Searcharxiv⌕ Search

arXiv subjects

Chenliang Xu

Publications and source records attributed to Chenliang Xu.

At least 55 records · Page 3Linked to original sources

What to Do Next? Memorizing skills from Egocentric Instructional Video

Learning to perform activities through demonstration requires extracting meaningful information about the environment from observations. In this research, we investigate the challenge of planning high-level goal-oriented actions in a simulation setting from an egocentric perspective. We present a novel task, interactive action planning, and propose an approach that combines topological affordance memory with transformer architecture. The process of memorizing the environment's structure through extracting affordances facilitates selecting appropriate actions based on the context. Moreover, the memory model allows us to detect action deviations while accomplishing specific objectives. To assess the method's versatility, we evaluate it in a realistic interactive simulation environment. Our experimental results demonstrate that the proposed approach learns meaningful representations, resulting in improved performance and robust when action deviations occur.

cs.LG↗

ACTLLM: Action Consistency Tuned Large Language Model

This paper introduces ACTLLM (Action Consistency Tuned Large Language Model), a novel approach for robot manipulation in dynamic environments. Traditional vision-based systems often struggle to learn visual representations that excel in both task execution and spatial reasoning, thereby limiting their adaptability in dynamic environments. ACTLLM addresses these challenges by harnessing language to craft structured scene descriptors, providing a uniform interface for both spatial understanding and task performance through flexible language instructions. Moreover, we introduce a novel action consistency constraint that aligns visual perception with corresponding actions, thereby enhancing the learning of actionable visual representations. Additionally, we have reformulated the Markov decision process for manipulation tasks into a multi-turn visual dialogue framework. This approach enables the modeling of long-term task execution with enhanced contextual relevance derived from the history of task execution. During our evaluation, ACTLLM excels in diverse scenarios, proving its effectiveness on challenging vision-based robot manipulation tasks.

cs.RO↗

Diversifying the Expert Knowledge for Task-Agnostic Pruning in Sparse Mixture-of-Experts

By increasing model parameters but activating them sparsely when performing a task, the use of Mixture-of-Experts (MoE) architecture significantly improves the performance of Large Language Models (LLMs) without increasing the inference cost. However, the memory consumption due to the growing number of experts presents a challenge to the deployment of these models in many real world settings. Our empirical study reveals that some experts encode redundant knowledge during pre-training. We thus propose a method of grouping and pruning similar experts to improve the model's parameter efficiency. We validate the effectiveness of our method by pruning three state-of-the-art MoE architectures, including Mixtral, Deepseek-MoE, and Qwen. The evaluation shows that our method outperforms other model pruning methods on a range of natural language tasks. We will release our code to facilitate future research.

cs.CL↗

Targeted Forgetting of Image Subgroups in CLIP Models

Foundation models (FMs) such as CLIP have demonstrated impressive zero-shot performance across various tasks by leveraging large-scale, unsupervised pre-training. However, they often inherit harmful or unwanted knowledge from noisy internet-sourced datasets, compromising their reliability in real-world applications. Existing model unlearning methods either rely on access to pre-trained datasets or focus on coarse-grained unlearning (e.g., entire classes), leaving a critical gap for fine-grained unlearning. In this paper, we address the challenging scenario of selectively forgetting specific portions of knowledge within a class, without access to pre-trained data, while preserving the model's overall performance. We propose a novel three-stage approach that progressively unlearns targeted knowledge while mitigating over-forgetting. It consists of (1) a forgetting stage to fine-tune the CLIP on samples to be forgotten, (2) a reminding stage to restore performance on retained samples, and (3) a restoring stage to recover zero-shot capabilities using model souping. Additionally, we introduce knowledge distillation to handle the distribution disparity between forgetting, retaining samples, and unseen pre-trained data. Extensive experiments on CIFAR-10, ImageNet-1K, and style datasets demonstrate that our approach effectively unlearns specific subgroups while maintaining strong zero-shot performance on semantically similar subgroups and other categories, significantly outperforming baseline unlearning methods, which lose effectiveness under the CLIP unlearning setting.

