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Chenfeng Xu

Publications and source records attributed to Chenfeng Xu.

At least 19 recordsLinked to original sources

3GPP-Compatible Long-Range Sensing for LEO-ISAC: A Window-Grid Processing Framework

This paper addresses long-range sensing in bistatic low-Earth-orbit integrated sensing and communication (LEO-ISAC). Conventional OFDM sensing fails in LEO-ISAC because millisecond-scale propagation delays destroy the transmitter--receiver symbol alignment and, with multiple targets, make the receive window longer than the transmitted block. We propose a window-grid (WG) processing framework that exploits the known beam-intersection swath to resolve both problems purely at the receiver, leaving the 3GPP symbol structure unmodified: the swath delay span is folded into cyclic-prefix-sized slices, each handled by one WG. With 103.2 MHz bandwidth at bistatic ranges beyond 640 km, simulations demonstrate meter-level ranging of two targets, and 1000 Monte-Carlo trials over random target--satellite geometries show that, with an ephemeris-based satellite-selection rule, every target is detected with a 90th-percentile range error of 2.4 m.

cs.IT↗

Immiscible Diffusion Policy: Preserving Multimodal Robot Actions through Label-Free Noise Assignment

When diffusion policies were first introduced, they were expected to recover multi-modal action distributions. However, we find this expectation does not always hold, as diffusion policies often collapse to a single modality even when we guarantee the balance of dataset modalities and exact within-batch symmetry. Our analysis indicates that independent action-noise pairing contributes to this failure by increasing mixing and crossing among diffusion paths, which can produce averaged denoising responses and suppress modality-specific behavior. This issue is especially severe in robot planning, where action spaces are dense and low-dimensional, significantly increasing such mixing and crossing. To alleviate this problem, we propose Immiscible Diffusion Policy, a label-free training-time add-on to diffusion policy that uses action-noise assignment to preserve relatively distinct noise-to-action routes without modifying the policy architecture or inference procedure. Across five simulated and two real-world humanoid manipulation tasks spanning state, RGB, and point-cloud observations, our method significantly improves the policy's preservation of action modalities while maintaining strong task performance. It increases the proportion of the non-dominant modality by 6.0x-14.6x across three two-modality tasks and recovers demonstrated modalities that are entirely absent from vanilla policy rollouts on both four-modality tasks. These results demonstrate that Immiscible Diffusion Policy provides a simple yet robust approach to preserving action multi-modality in general robot learning tasks.

cs.RO↗

On-Policy Residual Learning for Diffusion Language Models

Residual context is key to unlocking the speed-quality Pareto frontier of diffusion language models (DLMs) by carrying forward predictive distributions across denoising steps. Yet turning this seemingly simple mechanism into an effective learning paradigm is far from simple: there is no clear recipe for how residual context should be learned. We introduce ORL, a framework for on-policy residual learning in DLMs. Algorithmically, we identify that residual learning is inherently on-policy. ORL learns from model-induced residual trajectories on the fly and introduces an entropy-contraction objective that sharpens predictions as the model revisits its own predictions. System-wise, exact residual supervision requires capturing, retaining, and reprocessing many trajectory-dependent states. ORL co-designs the algorithm with asynchronous residual capture and transport, specialized block-diffusion attention, and packed compute-balanced training, making it practical at scale. On a 4B DLM converted from Qwen3-4B, ORL improves tokens per forward (TPF) by up to 6.2x and, with our dlmrt engine, end-to-end throughput by approximately 6.9x at comparable or better quality. In single-request serving on one H100, this mode achieves a stronger speed-quality Pareto frontier than autoregressive models with EAGLE3 and DFlash speculative decoding under both strict and relaxed verification, running 1.74x faster than DFlash at matched accuracy. ORL also transfers to existing DLMs: on LLaDA-2.1-mini, 36 H100-hours and 4.2M self-generated tokens, about 10x less data than prior LLaDA recipes, yield up to 1.5x higher TPF and up to 3x higher throughput at comparable quality, and on DiffusionGemma, ORL raises TPF by 1.1-1.2x. With dlmrt and NVFP4 quantization, ORL models decode a single request at up to 5,046 tokens/s on one B200, 7,708 on eight B200s, and 2,788 on a consumer RTX 5090, with comparable quality.

