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Chenhao Li

Publications and source records attributed to Chenhao Li.

At least 19 recordsLinked to original sources

ADAPT: Agile Diffusion Action Priors for Robust and Steerable Online Text-Driven Humanoid Control

We present ADAPT, an end-to-end framework for interactive, text-conditioned humanoid whole-body control. Unlike dominant text-to-motion pipelines that generate kinematic motions for a separate tracker, ADAPT solves language control with an end-to-end closed-loop control framework, where the robot must continuously respond to changing commands while maintaining balance, natural motion, and smooth transitions. ADAPT learns a diffusion-based action prior from text-labeled humanoid state-action trajectories, enabling diverse motion skills to be directly executed from language commands. To improve long-horizon robustness and smooth prompt switching, we train a lightweight residual reinforcement learning policy on top of the frozen diffusion controller. We further show that the same diffusion policy can be reused as a steerable text-conditioned motion prior for downstream task adaptation. Experiments demonstrate robust language-grounded skill execution, smooth interactive transitions, and style-preserving downstream control.

cs.RO

Enhancing VLM Reward Models Through Structure-Aware Fine-Tuning

Designing effective reward functions remains a major bottleneck in Reinforcement Learning (RL). Recent work uses large foundation Vision-Language Models (VLMs) as reward models, computing text-observation similarity to bypass manual reward engineering. Although promising, these rewards are often noisy and unreliable, limiting their direct utility during deployment. We present Structure-Aware Fine-Tuning (SAFT), a simple, self-supervised method that refines these imperfect reward signals online without access to ground-truth supervision. SAFT leverages intrinsic structural priors to regularize the VLM's latent space via LoRA adapters. We rigorously evaluate SAFT across a spectrum of base model capabilities to demonstrate its versatility. Our results show that SAFT consistently denoises the reward landscape, yielding faster policy convergence and substantially improved alignment (EPIC distance) relative to the underlying base model, suggesting that failures can often be attributed to structural brittleness rather than semantic misunderstanding. By replacing extensive human preference annotation with structural inductive biases inherent to the task, SAFT offers a scalable path for stabilizing text-conditioned RL and underscores the broader value of incorporating task structure as a general inductive bias.

cs.LG

HarnessCompass: Guiding Automatic Harness Evolution toward Generalizable and Effective Agent Harnesses

Harness design plays a critical role in agent performance by shaping how large language models (LLMs) perceive, reason over, and act within executable environments. Recent work has proposed automatic harness evolution, which iteratively improves the harness from agent--environment interactions. However, existing methods often overfit to the evolution tasks, rely exclusively on trajectory-derived signals, and optimize harness components jointly, causing interference across components. We propose HarnessCompass, a novel automatic harness evolution framework built around constrained evolution, proactive feedback, and component-wise optimization. HarnessCompass first enforces global constraints on evolution, restricting modifications to task-agnostic harness changes that generalize beyond the evolution tasks. It then augments trajectory-derived evidence with proactive first-person feedback from the agent about harness usage, yielding richer signals for evolution. Finally, it decouples the optimization of different harness components before consolidating them into a unified harness, reducing cross-component interference while preserving component synergy. On SWE-bench Verified with GPT-5.4, HarnessCompass improves Pass@1 from 54\% to 66\% in only 5 evolution iterations, outperforming AHE in both effectiveness and evolution efficiency. In addition, the evolved harness transfers effectively to held-out tasks and other models, demonstrating substantially stronger generalization than prior automatic harness evolution methods.

cs.LG

Construction of a Class of Communication-Efficient Quantum Secret Sharing Schemes

Quantum secret sharing is a fundamental technique in quantum cryptography. However, in practical quantum networks, it still faces several bottlenecks, such as high quantum communication cost and low transmission efficiency. To reduce the communication cost, ramp quantum secret sharing schemes have been proposed in existing studies. Nevertheless, intermediate sets in such schemes may leak partial information about the secret. To address this problem, this paper presents a method for detecting intermediate sets. Based on this method, we further propose a communication-efficient perfect quantum secret sharing scheme with eavesdropping detection capability.We analyze the communication cost under different numbers of participating parties and determine the range of participants that minimizes the reconstruction communication cost. The results verify the communication efficiency and security of the proposed scheme.

