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Chenfeng Xu

Publications and source records attributed to Chenfeng Xu.

At least 19 recordsLinked to original sources

Osprey: Target-agnostic Pre-training Makes Stronger Drafters in Speculative Decoding

Speculative decoding is critical for accelerating LLM inference. However, the speedup is fragile: drafters are typically trained against a narrow distribution for a single target model, and their acceptance rate collapses under workload shifts. This is a striking inversion of modern LLM development, where target models are valued precisely for the broad generalization they acquire through large-scale pretraining. We argue that the natural remedy, pretraining, has been hard to apply to drafters because existing recipes are target-specific: the drafter consumes the target's hidden states and is distilled on the target's logits, so pretraining must be repeated for each target. We introduce Osprey, which instead bootstraps drafters from off-the-shelf pretrained small language models, treating broad pretraining as a reusable, target-agnostic asset and reducing per-target work to a lightweight adaptation step. Realizing this requires overcoming two challenges: small LMs are far deeper than a latency-bound drafter can afford, and their pretrained computation must remain intact while the drafter learns to ingest target hidden states and emit tokens in the target's vocabulary. Osprey addresses both by pruning to a shallow backbone, restoring its language-modeling capability with target-agnostic next-token pretraining, and adapting it to each target through vocabulary alignment, zero-initialized QKV expansion, and distillation from the target model's output distribution. Empirically, a single pretrained Osprey backbone transfers across targets and improves mean acceptance length by 16.1% for Qwen3-8B, 21.2% for Llama-3.3-70B-Instruct, and 22.7% for the 229B MiniMax-M2.5 (with 17.5% higher tokens per second), with the largest gains on out-of-domain and multilingual data. Our code is available at https://github.com/LeanModels/Osprey.

cs.CL

Tail-Likelihood Reinforcement Learning

Reinforcement learning typically optimizes average reward. For generative policies, the average can hide an important distinction: two policies can achieve the same mean reward while having very different chances of producing a rare but high-reward rollout. This matters as sampling increases during training and inference, since its benefit depends on retaining probability mass on high-reward outcomes. We propose to optimize this coverage directly. Rather than considering only expected reward, we consider all of its upper tails: for each reward threshold, how likely is the policy to exceed it? This turns a continuous reward into a family of binary success events. We introduce Tail-Likelihood Reinforcement Learning (TailRL), which maximizes the log-probability of exceeding a randomly chosen reward threshold. Its gradient gives more weight to rare, high-reward rollouts and can be interpreted as a mixture of Best-of-k gradients. TailRL requires only a simple modification to the advantage function, making it compatible with existing reinforcement learning pipelines. Across object localization, maze navigation, GUI grounding, and code optimization, TailRL leverages rare high-reward training samples to avoid suboptimal solutions and yields models that benefit more from additional samples at inference time.

cs.LG

FreeToken: Efficient Edge-Native MoE Serving with Bandwidth-Adaptive Execution

Frontier open-weight models are increasingly available, but serving them still largely assumes datacenter infrastructure. We present FreeToken, an edge-native MoE serving system that treats a personal machine not as a small GPU, but as a unified, elastic inference platform. FreeToken co-designs the full serving stack, including model layout and loading, expert residency, CPU--GPU execution, agentic state reuse, and runtime memory management, around two realities of local AI: agent workloads continuously change their execution pattern, and edge hardware exposes heterogeneous resources whose balance differs from machine to machine. Rather than committing to a fixed offloading strategy, FreeToken continuously maps computation and model state onto the resources actually available. FreeToken supports more than 20 MoE models and real coding and tool-using agents across hardware ranging from an 8GB laptop GPU to a single workstation GPU. More importantly, it changes what these machines can practically serve, from a 35B model on a laptop to a 284B model on a gaming desktop and the 753B GLM-5.2 on a single workstation GPU. FreeToken turns open weights into deployable local software, making the machines users already own a practical platform for frontier-scale intelligence. We release the system at flashml.ai.

