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Chenjia Bai

Publications and source records attributed to Chenjia Bai.

At least 73 records · Page 4Linked to original sources

Forward KL Regularized Preference Optimization for Aligning Diffusion Policies

Diffusion models have achieved remarkable success in sequential decision-making by leveraging the highly expressive model capabilities in policy learning. A central problem for learning diffusion policies is to align the policy output with human intents in various tasks. To achieve this, previous methods conduct return-conditioned policy generation or Reinforcement Learning (RL)-based policy optimization, while they both rely on pre-defined reward functions. In this work, we propose a novel framework, Forward KL regularized Preference optimization for aligning Diffusion policies, to align the diffusion policy with preferences directly. We first train a diffusion policy from the offline dataset without considering the preference, and then align the policy to the preference data via direct preference optimization. During the alignment phase, we formulate direct preference learning in a diffusion policy, where the forward KL regularization is employed in preference optimization to avoid generating out-of-distribution actions. We conduct extensive experiments for MetaWorld manipulation and D4RL tasks. The results show our method exhibits superior alignment with preferences and outperforms previous state-of-the-art algorithms.

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Radiology Report Generation via Multi-objective Preference Optimization

Automatic Radiology Report Generation (RRG) is an important topic for alleviating the substantial workload of radiologists. Existing RRG approaches rely on supervised regression based on different architectures or additional knowledge injection,while the generated report may not align optimally with radiologists' preferences. Especially, since the preferences of radiologists are inherently heterogeneous and multidimensional, e.g., some may prioritize report fluency, while others emphasize clinical accuracy. To address this problem,we propose a new RRG method via Multi-objective Preference Optimization (MPO) to align the pre-trained RRG model with multiple human preferences, which can be formulated by multi-dimensional reward functions and optimized by multi-objective reinforcement learning (RL). Specifically, we use a preference vector to represent the weight of preferences and use it as a condition for the RRG model. Then, a linearly weighed reward is obtained via a dot product between the preference vector and multi-dimensional reward. Next,the RRG model is optimized to align with the preference vector by optimizing such a reward via RL. In the training stage,we randomly sample diverse preference vectors from the preference space and align the model by optimizing the weighted multi-objective rewards, which leads to an optimal policy on the entire preference space. When inference,our model can generate reports aligned with specific preferences without further fine-tuning. Extensive experiments on two public datasets show the proposed method can generate reports that cater to different preferences in a single model and achieve state-of-the-art performance.

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Towards Robust Offline-to-Online Reinforcement Learning via Uncertainty and Smoothness

To obtain a near-optimal policy with fewer interactions in Reinforcement Learning (RL), a promising approach involves the combination of offline RL, which enhances sample efficiency by leveraging offline datasets, and online RL, which explores informative transitions by interacting with the environment. Offline-to-Online (O2O) RL provides a paradigm for improving an offline trained agent within limited online interactions. However, due to the significant distribution shift between online experiences and offline data, most offline RL algorithms suffer from performance drops and fail to achieve stable policy improvement in O2O adaptation. To address this problem, we propose the Robust Offline-to-Online (RO2O) algorithm, designed to enhance offline policies through uncertainty and smoothness, and to mitigate the performance drop in online adaptation. Specifically, RO2O incorporates Q-ensemble for uncertainty penalty and adversarial samples for policy and value smoothness, which enable RO2O to maintain a consistent learning procedure in online adaptation without requiring special changes to the learning objective. Theoretical analyses in linear MDPs demonstrate that the uncertainty and smoothness lead to a tighter optimality bound in O2O against distribution shift. Experimental results illustrate the superiority of RO2O in facilitating stable offline-to-online learning and achieving significant improvement with limited online interactions.