quant-ph

EgoHTR: Egocentric 4D Demonstrations of Human Terrain Traversal

Deploying humanoid robots in unstructured terrain remains an open problem. While classic reinforcement learning struggles with the sheer complexity of real-world interactions, more promising methods leveraging human priors remain limited to models lacking contextual awareness. The restricted motion synthesis is a direct consequence of existing dataset pipelines failing to capture human-scene sequences in challenging environments. To bridge this gap between humanoid learning and scene reconstruction, we introduce the Egocentric Human-Terrain Reconstruction (EgoHTR) dataset. We develop and open-source a reconstruction pipeline capturing 55 scene-aligned 4D human motion sequences in diverse, complex environments using a multi-sensor setup of egocentric wearables and a portable 3D scanner. The resulting dataset comprises over 150k frames, which we evaluate against motion-capture ground truth, demonstrating state-of-the-art accuracy and establishing a rigorous benchmark for human motion analysis and synthesis. Further, we leverage this data to train perceptive locomotion policies, demonstrating hardware deployment on a Unitree G1 for reconstructed reference motions. Our pipeline enables community-driven dataset extensions and factors the problem to help researchers build foundational, context-aware robots that reliably traverse uneven terrain.

cs.RO

DeformX: A Versatile Co-Simulation Framework for Deformable Linear Objects

Deformable linear objects (DLOs) such as wires, cables, and ropes are common in robotic manipulation tasks, yet simulating them with both visual realism and physical accuracy remains challenging. Existing visual simulation methods typically rely on procedural geometric primitives that lack physically grounded deformation behavior, while physics-based approaches with robot learning support often approximate DLOs as rigid-link chains or generic soft bodies, failing to accurately capture the bending, twisting, and shear mechanics of slender elastic structures. In this work, we introduce DeformX, a co-simulation framework that integrates a dedicated Cosserat rod physics engine with NVIDIA Isaac Sim, enabling DLO simulations that are both physically faithful and visually realistic. Our Cosserat rod engine simulates the dynamics and self-collisions of DLOs, and contact interactions with arbitrary free-form meshes. To achieve high-fidelity visualization, we employ mesh skinning to map discrete rod deformations onto imported CAD models. To the best of our knowledge, DeformX is the one of the first frameworks for DLO simulation that unifies realistic visualization, principled physics, and compatibility with robot learning pipelines. We demonstrate its versatility across synthetic data generation and policy learning for DLO manipulation, and validate visual and physical fidelity through comparisons against real-world experiments. Notably, fine-tuning Segment Anything Model 3 (SAM3) on DeformX-generated data yields a 10.2% mAP@75 improvement in real-image wire segmentation, and a rope-swinging policy trained entirely in DeformX achieves a mean target-hitting error of 6.6 cm on a UR5e manipulator in real-world trials, highlighting its strong sim-to-real transfer capability.

cs.RO

Bridging the Gap: Enabling Soft Actor Critic for High Performance Legged Locomotion

Proximal Policy Optimization (PPO) has become the de facto standard for training legged robots, thanks to its robustness and scalability in massively parallel simulation environments like IsaacLab. However, its on-policy nature makes it inherently sample-inefficient, preventing its use for continuous adaptation and fine-tuning on real hardware. Soft Actor-Critic (SAC), by contrast, is an off-policy algorithm that can reuse past experience, making it a natural candidate for sim-to-real transfer workflows where the same algorithm can be used both in simulation and for online learning on the real robot. Despite these advantages, SAC has consistently failed to match PPO's empirical performance in massively parallel training settings. This work identifies the root causes of this gap and introduces targeted modifications, covering policy initialization, timeout-aware critic targets, and multi-step return estimation, that enable SAC to train stably at scale. Evaluated across multiple legged robot platforms and diverse locomotion tasks, our approach closes the performance gap with PPO entirely.

cs.RO

PruneTIR: Inference-Time Tool Call Pruning for Effective yet Efficient Tool-Integrated Reasoning

