Searcharxiv⌕ Search

arXiv subjects

Chen Yan

Publications and source records attributed to Chen Yan.

28 records · Page 2Linked to original sources

Evaluating Multimodal Interactive Agents

Creating agents that can interact naturally with humans is a common goal in artificial intelligence (AI) research. However, evaluating these interactions is challenging: collecting online human-agent interactions is slow and expensive, yet faster proxy metrics often do not correlate well with interactive evaluation. In this paper, we assess the merits of these existing evaluation metrics and present a novel approach to evaluation called the Standardised Test Suite (STS). The STS uses behavioural scenarios mined from real human interaction data. Agents see replayed scenario context, receive an instruction, and are then given control to complete the interaction offline. These agent continuations are recorded and sent to human annotators to mark as success or failure, and agents are ranked according to the proportion of continuations in which they succeed. The resulting STS is fast, controlled, interpretable, and representative of naturalistic interactions. Altogether, the STS consolidates much of what is desirable across many of our standard evaluation metrics, allowing us to accelerate research progress towards producing agents that can interact naturally with humans. A video may be found at https://youtu.be/YR1TngGORGQ.

cs.LG↗

Intra-agent speech permits zero-shot task acquisition

Human language learners are exposed to a trickle of informative, context-sensitive language, but a flood of raw sensory data. Through both social language use and internal processes of rehearsal and practice, language learners are able to build high-level, semantic representations that explain their perceptions. Here, we take inspiration from such processes of "inner speech" in humans (Vygotsky, 1934) to better understand the role of intra-agent speech in embodied behavior. First, we formally pose intra-agent speech as a semi-supervised problem and develop two algorithms that enable visually grounded captioning with little labeled language data. We then experimentally compute scaling curves over different amounts of labeled data and compare the data efficiency against a supervised learning baseline. Finally, we incorporate intra-agent speech into an embodied, mobile manipulator agent operating in a 3D virtual world, and show that with as few as 150 additional image captions, intra-agent speech endows the agent with the ability to manipulate and answer questions about a new object without any related task-directed experience (zero-shot). Taken together, our experiments suggest that modelling intra-agent speech is effective in enabling embodied agents to learn new tasks efficiently and without direct interaction experience.

cs.LG↗

Tell me why! Explanations support learning relational and causal structure

Inferring the abstract relational and causal structure of the world is a major challenge for reinforcement-learning (RL) agents. For humans, language--particularly in the form of explanations--plays a considerable role in overcoming this challenge. Here, we show that language can play a similar role for deep RL agents in complex environments. While agents typically struggle to acquire relational and causal knowledge, augmenting their experience by training them to predict language descriptions and explanations can overcome these limitations. We show that language can help agents learn challenging relational tasks, and examine which aspects of language contribute to its benefits. We then show that explanations can help agents to infer not only relational but also causal structure. Language can shape the way that agents to generalize out-of-distribution from ambiguous, causally-confounded training, and explanations even allow agents to learn to perform experimental interventions to identify causal relationships. Our results suggest that language description and explanation may be powerful tools for improving agent learning and generalization.

cs.LG↗

Evolution of phase transition in the finite-fugacity extended dimer model

We investigate the evolution of phase transition of the classical fully compact dimer model on the bipartite square lattice with second nearest bonds at finite temperatures. We use the numeric Monte Carlo method with the directed-loop algorithm to simulate the model. Our results show that the order of the phase transition depends on the fugacity of the second nearest bonds. We find that the phase transition reduces from the Kosterlitz-Thouless transition to unconventional high-order phase transitions which feature the coexistence of properties Kosterliz-Thouless transition and the first-order phases transition simultaneously. As the fugacity increases further, phase transition evolves to the first-order phase transition. In addition, our results of dimer-dimer correlation functions and their corresponding structure factor functions computed by us show the evolution of decay correlation for different fugacity.

cond-mat.str-el↗

Rolling Colors: Adversarial Laser Exploits against Traffic Light Recognition

Traffic light recognition is essential for fully autonomous driving in urban areas. In this paper, we investigate the feasibility of fooling traffic light recognition mechanisms by shedding laser interference on the camera. By exploiting the rolling shutter of CMOS sensors, we manage to inject a color stripe overlapped on the traffic light in the image, which can cause a red light to be recognized as a green light or vice versa. To increase the success rate, we design an optimization method to search for effective laser parameters based on empirical models of laser interference. Our evaluation in emulated and real-world setups on 2 state-of-the-art recognition systems and 5 cameras reports a maximum success rate of 30% and 86.25% for Red-to-Green and Green-to-Red attacks. We observe that the attack is effective in continuous frames from more than 40 meters away against a moving vehicle, which may cause end-to-end impacts on self-driving such as running a red light or emergency stop. To mitigate the threat, we propose redesigning the rolling shutter mechanism.

cs.CV↗

Creating Multimodal Interactive Agents with Imitation and Self-Supervised Learning