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ODRL: A Benchmark for Off-Dynamics Reinforcement Learning

We consider off-dynamics reinforcement learning (RL) where one needs to transfer policies across different domains with dynamics mismatch. Despite the focus on developing dynamics-aware algorithms, this field is hindered due to the lack of a standard benchmark. To bridge this gap, we introduce ODRL, the first benchmark tailored for evaluating off-dynamics RL methods. ODRL contains four experimental settings where the source and target domains can be either online or offline, and provides diverse tasks and a broad spectrum of dynamics shifts, making it a reliable platform to comprehensively evaluate the agent's adaptation ability to the target domain. Furthermore, ODRL includes recent off-dynamics RL algorithms in a unified framework and introduces some extra baselines for different settings, all implemented in a single-file manner. To unpack the true adaptation capability of existing methods, we conduct extensive benchmarking experiments, which show that no method has universal advantages across varied dynamics shifts. We hope this benchmark can serve as a cornerstone for future research endeavors. Our code is publicly available at https://github.com/OffDynamicsRL/off-dynamics-rl.

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Bridging the Sim-to-Real Gap from the Information Bottleneck Perspective

Reinforcement Learning (RL) has recently achieved remarkable success in robotic control. However, most works in RL operate in simulated environments where privileged knowledge (e.g., dynamics, surroundings, terrains) is readily available. Conversely, in real-world scenarios, robot agents usually rely solely on local states (e.g., proprioceptive feedback of robot joints) to select actions, leading to a significant sim-to-real gap. Existing methods address this gap by either gradually reducing the reliance on privileged knowledge or performing a two-stage policy imitation. However, we argue that these methods are limited in their ability to fully leverage the available privileged knowledge, resulting in suboptimal performance. In this paper, we formulate the sim-to-real gap as an information bottleneck problem and therefore propose a novel privileged knowledge distillation method called the Historical Information Bottleneck (HIB). In particular, HIB learns a privileged knowledge representation from historical trajectories by capturing the underlying changeable dynamic information. Theoretical analysis shows that the learned privileged knowledge representation helps reduce the value discrepancy between the oracle and learned policies. Empirical experiments on both simulated and real-world tasks demonstrate that HIB yields improved generalizability compared to previous methods. Videos of real-world experiments are available at https://sites.google.com/view/history-ib .

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Regularized Conditional Diffusion Model for Multi-Task Preference Alignment

Sequential decision-making is desired to align with human intents and exhibit versatility across various tasks. Previous methods formulate it as a conditional generation process, utilizing return-conditioned diffusion models to directly model trajectory distributions. Nevertheless, the return-conditioned paradigm relies on pre-defined reward functions, facing challenges when applied in multi-task settings characterized by varying reward functions (versatility) and showing limited controllability concerning human preferences (alignment). In this work, we adopt multi-task preferences as a unified condition for both single- and multi-task decision-making, and propose preference representations aligned with preference labels. The learned representations are used to guide the conditional generation process of diffusion models, and we introduce an auxiliary objective to maximize the mutual information between representations and corresponding generated trajectories, improving alignment between trajectories and preferences. Extensive experiments in D4RL and Meta-World demonstrate that our method presents favorable performance in single- and multi-task scenarios, and exhibits superior alignment with preferences.

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Learning an Actionable Discrete Diffusion Policy via Large-Scale Actionless Video Pre-Training

Learning a generalist embodied agent capable of completing multiple tasks poses challenges, primarily stemming from the scarcity of action-labeled robotic datasets. In contrast, a vast amount of human videos exist, capturing intricate tasks and interactions with the physical world. Promising prospects arise for utilizing actionless human videos for pre-training and transferring the knowledge to facilitate robot policy learning through limited robot demonstrations. However, it remains a challenge due to the domain gap between humans and robots. Moreover, it is difficult to extract useful information representing the dynamic world from human videos, because of its noisy and multimodal data structure. In this paper, we introduce a novel framework to tackle these challenges, which leverages a unified discrete diffusion to combine generative pre-training on human videos and policy fine-tuning on a small number of action-labeled robot videos. We start by compressing both human and robot videos into unified video tokens. In the pre-training stage, we employ a discrete diffusion model with a mask-and-replace diffusion strategy to predict future video tokens in the latent space. In the fine-tuning stage, we harness the imagined future videos to guide low-level action learning with a limited set of robot data. Experiments demonstrate that our method generates high-fidelity future videos for planning and enhances the fine-tuned policies compared to previous state-of-the-art approaches with superior performance. Our project website is available at https://video-diff.github.io/.