cs.LG↗

Video DeltaNet: A Video-Native Hybrid Attention for Livestream Video Generation

Video diffusion models repeatedly process long spatiotemporal token sequences during denoising, making attention a major computational bottleneck. Linear attention offers an appealing alternative and has been widely adopted in recent large language models, but directly applying it to video models often fails to preserve the fine-grained interactions required for high-quality generation. We present Video DeltaNet (VDN), which combines local Softmax attention with bidirectional linear memory for long-range video context. Its linear branch introduces Video Delta Attention (VDA), which updates memory once per frame by jointly incorporating its spatial tokens. Separate output projections and learnable gates calibrate the two branches, while a staged teacher-alignment recipe progressively introduces the new pathway into pretrained models. We instantiate VDN on MiniMax H3, applying the hybrid to video-to-video interactions while retaining Softmax for interactions involving text or audio. With eight-step distillation and an optimized SGLang serving stack, VDN-H3 completes DiT denoising for a 14.3-second, 768p video in 6.70 seconds on eight NVIDIA B200 GPUs, corresponding to a 14.5x speedup over the 50-step dense H3 baseline on the same GPU count. GitHub code available at: https://github.com/OpenVDN/vdn-minimax-h3. Weights available at: https://huggingface.co/OpenVDN/vdn-minimax-h3

cs.LG↗

QATFactory: A Versatile, Deployment-Aligned Framework for Quantization-aware Training and Distillation of LLMs

Large language model (LLM) inference is increasingly moving toward lower precision to realize the throughput of hardware accelerators, but aggressive post-training quantization (PTQ) can degrade model quality. We present QATFactory, an open-source framework for deployment-aligned quantization-aware distillation (QAD) and reinforcement learning (QARL). QATFactory simulates deployment-time quantization while performing matrix multiplications in BF16, allowing models to adapt to quantization noise without requiring training hardware that natively supports the target format; for example, it supports NVFP4 training on H100 GPUs, which lack FP4 Tensor Cores. The framework supports NVFP4, MXFP4, and $\text{llama}.\text{cpp}$'s Q4_K format; dense and mixture-of-experts models; and both full-parameter and LoRA-based training. It exports checkpoints directly to vLLM and $\text{llama}.\text{cpp}$ without an additional lossy conversion step or added inference overhead. With QATFactory, we conduct extensive experiments on models ranging from 8B to 230B parameters and evaluate exported checkpoints in production inference engines. Across models and formats, QAD consistently improves deployed-model quality over strong PTQ baselines. On Qwen3.5-9B, QAD achieves average benchmark accuracies of 68.9% under NVFP4 and 66.0% under MXFP4, outperforming the best PTQ results of 65.4% and 56.4%, respectively. Through our experiments, we found that although both FP4 formats quantize weights and activations at deployment, the best training strategy is format-dependent: NVFP4 generally performs better when only weights are quantized during training, whereas MXFP4 benefits from quantizing both weights and activations. At a fixed training token budget, training on fewer 32K sequences improves average accuracy by 1.9 points over training on more 4K sequences.

cs.LG↗

Tail-Likelihood Reinforcement Learning

Reinforcement learning typically optimizes average reward. For generative policies, the average can hide an important distinction: two policies can achieve the same mean reward while having very different chances of producing a rare but high-reward rollout. This matters as sampling increases during training and inference, since its benefit depends on retaining probability mass on high-reward outcomes. We propose to optimize this coverage directly. Rather than considering only expected reward, we consider all of its upper tails: for each reward threshold, how likely is the policy to exceed it? This turns a continuous reward into a family of binary success events. We introduce Tail-Likelihood Reinforcement Learning (TailRL), which maximizes the log-probability of exceeding a randomly chosen reward threshold. Its gradient gives more weight to rare, high-reward rollouts and can be interpreted as a mixture of Best-of-k gradients. TailRL requires only a simple modification to the advantage function, making it compatible with existing reinforcement learning pipelines. Across object localization, maze navigation, GUI grounding, and code optimization, TailRL leverages rare high-reward training samples to avoid suboptimal solutions and yields models that benefit more from additional samples at inference time.