A common vision from science fiction is that robots will one day inhabit our physical spaces, sense the world as we do, assist our physical labours, and communicate with us through natural language. Here we study how to design artificial agents that can interact naturally with humans using the simplification of a virtual environment. We show that imitation learning of human-human interactions in a simulated world, in conjunction with self-supervised learning, is sufficient to produce a multimodal interactive agent, which we call MIA, that successfully interacts with non-adversarial humans 75% of the time. We further identify architectural and algorithmic techniques that improve performance, such as hierarchical action selection. Altogether, our results demonstrate that imitation of multi-modal, real-time human behaviour may provide a straightforward and surprisingly effective means of imbuing agents with a rich behavioural prior from which agents might then be fine-tuned for specific purposes, thus laying a foundation for training capable agents for interactive robots or digital assistants. A video of MIA's behaviour may be found at https://youtu.be/ZFgRhviF7mY

cs.LG↗

Imitating Interactive Intelligence

A common vision from science fiction is that robots will one day inhabit our physical spaces, sense the world as we do, assist our physical labours, and communicate with us through natural language. Here we study how to design artificial agents that can interact naturally with humans using the simplification of a virtual environment. This setting nevertheless integrates a number of the central challenges of artificial intelligence (AI) research: complex visual perception and goal-directed physical control, grounded language comprehension and production, and multi-agent social interaction. To build agents that can robustly interact with humans, we would ideally train them while they interact with humans. However, this is presently impractical. Therefore, we approximate the role of the human with another learned agent, and use ideas from inverse reinforcement learning to reduce the disparities between human-human and agent-agent interactive behaviour. Rigorously evaluating our agents poses a great challenge, so we develop a variety of behavioural tests, including evaluation by humans who watch videos of agents or interact directly with them. These evaluations convincingly demonstrate that interactive training and auxiliary losses improve agent behaviour beyond what is achieved by supervised learning of actions alone. Further, we demonstrate that agent capabilities generalise beyond literal experiences in the dataset. Finally, we train evaluation models whose ratings of agents agree well with human judgement, thus permitting the evaluation of new agent models without additional effort. Taken together, our results in this virtual environment provide evidence that large-scale human behavioural imitation is a promising tool to create intelligent, interactive agents, and the challenge of reliably evaluating such agents is possible to surmount.

cs.LG↗

Exponential Convergence Rate for the Asymptotic Optimality of Whittle Index Policy

We evaluate the performance of Whittle index policy for restless Markovian bandits, when the number of bandits grows. It is proven in [30] that this performance is asymptotically optimal if the bandits are indexable and the associated deterministic system has a global attractor fixed point. In this paper we show that, under the same conditions, the convergence rate is exponential in the number of bandits, unless the fixed point is singular (to be defined later). Our proof is based on the nature of the deterministic equation governing the stochastic system: We show that it is a piecewise affine continuous dynamical system inside the simplex of the empirical measure of the bandits. Using simulations and numerical solvers, we also investigate the cases where the conditions for the exponential rate theorem are violated, notably when attracting limit cycles appear, or when the fixed point is singular. We illustrate our theorem on a Markovian fading channel model, which has been well studied in the literature. Finally, we extend our synchronous model results to the asynchronous model.

cs.PF↗

Revealing a mode interplay that controls second harmonic radiation in gold nanoantennas

In this work, we investigate the generation of second harmonic light by gold nanorods and demonstrate that the collected nonlinear intensity depends upon a phase interplay between different modes available in the nanostructure. By recording the backward and forward emitted second harmonic signals from nanorods with various lengths, we find that the maximum nonlinear signal emitted in the forward and backward directions is not obtained for the same nanorod length. We confirm the experimental results with the help of full-wave computations done with a surface integral equation method. These observations are explained by the multipolar nature of the second harmonic emission, which emphasizes the role played by the relative phase between the second harmonic modes. Our findings are of a particular importance for the design of plasmonic nanostructures with controllable nonlinear emission and nonlinear plasmonic sensors as well as for the coherent control of harmonic generations in plasmonic nanostructures.

physics.optics↗

DolphinAtack: Inaudible Voice Commands

Speech recognition (SR) systems such as Siri or Google Now have become an increasingly popular human-computer interaction method, and have turned various systems into voice controllable systems(VCS). Prior work on attacking VCS shows that the hidden voice commands that are incomprehensible to people can control the systems. Hidden voice commands, though hidden, are nonetheless audible. In this work, we design a completely inaudible attack, DolphinAttack, that modulates voice commands on ultrasonic carriers (e.g., f > 20 kHz) to achieve inaudibility. By leveraging the nonlinearity of the microphone circuits, the modulated low frequency audio commands can be successfully demodulated, recovered, and more importantly interpreted by the speech recognition systems. We validate DolphinAttack on popular speech recognition systems, including Siri, Google Now, Samsung S Voice, Huawei HiVoice, Cortana and Alexa. By injecting a sequence of inaudible voice commands, we show a few proof-of-concept attacks, which include activating Siri to initiate a FaceTime call on iPhone, activating Google Now to switch the phone to the airplane mode, and even manipulating the navigation system in an Audi automobile. We propose hardware and software defense solutions. We validate that it is feasible to detect DolphinAttack by classifying the audios using supported vector machine (SVM), and suggest to re-design voice controllable systems to be resilient to inaudible voice command attacks.

cs.CR↗