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SelfBC: Self Behavior Cloning for Offline Reinforcement Learning

Policy constraint methods in offline reinforcement learning employ additional regularization techniques to constrain the discrepancy between the learned policy and the offline dataset. However, these methods tend to result in overly conservative policies that resemble the behavior policy, thus limiting their performance. We investigate this limitation and attribute it to the static nature of traditional constraints. In this paper, we propose a novel dynamic policy constraint that restricts the learned policy on the samples generated by the exponential moving average of previously learned policies. By integrating this self-constraint mechanism into off-policy methods, our method facilitates the learning of non-conservative policies while avoiding policy collapse in the offline setting. Theoretical results show that our approach results in a nearly monotonically improved reference policy. Extensive experiments on the D4RL MuJoCo domain demonstrate that our proposed method achieves state-of-the-art performance among the policy constraint methods.

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SAM-E: Leveraging Visual Foundation Model with Sequence Imitation for Embodied Manipulation

Acquiring a multi-task imitation policy in 3D manipulation poses challenges in terms of scene understanding and action prediction. Current methods employ both 3D representation and multi-view 2D representation to predict the poses of the robot's end-effector. However, they still require a considerable amount of high-quality robot trajectories, and suffer from limited generalization in unseen tasks and inefficient execution in long-horizon reasoning. In this paper, we propose SAM-E, a novel architecture for robot manipulation by leveraging a vision-foundation model for generalizable scene understanding and sequence imitation for long-term action reasoning. Specifically, we adopt Segment Anything (SAM) pre-trained on a huge number of images and promptable masks as the foundation model for extracting task-relevant features, and employ parameter-efficient fine-tuning on robot data for a better understanding of embodied scenarios. To address long-horizon reasoning, we develop a novel multi-channel heatmap that enables the prediction of the action sequence in a single pass, notably enhancing execution efficiency. Experimental results from various instruction-following tasks demonstrate that SAM-E achieves superior performance with higher execution efficiency compared to the baselines, and also significantly improves generalization in few-shot adaptation to new tasks.

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Constrained Ensemble Exploration for Unsupervised Skill Discovery

Unsupervised Reinforcement Learning (RL) provides a promising paradigm for learning useful behaviors via reward-free per-training. Existing methods for unsupervised RL mainly conduct empowerment-driven skill discovery or entropy-based exploration. However, empowerment often leads to static skills, and pure exploration only maximizes the state coverage rather than learning useful behaviors. In this paper, we propose a novel unsupervised RL framework via an ensemble of skills, where each skill performs partition exploration based on the state prototypes. Thus, each skill can explore the clustered area locally, and the ensemble skills maximize the overall state coverage. We adopt state-distribution constraints for the skill occupancy and the desired cluster for learning distinguishable skills. Theoretical analysis is provided for the state entropy and the resulting skill distributions. Based on extensive experiments on several challenging tasks, we find our method learns well-explored ensemble skills and achieves superior performance in various downstream tasks compared to previous methods.

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Cross-Domain Policy Adaptation by Capturing Representation Mismatch

It is vital to learn effective policies that can be transferred to different domains with dynamics discrepancies in reinforcement learning (RL). In this paper, we consider dynamics adaptation settings where there exists dynamics mismatch between the source domain and the target domain, and one can get access to sufficient source domain data, while can only have limited interactions with the target domain. Existing methods address this problem by learning domain classifiers, performing data filtering from a value discrepancy perspective, etc. Instead, we tackle this challenge from a decoupled representation learning perspective. We perform representation learning only in the target domain and measure the representation deviations on the transitions from the source domain, which we show can be a signal of dynamics mismatch. We also show that representation deviation upper bounds performance difference of a given policy in the source domain and target domain, which motivates us to adopt representation deviation as a reward penalty. The produced representations are not involved in either policy or value function, but only serve as a reward penalizer. We conduct extensive experiments on environments with kinematic and morphology mismatch, and the results show that our method exhibits strong performance on many tasks. Our code is publicly available at https://github.com/dmksjfl/PAR.