cs.DC

REAR: Test-time Preference Realignment through Reward Decomposition

Aligning large language models (LLMs) with diverse user preferences is a critical yet challenging task. While post-training methods can adapt models to specific needs, they often require costly data curation and additional training. Test-time scaling (TTS) presents an efficient, training-free alternative, but its application has been largely limited to verifiable domains like mathematics and coding, where response correctness is easily judged. To extend TTS to preference alignment, we introduce a novel framework that models the task as a realignment problem, since the base model often fails to sufficiently align with the stated preference. Our key insight is to decompose the underlying reward function into two components: one related to the question and the other to preference information. This allows us to derive a REAlignment Reward (REAR) that selectively rescales the proportions of these two reward terms. We then show that REAR can be formulated as a linear combination of token-level policy log-probabilities, making it computationally efficient and easy to integrate with various TTS algorithms such as best-of-$N$ sampling and tree search. Experiments show that compared to other test-time baselines, REAR not only enables scalable test-time realignment for preference alignment tasks under diverse user requirements, but also generalizes to mathematical and visual tasks under appropriate preference settings.

cs.CL

Taylor-Calibrate: Principled Initialization for Hybrid Linear Attention Distillation

Hybrid linear attention models offer an appealing path to faster long-context inference: they reduce the quadratic cost and KV-cache burden of full softmax attention while retaining much of the quality of Transformer models. A practical way to obtain such models is to convert a pretrained Transformer instead of pretraining a new architecture from scratch, but this conversion is still brittle. Simply copying the teacher attention projections into a Gated DeltaNet (GDN) student does not specify the new recurrent decay, write, and output-gating dynamics. As a result, the converted model often starts in a poor dynamical regime and must spend many distillation tokens repairing initialization rather than learning the remaining teacher behavior. We propose Taylor-Calibrate, a lightweight initialization method for hybrid GDN students. The method uses Taylor-guided teacher attention statistics to set the value projection, memory timescale, write gates, and output gate, then applies a short per-layer alignment step to match each converted layer to the teacher output. Across four teacher settings and three retained-layer policies, Taylor-Calibrate gives substantially stronger zero-shot students, with up to an 88x improvement in a representative ablation, and reaches matched recovery targets with 4.9x--9.2x fewer training tokens than naive conversion.

cs.LG

DiscreteRTC: Discrete Diffusion Policies are Natural Asynchronous Executors

Unlike chatbots, physical AI must act while the world keeps evolving. Therefore, the inter-chunk pause of synchronous executors are fatal for dynamic tasks regardless of how fast the inference is. Asynchronous execution -- thinking while acting -- is therefore a structural requirement, and real-time chunking (RTC) makes it viable by recasting chunk transitions as inpainting: freezing committed actions and consistently generating the remainder. However, RTC with flow-matching policy is structurally suboptimal: its inpainting comes from inference-time corrections rather than the base policy, yielding little pre-training benefit, specific fine-tuning, heuristic guidance, and extra computation that inflates the latency. In this work, we observe that discrete diffusion policies, which generate actions by iteratively unmasking, are natural asynchronous executors that resolve all limitations at once: they are fine-tuning free since inpainting is their native operation, while early stopping further provides adaptive guidance and reduces inference cost. We propose DiscreteRTC, which replaces external corrections with native unmasking, and show on dynamic simulated benchmarks and real-world dynamic manipulation tasks that it achieves higher success rates than continuous RTC and other baselines. In summary, DiscreteRTC is simpler to implement with 0 lines of additional code to enable async inpainting, faster at inference with only ~0.7 computation compared with generating actions from scratch, and better at execution with 65% higher success rate in real-world hockey defend task compared with flow-matching RTC, and 30% higher compared with training-time flow-matching RTC. More visualizations are on https://outsider86.github.io/DiscreteRTCSite/.

