Searcharxiv⌕ Search

arXiv subjects

Chenjia Bai

Publications and source records attributed to Chenjia Bai.

At least 55 records · Page 3Linked to original sources

Revisiting Multi-Agent World Modeling from a Diffusion-Inspired Perspective

World models have recently attracted growing interest in Multi-Agent Reinforcement Learning (MARL) due to their ability to improve sample efficiency for policy learning. However, accurately modeling environments in MARL is challenging due to the exponentially large joint action space and highly uncertain dynamics inherent in multi-agent systems. To address this, we reduce modeling complexity by shifting from jointly modeling the entire state-action transition dynamics to focusing on the state space alone at each timestep through sequential agent modeling. Specifically, our approach enables the model to progressively resolve uncertainty while capturing the structured dependencies among agents, providing a more accurate representation of how agents influence the state. Interestingly, this sequential revelation of agents' actions in a multi-agent system aligns with the reverse process in diffusion models--a class of powerful generative models known for their expressiveness and training stability compared to autoregressive or latent variable models. Leveraging this insight, we develop a flexible and robust world model for MARL using diffusion models. Our method, Diffusion-Inspired Multi-Agent world model (DIMA), achieves state-of-the-art performance across multiple multi-agent control benchmarks, significantly outperforming prior world models in terms of final return and sample efficiency, including MAMuJoCo and Bi-DexHands. DIMA establishes a new paradigm for constructing multi-agent world models, advancing the frontier of MARL research. Codes are open-sourced at https://github.com/breez3young/DIMA.

cs.MA↗

Towards Reliable LLM-based Robot Planning via Combined Uncertainty Estimation

Large language models (LLMs) demonstrate advanced reasoning abilities, enabling robots to understand natural language instructions and generate high-level plans with appropriate grounding. However, LLM hallucinations present a significant challenge, often leading to overconfident yet potentially misaligned or unsafe plans. While researchers have explored uncertainty estimation to improve the reliability of LLM-based planning, existing studies have not sufficiently differentiated between epistemic and intrinsic uncertainty, limiting the effectiveness of uncertainty estimation. In this paper, we present Combined Uncertainty estimation for Reliable Embodied planning (CURE), which decomposes the uncertainty into epistemic and intrinsic uncertainty, each estimated separately. Furthermore, epistemic uncertainty is subdivided into task clarity and task familiarity for more accurate evaluation. The overall uncertainty assessments are obtained using random network distillation and multi-layer perceptron regression heads driven by LLM features. We validated our approach in two distinct experimental settings: kitchen manipulation and tabletop rearrangement experiments. The results show that, compared to existing methods, our approach yields uncertainty estimates that are more closely aligned with the actual execution outcomes.

cs.RO↗

Towards Efficient LLM Grounding for Embodied Multi-Agent Collaboration

Grounding the reasoning ability of large language models (LLMs) for embodied tasks is challenging due to the complexity of the physical world. Especially, LLM planning for multi-agent collaboration requires communication of agents or credit assignment as the feedback to re-adjust the proposed plans and achieve effective coordination. However, existing methods that overly rely on physical verification or self-reflection suffer from excessive and inefficient querying of LLMs. In this paper, we propose a novel framework for multi-agent collaboration that introduces Reinforced Advantage feedback (ReAd) for efficient self-refinement of plans. Specifically, we perform critic regression to learn a sequential advantage function from LLM-planned data, and then treat the LLM planner as an optimizer to generate actions that maximize the advantage function. It endows the LLM with the foresight to discern whether the action contributes to accomplishing the final task. We provide theoretical analysis by extending advantage-weighted regression in reinforcement learning to multi-agent systems. Experiments on Overcooked-AI and a difficult variant of RoCoBench show that ReAd surpasses baselines in success rate, and also significantly decreases the interaction steps of agents and query rounds of LLMs, demonstrating its high efficiency for grounding LLMs. More results are given at https://embodied-read.github.io

cs.AI↗

KungfuBot2: Learning Versatile Motion Skills for Humanoid Whole-Body Control

Learning versatile whole-body skills by tracking various human motions is a fundamental step toward general-purpose humanoid robots. This task is particularly challenging because a single policy must master a broad repertoire of motion skills while ensuring stability over long-horizon sequences. To this end, we present VMS, a unified whole-body controller that enables humanoid robots to learn diverse and dynamic behaviors within a single policy. Our framework integrates a hybrid tracking objective that balances local motion fidelity with global trajectory consistency, and an Orthogonal Mixture-of-Experts (OMoE) architecture that encourages skill specialization while enhancing generalization across motions. A segment-level tracking reward is further introduced to relax rigid step-wise matching, enhancing robustness when handling global displacements and transient inaccuracies. We validate VMS extensively in both simulation and real-world experiments, demonstrating accurate imitation of dynamic skills, stable performance over minute-long sequences, and strong generalization to unseen motions. These results highlight the potential of VMS as a scalable foundation for versatile humanoid whole-body control. The project page is available at https://kungfubot2-humanoid.github.io.