cs.CV↗

FreSca: Scaling in Frequency Space Enhances Diffusion Models

Latent diffusion models (LDMs) have achieved remarkable success in a variety of image tasks, yet achieving fine-grained, disentangled control over global structures versus fine details remains challenging. This paper explores frequency-based control within latent diffusion models. We first systematically analyze frequency characteristics across pixel space, VAE latent space, and internal LDM representations. This reveals that the "noise difference" term, derived from classifier-free guidance at each step t, is a uniquely effective and semantically rich target for manipulation. Building on this insight, we introduce FreSca, a novel and plug-and-play framework that decomposes noise difference into low- and high-frequency components and applies independent scaling factors to them via spatial or energy-based cutoffs. Essentially, FreSca operates without any model retraining or architectural change, offering model- and task-agnostic control. We demonstrate its versatility and effectiveness in improving generation quality and structural emphasis on multiple architectures (e.g., SD3, SDXL) and across applications including image generation, editing, depth estimation, and video synthesis, thereby unlocking a new dimension of expressive control within LDMs.

cs.CV↗

ZeroSep: Separate Anything in Audio with Zero Training

Audio source separation is fundamental for machines to understand complex acoustic environments and underpins numerous audio applications. Current supervised deep learning approaches, while powerful, are limited by the need for extensive, task-specific labeled data and struggle to generalize to the immense variability and open-set nature of real-world acoustic scenes. Inspired by the success of generative foundation models, we investigate whether pre-trained text-guided audio diffusion models can overcome these limitations. We make a surprising discovery: zero-shot source separation can be achieved purely through a pre-trained text-guided audio diffusion model under the right configuration. Our method, named ZeroSep, works by inverting the mixed audio into the diffusion model's latent space and then using text conditioning to guide the denoising process to recover individual sources. Without any task-specific training or fine-tuning, ZeroSep repurposes the generative diffusion model for a discriminative separation task and inherently supports open-set scenarios through its rich textual priors. ZeroSep is compatible with a variety of pre-trained text-guided audio diffusion backbones and delivers strong separation performance on multiple separation benchmarks, surpassing even supervised methods.

cs.SD↗

BinauralFlow: A Causal and Streamable Approach for High-Quality Binaural Speech Synthesis with Flow Matching Models

Binaural rendering aims to synthesize binaural audio that mimics natural hearing based on a mono audio and the locations of the speaker and listener. Although many methods have been proposed to solve this problem, they struggle with rendering quality and streamable inference. Synthesizing high-quality binaural audio that is indistinguishable from real-world recordings requires precise modeling of binaural cues, room reverb, and ambient sounds. Additionally, real-world applications demand streaming inference. To address these challenges, we propose a flow matching based streaming binaural speech synthesis framework called BinauralFlow. We consider binaural rendering to be a generation problem rather than a regression problem and design a conditional flow matching model to render high-quality audio. Moreover, we design a causal U-Net architecture that estimates the current audio frame solely based on past information to tailor generative models for streaming inference. Finally, we introduce a continuous inference pipeline incorporating streaming STFT/ISTFT operations, a buffer bank, a midpoint solver, and an early skip schedule to improve rendering continuity and speed. Quantitative and qualitative evaluations demonstrate the superiority of our method over SOTA approaches. A perceptual study further reveals that our model is nearly indistinguishable from real-world recordings, with a $42\%$ confusion rate.