cs.LG↗

Osprey: Target-agnostic Pre-training Makes Stronger Drafters in Speculative Decoding

Speculative decoding is critical for accelerating LLM inference. However, the speedup is fragile: drafters are typically trained against a narrow distribution for a single target model, and their acceptance rate collapses under workload shifts. This is a striking inversion of modern LLM development, where target models are valued precisely for the broad generalization they acquire through large-scale pretraining. We argue that the natural remedy, pretraining, has been hard to apply to drafters because existing recipes are target-specific: the drafter consumes the target's hidden states and is distilled on the target's logits, so pretraining must be repeated for each target. We introduce Osprey, which instead bootstraps drafters from off-the-shelf pretrained small language models, treating broad pretraining as a reusable, target-agnostic asset and reducing per-target work to a lightweight adaptation step. Realizing this requires overcoming two challenges: small LMs are far deeper than a latency-bound drafter can afford, and their pretrained computation must remain intact while the drafter learns to ingest target hidden states and emit tokens in the target's vocabulary. Osprey addresses both by pruning to a shallow backbone, restoring its language-modeling capability with target-agnostic next-token pretraining, and adapting it to each target through vocabulary alignment, zero-initialized QKV expansion, and distillation from the target model's output distribution. Empirically, a single pretrained Osprey backbone transfers across targets and improves mean acceptance length by 16.1% for Qwen3-8B, 21.2% for Llama-3.3-70B-Instruct, and 22.7% for the 229B MiniMax-M2.5 (with 17.5% higher tokens per second), with the largest gains on out-of-domain and multilingual data. Our code is available at https://github.com/LeanModels/Osprey.

cs.CL↗

FreeToken: Efficient Edge-Native MoE Serving with Bandwidth-Adaptive Execution

Frontier open-weight models are increasingly available, but serving them still largely assumes datacenter infrastructure. We present FreeToken, an edge-native MoE serving system that treats a personal machine not as a small GPU, but as a unified, elastic inference platform. FreeToken co-designs the full serving stack, including model layout and loading, expert residency, CPU--GPU execution, agentic state reuse, and runtime memory management, around two realities of local AI: agent workloads continuously change their execution pattern, and edge hardware exposes heterogeneous resources whose balance differs from machine to machine. Rather than committing to a fixed offloading strategy, FreeToken continuously maps computation and model state onto the resources actually available. FreeToken supports more than 20 MoE models and real coding and tool-using agents across hardware ranging from an 8GB laptop GPU to a single workstation GPU. More importantly, it changes what these machines can practically serve, from a 35B model on a laptop to a 284B model on a gaming desktop and the 753B GLM-5.2 on a single workstation GPU. FreeToken turns open weights into deployable local software, making the machines users already own a practical platform for frontier-scale intelligence. We release the system at flashml.ai.

cs.DC↗

When RL Meets Adaptive Speculative Training: A Unified Training-Serving System

Speculative decoding can significantly accelerate LLM serving, yet most deployments today disentangle speculator training from serving, treating speculator training as a standalone offline modeling problem. We show that this decoupled formulation introduces substantial deployment and adaptation lag: (1) high time-to-serve, since a speculator must be trained offline for a considerable period before deployment; (2) delayed utility feedback, since the true end-to-end decoding speedup is only known after training and cannot be inferred reliably from acceptance rate alone due to model-architecture and system-level overheads; and (3) domain-drift degradation, as the target model is repurposed to new domains and the speculator becomes stale and less effective. To address these issues, we present Aurora, a unified training-serving system that closes the loop by continuously learning a speculator directly from live inference traces. Aurora reframes online speculator learning as an asynchronous reinforcement-learning problem: accepted tokens provide positive feedback, while rejected speculator proposals provide implicit negative feedback that we exploit to improve sample efficiency. Our design integrates an SGLang-based inference server with an asynchronous training server, enabling hot-swapped speculator updates without service interruption. Crucially, Aurora supports day-0 deployment: a speculator can be served immediately and rapidly adapted to live traffic, improving system performance while providing immediate utility feedback. Across experiments, Aurora achieves a 1.5x day-0 speedup on recently released frontier models (e.g., MiniMax M2.1 229B and Qwen3-Coder-Next 80B). Aurora also adapts effectively to distribution shifts in user traffic, delivering an additional 1.25x speedup over a well-trained but static speculator on widely used models (e.g., Qwen3 and Llama3).