Tool-integrated reasoning (TIR) enables large language models (LLMs) to enhance their capabilities by interacting with external tools, such as code interpreters (CI). Most recent studies focus on exploring various methods to equip LLMs with the ability to use tools. However, how to further boost the reasoning ability of already tool-capable LLMs at inference time remains underexplored. Improving reasoning at inference time requires no additional training and can help LLMs better leverage tools to solve problems. We observe that, during tool-capable LLM inference, both the number and the proportion of erroneous tool calls are negatively correlated with answer correctness. Moreover, erroneous tool calls are typically resolved successfully within a few subsequent turns. If not, LLMs often struggle to resolve such errors even with many additional turns. Building on the above observations, we propose PruneTIR, a rather effective yet efficient framework that enhances the tool-integrated reasoning at inference time. During LLM inference, PruneTIR prunes trajectories, resamples tool calls, and suspends tool usage through three components: Success-Triggered Pruning, Stuck-Triggered Pruning and Resampling, and Retry-Triggered Tool Suspension. These three components enable PruneTIR to mitigate the negative impact of erroneous tool calls and prevent LLMs from getting stuck in repeated failed resolution attempts, thereby improving overall LLM performance. Extensive experimental results demonstrate the effectiveness of PruneTIR, which significantly improves Pass@1 and efficiency while reducing the working context length for tool-capable LLMs.

cs.CL

Attention-based graph neural networks: a survey

Graph neural networks (GNNs) aim to learn well-trained representations in a lower-dimension space for downstream tasks while preserving the topological structures. In recent years, attention mechanism, which is brilliant in the fields of natural language processing and computer vision, is introduced to GNNs to adaptively select the discriminative features and automatically filter the noisy information. To the best of our knowledge, due to the fast-paced advances in this domain, a systematic overview of attention-based GNNs is still missing. To fill this gap, this paper aims to provide a comprehensive survey on recent advances in attention-based GNNs. Firstly, we propose a novel two-level taxonomy for attention-based GNNs from the perspective of development history and architectural perspectives. Specifically, the upper level reveals the three developmental stages of attention-based GNNs, including graph recurrent attention networks, graph attention networks, and graph transformers. The lower level focuses on various typical architectures of each stage. Secondly, we review these attention-based methods following the proposed taxonomy in detail and summarize the advantages and disadvantages of various models. A model characteristics table is also provided for a more comprehensive comparison. Thirdly, we share our thoughts on some open issues and future directions of attention-based GNNs. We hope this survey will provide researchers with an up-to-date reference regarding applications of attention-based GNNs. In addition, to cope with the rapid development in this field, we intend to share the relevant latest papers as an open resource at https://github.com/sunxiaobei/awesome-attention-based-gnns.

cs.SI

Learning Whole-Body Humanoid Locomotion via Motion Generation and Motion Tracking

Whole-body humanoid locomotion is challenging due to high-dimensional control, morphological instability, and the need for real-time adaptation to various terrains using onboard perception. Directly applying reinforcement learning (RL) with reward shaping to humanoid locomotion often leads to lower-body-dominated behaviors, whereas imitation-based RL can learn more coordinated whole-body skills but is typically limited to replaying reference motions without a mechanism to adapt them online from perception for terrain-aware locomotion. To address this gap, we propose a whole-body humanoid locomotion framework that combines skills learned from reference motions with terrain-aware adaptation. We first train a diffusion model on retargeted human motions for real-time prediction of terrain-aware reference motions. Concurrently, we train a whole-body reference tracker with RL using this motion data. To improve robustness under imperfectly generated references, we further fine-tune the tracker with a frozen motion generator in a closed-loop setting. The resulting system supports directional goal-reaching control with terrain-aware whole-body adaptation, and can be deployed on a Unitree G1 humanoid robot with onboard perception and computation. The hardware experiments demonstrate successful traversal over boxes, hurdles, stairs, and mixed terrain combinations. Quantitative results further show the benefits of incorporating online motion generation and fine-tuning the motion tracker for improved generalization and robustness.

