SearcharxivSearch

arXiv subjects

ChengXiang Zhai

Publications and source records attributed to ChengXiang Zhai.

At least 19 recordsLinked to original sources

StudentSim: Training LLM-based Student Simulators

AI tutors are most useful when they adapt to each student's strengths, weaknesses, and preferred guidance, but evidence about which guidance works for which student is sparse, slow, and costly to collect from real learners. Student simulators can provide this signal as a proxy, yet existing approaches are limited: state-tracking models fit student behavior but struggle to process explanations or corrections, while LLM role-play follows guidance fluently but does not reliably match the competence of the student being imitated. We present StudentSim, a training framework that turns sparse per-student data into individualized simulators through pooled training followed by per-student specialization. The resulting simulators both mirror a student's own responses and update them under tutor guidance. We also introduce StudentSimEval, a standardized protocol covering 60 students across chess, second-language English writing, and mathematics, using public learner datasets with de-identified records shared for research. StudentSimEval measures behavioral fidelity (F), or how well a simulator matches a student's responses, and guidance responsiveness (R), or how readily it updates under tutor guidance, with all methods fit and evaluated on the same records. Across all three domains, StudentSim outperforms GPT-5.4 on both metrics. In chess, StudentSim reaches F=0.51 and R=0.91, compared with 0.23 and 0.72 for GPT-5.4 and 0.45 and 0.27 for Maia2. As a proof of concept, using StudentSim as a reward model for tutor reinforcement learning produces a chess tutor that expert humans rate as more accurate, better-guided, and more personalized than a no-RL baseline and a tutor trained against a GPT-5.4 simulator reward. Code is available at https://github.com/microsoft/StudentSim.

cs.CL

VGI-Bench: Probing Visual Intelligence in Video Generation Models

Recent studies suggest that video generation models can exhibit certain forms of zero-shot visual reasoning through generated frames. Yet reliable evaluation remains challenging: benchmarks should adopt inputs aligned with the visual priors of current video models, require valid evolving processes rather than only plausible final states, and calibrate task difficulty to remain challenging yet partly feasible. To this end, we introduce VGI-bench, containing 27 tasks and 810 instances, organized by a two-level taxonomy of task domains and skill tags for fine-grained evaluation of visual reasoning capabilities of video generation models. Our evaluations show that current generative systems can solve a subset of visually grounded reasoning tasks, but remain far from reliable, with even the strongest model, Seedance 2.0, achieving only 51.0% under our evaluation criteria. Our analysis further explore the output failure modes, input condition sensitivity, performance transfer boundary from synthetic fine-tuning, and internal denoising perspective revealing limited self-correction, where later steps mainly refine early hypotheses rather than correct reasoning errors. We hope VGI-bench will help stimulate the development of next-generation video generation models. Website: https://hexuan21.github.io/VGI-Bench/

cs.CV

Overview of the TREC 2025 Product Search and Recommendation Track

In the past few years, consumers have moved the bulk of their product exploration and purchasing efforts online seeking speed, convenience, and price comparison with ease unimaginable for in-person shopping. As product catalogs have grown in diversity and size product search and recommendation have become a cornerstone for e-commerce sites. Despite the widespread usage of search engines in e-commerce, there is no high-quality dataset designed to evaluate end-to-end retrieval quality. In 2025, we ran a revised and continued version of the Product Search track previously run at TREC 2023 and TREC 2024. The 2025 product search track had two tasks: query expansion and related-product recommendation. The related-product recommendation task is particularly novel, providing an annotated data set of product relationships that distinguishes between complementary and related products. We anticipate the data from this track will enable better recommendation and search applications that reflect user needs, as a building block for conversational product discovery experiences.

cs.IR

What Accuracy and Gradient Cosine Miss: Evaluating Feedback Alignment via Scale Stability, Reference Validity, and Depth Utility

