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Chen Gao

Publications and source records attributed to Chen Gao.

At least 163 records · Page 9Linked to original sources

Large Language Models Empowered Agent-based Modeling and Simulation: A Survey and Perspectives

Agent-based modeling and simulation has evolved as a powerful tool for modeling complex systems, offering insights into emergent behaviors and interactions among diverse agents. Integrating large language models into agent-based modeling and simulation presents a promising avenue for enhancing simulation capabilities. This paper surveys the landscape of utilizing large language models in agent-based modeling and simulation, examining their challenges and promising future directions. In this survey, since this is an interdisciplinary field, we first introduce the background of agent-based modeling and simulation and large language model-empowered agents. We then discuss the motivation for applying large language models to agent-based simulation and systematically analyze the challenges in environment perception, human alignment, action generation, and evaluation. Most importantly, we provide a comprehensive overview of the recent works of large language model-empowered agent-based modeling and simulation in multiple scenarios, which can be divided into four domains: cyber, physical, social, and hybrid, covering simulation of both real-world and virtual environments. Finally, since this area is new and quickly evolving, we discuss the open problems and promising future directions.

cs.AI↗

Causal Inference in Recommender Systems: A Survey and Future Directions

Recommender systems have become crucial in information filtering nowadays. Existing recommender systems extract user preferences based on the correlation in data, such as behavioral correlation in collaborative filtering, feature-feature, or feature-behavior correlation in click-through rate prediction. However, unfortunately, the real world is driven by causality, not just correlation, and correlation does not imply causation. For instance, recommender systems might recommend a battery charger to a user after buying a phone, where the latter can serve as the cause of the former; such a causal relation cannot be reversed. Recently, to address this, researchers in recommender systems have begun utilizing causal inference to extract causality, thereby enhancing the recommender system. In this survey, we offer a comprehensive review of the literature on causal inference-based recommendation. Initially, we introduce the fundamental concepts of both recommender system and causal inference as the foundation for subsequent content. We then highlight the typical issues faced by non-causality recommender system. Following that, we thoroughly review the existing work on causal inference-based recommender systems, based on a taxonomy of three-aspect challenges that causal inference can address. Finally, we discuss the open problems in this critical research area and suggest important potential future works.

cs.IR↗

Inverse Learning with Extremely Sparse Feedback for Recommendation

Modern personalized recommendation services often rely on user feedback, either explicit or implicit, to improve the quality of services. Explicit feedback refers to behaviors like ratings, while implicit feedback refers to behaviors like user clicks. However, in the scenario of full-screen video viewing experiences like Tiktok and Reels, the click action is absent, resulting in unclear feedback from users, hence introducing noises in modeling training. Existing approaches on de-noising recommendation mainly focus on positive instances while ignoring the noise in a large amount of sampled negative feedback. In this paper, we propose a meta-learning method to annotate the unlabeled data from loss and gradient perspectives, which considers the noises in both positive and negative instances. Specifically, we first propose an Inverse Dual Loss (IDL) to boost the true label learning and prevent the false label learning. Then we further propose an Inverse Gradient (IG) method to explore the correct updating gradient and adjust the updating based on meta-learning. Finally, we conduct extensive experiments on both benchmark and industrial datasets where our proposed method can significantly improve AUC by 9.25% against state-of-the-art methods. Further analysis verifies the proposed inverse learning framework is model-agnostic and can improve a variety of recommendation backbones. The source code, along with the best hyper-parameter settings, is available at this link: https://github.com/Guanyu-Lin/InverseLearning.

cs.IR↗

Mixed Attention Network for Cross-domain Sequential Recommendation

In modern recommender systems, sequential recommendation leverages chronological user behaviors to make effective next-item suggestions, which suffers from data sparsity issues, especially for new users. One promising line of work is the cross-domain recommendation, which trains models with data across multiple domains to improve the performance in data-scarce domains. Recent proposed cross-domain sequential recommendation models such as PiNet and DASL have a common drawback relying heavily on overlapped users in different domains, which limits their usage in practical recommender systems. In this paper, we propose a Mixed Attention Network (MAN) with local and global attention modules to extract the domain-specific and cross-domain information. Firstly, we propose a local/global encoding layer to capture the domain-specific/cross-domain sequential pattern. Then we propose a mixed attention layer with item similarity attention, sequence-fusion attention, and group-prototype attention to capture the local/global item similarity, fuse the local/global item sequence, and extract the user groups across different domains, respectively. Finally, we propose a local/global prediction layer to further evolve and combine the domain-specific and cross-domain interests. Experimental results on two real-world datasets (each with two domains) demonstrate the superiority of our proposed model. Further study also illustrates that our proposed method and components are model-agnostic and effective, respectively. The code and data are available at https://github.com/Guanyu-Lin/MAN.