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Ensemble Successor Representations for Task Generalization in Offline-to-Online Reinforcement Learning

In Reinforcement Learning (RL), training a policy from scratch with online experiences can be inefficient because of the difficulties in exploration. Recently, offline RL provides a promising solution by giving an initialized offline policy, which can be refined through online interactions. However, existing approaches primarily perform offline and online learning in the same task, without considering the task generalization problem in offline-to-online adaptation. In real-world applications, it is common that we only have an offline dataset from a specific task while aiming for fast online-adaptation for several tasks. To address this problem, our work builds upon the investigation of successor representations for task generalization in online RL and extends the framework to incorporate offline-to-online learning. We demonstrate that the conventional paradigm using successor features cannot effectively utilize offline data and improve the performance for the new task by online fine-tuning. To mitigate this, we introduce a novel methodology that leverages offline data to acquire an ensemble of successor representations and subsequently constructs ensemble Q functions. This approach enables robust representation learning from datasets with different coverage and facilitates fast adaption of Q functions towards new tasks during the online fine-tuning phase. Extensive empirical evaluations provide compelling evidence showcasing the superior performance of our method in generalizing to diverse or even unseen tasks.

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Contrastive Representation for Data Filtering in Cross-Domain Offline Reinforcement Learning

Cross-domain offline reinforcement learning leverages source domain data with diverse transition dynamics to alleviate the data requirement for the target domain. However, simply merging the data of two domains leads to performance degradation due to the dynamics mismatch. Existing methods address this problem by measuring the dynamics gap via domain classifiers while relying on the assumptions of the transferability of paired domains. In this paper, we propose a novel representation-based approach to measure the domain gap, where the representation is learned through a contrastive objective by sampling transitions from different domains. We show that such an objective recovers the mutual-information gap of transition functions in two domains without suffering from the unbounded issue of the dynamics gap in handling significantly different domains. Based on the representations, we introduce a data filtering algorithm that selectively shares transitions from the source domain according to the contrastive score functions. Empirical results on various tasks demonstrate that our method achieves superior performance, using only 10% of the target data to achieve 89.2% of the performance on 100% target dataset with state-of-the-art methods.

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Provably Efficient Information-Directed Sampling Algorithms for Multi-Agent Reinforcement Learning

This work designs and analyzes a novel set of algorithms for multi-agent reinforcement learning (MARL) based on the principle of information-directed sampling (IDS). These algorithms draw inspiration from foundational concepts in information theory, and are proven to be sample efficient in MARL settings such as two-player zero-sum Markov games (MGs) and multi-player general-sum MGs. For episodic two-player zero-sum MGs, we present three sample-efficient algorithms for learning Nash equilibrium. The basic algorithm, referred to as MAIDS, employs an asymmetric learning structure where the max-player first solves a minimax optimization problem based on the joint information ratio of the joint policy, and the min-player then minimizes the marginal information ratio with the max-player's policy fixed. Theoretical analyses show that it achieves a Bayesian regret of tilde{O}(sqrt{K}) for K episodes. To reduce the computational load of MAIDS, we develop an improved algorithm called Reg-MAIDS, which has the same Bayesian regret bound while enjoying less computational complexity. Moreover, by leveraging the flexibility of IDS principle in choosing the learning target, we propose two methods for constructing compressed environments based on rate-distortion theory, upon which we develop an algorithm Compressed-MAIDS wherein the learning target is a compressed environment. Finally, we extend Reg-MAIDS to multi-player general-sum MGs and prove that it can learn either the Nash equilibrium or coarse correlated equilibrium in a sample efficient manner.