cs.SD↗

$I^2G$: Generating Instructional Illustrations via Text-Conditioned Diffusion

The effective communication of procedural knowledge remains a significant challenge in natural language processing (NLP), as purely textual instructions often fail to convey complex physical actions and spatial relationships. We address this limitation by proposing a language-driven framework that translates procedural text into coherent visual instructions. Our approach models the linguistic structure of instructional content by decomposing it into goal statements and sequential steps, then conditioning visual generation on these linguistic elements. We introduce three key innovations: (1) a constituency parser-based text encoding mechanism that preserves semantic completeness even with lengthy instructions, (2) a pairwise discourse coherence model that maintains consistency across instruction sequences, and (3) a novel evaluation protocol specifically designed for procedural language-to-image alignment. Our experiments across three instructional datasets (HTStep, CaptainCook4D, and WikiAll) demonstrate that our method significantly outperforms existing baselines in generating visuals that accurately reflect the linguistic content and sequential nature of instructions. This work contributes to the growing body of research on grounding procedural language in visual content, with applications spanning education, task guidance, and multimodal language understanding.

cs.CL↗

Learning to Highlight Audio by Watching Movies

Recent years have seen a significant increase in video content creation and consumption. Crafting engaging content requires the careful curation of both visual and audio elements. While visual cue curation, through techniques like optimal viewpoint selection or post-editing, has been central to media production, its natural counterpart, audio, has not undergone equivalent advancements. This often results in a disconnect between visual and acoustic saliency. To bridge this gap, we introduce a novel task: visually-guided acoustic highlighting, which aims to transform audio to deliver appropriate highlighting effects guided by the accompanying video, ultimately creating a more harmonious audio-visual experience. We propose a flexible, transformer-based multimodal framework to solve this task. To train our model, we also introduce a new dataset -- the muddy mix dataset, leveraging the meticulous audio and video crafting found in movies, which provides a form of free supervision. We develop a pseudo-data generation process to simulate poorly mixed audio, mimicking real-world scenarios through a three-step process -- separation, adjustment, and remixing. Our approach consistently outperforms several baselines in both quantitative and subjective evaluation. We also systematically study the impact of different types of contextual guidance and difficulty levels of the dataset. Our project page is here: https://wikichao.github.io/VisAH/.

cs.CV↗

Caption Anything in Video: Fine-grained Object-centric Captioning via Spatiotemporal Multimodal Prompting

We present CAT-V (Caption AnyThing in Video), a training-free framework for fine-grained object-centric video captioning that enables detailed descriptions of user-selected objects through time. CAT-V integrates three key components: a Segmenter based on SAMURAI for precise object segmentation across frames, a Temporal Analyzer powered by TRACE-Uni for accurate event boundary detection and temporal analysis, and a Captioner using InternVL-2.5 for generating detailed object-centric descriptions. Through spatiotemporal visual prompts and chain-of-thought reasoning, our framework generates detailed, temporally-aware descriptions of objects' attributes, actions, statuses, interactions, and environmental contexts without requiring additional training data. CAT-V supports flexible user interactions through various visual prompts (points, bounding boxes, and irregular regions) and maintains temporal sensitivity by tracking object states and interactions across different time segments. Our approach addresses limitations of existing video captioning methods, which either produce overly abstract descriptions or lack object-level precision, enabling fine-grained, object-specific descriptions while maintaining temporal coherence and spatial accuracy. The GitHub repository for this project is available at https://github.com/yunlong10/CAT-V

cs.CV↗

Forward Learning with Differential Privacy

Differential privacy (DP) in deep learning is a critical concern as it ensures the confidentiality of training data while maintaining model utility. Existing DP training algorithms provide privacy guarantees by clipping and then injecting external noise into sample gradients computed by the backpropagation algorithm. Different from backpropagation, forward-learning algorithms based on perturbation inherently add noise during the forward pass and utilize randomness to estimate the gradients. Although these algorithms are non-privatized, the introduction of noise during the forward pass indirectly provides internal randomness protection to the model parameters and their gradients, suggesting the potential for naturally providing differential privacy. In this paper, we propose a \blue{privatized} forward-learning algorithm, Differential Private Unified Likelihood Ratio (DP-ULR), and demonstrate its differential privacy guarantees. DP-ULR features a novel batch sampling operation with rejection, of which we provide theoretical analysis in conjunction with classic differential privacy mechanisms. DP-ULR is also underpinned by a theoretically guided privacy controller that dynamically adjusts noise levels to manage privacy costs in each training step. Our experiments indicate that DP-ULR achieves competitive performance compared to traditional differential privacy training algorithms based on backpropagation, maintaining nearly the same privacy loss limits.