cs.IR↗

Privacy-Preserving Individual-Level COVID-19 Infection Prediction via Federated Graph Learning

Accurately predicting individual-level infection state is of great value since its essential role in reducing the damage of the epidemic. However, there exists an inescapable risk of privacy leakage in the fine-grained user mobility trajectories required by individual-level infection prediction. In this paper, we focus on developing a framework of privacy-preserving individual-level infection prediction based on federated learning (FL) and graph neural networks (GNN). We propose Falcon, a Federated grAph Learning method for privacy-preserving individual-level infeCtion predictiON. It utilizes a novel hypergraph structure with spatio-temporal hyperedges to describe the complex interactions between individuals and locations in the contagion process. By organically combining the FL framework with hypergraph neural networks, the information propagation process of the graph machine learning is able to be divided into two stages distributed on the server and the clients, respectively, so as to effectively protect user privacy while transmitting high-level information. Furthermore, it elaborately designs a differential privacy perturbation mechanism as well as a plausible pseudo location generation approach to preserve user privacy in the graph structure. Besides, it introduces a cooperative coupling mechanism between the individual-level prediction model and an additional region-level model to mitigate the detrimental impacts caused by the injected obfuscation mechanisms. Extensive experimental results show that our methodology outperforms state-of-the-art algorithms and is able to protect user privacy against actual privacy attacks. Our code and datasets are available at the link: https://github.com/wjfu99/FL-epidemic.

cs.SI↗

Mutual Harmony: Sequential Recommendation with Dual Contrastive Network

With the outbreak of today's streaming data, the sequential recommendation is a promising solution to achieve time-aware personalized modeling. It aims to infer the next interacted item of a given user based on the historical item sequence. Some recent works tend to improve the sequential recommendation via random masking on the historical item so as to generate self-supervised signals. But such approaches will indeed result in sparser item sequence and unreliable signals. Besides, the existing sequential recommendation models are only user-centric, i.e., based on the historical items by chronological order to predict the probability of candidate items, which ignores whether the items from a provider can be successfully recommended. Such user-centric recommendation will make it impossible for the provider to expose their new items, failing to consider the accordant interactions between user and item dimensions. In this paper, we propose a novel Dual Contrastive Network (DCN) to achieve mutual harmony between user and item provider, generating ground-truth self-supervised signals for sequential recommendation by auxiliary user-sequence from an item-centric dimension. Specifically, we propose dual representation contrastive learning to refine the representation learning by minimizing the Euclidean distance between the representations of a given user/item and historical items/users of them. Before the second contrastive learning module, we perform the next user prediction to capture the trends of items preferred by certain types of users and provide personalized exploration opportunities for item providers. Finally, we further propose dual interest contrastive learning to self-supervise the dynamic interest from the next item/user prediction and static interest of matching probability. Experiments on four benchmark datasets verify the effectiveness of our proposed method.

cs.IR↗

OmnimatteRF: Robust Omnimatte with 3D Background Modeling

Video matting has broad applications, from adding interesting effects to casually captured movies to assisting video production professionals. Matting with associated effects such as shadows and reflections has also attracted increasing research activity, and methods like Omnimatte have been proposed to separate dynamic foreground objects of interest into their own layers. However, prior works represent video backgrounds as 2D image layers, limiting their capacity to express more complicated scenes, thus hindering application to real-world videos. In this paper, we propose a novel video matting method, OmnimatteRF, that combines dynamic 2D foreground layers and a 3D background model. The 2D layers preserve the details of the subjects, while the 3D background robustly reconstructs scenes in real-world videos. Extensive experiments demonstrate that our method reconstructs scenes with better quality on various videos.