cs.LG↗

Improved Immiscible Diffusion: Accelerate Diffusion Training by Reducing Its Miscibility

The substantial training cost of diffusion models hinders their deployment. Immiscible Diffusion recently showed that reducing diffusion trajectory mixing in the noise space via linear assignment accelerates training by simplifying denoising. To extend immiscible diffusion beyond the inefficient linear assignment under high batch sizes and high dimensions, we refine this concept to a broader miscibility reduction at any layer and by any implementation. Specifically, we empirically demonstrate the bijective nature of the denoising process with respect to immiscible diffusion, ensuring its preservation of generative diversity. Moreover, we provide thorough analysis and show step-by-step how immiscibility eases denoising and improves efficiency. Extending beyond linear assignment, we propose a family of implementations including K-nearest neighbor (KNN) noise selection and image scaling to reduce miscibility, achieving up to >4x faster training across diverse models and tasks including unconditional/conditional generation, image editing, and robotics planning. Furthermore, our analysis of immiscibility offers a novel perspective on how optimal transport (OT) enhances diffusion training. By identifying trajectory miscibility as a fundamental bottleneck, we believe this work establishes a potentially new direction for future research into high-efficiency diffusion training. The code is available at https://github.com/yhli123/Immiscible-Diffusion.

cs.CV↗

ThunderAgent: A Simple, Fast and Program-Aware Agentic Inference System

Large language models(LLMs) are now used to power complex multi-turn agentic workflows. Existing systems run agentic inference by loosely assembling isolated components: an LLM inference engine (e.g., vLLM) and a tool orchestrator (e.g., Kubernetes). Although agentic workflows involve multiple LLM and tool requests, these systems schedule and allocate resources separately on a per-request basis, without end-to-end knowledge of the workflow. This leads to sub-optimal management of KV cache and tool execution environments. To address the challenges, we propose ThunderAgent, a fast, simple, and program-aware agentic inference system. We first abstract agentic workflows as LLM Programs, enabling a unified view of heterogeneous resources, including KV caches, system states, and external tool assets such as disk memory and network ports. Built upon this abstraction, ThunderAgent introduces a program-aware scheduler and a tool resource manager designed to maximize KV cache hit rates, mitigate memory imbalances, and enable asynchronous environment preparation. Evaluations across coding, routing, and scientific discovery agents demonstrate that ThunderAgent achieves 1.5-3.6x throughput improvements in serving, 1.8-3.9x in RL rollout, and up to 4.2x disk memory savings compared to state-of-the-art inference systems. To facilitate reproducibility and support future development, we open-source the system implementations of the whole ThunderAgent at: https://github.com/Agentic-Kinetics/ThunderAgent.

cs.OS↗

REAR: Test-time Preference Realignment through Reward Decomposition

Aligning large language models (LLMs) with diverse user preferences is a critical yet challenging task. While post-training methods can adapt models to specific needs, they often require costly data curation and additional training. Test-time scaling (TTS) presents an efficient, training-free alternative, but its application has been largely limited to verifiable domains like mathematics and coding, where response correctness is easily judged. To extend TTS to preference alignment, we introduce a novel framework that models the task as a realignment problem, since the base model often fails to sufficiently align with the stated preference. Our key insight is to decompose the underlying reward function into two components: one related to the question and the other to preference information. This allows us to derive a REAlignment Reward (REAR) that selectively rescales the proportions of these two reward terms. We then show that REAR can be formulated as a linear combination of token-level policy log-probabilities, making it computationally efficient and easy to integrate with various TTS algorithms such as best-of-$N$ sampling and tree search. Experiments show that compared to other test-time baselines, REAR not only enables scalable test-time realignment for preference alignment tasks under diverse user requirements, but also generalizes to mathematical and visual tasks under appropriate preference settings.