cs.RO

PAINT: Partner-Agnostic Intent-Aware Cooperative Transport with Legged Robots

Collaborative transport requires robots to infer partner intent through physical interaction while maintaining stable loco-manipulation. This becomes particularly challenging in complex environments, where interaction signals are difficult to capture and model. We present PAINT, a hierarchical learning framework for partner-agnostic intent-aware collaborative legged transport that represents partner intent as an explicit interaction wrench and recovers it from payload-coupled proprioceptive histories. PAINT decouples intent understanding from terrain-robust locomotion: A high-level policy uses the inferred interaction wrench for transport and reconstructs it through teacher-student training, while a low-level locomotion backbone ensures robust execution. This enables lightweight deployment without external force-torque sensing or payload tracking. Extensive simulation and real-world experiments demonstrate compliant cooperative transport across diverse terrains, payloads, and partners. Furthermore, we show that PAINT can reuse the same single-agent policy for decentralized multi-robot transport by mechanically combining team interactions into a common wrench space, and supports heterogeneous-team transport. Our results suggest that payload-coupled proprioceptive interaction provides a physically grounded interface for partner-agnostic intent-aware collaborative transport.

cs.RO

Morphology-Conditioned World Model for Cross-Embodiment Quadrupedal Locomotion

World models promise a paradigm shift in robotics, where an agent learns the physics of its environment once and then acquires behaviors efficiently. Yet the learned dynamics models at their core are typically morphology locked. In legged locomotion, a dynamics model trained on an ANYmal-D quadruped fails on a Unitree Go1 because it overfits to one robot's embodiment rather than capturing the locomotion dynamics shared across robots, so even a small change in actuator dynamics or limb length forces retraining from scratch. However, if we formalize a robot's unique physical traits into a morphology specification, a controller for a family of robots can utilize this blueprint in two ways. It can feed the specification to a model-free policy, or it can feed the specification to a learned dynamics model and extract the policy in imagination. We argue for the second route and introduce the Quadrupedal World Model (QWM), which conditions a single generative dynamics model on scale-invariant physical features and trains policies entirely inside it, through a physical morphology encoder, an adaptive reward normalizer, and morphology conditioning in the latent dynamics. Holding the morphology information identical, a model-free policy matches QWM on the training cohort but degrades on unseen morphologies, while QWM transfers zero-shot with no fine-tuning, adaptation, or warm-up in such cases. To our knowledge, this is the first world model to demonstrate zero-shot cross-embodiment transfer within the quadrupedal family.

cs.RO

Model-Based Reinforcement Learning for Control under Time-Varying Dynamics

Learning-based control methods typically assume stationary system dynamics, an assumption often violated in real-world systems due to drift, wear, or changing operating conditions. We study reinforcement learning for control under time-varying dynamics. We consider a continual model-based reinforcement learning setting in which an agent repeatedly learns and controls a dynamical system whose transition dynamics evolve across episodes. We analyze the problem using Gaussian process dynamics models under frequentist variation-budget assumptions. Our analysis shows that persistent non-stationarity requires explicitly limiting the influence of outdated data to maintain calibrated uncertainty and meaningful dynamic regret guarantees. Motivated by these insights, we propose a practical optimistic model-based reinforcement learning algorithm with adaptive data buffer mechanisms and demonstrate improved performance on continuous control benchmarks with non-stationary dynamics.

cs.LG

Hybrid Deep Learning with Temporal Data Augmentation for Accurate Remaining Useful Life Prediction of Lithium-Ion Batteries

Accurate prediction of lithium-ion battery remaining useful life (RUL) is essential for reliable health monitoring and data-driven analysis of battery degradation. However, the robustness and generalization capabilities of existing RUL prediction models are significantly challenged by complex operating conditions and limited data availability. To address these limitations, this study proposes a hybrid deep learning model, CDFormer, which integrates convolutional neural networks, deep residual shrinkage networks, and Transformer encoders extract multiscale temporal features from battery measurement signals, including voltage, current, and capacity. This architecture enables the joint modeling of local and global degradation dynamics, effectively improving the accuracy of RUL prediction.To enhance predictive reliability, a composite temporal data augmentation strategy is proposed, incorporating Gaussian noise, time warping, and time resampling, explicitly accounting for measurement noise and variability. CDFormer is evaluated on two real-world datasets, with experimental results demonstrating its consistent superiority over conventional recurrent neural network-based and Transformer-based baselines across key metrics. By improving the reliability and predictive performance of RUL prediction from measurement data, CDFormer provides accurate and reliable forecasts, supporting effective battery health monitoring and data-driven maintenance strategies.