cs.CV↗

Alleviating Video-Length Effect for Micro-video Recommendation

Micro-videos platforms such as TikTok are extremely popular nowadays. One important feature is that users no longer select interested videos from a set, instead they either watch the recommended video or skip to the next one. As a result, the time length of users' watching behavior becomes the most important signal for identifying preferences. However, our empirical data analysis has shown a video-length effect that long videos are easier to receive a higher value of average view time, thus adopting such view-time labels for measuring user preferences can easily induce a biased model that favors the longer videos. In this paper, we propose a Video Length Debiasing Recommendation (VLDRec) method to alleviate such an effect for micro-video recommendation. VLDRec designs the data labeling approach and the sample generation module that better capture user preferences in a view-time oriented manner. It further leverages the multi-task learning technique to jointly optimize the above samples with original biased ones. Extensive experiments show that VLDRec can improve the users' view time by 1.81% and 11.32% on two real-world datasets, given a recommendation list of a fixed overall video length, compared with the best baseline method. Moreover, VLDRec is also more effective in matching users' interests in terms of the video content.

cs.IR↗

Towards Vehicle-to-everything Autonomous Driving: A Survey on Collaborative Perception

Vehicle-to-everything (V2X) autonomous driving opens up a promising direction for developing a new generation of intelligent transportation systems. Collaborative perception (CP) as an essential component to achieve V2X can overcome the inherent limitations of individual perception, including occlusion and long-range perception. In this survey, we provide a comprehensive review of CP methods for V2X scenarios, bringing a profound and in-depth understanding to the community. Specifically, we first introduce the architecture and workflow of typical V2X systems, which affords a broader perspective to understand the entire V2X system and the role of CP within it. Then, we thoroughly summarize and analyze existing V2X perception datasets and CP methods. Particularly, we introduce numerous CP methods from various crucial perspectives, including collaboration stages, roadside sensors placement, latency compensation, performance-bandwidth trade-off, attack/defense, pose alignment, etc. Moreover, we conduct extensive experimental analyses to compare and examine current CP methods, revealing some essential and unexplored insights. Specifically, we analyze the performance changes of different methods under different bandwidths, providing a deep insight into the performance-bandwidth trade-off issue. Also, we examine methods under different LiDAR ranges. To study the model robustness, we further investigate the effects of various simulated real-world noises on the performance of different CP methods, covering communication latency, lossy communication, localization errors, and mixed noises. In addition, we look into the sim-to-real generalization ability of existing CP methods. At last, we thoroughly discuss issues and challenges, highlighting promising directions for future efforts. Our codes for experimental analysis will be public at https://github.com/memberRE/Collaborative-Perception.

cs.CV↗

Prandtl-Batchelor flows on an annulus

For steady two-dimensional Navier-Stokes flows with a single eddy (i.e. nested closed streamlines) in a simply connected domain, Prandtl (1905) and Batchelor (1956) found that in the inviscid limit, the vorticity is constant inside the eddy. In this paper, we consider the generalized Prandtl-Batchelor theory for the forced steady Navier-Stokes equations on an annulus. First, we observe that in the limit of infinite Reynolds number, if forced steady Navier-Stokes solutions has nested closed streamlines on an annulus, then the inviscid limit is a rotating shear flow uniquely determined by the external force and boundary conditions. We call solutions of steady Navier-Stokes equations with the above property Prandtl-Batchelor flows. Then, by constructing higher order approximate solutions of the forced steady Navier-Stokes equations and establishing the validity of Prandtl boundary layer expansion, we give a rigorous proof of the existence of Prandtl-Batchelor flows on an annulus with the wall velocities slightly different from the rigid-rotations along the same direction.

math.AP↗

Understanding and Modeling Passive-Negative Feedback for Short-video Sequential Recommendation

Sequential recommendation is one of the most important tasks in recommender systems, which aims to recommend the next interacted item with historical behaviors as input. Traditional sequential recommendation always mainly considers the collected positive feedback such as click, purchase, etc. However, in short-video platforms such as TikTok, video viewing behavior may not always represent positive feedback. Specifically, the videos are played automatically, and users passively receive the recommended videos. In this new scenario, users passively express negative feedback by skipping over videos they do not like, which provides valuable information about their preferences. Different from the negative feedback studied in traditional recommender systems, this passive-negative feedback can reflect users' interests and serve as an important supervision signal in extracting users' preferences. Therefore, it is essential to carefully design and utilize it in this novel recommendation scenario. In this work, we first conduct analyses based on a large-scale real-world short-video behavior dataset and illustrate the significance of leveraging passive feedback. We then propose a novel method that deploys the sub-interest encoder, which incorporates positive feedback and passive-negative feedback as supervision signals to learn the user's current active sub-interest. Moreover, we introduce an adaptive fusion layer to integrate various sub-interests effectively. To enhance the robustness of our model, we then introduce a multi-task learning module to simultaneously optimize two kinds of feedback -- passive-negative feedback and traditional randomly-sampled negative feedback. The experiments on two large-scale datasets verify that the proposed method can significantly outperform state-of-the-art approaches. The code is released at https://github.com/tsinghua-fib-lab/RecSys2023-SINE.