cs.CL↗

QuantV2X: A Fully Quantized Multi-Agent System for Cooperative Perception

Cooperative perception through Vehicle-to-Everything (V2X) communication offers significant potential for enhancing vehicle perception by mitigating occlusions and expanding the field of view. However, past research has predominantly focused on improving accuracy metrics without addressing the crucial system-level considerations of efficiency, latency, and real-world deployability. Noticeably, most existing systems rely on full-precision models, which incur high computational and transmission costs, making them impractical for real-time operation in resource-constrained environments. In this paper, we introduce \textbf{QuantV2X}, the first fully quantized multi-agent system designed specifically for efficient and scalable deployment of multi-modal, multi-agent V2X cooperative perception. QuantV2X introduces a unified end-to-end quantization strategy across both neural network models and transmitted message representations that simultaneously reduces computational load and transmission bandwidth. Remarkably, despite operating under low-bit constraints, QuantV2X achieves accuracy comparable to full-precision systems. More importantly, when evaluated under deployment-oriented metrics, QuantV2X reduces system-level latency by 3.2$\times$ and achieves a +9.5 improvement in mAP30 over full-precision baselines. Furthermore, QuantV2X scales more effectively, enabling larger and more capable models to fit within strict memory budgets. These results highlight the viability of a fully quantized multi-agent intermediate fusion system for real-world deployment. The system will be publicly released to promote research in this field: https://github.com/ucla-mobility/QuantV2X.

cs.CV↗

Taylor-Calibrate: Principled Initialization for Hybrid Linear Attention Distillation

Hybrid linear attention models offer an appealing path to faster long-context inference: they reduce the quadratic cost and KV-cache burden of full softmax attention while retaining much of the quality of Transformer models. A practical way to obtain such models is to convert a pretrained Transformer instead of pretraining a new architecture from scratch, but this conversion is still brittle. Simply copying the teacher attention projections into a Gated DeltaNet (GDN) student does not specify the new recurrent decay, write, and output-gating dynamics. As a result, the converted model often starts in a poor dynamical regime and must spend many distillation tokens repairing initialization rather than learning the remaining teacher behavior. We propose Taylor-Calibrate, a lightweight initialization method for hybrid GDN students. The method uses Taylor-guided teacher attention statistics to set the value projection, memory timescale, write gates, and output gate, then applies a short per-layer alignment step to match each converted layer to the teacher output. Across four teacher settings and three retained-layer policies, Taylor-Calibrate gives substantially stronger zero-shot students, with up to an 88x improvement in a representative ablation, and reaches matched recovery targets with 4.9x--9.2x fewer training tokens than naive conversion.

cs.LG↗

Residual Context Diffusion Language Models

Diffusion Large Language Models (dLLMs) have emerged as a promising alternative to purely autoregressive language models because they can decode multiple tokens in parallel. However, state-of-the-art block-wise dLLMs rely on a "remasking" mechanism that decodes only the most confident tokens and discards the rest, effectively wasting computation. We demonstrate that recycling computation from the discarded tokens is beneficial, as these tokens retain contextual information useful for subsequent decoding iterations. In light of this, we propose Residual Context Diffusion (RCD), a module that converts these discarded token representations into contextual residuals and injects them back for the next denoising step. RCD uses a decoupled two-stage training pipeline to bypass the memory bottlenecks associated with backpropagation. We validate our method on both long CoT reasoning (SDAR) and short CoT instruction following (LLaDA) models. We demonstrate that a standard dLLM can be efficiently converted to the RCD paradigm with merely ~300 million tokens. RCD consistently improves frontier dLLMs by 4-11 percentage points in accuracy with minimal extra computation overhead across a wide range of benchmarks. Notably, on the most challenging AIME tasks, RCD nearly doubles baseline accuracy and attains up to 4-5x fewer denoising steps at baseline's peak accuracy.