Despite the success of deep learning, training deep networks in biologically plausible and hardware-efficient ways remains an open challenge. Feedback alignment (FA) methods address this by replacing backpropagation's symmetric backward weights with fixed random matrices, but their effectiveness depends critically on whether they can be accurately evaluated. The standard evaluation relies on two quantities: task accuracy and cosine similarity between the method's credit signal and the backpropagation gradient. We show that this reporting pair is insufficient by identifying two independent failure modes, both silent under current reporting: (1) measurement degeneracy, where the BP reference gradient collapses to the numerical floor in terminal-LayerNorm residual architectures, rendering cosine uninterpretable; and (2) aggregation collapse, where the aggregate cosine masks layerwise heterogeneity that concentrates credit at one end of the network. To address these limitations, we propose a diagnostic evaluation protocol based on three checks -- scale stability, reference validity, and depth utility -- together with per-layer rather than aggregate cosine reporting. Across multiple architectures and methods, the standard reporting pair gives no signal of failure in any audited case, while our protocol identifies all failures with wide calibration margins. The two failure modes are causally independent: a per-block scale penalty alleviates Mode 1 (residual scale explosion driving reference collapse) without affecting Mode 2 (cosine ranking that contradicts every functional metric we measured). Identifying these silent failures prevents researchers from building on non-functional credit assignment and provides actionable guidance for developing FA methods that genuinely train deep layers.

cs.LG

BiasGRPO: Stabilizing Bias Mitigation in High-Variance Reward Landscapes via Group-Relative Policy Optimization

Mitigating social bias in Large Language Models (LLMs) presents a distinct alignment challenge: unlike verifiable tasks, bias lacks a single ground truth, creating a high-variance, subjective reward landscape. Previous preference-based fine-tuning methods have major trade-offs: Direct Preference Optimization (DPO) is limited by the lack of exploration inherent in offline training, while Proximal Policy Optimization (PPO) can lead to training instability due to potentially unreliable critic estimates. In this paper, we propose BiasGRPO, a framework using Group Relative Policy Optimization (GRPO) to stabilize alignment by normalizing rewards across a group of sampled completions. By substituting the value function with a group-relative baseline, our approach reduces instability while maintaining the exploration benefits of online training. We find that BiasGRPO outperforms DPO and PPO across multiple benchmarks, indicating its effectiveness. To adapt GRPO, we synthetically extend a dataset spanning multiple domains and contexts. We also create and release a custom bias reward model that effectively guides generation while being highly compute-efficient and avoiding knowledge degradation, providing a valuable resource that can be seamlessly integrated into multi-objective RLHF pipelines.

cs.AI

Globally Optimal Training of Spiking Neural Networks via Parameter Reconstruction

Spiking Neural Networks (SNNs) have been proposed as biologically plausible and energy-efficient alternatives to conventional Artificial Neural Networks (ANNs). However, the training of SNN usually relies on surrogate gradients due to the non-differentiability of the spike function, introducing approximation errors that accumulate across layers. To address this challenge, we extend the work on convexification of parallel feedforward threshold networks to parallel recurrent threshold networks, which subsume parallel SNNs as a structured special case. Building on this theoretical framework, we propose a parameter reconstruction algorithm for SNN training that demonstrates consistent and significant advantages across various tasks, both as a standalone method and in combination with surrogate-gradient training. The ablations further demonstrate the data scalability and robustness to model configurations of our training algorithm, pointing toward its potential in large-scale SNN training.

cs.NE

Make Any Collection Navigable: Methods for Constructing and Evaluating Hypergraph of Text

One reason the Web is more useful than a simple collection of documents is that the structure created by hyperlinks enables flexible navigation from one web page to another. However, hyperlinks are typically created manually and cannot fully capture a corpus' implicit semantic structures. Is there a general way to make an arbitrary collection navigable? Recent work has formalized this problem generally as constructing a Hypergraph of Text (HoT), which provides a formal mathematical structure for supporting navigation and browsing. However, how to construct and evaluate a Hypergraph of Text remains a challenge. In this paper, we propose and study several methods for constructing a HoT. We also propose a novel quantitative metric, effort ratio, for evaluating the structural quality of a constructed HoT. Experimental results show that even simple TF-IDF baselines can match LLM-based methods on our proposed effort ratio metric.