cs.LG

Revisiting Shape from Polarization in the Era of Vision Foundation Models

We show that, with polarization cues, a lightweight model trained on a small dataset can outperform RGB-only vision foundation models (VFMs) in single-shot object-level surface normal estimation. Shape from polarization (SfP) has long been studied due to the strong physical relationship between polarization and surface geometry. Meanwhile, driven by scaling laws, RGB-only VFMs trained on large datasets have recently achieved impressive performance and surpassed existing SfP methods. This situation raises questions about the necessity of polarization cues, which require specialized hardware and have limited training data. We argue that the weaker performance of prior SfP methods does not come from the polarization modality itself, but from domain gaps. These domain gaps mainly arise from two sources. First, existing synthetic datasets use limited and unrealistic 3D objects, with simple geometry and random texture maps that do not match the underlying shapes. Second, real-world polarization signals are often affected by sensor noise, which is not well modeled during training. To address the first issue, we render a high-quality polarization dataset using 1,954 3D-scanned real-world objects. We further incorporate pretrained DINOv3 priors to improve generalization to unseen objects. To address the second issue, we introduce polarization sensor-aware data augmentation that better reflects real-world conditions. With only 40K training scenes, our method significantly outperforms both state-of-the-art SfP approaches and RGB-only VFMs. Extensive experiments show that polarization cues enable a 33x reduction in training data or an 8x reduction in model parameters, while still achieving better performance than RGB-only counterparts.

cs.CV

What Matters for Simulation to Online Reinforcement Learning on Real Robots

We investigate what specific design choices enable successful online reinforcement learning (RL) on physical robots. Across 100 real-world training runs on three distinct robotic platforms, we systematically ablate algorithmic, systems, and experimental decisions that are typically left implicit in prior work. We find that some widely used defaults can be harmful, while a set of robust, readily adopted design choices within standard RL practice yield stable learning across tasks and hardware. These results provide the first large-sample empirical study of such design choices, enabling practitioners to deploy online RL with lower engineering effort.

cs.RO

Scaling Rough Terrain Locomotion with Automatic Curriculum Reinforcement Learning

Curriculum learning has demonstrated substantial effectiveness in robot learning. However, it still faces limitations when scaling to complex, wide-ranging task spaces. Such task spaces often lack a well-defined difficulty structure, making the difficulty ordering required by previous methods challenging to define. We propose a Learning Progress-based Automatic Curriculum Reinforcement Learning (LP-ACRL) framework, which estimates the agent's learning progress online and adaptively adjusts the task-sampling distribution, thereby enabling automatic curriculum generation without prior knowledge of the difficulty distribution over the task space. Policies trained with LP-ACRL enable the ANYmal D quadruped to achieve and maintain stable, high-speed locomotion at 2.5 m/s linear velocity and 3.0 rad/s angular velocity across diverse terrains, including stairs, slopes, gravel, and low-friction flat surfaces--whereas previous methods have generally been limited to high speeds on flat terrain or low speeds on complex terrain. Experimental results demonstrate that LP-ACRL exhibits strong scalability and real-world applicability, providing a robust baseline for future research on curriculum generation in complex, wide-ranging robotic learning task spaces.

cs.RO

ActiShade: Activating Overshadowed Knowledge to Guide Multi-Hop Reasoning in Large Language Models

In multi-hop reasoning, multi-round retrieval-augmented generation (RAG) methods typically rely on LLM-generated content as the retrieval query. However, these approaches are inherently vulnerable to knowledge overshadowing - a phenomenon where critical information is overshadowed during generation. As a result, the LLM-generated content may be incomplete or inaccurate, leading to irrelevant retrieval and causing error accumulation during the iteration process. To address this challenge, we propose ActiShade, which detects and activates overshadowed knowledge to guide large language models (LLMs) in multi-hop reasoning. Specifically, ActiShade iteratively detects the overshadowed keyphrase in the given query, retrieves documents relevant to both the query and the overshadowed keyphrase, and generates a new query based on the retrieved documents to guide the next-round iteration. By supplementing the overshadowed knowledge during the formulation of next-round queries while minimizing the introduction of irrelevant noise, ActiShade reduces the error accumulation caused by knowledge overshadowing. Extensive experiments show that ActiShade outperforms existing methods across multiple datasets and LLMs.

cs.CL