cs.LG↗

CalibQuant: 1-Bit KV Cache Quantization for Multimodal LLMs

Multimodal Large Language Models (MLLMs) have demonstrated remarkable performance across diverse applications. However, their computational overhead during deployment remains a critical bottleneck. While Key-Value (KV) caching effectively trades memory for computation to enhance inference efficiency, the growing memory footprint from extensive KV caches significantly reduces throughput and restricts prolonged deployment on memory-constrained GPU devices. To address this challenge, we propose CalibQuant, a simple yet highly effective visual quantization strategy that drastically reduces both memory and computational overhead. Specifically, CalibQuant introduces an extreme 1-bit quantization scheme, complemented by novel post-scaling and calibration techniques tailored to the intrinsic patterns of KV caches, thereby ensuring high efficiency without compromising model performance. Leveraging Triton for runtime optimization, we achieve a 10x throughput increase on InternVL models. Our method is designed to be plug-and-play, seamlessly integrating with various existing MLLMs without requiring architectural changes. Extensive experiments confirm that our approach significantly reduces memory usage while maintaining computational efficiency and preserving multimodal capabilities. Codes are available at https://github.com/insuhan/calibquant.

cs.CV↗

VERIFY: A Benchmark of Visual Explanation and Reasoning for Investigating Multimodal Reasoning Fidelity

Visual reasoning is central to human cognition, enabling individuals to interpret and abstractly understand their environment. Although recent Multimodal Large Language Models (MLLMs) have demonstrated impressive performance across language and vision-language tasks, existing benchmarks primarily measure recognition-based skills and inadequately assess true visual reasoning capabilities. To bridge this critical gap, we introduce VERIFY, a benchmark explicitly designed to isolate and rigorously evaluate the visual reasoning capabilities of state-of-the-art MLLMs. VERIFY compels models to reason primarily from visual information, providing minimal textual context to reduce reliance on domain-specific knowledge and linguistic biases. Each problem is accompanied by a human-annotated reasoning path, making it the first to provide in-depth evaluation of model decision-making processes. Additionally, we propose novel metrics that assess visual reasoning fidelity beyond mere accuracy, highlighting critical imbalances in current model reasoning patterns. Our comprehensive benchmarking of leading MLLMs uncovers significant limitations, underscoring the need for a balanced and holistic approach to both perception and reasoning. For more teaser and testing, visit our project page (https://verify-eqh.pages.dev/).

cs.CV↗

Rethinking Audio-Visual Adversarial Vulnerability from Temporal and Modality Perspectives

While audio-visual learning equips models with a richer understanding of the real world by leveraging multiple sensory modalities, this integration also introduces new vulnerabilities to adversarial attacks. In this paper, we present a comprehensive study of the adversarial robustness of audio-visual models, considering both temporal and modality-specific vulnerabilities. We propose two powerful adversarial attacks: 1) a temporal invariance attack that exploits the inherent temporal redundancy across consecutive time segments and 2) a modality misalignment attack that introduces incongruence between the audio and visual modalities. These attacks are designed to thoroughly assess the robustness of audio-visual models against diverse threats. Furthermore, to defend against such attacks, we introduce a novel audio-visual adversarial training framework. This framework addresses key challenges in vanilla adversarial training by incorporating efficient adversarial perturbation crafting tailored to multi-modal data and an adversarial curriculum strategy. Extensive experiments in the Kinetics-Sounds dataset demonstrate that our proposed temporal and modality-based attacks in degrading model performance can achieve state-of-the-art performance, while our adversarial training defense largely improves the adversarial robustness as well as the adversarial training efficiency.