cs.IR

An Axiomatic Benchmark for Evaluation of Scientific Novelty Metrics

The rigorous evaluation of the novelty of a scientific paper is, even for human scientists, a challenging task. With the increasing interest in AI scientists, it is becoming more and more important that this task be automatable and reliable, lest attention and compute be wasted on ideas that have already been explored. Due to the challenge of quantifying ground-truth novelty, however, existing novelty metrics generally validate against noisy, confounded signals such as citation counts or peer review scores. We introduce a benchmark that compares novelty metrics without requiring explicit novelty labels. It tests whether scores move correctly under controlled pool manipulations, organized under three axioms requiring that scores fall as the pool covers more of a paper's content, rise as the pool loses relevance, and fall as the pool moves later in time. Indeed, we show that even for the most direct human signal, ICLR reviewer novelty scores, the axis of novelty is entangled with quality. Across ten systems, from embedding metrics to AI scientist novelty checks, we find that surface redundancy is largely solved but conceptual redundancy is not, and that embedding metrics and LLM-based metrics both have their places; future metrics should combine such approaches for better novelty evaluation. We release our benchmark and evaluation code to enable this research.

cs.AI

Benchmarking Multi-turn Medical Diagnosis: Hold, Lure, and Self-Correction

Large language models (LLMs) achieve high accuracy in medical diagnosis when all clinical information is provided in a single turn, yet how they behave under multi-turn evidence accumulation closer to real clinical reasoning remains unexplored. We introduce MINT (Medical Incremental N-Turn Benchmark), a high-fidelity, multi-turn medical diagnosis benchmark comprising 1,035 cases with clinically labeled evidence shards, controlled turn granularity, and information-preserving decomposition. Through systematic evaluation of 11 LLMs on MINT, we uncover three persistent behavioral patterns that significantly impact diagnostic decisions: (1) intent to answer, models rush to answer before sufficient evidence has been observed, with over 55% of answers committed within the first two turns; (2) self-correction, incorrect-to-correct answer revisions occur at up to 10.6 times the rate of correct-to-incorrect flips, revealing a latent capacity for self-correction that premature commitment forecloses; and (3) strong lures, clinically salient information such as laboratory results trigger premature answering even when models are explicitly instructed to wait. We translate these findings into clinically actionable guidance: deferring the diagnostic question to later turns reduces premature answering and improves accuracy at the first point of commitment by up to 62.6%, while reserving salient clinical evidence for later turns prevents a catastrophic accuracy drop of up to 23.3% caused by premature commitment. Our work provides both a controlled evaluation framework and concrete recommendations for improving the reliability of LLMs in multi-turn medical diagnosis.

cs.CL

YT-Pilot: Turning YouTube into Structured Learning Pathways with Context-Aware AI Support

YouTube is widely used for informal learning, where learners explore lectures and tutorials without a predefined curriculum. However, learning across videos remains fragmented: learners must decide what to watch, how videos relate, and how knowledge builds. Existing tools provide partial support but treat planning and learning as separate activities, lacking a persistent interaction structure that connects them. Grounded in self-regulated learning theory (SRLT), we introduce YT-Pilot, a pathway-aware learning system that operationalizes the learning pathway as a persistent, user-facing interaction structure spanning planning and learning. The pathway coordinates goal setting, planning, navigation, progress tracking, and cross-video assistance. Through a within-subjects study ($N=20$), we show that YT-Pilot significantly improves perceived goal clarity, pathway coherence, and progress tracking, while shifting interaction toward pathway-level reasoning across multiple resources.

cs.HC

User Preference Modeling for Conversational LLM Agents: Weak Rewards from Retrieval-Augmented Interaction

Large language models are increasingly used as personal assistants, yet most lack a persistent user model, forcing users to repeatedly restate preferences across sessions. We propose Vector-Adapted Retrieval Scoring (VARS), a pipeline-agnostic, frozen-backbone framework that represents each user with long-term and short-term vectors in a shared preference space and uses these vectors to bias retrieval scoring over structured preference memory. The vectors are updated online from weak scalar rewards from users' feedback, enabling personalization without per-user fine-tuning. We evaluate on \textsc{MultiSessionCollab}, an online multi-session collaboration benchmark with rich user preference profiles, across math and code tasks. Under frozen backbones, the main benefit of user-aware retrieval is improved interaction efficiency rather than large gains in raw task accuracy: our full VARS agent achieves the strongest overall performance, matches a strong Reflection baseline in task success, and reduces timeout rate and user effort. The learned long-term vectors also align with cross-user preference overlap, while short-term vectors capture session-specific adaptation, supporting the interpretability of the dual-vector design. Code, model, and data are available at https://github.com/YurenHao0426/VARS.