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Pessimistic Value Iteration for Multi-Task Data Sharing in Offline Reinforcement Learning

Offline Reinforcement Learning (RL) has shown promising results in learning a task-specific policy from a fixed dataset. However, successful offline RL often relies heavily on the coverage and quality of the given dataset. In scenarios where the dataset for a specific task is limited, a natural approach is to improve offline RL with datasets from other tasks, namely, to conduct Multi-Task Data Sharing (MTDS). Nevertheless, directly sharing datasets from other tasks exacerbates the distribution shift in offline RL. In this paper, we propose an uncertainty-based MTDS approach that shares the entire dataset without data selection. Given ensemble-based uncertainty quantification, we perform pessimistic value iteration on the shared offline dataset, which provides a unified framework for single- and multi-task offline RL. We further provide theoretical analysis, which shows that the optimality gap of our method is only related to the expected data coverage of the shared dataset, thus resolving the distribution shift issue in data sharing. Empirically, we release an MTDS benchmark and collect datasets from three challenging domains. The experimental results show our algorithm outperforms the previous state-of-the-art methods in challenging MTDS problems. See https://github.com/Baichenjia/UTDS for the datasets and code.

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Contrastive UCB: Provably Efficient Contrastive Self-Supervised Learning in Online Reinforcement Learning

In view of its power in extracting feature representation, contrastive self-supervised learning has been successfully integrated into the practice of (deep) reinforcement learning (RL), leading to efficient policy learning in various applications. Despite its tremendous empirical successes, the understanding of contrastive learning for RL remains elusive. To narrow such a gap, we study how RL can be empowered by contrastive learning in a class of Markov decision processes (MDPs) and Markov games (MGs) with low-rank transitions. For both models, we propose to extract the correct feature representations of the low-rank model by minimizing a contrastive loss. Moreover, under the online setting, we propose novel upper confidence bound (UCB)-type algorithms that incorporate such a contrastive loss with online RL algorithms for MDPs or MGs. We further theoretically prove that our algorithm recovers the true representations and simultaneously achieves sample efficiency in learning the optimal policy and Nash equilibrium in MDPs and MGs. We also provide empirical studies to demonstrate the efficacy of the UCB-based contrastive learning method for RL. To the best of our knowledge, we provide the first provably efficient online RL algorithm that incorporates contrastive learning for representation learning. Our codes are available at https://github.com/Baichenjia/Contrastive-UCB.

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Diverse Randomized Value Functions: A Provably Pessimistic Approach for Offline Reinforcement Learning

Offline Reinforcement Learning (RL) faces distributional shift and unreliable value estimation, especially for out-of-distribution (OOD) actions. To address this, existing uncertainty-based methods penalize the value function with uncertainty quantification and demand numerous ensemble networks, posing computational challenges and suboptimal outcomes. In this paper, we introduce a novel strategy employing diverse randomized value functions to estimate the posterior distribution of $Q$-values. It provides robust uncertainty quantification and estimates lower confidence bounds (LCB) of $Q$-values. By applying moderate value penalties for OOD actions, our method fosters a provably pessimistic approach. We also emphasize on diversity within randomized value functions and enhance efficiency by introducing a diversity regularization method, reducing the requisite number of networks. These modules lead to reliable value estimation and efficient policy learning from offline data. Theoretical analysis shows that our method recovers the provably efficient LCB-penalty under linear MDP assumptions. Extensive empirical results also demonstrate that our proposed method significantly outperforms baseline methods in terms of performance and parametric efficiency.

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Variational Dynamic for Self-Supervised Exploration in Deep Reinforcement Learning

Efficient exploration remains a challenging problem in reinforcement learning, especially for tasks where extrinsic rewards from environments are sparse or even totally disregarded. Significant advances based on intrinsic motivation show promising results in simple environments but often get stuck in environments with multimodal and stochastic dynamics. In this work, we propose a variational dynamic model based on the conditional variational inference to model the multimodality and stochasticity. We consider the environmental state-action transition as a conditional generative process by generating the next-state prediction under the condition of the current state, action, and latent variable, which provides a better understanding of the dynamics and leads a better performance in exploration. We derive an upper bound of the negative log-likelihood of the environmental transition and use such an upper bound as the intrinsic reward for exploration, which allows the agent to learn skills by self-supervised exploration without observing extrinsic rewards. We evaluate the proposed method on several image-based simulation tasks and a real robotic manipulating task. Our method outperforms several state-of-the-art environment model-based exploration approaches.

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