cs.RO

SAW-INT4: System-Aware 4-Bit KV-Cache Quantization for Real-World LLM Serving

KV-cache memory is a major bottleneck in real-world LLM serving, where systems must simultaneously support latency-sensitive small-batch requests and high-throughput concurrent workloads. Although many KV-cache compression methods improve offline accuracy or compression ratio, they often violate practical serving constraints such as paged memory layouts, regular memory access, and fused attention execution, limiting their effectiveness in deployment. In this work, we identify the minimal set of 4-bit KV-cache quantization methods that remain viable under these constraints. Our central finding is that a simple design--token-wise INT4 quantization with block-diagonal Hadamard rotation--consistently achieves the best accuracy-efficiency trade-off. Across multiple models and benchmarks, this approach recovers nearly all of the accuracy lost by naive INT4, while more complex methods such as vector quantization and Hessian-aware quantization provide only marginal additional gains once serving compatibility is taken into account. To make this practical, we implement a fused rotation-quantization kernel that integrates directly into paged KV-cache layouts and introduces zero measurable end-to-end overhead, matching plain INT4 throughput across concurrency levels. Our results show that effective KV-cache compression is fundamentally a systems co-design problem: under real serving constraints, lightweight block-diagonal Hadamard rotation is a viable method that delivers near-lossless accuracy without sacrificing serving efficiency.

cs.LG

Rethinking Image-to-3D Generation with Sparse Queries: Efficiency, Capacity, and Input-View Bias

We present SparseGen, a novel framework for efficient image-to-3D generation, which exhibits low input-view bias while being significantly faster. Unlike traditional approaches that rely on dense volumetric grids, triplanes, or pixel-aligned primitives, we model scenes with a compact sparse set of learned 3D anchor queries and a learned expansion operator that decodes each transformed query into a small local set of 3D Gaussian primitives. Trained under a rectified-flow reconstruction objective without 3D supervision, our model learns to allocate representation capacity where geometry and appearance matter, achieving significant reductions in memory and inference time while preserving multi-view fidelity. We introduce quantitative measures of input-view bias and utilization to show that sparse queries reduce overfitting to conditioning views while being representationally efficient. Our results argue that sparse set-latent expansion is a principled, practical alternative for efficient 3D generative modeling.

cs.CV

Introspective Diffusion Language Models

Diffusion language models promise parallel generation, yet still lag behind autoregressive (AR) models in quality. We stem this gap to a failure of introspective consistency: AR models agree with their own generations, while DLMs often do not. We define the introspective acceptance rate, which measures whether a model accepts its previously generated tokens. This reveals why AR training has a structural advantage: causal masking and logit shifting implicitly enforce introspective consistency. Motivated by this observation, we introduce Introspective Diffusion Language Model (I-DLM), a paradigm that retains diffusion-style parallel decoding while inheriting the introspective consistency of AR training. I-DLM uses a novel introspective strided decoding (ISD) algorithm, which enables the model to verify previously generated tokens while advancing new ones in the same forward pass. From a systems standpoint, we build I-DLM inference engine on AR-inherited optimizations and further customize it with a stationary-batch scheduler. To the best of our knowledge, I-DLM is the first DLM to match the quality of its same-scale AR counterpart while outperforming prior DLMs in both model quality and practical serving efficiency across 15 benchmarks. It reaches 69.6 on AIME-24 and 45.7 on LiveCodeBench-v6, exceeding LLaDA-2.1-mini (16B) by more than 26 and 15 points, respectively. Beyond quality, I-DLM is designed for the growing demand of large-concurrency serving, delivering about 3x higher throughput than prior state-of-the-art DLMs.