cs.CL

PlugMem: A Task-Agnostic Plugin Memory Module for LLM Agents

Long-term memory is essential for large language model (LLM) agents operating in complex environments, yet existing memory designs are either task-specific and non-transferable, or task-agnostic but less effective due to low task-relevance and context explosion from raw memory retrieval. We propose PlugMem, a task-agnostic plugin memory module that can be attached to arbitrary LLM agents without task-specific redesign. Motivated by the fact that decision-relevant information is concentrated as abstract knowledge rather than raw experience, we draw on cognitive science to structure episodic memories into a compact, extensible knowledge-centric memory graph that explicitly represents propositional and prescriptive knowledge. This representation enables efficient memory retrieval and reasoning over task-relevant knowledge, rather than verbose raw trajectories, and departs from other graph-based methods like GraphRAG by treating knowledge as the unit of memory access and organization instead of entities or text chunks. We evaluate PlugMem unchanged across three heterogeneous benchmarks (long-horizon conversational question answering, multi-hop knowledge retrieval, and web agent tasks). The results show that PlugMem consistently outperforms task-agnostic baselines and exceeds task-specific memory designs, while also achieving the highest information density under a unified information-theoretic analysis. Code and data are available at https://github.com/TIMAN-group/PlugMem.

cs.CL

ERA: Transforming VLMs into Embodied Agents via Embodied Prior Learning and Online Reinforcement Learning

Recent advances in embodied AI highlight the potential of vision language models (VLMs) as agents capable of perception, reasoning, and interaction in complex environments. However, top-performing systems rely on large-scale models that are costly to deploy, while smaller VLMs lack the necessary knowledge and skills to succeed. To bridge this gap, we present \textit{Embodied Reasoning Agent (ERA)}, a two-stage framework that integrates prior knowledge learning and online reinforcement learning (RL). The first stage, \textit{Embodied Prior Learning}, distills foundational knowledge from three types of data: (1) Trajectory-Augmented Priors, which enrich existing trajectory data with structured reasoning generated by stronger models; (2) Environment-Anchored Priors, which provide in-environment knowledge and grounding supervision; and (3) External Knowledge Priors, which transfer general knowledge from out-of-environment datasets. In the second stage, we develop an online RL pipeline that builds on these priors to further enhance agent performance. To overcome the inherent challenges in agent RL, including long horizons, sparse rewards, and training instability, we introduce three key designs: self-summarization for context management, dense reward shaping, and turn-level policy optimization. Extensive experiments on both high-level planning (EB-ALFRED) and low-level control (EB-Manipulation) tasks demonstrate that ERA-3B surpasses both prompting-based large models and previous training-based baselines. Specifically, it achieves overall improvements of 8.4\% on EB-ALFRED and 19.4\% on EB-Manipulation over GPT-4o, and exhibits strong generalization to unseen tasks. Overall, ERA offers a practical path toward scalable embodied intelligence, providing methodological insights for future embodied AI systems.

cs.AI

The Indispensable Role of User Simulation in the Pursuit of AGI

Progress toward Artificial General Intelligence (AGI) faces significant bottlenecks, particularly in rigorously evaluating complex interactive systems and acquiring the vast interaction data needed for training adaptive agents. This paper posits that user simulation -- creating computational agents that mimic human interaction with AI systems -- is not merely a useful tool, but is a critical catalyst required to overcome these bottlenecks and accelerate AGI development. We argue that realistic simulators provide the necessary environments for scalable evaluation, data generation for interactive learning, and fostering the adaptive capabilities central to AGI. Therefore, research into user simulation technology and intelligent task agents are deeply synergistic and must advance hand-in-hand. This article elaborates on the critical role of user simulation for AGI, explores the interdisciplinary nature of building realistic simulators, identifies key challenges including those posed by large language models, and proposes a future research agenda.

cs.AI

An Investigation of Robustness of LLMs in Mathematical Reasoning: Benchmarking with Mathematically-Equivalent Transformation of Advanced Mathematical Problems