cs.IR↗

Prandtl Boundary Layers in An Infinitely Long Convergent Channel

This paper concerns the large Reynold number limits and asymptotic behaviors of solutions to the 2D steady Navier-Stokes equations in an infinitely long convergent channel. It is shown that for a general convergent infinitely long nozzle whose boundary curves satisfy curvature-decreasing and any given finite negative mass flux, the Prandtl's viscous boundary layer theory holds in the sense that there exists a Navier-Stokes flow with no-slip boundary condition for small viscosity, which is approximated uniformly by the superposition of an Euler flow and a Prandtl flow. Moreover, the singular asymptotic behaviors of the solution to the Navier-Stokes equations near the vertex of the nozzle and at infinity are determined by the given mass flux, which is also important for the constructions of the Prandtl approximation solution due to the possible singularities at the vertex and non-compactness of the nozzle. One of the key ingredients in our analysis is that the curvature-decreasing condition on boundary curves of the convergent nozzle ensures that the limiting inviscid flow is pressure favourable and plays crucial roles in both the Prandtl expansion and the stability analysis.

math.AP↗

Uncertainty-aware Consistency Learning for Cold-Start Item Recommendation

Graph Neural Network (GNN)-based models have become the mainstream approach for recommender systems. Despite the effectiveness, they are still suffering from the cold-start problem, i.e., recommend for few-interaction items. Existing GNN-based recommendation models to address the cold-start problem mainly focus on utilizing auxiliary features of users and items, leaving the user-item interactions under-utilized. However, embeddings distributions of cold and warm items are still largely different, since cold items' embeddings are learned from lower-popularity interactions, while warm items' embeddings are from higher-popularity interactions. Thus, there is a seesaw phenomenon, where the recommendation performance for the cold and warm items cannot be improved simultaneously. To this end, we proposed a Uncertainty-aware Consistency learning framework for Cold-start item recommendation (shorten as UCC) solely based on user-item interactions. Under this framework, we train the teacher model (generator) and student model (recommender) with consistency learning, to ensure the cold items with additionally generated low-uncertainty interactions can have similar distribution with the warm items. Therefore, the proposed framework improves the recommendation of cold and warm items at the same time, without hurting any one of them. Extensive experiments on benchmark datasets demonstrate that our proposed method significantly outperforms state-of-the-art methods on both warm and cold items, with an average performance improvement of 27.6%.

cs.IR↗

Detecting Vulnerable Nodes in Urban Infrastructure Interdependent Network

Understanding and characterizing the vulnerability of urban infrastructures, which refers to the engineering facilities essential for the regular running of cities and that exist naturally in the form of networks, is of great value to us. Potential applications include protecting fragile facilities and designing robust topologies, etc. Due to the strong correlation between different topological characteristics and infrastructure vulnerability and their complicated evolution mechanisms, some heuristic and machine-assisted analysis fall short in addressing such a scenario. In this paper, we model the interdependent network as a heterogeneous graph and propose a system based on graph neural network with reinforcement learning, which can be trained on real-world data, to characterize the vulnerability of the city system accurately. The presented system leverages deep learning techniques to understand and analyze the heterogeneous graph, which enables us to capture the risk of cascade failure and discover vulnerable infrastructures of cities. Extensive experiments with various requests demonstrate not only the expressive power of our system but also transferring ability and necessity of the specific components.