cs.AI

LoSA: Locality Aware Sparse Attention for Block-Wise Diffusion Language Models

Block-wise diffusion language models (DLMs) generate multiple tokens in any order, offering a promising alternative to the autoregressive decoding pipeline. However, they still remain bottlenecked by memory-bound attention in long-context scenarios. Naive sparse attention fails on DLMs due to a KV Inflation problem, where different queries select different prefix positions, making the union of accessed KV pages large. To address this, we observe that between consecutive denoising steps, only a small fraction of active tokens exhibit significant hidden-state changes, while the majority of stable tokens remain nearly constant. Based on this insight, we propose LOSA (Locality-aware Sparse Attention), which reuses cached prefix-attention results for stable tokens and applies sparse attention only to active tokens. This substantially shrinks the number of KV indices that must be loaded, yielding both higher speedup and higher accuracy. Across multiple block-wise DLMs and benchmarks, LOSA preserves near-dense accuracy while significantly improving efficiency, achieving up to +9 points in average accuracy at aggressive sparsity levels while maintaining 1.54x lower attention density. It also achieves up to 4.14x attention speedup on RTX A6000 GPUs, demonstrating the effectiveness of the proposed method.

cs.CL

Squeeze Evolve: Unified Multi-Model Orchestration for Verifier-Free Evolution

We show that verifier-free evolution is bottlenecked by both diversity and efficiency: without external correction, repeated evolution accelerates collapse toward narrow modes, while the uniform use of a high-cost model wastes compute and quickly becomes economically impractical. We introduce Squeeze Evolve, a unified multi-model orchestration framework for verifier-free evolutionary inference. Our approach is guided by a simple principle: allocate model capability where it has the highest marginal utility. Stronger models are reserved for high-impact stages, while cheaper models handle the other stages at much lower costs. This principle addresses diversity and cost-efficiency jointly while remaining lightweight. Squeeze Evolve naturally supports open-source, closed-source, and mixed-model deployments. Across AIME 2025, HMMT 2025, LiveCodeBench V6, GPQA-Diamond, ARC-AGI-V2, and multimodal vision benchmarks, such as MMMU-Pro and BabyVision, Squeeze Evolve consistently improves the cost-capability frontier over single-model evolution and achieves new state-of-the-art results on several tasks. Empirically, Squeeze Evolve reduces API cost by up to $\sim$3$\times$ and increases fixed-budget serving throughput by up to $\sim$10$\times$. Moreover, on discovery tasks, Squeeze Evolve is the first verifier-free evolutionary method to match, and in some cases exceed, the performance of verifier-based evolutionary methods.

cs.AI

Flash-KMeans: Fast and Memory-Efficient Exact K-Means

$k$-means has historically been positioned primarily as an offline processing primitive, typically used for dataset organization or embedding preprocessing rather than as a first-class component in online systems. In this work, we revisit this classical algorithm under the lens of modern AI system design and enable $k$-means as an online primitive. We point out that existing GPU implementations of $k$-means remain fundamentally bottlenecked by low-level system constraints rather than theoretical algorithmic complexity. Specifically, the assignment stage suffers from a severe IO bottleneck due to the massive explicit materialization of the $N \times K$ distance matrix in High Bandwidth Memory (HBM). Simultaneously, the centroid update stage is heavily penalized by hardware-level atomic write contention caused by irregular, scatter-style token aggregations. To bridge this performance gap, we propose flash-kmeans, an IO-aware and contention-free $k$-means implementation for modern GPU workloads. Flash-kmeans introduces two core kernel-level innovations: (1) FlashAssign, which fuses distance computation with an online argmin to completely bypass intermediate memory materialization; (2) sort-inverse update, which explicitly constructs an inverse mapping to transform high-contention atomic scatters into high-bandwidth, segment-level localized reductions. Furthermore, we integrate algorithm-system co-designs, including chunked-stream overlap and cache-aware compile heuristics, to ensure practical deployability. Extensive evaluations on NVIDIA H200 GPUs demonstrate that flash-kmeans achieves up to 17.9$\times$ end-to-end speedup over best baselines, while outperforming industry-standard libraries like cuML and FAISS by 33$\times$ and over 200$\times$, respectively. Our code is open-sourced at https://github.com/svg-project/flash-kmeans.