cs.CL↗

DiscreteRTC: Discrete Diffusion Policies are Natural Asynchronous Executors

Unlike chatbots, physical AI must act while the world keeps evolving. Therefore, the inter-chunk pause of synchronous executors are fatal for dynamic tasks regardless of how fast the inference is. Asynchronous execution -- thinking while acting -- is therefore a structural requirement, and real-time chunking (RTC) makes it viable by recasting chunk transitions as inpainting: freezing committed actions and consistently generating the remainder. However, RTC with flow-matching policy is structurally suboptimal: its inpainting comes from inference-time corrections rather than the base policy, yielding little pre-training benefit, specific fine-tuning, heuristic guidance, and extra computation that inflates the latency. In this work, we observe that discrete diffusion policies, which generate actions by iteratively unmasking, are natural asynchronous executors that resolve all limitations at once: they are fine-tuning free since inpainting is their native operation, while early stopping further provides adaptive guidance and reduces inference cost. We propose DiscreteRTC, which replaces external corrections with native unmasking, and show on dynamic simulated benchmarks and real-world dynamic manipulation tasks that it achieves higher success rates than continuous RTC and other baselines. In summary, DiscreteRTC is simpler to implement with 0 lines of additional code to enable async inpainting, faster at inference with only ~0.7 computation compared with generating actions from scratch, and better at execution with 65% higher success rate in real-world hockey defend task compared with flow-matching RTC, and 30% higher compared with training-time flow-matching RTC. More visualizations are on https://outsider86.github.io/DiscreteRTCSite/.

cs.RO↗

Sparse VideoGen2: Accelerate Video Generation with Sparse Attention via Semantic-Aware Permutation

Diffusion Transformers (DiTs) are essential for video generation but suffer from significant latency due to the quadratic complexity of attention. By computing only critical tokens, sparse attention reduces computational costs and offers a promising acceleration approach. However, we identify that existing methods fail to approach optimal generation quality under the same computation budget for two reasons: (1) Inaccurate critical token identification: current methods cluster tokens based on position rather than semantics, leading to imprecise aggregated representations. (2) Excessive computation waste: critical tokens are scattered among non-critical ones, leading to wasted computation on GPUs, which are optimized for processing contiguous tokens. In this paper, we propose SVG2, a training-free framework that maximizes identification accuracy and minimizes computation waste, achieving a Pareto frontier trade-off between generation quality and efficiency. The core of SVG2 is semantic-aware permutation, which clusters and reorders tokens based on semantic similarity using k-means. This approach ensures both a precise cluster representation, improving identification accuracy, and a densified layout of critical tokens, enabling efficient computation without padding. Additionally, SVG2 integrates top-p dynamic budget control and customized kernel implementations, achieving up to 2.30x and 1.89x speedup while maintaining a PSNR of up to 30 and 26 on HunyuanVideo and Wan 2.1, respectively. Our code is open-sourced at \href{https://github.com/svg-project/Sparse-VideoGen}{https://github.com/svg-project/Sparse-VideoGen}.

cs.CV↗

Quant VideoGen: Auto-Regressive Long Video Generation via 2-Bit KV-Cache Quantization

Despite rapid progress in autoregressive video diffusion, an emerging system algorithm bottleneck limits both deployability and generation capability: KV cache memory. In autoregressive video generation models, the KV cache grows with generation history and quickly dominates GPU memory, often exceeding 30 GB, preventing deployment on widely available hardware. More critically, constrained KV cache budgets restrict the effective working memory, directly degrading long horizon consistency in identity, layout, and motion. To address this challenge, we present Quant VideoGen (QVG), a training free KV cache quantization framework for autoregressive video diffusion models. QVG leverages video spatiotemporal redundancy through Semantic Aware Smoothing, producing low magnitude, quantization friendly residuals. It further introduces Progressive Residual Quantization, a coarse to fine multi stage scheme that reduces quantization error while enabling a smooth quality memory trade off. Across LongCat Video, HY WorldPlay, and Self Forcing benchmarks, QVG establishes a new Pareto frontier between quality and memory efficiency, reducing KV cache memory by up to 7.0 times with less than 4% end to end latency overhead while consistently outperforming existing baselines in generation quality. Code is available at: https://github.com/svg-project/Quant-VideoGen

cs.LG↗