cs.LG↗

NEON: Living Needs Prediction System in Meituan

Living needs refer to the various needs in human's daily lives for survival and well-being, including food, housing, entertainment, etc. On life service platforms that connect users to service providers, such as Meituan, the problem of living needs prediction is fundamental as it helps understand users and boost various downstream applications such as personalized recommendation. However, the problem has not been well explored and is faced with two critical challenges. First, the needs are naturally connected to specific locations and times, suffering from complex impacts from the spatiotemporal context. Second, there is a significant gap between users' actual living needs and their historical records on the platform. To address these two challenges, we design a system of living NEeds predictiON named NEON, consisting of three phases: feature mining, feature fusion, and multi-task prediction. In the feature mining phase, we carefully extract individual-level user features for spatiotemporal modeling, and aggregated-level behavioral features for enriching data, which serve as the basis for addressing two challenges, respectively. Further, in the feature fusion phase, we propose a neural network that effectively fuses two parts of features into the user representation. Moreover, we design a multi-task prediction phase, where the auxiliary task of needs-meeting way prediction can enhance the modeling of spatiotemporal context. Extensive offline evaluations verify that our NEON system can effectively predict users' living needs. Furthermore, we deploy NEON into Meituan's algorithm engine and evaluate how it enhances the three downstream prediction applications, via large-scale online A/B testing.

cs.IR↗

Sequential Recommendation with Graph Neural Networks

Sequential recommendation aims to leverage users' historical behaviors to predict their next interaction. Existing works have not yet addressed two main challenges in sequential recommendation. First, user behaviors in their rich historical sequences are often implicit and noisy preference signals, they cannot sufficiently reflect users' actual preferences. In addition, users' dynamic preferences often change rapidly over time, and hence it is difficult to capture user patterns in their historical sequences. In this work, we propose a graph neural network model called SURGE (short for SeqUential Recommendation with Graph neural nEtworks) to address these two issues. Specifically, SURGE integrates different types of preferences in long-term user behaviors into clusters in the graph by re-constructing loose item sequences into tight item-item interest graphs based on metric learning. This helps explicitly distinguish users' core interests, by forming dense clusters in the interest graph. Then, we perform cluster-aware and query-aware graph convolutional propagation and graph pooling on the constructed graph. It dynamically fuses and extracts users' current activated core interests from noisy user behavior sequences. We conduct extensive experiments on both public and proprietary industrial datasets. Experimental results demonstrate significant performance gains of our proposed method compared to state-of-the-art methods. Further studies on sequence length confirm that our method can model long behavioral sequences effectively and efficiently.

cs.IR↗

Efficient and Joint Hyperparameter and Architecture Search for Collaborative Filtering

Automated Machine Learning (AutoML) techniques have recently been introduced to design Collaborative Filtering (CF) models in a data-specific manner. However, existing works either search architectures or hyperparameters while ignoring the fact they are intrinsically related and should be considered together. This motivates us to consider a joint hyperparameter and architecture search method to design CF models. However, this is not easy because of the large search space and high evaluation cost. To solve these challenges, we reduce the space by screening out usefulness yperparameter choices through a comprehensive understanding of individual hyperparameters. Next, we propose a two-stage search algorithm to find proper configurations from the reduced space. In the first stage, we leverage knowledge from subsampled datasets to reduce evaluation costs; in the second stage, we efficiently fine-tune top candidate models on the whole dataset. Extensive experiments on real-world datasets show better performance can be achieved compared with both hand-designed and previous searched models. Besides, ablation and case studies demonstrate the effectiveness of our search framework.

cs.IR↗

Cascading Residual Graph Convolutional Network for Multi-Behavior Recommendation

Multi-behavior recommendation exploits multiple types of user-item interactions to alleviate the data sparsity problem faced by the traditional models that often utilize only one type of interaction for recommendation. In real scenarios, users often take a sequence of actions to interact with an item, in order to get more information about the item and thus accurately evaluate whether an item fits personal preference. Those interaction behaviors often obey a certain order, and different behaviors reveal different information or aspects of user preferences towards the target item. Most existing multi-behavior recommendation methods take the strategy to first extract information from different behaviors separately and then fuse them for final prediction. However, they have not exploited the connections between different behaviors to learn user preferences. Besides, they often introduce complex model structures and more parameters to model multiple behaviors, largely increasing the space and time complexity. In this work, we propose a lightweight multi-behavior recommendation model named Cascading Residual Graph Convolutional Network (CRGCN for short), which can explicitly exploit the connections between different behaviors into the embedding learning process without introducing any additional parameters. In particular, we design a cascading residual graph convolutional network structure, which enables our model to learn user preferences by continuously refining user embeddings across different types of behaviors. The multi-task learning method is adopted to jointly optimize our model based on different behaviors. Extensive experimental results on two real-world benchmark datasets show that CRGCN can substantially outperform state-of-the-art methods. Further studies also analyze the effects of leveraging multi-behaviors in different numbers and orders on the final performance.

cs.IR↗