cs.DC

Video Compression Meets Video Generation: Latent Inter-Frame Pruning with Attention Recovery

Current video generation models suffer from high computational latency, making real-time applications prohibitively costly. In this paper, we address this limitation by exploiting the temporal redundancy inherent in video latent patches. To this end, we propose the Latent Inter-frame Pruning with Attention Recovery (LIPAR) framework, which detects and skips recomputing duplicated latent patches. Additionally, we introduce a novel Attention Recovery mechanism that approximates the attention values of pruned tokens, thereby removing visual artifacts arising from naively applying the pruning method. Empirically, our method increases video editing throughput by $1.53\times$, achieving an average of 19.3 FPS on an NVIDIA RTX 4090 with the 1.3B Self-Forcing model (4-step denoising, FP16). The proposed method does not compromise generation quality and can be seamlessly integrated with the model without additional training. Our approach effectively bridges the gap between traditional compression algorithms and modern generative pipelines.

cs.CV

ThunderAgent: A Simple, Fast and Program-Aware Agentic Inference System

Large language models(LLMs) are now used to power complex multi-turn agentic workflows. Existing systems run agentic inference by loosely assembling isolated components: an LLM inference engine (e.g., vLLM) and a tool orchestrator (e.g., Kubernetes). Although agentic workflows involve multiple LLM and tool requests, these systems schedule and allocate resources separately on a per-request basis, without end-to-end knowledge of the workflow. This leads to sub-optimal management of KV cache and tool execution environments. To address the challenges, we propose ThunderAgent, a fast, simple, and program-aware agentic inference system. We first abstract agentic workflows as LLM Programs, enabling a unified view of heterogeneous resources, including KV caches, system states, and external tool assets such as disk memory and network ports. Built upon this abstraction, ThunderAgent introduces a program-aware scheduler and a tool resource manager designed to maximize KV cache hit rates, mitigate memory imbalances, and enable asynchronous environment preparation. Evaluations across coding, routing, and scientific discovery agents demonstrate that ThunderAgent achieves 1.5-3.6x throughput improvements in serving, 1.8-3.9x in RL rollout, and up to 4.2x disk memory savings compared to state-of-the-art inference systems. To facilitate reproducibility and support future development, we open-source the system implementations of the whole ThunderAgent at: https://github.com/Agentic-Kinetics/ThunderAgent.

cs.OS

When RL Meets Adaptive Speculative Training: A Unified Training-Serving System

Speculative decoding can significantly accelerate LLM serving, yet most deployments today disentangle speculator training from serving, treating speculator training as a standalone offline modeling problem. We show that this decoupled formulation introduces substantial deployment and adaptation lag: (1) high time-to-serve, since a speculator must be trained offline for a considerable period before deployment; (2) delayed utility feedback, since the true end-to-end decoding speedup is only known after training and cannot be inferred reliably from acceptance rate alone due to model-architecture and system-level overheads; and (3) domain-drift degradation, as the target model is repurposed to new domains and the speculator becomes stale and less effective. To address these issues, we present Aurora, a unified training-serving system that closes the loop by continuously learning a speculator directly from live inference traces. Aurora reframes online speculator learning as an asynchronous reinforcement-learning problem: accepted tokens provide positive feedback, while rejected speculator proposals provide implicit negative feedback that we exploit to improve sample efficiency. Our design integrates an SGLang-based inference server with an asynchronous training server, enabling hot-swapped speculator updates without service interruption. Crucially, Aurora supports day-0 deployment: a speculator can be served immediately and rapidly adapted to live traffic, improving system performance while providing immediate utility feedback. Across experiments, Aurora achieves a 1.5x day-0 speedup on recently released frontier models (e.g., MiniMax M2.1 229B and Qwen3-Coder-Next 80B). Aurora also adapts effectively to distribution shifts in user traffic, delivering an additional 1.25x speedup over a well-trained but static speculator on widely used models (e.g., Qwen3 and Llama3).