cs.RO↗

Skill-Nav: Enhanced Navigation with Versatile Quadrupedal Locomotion via Waypoint Interface

Quadrupedal robots have demonstrated exceptional locomotion capabilities through Reinforcement Learning (RL), including extreme parkour maneuvers. However, integrating locomotion skills with navigation in quadrupedal robots has not been fully investigated, which holds promise for enhancing long-distance movement capabilities. In this paper, we propose Skill-Nav, a method that incorporates quadrupedal locomotion skills into a hierarchical navigation framework using waypoints as an interface. Specifically, we train a waypoint-guided locomotion policy using deep RL, enabling the robot to autonomously adjust its locomotion skills to reach targeted positions while avoiding obstacles. Compared with direct velocity commands, waypoints offer a simpler yet more flexible interface for high-level planning and low-level control. Utilizing waypoints as the interface allows for the application of various general planning tools, such as large language models (LLMs) and path planning algorithms, to guide our locomotion policy in traversing terrains with diverse obstacles. Extensive experiments conducted in both simulated and real-world scenarios demonstrate that Skill-Nav can effectively traverse complex terrains and complete challenging navigation tasks.

cs.RO↗

Align-Then-stEer: Adapting the Vision-Language Action Models through Unified Latent Guidance

Vision-Language-Action (VLA) models pre-trained on large, diverse datasets show remarkable potential for general-purpose robotic manipulation. However, a primary bottleneck remains in adapting these models to downstream tasks, especially when the robot's embodiment or the task itself differs from the pre-training data. This discrepancy leads to a significant mismatch in action distributions, demanding extensive data and compute for effective fine-tuning. To address this challenge, we introduce \textbf{Align-Then-stEer (\texttt{ATE})}, a novel, data-efficient, and plug-and-play adaptation framework. \texttt{ATE} first aligns disparate action spaces by constructing a unified latent space, where a variational autoencoder constrained by reverse KL divergence embeds adaptation actions into modes of the pre-training action latent distribution. Subsequently, it steers the diffusion- or flow-based VLA's generation process during fine-tuning via a guidance mechanism that pushes the model's output distribution towards the target domain. We conduct extensive experiments on cross-embodiment and cross-task manipulation in both simulation and real world. Compared to direct fine-tuning of representative VLAs, our method improves the average multi-task success rate by up to \textbf{9.8\%} in simulation and achieves a striking \textbf{32\% success rate gain} in a real-world cross-embodiment setting. Our work presents a general and lightweight solution that greatly enhances the practicality of deploying VLA models to new robotic platforms and tasks.

cs.RO↗

Decentralized Transformers with Centralized Aggregation are Sample-Efficient Multi-Agent World Models

Learning a world model for model-free Reinforcement Learning (RL) agents can significantly improve the sample efficiency by learning policies in imagination. However, building a world model for Multi-Agent RL (MARL) can be particularly challenging due to the scalability issue in a centralized architecture arising from a large number of agents, and also the non-stationarity issue in a decentralized architecture stemming from the inter-dependency among agents. To address both challenges, we propose a novel world model for MARL that learns decentralized local dynamics for scalability, combined with a centralized representation aggregation from all agents. We cast the dynamics learning as an auto-regressive sequence modeling problem over discrete tokens by leveraging the expressive Transformer architecture, in order to model complex local dynamics across different agents and provide accurate and consistent long-term imaginations. As the first pioneering Transformer-based world model for multi-agent systems, we introduce a Perceiver Transformer as an effective solution to enable centralized representation aggregation within this context. Results on Starcraft Multi-Agent Challenge (SMAC) show that it outperforms strong model-free approaches and existing model-based methods in both sample efficiency and overall performance.

cs.LG↗

Task-Agnostic Pre-training and Task-Guided Fine-tuning for Versatile Diffusion Planner

