently and orderly generate diverse and efficient node scoring functions. All source codes and models that can reproduce all results in this work are publicly available at this link: \url{https://anonymous.4open.science/r/LLM4CN-6520}

cs.SI↗

Urban Generative Intelligence (UGI): A Foundational Platform for Agents in Embodied City Environment

Urban environments, characterized by their complex, multi-layered networks encompassing physical, social, economic, and environmental dimensions, face significant challenges in the face of rapid urbanization. These challenges, ranging from traffic congestion and pollution to social inequality, call for advanced technological interventions. Recent developments in big data, artificial intelligence, urban computing, and digital twins have laid the groundwork for sophisticated city modeling and simulation. However, a gap persists between these technological capabilities and their practical implementation in addressing urban challenges in an systemic-intelligent way. This paper proposes Urban Generative Intelligence (UGI), a novel foundational platform integrating Large Language Models (LLMs) into urban systems to foster a new paradigm of urban intelligence. UGI leverages CityGPT, a foundation model trained on city-specific multi-source data, to create embodied agents for various urban tasks. These agents, operating within a textual urban environment emulated by city simulator and urban knowledge graph, interact through a natural language interface, offering an open platform for diverse intelligent and embodied agent development. This platform not only addresses specific urban issues but also simulates complex urban systems, providing a multidisciplinary approach to understand and manage urban complexity. This work signifies a transformative step in city science and urban intelligence, harnessing the power of LLMs to unravel and address the intricate dynamics of urban systems. The code repository with demonstrations will soon be released here https://github.com/tsinghua-fib-lab/UGI.

cs.AI↗