cs.LG

Quant VideoGen: Auto-Regressive Long Video Generation via 2-Bit KV-Cache Quantization

Despite rapid progress in autoregressive video diffusion, an emerging system algorithm bottleneck limits both deployability and generation capability: KV cache memory. In autoregressive video generation models, the KV cache grows with generation history and quickly dominates GPU memory, often exceeding 30 GB, preventing deployment on widely available hardware. More critically, constrained KV cache budgets restrict the effective working memory, directly degrading long horizon consistency in identity, layout, and motion. To address this challenge, we present Quant VideoGen (QVG), a training free KV cache quantization framework for autoregressive video diffusion models. QVG leverages video spatiotemporal redundancy through Semantic Aware Smoothing, producing low magnitude, quantization friendly residuals. It further introduces Progressive Residual Quantization, a coarse to fine multi stage scheme that reduces quantization error while enabling a smooth quality memory trade off. Across LongCat Video, HY WorldPlay, and Self Forcing benchmarks, QVG establishes a new Pareto frontier between quality and memory efficiency, reducing KV cache memory by up to 7.0 times with less than 4% end to end latency overhead while consistently outperforming existing baselines in generation quality. Code is available at: https://github.com/svg-project/Quant-VideoGen

cs.LG

Residual Context Diffusion Language Models

Diffusion Large Language Models (dLLMs) have emerged as a promising alternative to purely autoregressive language models because they can decode multiple tokens in parallel. However, state-of-the-art block-wise dLLMs rely on a "remasking" mechanism that decodes only the most confident tokens and discards the rest, effectively wasting computation. We demonstrate that recycling computation from the discarded tokens is beneficial, as these tokens retain contextual information useful for subsequent decoding iterations. In light of this, we propose Residual Context Diffusion (RCD), a module that converts these discarded token representations into contextual residuals and injects them back for the next denoising step. RCD uses a decoupled two-stage training pipeline to bypass the memory bottlenecks associated with backpropagation. We validate our method on both long CoT reasoning (SDAR) and short CoT instruction following (LLaDA) models. We demonstrate that a standard dLLM can be efficiently converted to the RCD paradigm with merely ~300 million tokens. RCD consistently improves frontier dLLMs by 4-11 percentage points in accuracy with minimal extra computation overhead across a wide range of benchmarks. Notably, on the most challenging AIME tasks, RCD nearly doubles baseline accuracy and attains up to 4-5x fewer denoising steps at baseline's peak accuracy.

cs.CL

OXE-AugE: A Large-Scale Robot Augmentation of OXE for Scaling Cross-Embodiment Policy Learning

Large and diverse datasets are needed for training generalist robot policies that have potential to control a variety of robot embodiments -- robot arm and gripper combinations -- across diverse tasks and environments. As re-collecting demonstrations and retraining for each new hardware platform are prohibitively costly, we show that existing robot data can be augmented for transfer and generalization. The Open X-Embodiment (OXE) dataset, which aggregates demonstrations from over 60 robot datasets, has been widely used as the foundation for training generalist policies. However, it is highly imbalanced: the top four robot types account for over 85\% of its real data, which risks overfitting to robot-scene combinations. We present AugE-Toolkit, a scalable robot augmentation pipeline, and OXE-AugE, a high-quality open-source dataset that augments OXE with 9 different robot embodiments. OXE-AugE provides over 4.4 million trajectories, more than triple the size of the original OXE. We conduct a systematic study of how scaling robot augmentation impacts cross-embodiment learning. Results suggest that augmenting datasets with diverse arms and grippers improves policy performance not only on the augmented robots, but also on unseen robots and even the original robots under distribution shifts. In physical experiments, we demonstrate that state-of-the-art generalist policies such as OpenVLA and $\pi_0$ benefit from fine-tuning on OXE-AugE, improving success rates by 24-45% on previously unseen robot-gripper combinations across four real-world manipulation tasks. Project website: https://OXE-AugE.github.io/.

cs.RO