Diffusion models have demonstrated their capabilities in modeling trajectories of multi-tasks. However, existing multi-task planners or policies typically rely on task-specific demonstrations via multi-task imitation, or require task-specific reward labels to facilitate policy optimization via Reinforcement Learning (RL). They are costly due to the substantial human efforts required to collect expert data or design reward functions. To address these challenges, we aim to develop a versatile diffusion planner capable of leveraging large-scale inferior data that contains task-agnostic sub-optimal trajectories, with the ability to fast adapt to specific tasks. In this paper, we propose SODP, a two-stage framework that leverages Sub-Optimal data to learn a Diffusion Planner, which is generalizable for various downstream tasks. Specifically, in the pre-training stage, we train a foundation diffusion planner that extracts general planning capabilities by modeling the versatile distribution of multi-task trajectories, which can be sub-optimal and has wide data coverage. Then for downstream tasks, we adopt RL-based fine-tuning with task-specific rewards to quickly refine the diffusion planner, which aims to generate action sequences with higher task-specific returns. Experimental results from multi-task domains including Meta-World and Adroit demonstrate that SODP outperforms state-of-the-art methods with only a small amount of data for reward-guided fine-tuning.

cs.LG↗

Unsupervised Skill Discovery through Skill Regions Differentiation

Unsupervised Reinforcement Learning (RL) aims to discover diverse behaviors that can accelerate the learning of downstream tasks. Previous methods typically focus on entropy-based exploration or empowerment-driven skill learning. However, entropy-based exploration struggles in large-scale state spaces (e.g., images), and empowerment-based methods with Mutual Information (MI) estimations have limitations in state exploration. To address these challenges, we propose a novel skill discovery objective that maximizes the deviation of the state density of one skill from the explored regions of other skills, encouraging inter-skill state diversity similar to the initial MI objective. For state-density estimation, we construct a novel conditional autoencoder with soft modularization for different skill policies in high-dimensional space. Meanwhile, to incentivize intra-skill exploration, we formulate an intrinsic reward based on the learned autoencoder that resembles count-based exploration in a compact latent space. Through extensive experiments in challenging state and image-based tasks, we find our method learns meaningful skills and achieves superior performance in various downstream tasks.

cs.LG↗

MoRE: Mixture of Residual Experts for Humanoid Lifelike Gaits Learning on Complex Terrains

Humanoid robots have demonstrated robust locomotion capabilities using Reinforcement Learning (RL)-based approaches. Further, to obtain human-like behaviors, existing methods integrate human motion-tracking or motion prior in the RL framework. However, these methods are limited in flat terrains with proprioception only, restricting their abilities to traverse challenging terrains with human-like gaits. In this work, we propose a novel framework using a mixture of latent residual experts with multi-discriminators to train an RL policy, which is capable of traversing complex terrains in controllable lifelike gaits with exteroception. Our two-stage training pipeline first teaches the policy to traverse complex terrains using a depth camera, and then enables gait-commanded switching between human-like gait patterns. We also design gait rewards to adjust human-like behaviors like robot base height. Simulation and real-world experiments demonstrate that our framework exhibits exceptional performance in traversing complex terrains, and achieves seamless transitions between multiple human-like gait patterns.

cs.RO↗

Learn as Individuals, Evolve as a Team: Multi-agent LLMs Adaptation in Embodied Environments

Large language models (LLMs) possess extensive knowledge bases and strong reasoning capabilities, making them promising tools for complex, multi-agent planning in embodied environments. However, despite LLMs' advanced abilities and the sophisticated modular design of agentic methods, existing LLM-based planning algorithms remain limited by weak adaptation capabilities to multi-agent embodied scenarios. We address this limitation by introducing a framework that enables LLM agents to learn and evolve both before and during test time, equipping them with environment-relevant knowledge for better planning and enhanced communication for improved cooperation. Inspired by centralized training with decentralized execution in multi-agent reinforcement learning, we propose a \textit{Learn as Individuals, Evolve as a Team (LIET)} paradigm for multi-agent LLMs adaptation. At the individual level, LLM agents learn a local utility function from exploratory datasets to better comprehend the embodied environment, which is then queried during test time to support informed decision-making. At the team level, LLM agents collaboratively and iteratively maintain and update a shared cooperation knowledge list based on new experiences, using it to guide more effective communication. By combining individual learning with team evolution, LIET enables comprehensive and flexible adaptation for LLM agents. Our experiments on Communicative Watch-And-Help and ThreeD-World Multi-Agent Transport benchmarks demonstrate that LIET, instantiated with both LLaMA and GPT-4o, outperforms existing baselines and exhibits strong cooperative planning abilities.