In this paper, we introduce a systematic framework beyond conventional method to assess LLMs' mathematical-reasoning robustness by stress-testing them on advanced math problems that are mathematically equivalent but with linguistic and parametric variation. These transformations allow us to measure the sensitivity of LLMs to non-mathematical perturbations, thereby enabling a more accurate evaluation of their mathematical reasoning capabilities. Using this new evaluation methodology, we created PutnamGAP, a new benchmark dataset with multiple mathematically-equivalent variations of competition-level math problems. With the new dataset, we evaluate multiple families of representative LLMs and examine their robustness. Across 18 commercial and open-source models we observe sharp performance degradation on the variants. OpenAI's flagship reasoning model, O3, scores 51.5% on the originals but drops by 4.7 percentage points on surface-renaming variants, and by 12.9 percentage points on parametric variants, while smaller models fare far worse. Overall, the results show that the proposed new evaluation methodology is effective for deepening our understanding of the robustness of LLMs and generating new insights for further improving their mathematical reasoning capabilities.

cs.CL

SimLab: A Platform for Simulation-based Evaluation of Conversational Information Access Systems

Progress in conversational information access (CIA) systems has been hindered by the difficulty of evaluating such systems with reproducible experiments. While user simulation offers a promising solution, the lack of infrastructure and tooling to support this evaluation paradigm remains a significant barrier. To address this gap, we introduce SimLab, the first cloud-based platform providing a centralized solution for the community to benchmark both conversational systems and user simulators in a controlled and reproducible setting. We articulate the requirements for such a platform and propose a general infrastructure to meet them. We then present the design and implementation of an initial version of SimLab and showcase its features through an initial simulation-based evaluation task in conversational movie recommendation. Furthermore, we discuss the platform's sustainability and future opportunities for development, inviting the community to drive further progress in the fields of CIA and user simulation.

cs.IR

Do Role-Playing Agents Practice What They Preach? Belief-Behavior Consistency in LLM-Based Simulations of Human Trust

As LLMs are increasingly studied as role-playing agents to generate synthetic data for human behavioral research, ensuring that their outputs remain coherent with their assigned roles has become a critical concern. In this paper, we investigate how consistently LLM-based role-playing agents' stated beliefs about the behavior of the people they are asked to role-play ("what they say") correspond to their actual behavior during role-play ("how they act"). Specifically, we establish an evaluation framework to rigorously measure how well beliefs obtained by prompting the model can predict simulation outcomes in advance. Using an augmented version of the GenAgents persona bank and the Trust Game (a standard economic game used to quantify players' trust and reciprocity), we introduce a belief-behavior consistency metric to systematically investigate how it is affected by factors such as: (1) the types of beliefs we elicit from LLMs, like expected outcomes of simulations versus task-relevant attributes of individual characters LLMs are asked to simulate; (2) when and how we present LLMs with relevant information about Trust Game; and (3) how far into the future we ask the model to forecast its actions. We also explore how feasible it is to impose a researcher's own theoretical priors in the event that the originally elicited beliefs are misaligned with research objectives. Our results reveal systematic inconsistencies between LLMs' stated (or imposed) beliefs and the outcomes of their role-playing simulation, at both an individual- and population-level. Specifically, we find that, even when models appear to encode plausible beliefs, they may fail to apply them in a consistent way. These findings highlight the need to identify how and when LLMs' stated beliefs align with their simulated behavior, allowing researchers to use LLM-based agents appropriately in behavioral studies.

cs.AI

Beyond Reactive Safety: Risk-Aware LLM Alignment via Long-Horizon Simulation

Given the growing influence of language model-based agents on high-stakes societal decisions, from public policy to healthcare, ensuring their beneficial impact requires understanding the far-reaching implications of their suggestions. We propose a proof-of-concept framework that projects how model-generated advice could propagate through societal systems on a macroscopic scale over time, enabling more robust alignment. To assess the long-term safety awareness of language models, we also introduce a dataset of 100 indirect harm scenarios, testing models' ability to foresee adverse, non-obvious outcomes from seemingly harmless user prompts. Our approach achieves not only over 20% improvement on the new dataset but also an average win rate exceeding 70% against strong baselines on existing safety benchmarks (AdvBench, SafeRLHF, WildGuardMix), suggesting a promising direction for safer agents.

cs.AI