cs.MA↗

Towards a Generalizable Bimanual Foundation Policy via Flow-based Video Prediction

Learning a generalizable bimanual manipulation policy is extremely challenging for embodied agents due to the large action space and the need for coordinated arm movements. Existing approaches rely on Vision-Language-Action (VLA) models to acquire bimanual policies. However, transferring knowledge from single-arm datasets or pre-trained VLA models often fails to generalize effectively, primarily due to the scarcity of bimanual data and the fundamental differences between single-arm and bimanual manipulation. In this paper, we propose a novel bimanual foundation policy by fine-tuning the leading text-to-video models to predict robot trajectories and training a lightweight diffusion policy for action generation. Given the lack of embodied knowledge in text-to-video models, we introduce a two-stage paradigm that fine-tunes independent text-to-flow and flow-to-video models derived from a pre-trained text-to-video model. Specifically, optical flow serves as an intermediate variable, providing a concise representation of subtle movements between images. The text-to-flow model predicts optical flow to concretize the intent of language instructions, and the flow-to-video model leverages this flow for fine-grained video prediction. Our method mitigates the ambiguity of language in single-stage text-to-video prediction and significantly reduces the robot-data requirement by avoiding direct use of low-level actions. In experiments, we collect high-quality manipulation data for real dual-arm robot, and the results of simulation and real-world experiments demonstrate the effectiveness of our method.

cs.CV↗

Online Iterative Self-Alignment for Radiology Report Generation

Radiology Report Generation (RRG) is an important research topic for relieving radiologist' heavy workload. Existing RRG models mainly rely on supervised fine-tuning (SFT) based on different model architectures using data pairs of radiological images and corresponding radiologist-annotated reports. Recent research has shifted focus to post-training improvements, aligning RRG model outputs with human preferences using reinforcement learning (RL). However, the limited data coverage of high-quality annotated data poses risks of overfitting and generalization. This paper proposes a novel Online Iterative Self-Alignment (OISA) method for RRG that consists of four stages: self-generation of diverse data, self-evaluation for multi-objective preference data,self-alignment for multi-objective optimization and self-iteration for further improvement. Our approach allows for generating varied reports tailored to specific clinical objectives, enhancing the overall performance of the RRG model iteratively. Unlike existing methods, our frame-work significantly increases data quality and optimizes performance through iterative multi-objective optimization. Experimental results demonstrate that our method surpasses previous approaches, achieving state-of-the-art performance across multiple evaluation metrics.

cs.CV↗

Preference Aligned Diffusion Planner for Quadrupedal Locomotion Control

Diffusion models demonstrate superior performance in capturing complex distributions from large-scale datasets, providing a promising solution for quadrupedal locomotion control. However, the robustness of the diffusion planner is inherently dependent on the diversity of the pre-collected datasets. To mitigate this issue, we propose a two-stage learning framework to enhance the capability of the diffusion planner under limited dataset (reward-agnostic). Through the offline stage, the diffusion planner learns the joint distribution of state-action sequences from expert datasets without using reward labels. Subsequently, we perform the online interaction in the simulation environment based on the trained offline planner, which significantly diversified the original behavior and thus improves the robustness. Specifically, we propose a novel weak preference labeling method without the ground-truth reward or human preferences. The proposed method exhibits superior stability and velocity tracking accuracy in pacing, trotting, and bounding gait under different speeds and can perform a zero-shot transfer to the real Unitree Go1 robots. The project website for this paper is at https://shangjaven.github.io/preference-aligned-diffusion-legged.

cs.RO↗

Humanoid Whole-Body Locomotion on Narrow Terrain via Dynamic Balance and Reinforcement Learning

Humans possess delicate dynamic balance mechanisms that enable them to maintain stability across diverse terrains and under extreme conditions. However, despite significant advances recently, existing locomotion algorithms for humanoid robots are still struggle to traverse extreme environments, especially in cases that lack external perception (e.g., vision or LiDAR). This is because current methods often rely on gait-based or perception-condition rewards, lacking effective mechanisms to handle unobservable obstacles and sudden balance loss. To address this challenge, we propose a novel whole-body locomotion algorithm based on dynamic balance and Reinforcement Learning (RL) that enables humanoid robots to traverse extreme terrains, particularly narrow pathways and unexpected obstacles, using only proprioception. Specifically, we introduce a dynamic balance mechanism by leveraging an extended measure of Zero-Moment Point (ZMP)-driven rewards and task-driven rewards in a whole-body actor-critic framework, aiming to achieve coordinated actions of the upper and lower limbs for robust locomotion. Experiments conducted on a full-sized Unitree H1-2 robot verify the ability of our method to maintain balance on extremely narrow terrains and under external disturbances, demonstrating its effectiveness in enhancing the robot's adaptability to complex environments. The videos are given at https://whole-body-loco.github.io.

cs.RO↗

Exponential Topology-enabled Scalable Communication in Multi-agent Reinforcement Learning

In cooperative multi-agent reinforcement learning (MARL), well-designed communication protocols can effectively facilitate consensus among agents, thereby enhancing task performance. Moreover, in large-scale multi-agent systems commonly found in real-world applications, effective communication plays an even more critical role due to the escalated challenge of partial observability compared to smaller-scale setups. In this work, we endeavor to develop a scalable communication protocol for MARL. Unlike previous methods that focus on selecting optimal pairwise communication links-a task that becomes increasingly complex as the number of agents grows-we adopt a global perspective on communication topology design. Specifically, we propose utilizing the exponential topology to enable rapid information dissemination among agents by leveraging its small-diameter and small-size properties. This approach leads to a scalable communication protocol, named ExpoComm. To fully unlock the potential of exponential graphs as communication topologies, we employ memory-based message processors and auxiliary tasks to ground messages, ensuring that they reflect global information and benefit decision-making. Extensive experiments on large-scale cooperative benchmarks, including MAgent and Infrastructure Management Planning, demonstrate the superior performance and robust zero-shot transferability of ExpoComm compared to existing communication strategies. The code is publicly available at https://github.com/LXXXXR/ExpoComm.

cs.MA↗

VLP: Vision-Language Preference Learning for Embodied Manipulation

Reward engineering is one of the key challenges in Reinforcement Learning (RL). Preference-based RL effectively addresses this issue by learning from human feedback. However, it is both time-consuming and expensive to collect human preference labels. In this paper, we propose a novel \textbf{V}ision-\textbf{L}anguage \textbf{P}reference learning framework, named \textbf{VLP}, which learns a vision-language preference model to provide preference feedback for embodied manipulation tasks. To achieve this, we define three types of language-conditioned preferences and construct a vision-language preference dataset, which contains versatile implicit preference orders without human annotations. The preference model learns to extract language-related features, and then serves as a preference annotator in various downstream tasks. The policy can be learned according to the annotated preferences via reward learning or direct policy optimization. Extensive empirical results on simulated embodied manipulation tasks demonstrate that our method provides accurate preferences and generalizes to unseen tasks and unseen language instructions, outperforming the baselines by a large margin.

cs.LG↗

Online Preference Alignment for Language Models via Count-based Exploration

Reinforcement Learning from Human Feedback (RLHF) has shown great potential in fine-tuning Large Language Models (LLMs) to align with human preferences. Existing methods perform preference alignment from a fixed dataset, which can be limited in data coverage, and the resulting reward model is hard to generalize in out-of-distribution responses. Thus, online RLHF is more desirable to empower the LLM to explore outside the support of the initial dataset by iteratively collecting the prompt-response pairs. In this paper, we study the fundamental problem in online RLHF, i.e. \emph{how to explore} for LLM. We give a theoretical motivation in linear reward assumption to show that an optimistic reward with an upper confidence bound (UCB) term leads to a provably efficient RLHF policy. Then, we reformulate our objective to direct preference optimization with an exploration term, where the UCB-term can be converted to a count-based exploration bonus. We further propose a practical algorithm, named \emph{Count-based Online Preference Optimization (COPO)}, which leverages a simple coin-flip counting module to estimate the pseudo-count of a prompt-response pair in previously collected data. COPO encourages LLMs to balance exploration and preference optimization in an iterative manner, which enlarges the exploration space and the entire data coverage of iterative LLM policies. We conduct online RLHF experiments on Zephyr and Llama-3 models. The results on instruction-following and standard academic benchmarks show that COPO significantly increases performance.

cs.LG↗