cs.SD↗

Treat Visual Tokens as Text? But Your MLLM Only Needs Fewer Efforts to See

By treating visual tokens from visual encoders as text tokens, Multimodal Large Language Models (MLLMs) have achieved remarkable progress across diverse visual understanding tasks, leveraging the robust architectures of Large Language Models (LLMs). However, as token counts grow, the quadratic scaling of computation in LLMs introduces a significant efficiency bottleneck, impeding further scalability. Although recent approaches have explored pruning visual tokens or employing lighter LLM architectures, the computational overhead from an increasing number of visual tokens remains a substantial challenge. In this study, we investigate the redundancy in visual computation at both the parameter and computational pattern levels within LLaVA, a representative MLLM, and introduce a suite of streamlined strategies to enhance efficiency. These include neighbor-aware visual token attention, pruning of inactive visual attention heads, and selective layer dropping for visual computations. By implementing these strategies in LLaVA, we achieve a reduction in computational demands of 88% while maintaining model performance across key benchmarks. Additionally, we validate the existence of visual computational redundancy in other MLLMs, such as Qwen2-VL-7B and InternVL-2.0-4B/8B/26B. These results present a novel pathway for MLLMs to handle dense visual tokens with minimal computational costs. Code and model checkpoints will be released to support further research.

cs.CV↗

Language-Guided Joint Audio-Visual Editing via One-Shot Adaptation

In this paper, we introduce a novel task called language-guided joint audio-visual editing. Given an audio and image pair of a sounding event, this task aims at generating new audio-visual content by editing the given sounding event conditioned on the language guidance. For instance, we can alter the background environment of a sounding object while keeping its appearance unchanged, or we can add new sounds contextualized to the visual content. To address this task, we propose a new diffusion-based framework for joint audio-visual editing and introduce two key ideas. Firstly, we propose a one-shot adaptation approach to tailor generative diffusion models for audio-visual content editing. With as few as one audio-visual sample, we jointly transfer the audio and vision diffusion models to the target domain. After fine-tuning, our model enables consistent generation of this audio-visual sample. Secondly, we introduce a cross-modal semantic enhancement approach. We observe that when using language as content editing guidance, the vision branch may overlook editing requirements. This phenomenon, termed catastrophic neglect, hampers audio-visual alignment during content editing. We therefore enhance semantic consistency between language and vision to mitigate this issue. Extensive experiments validate the effectiveness of our method in language-based audio-visual editing and highlight its superiority over several baseline approaches. We recommend that readers visit our project page for more details: https://liangsusan-git.github.io/project/avedit/.

cs.CV↗

Scaling Concept With Text-Guided Diffusion Models

Text-guided diffusion models have revolutionized generative tasks by producing high-fidelity content from text descriptions. They have also enabled an editing paradigm where concepts can be replaced through text conditioning (e.g., a dog to a tiger). In this work, we explore a novel approach: instead of replacing a concept, can we enhance or suppress the concept itself? Through an empirical study, we identify a trend where concepts can be decomposed in text-guided diffusion models. Leveraging this insight, we introduce ScalingConcept, a simple yet effective method to scale decomposed concepts up or down in real input without introducing new elements. To systematically evaluate our approach, we present the WeakConcept-10 dataset, where concepts are imperfect and need to be enhanced. More importantly, ScalingConcept enables a variety of novel zero-shot applications across image and audio domains, including tasks such as canonical pose generation and generative sound highlighting or removal.

cs.CV↗

Will the Inclusion of Generated Data Amplify Bias Across Generations in Future Image Classification Models?

As the demand for high-quality training data escalates, researchers have increasingly turned to generative models to create synthetic data, addressing data scarcity and enabling continuous model improvement. However, reliance on self-generated data introduces a critical question: Will this practice amplify bias in future models? While most research has focused on overall performance, the impact on model bias, particularly subgroup bias, remains underexplored. In this work, we investigate the effects of the generated data on image classification tasks, with a specific focus on bias. We develop a practical simulation environment that integrates a self-consuming loop, where the generative model and classification model are trained synergistically. Hundreds of experiments are conducted on Colorized MNIST, CIFAR-20/100, and Hard ImageNet datasets to reveal changes in fairness metrics across generations. In addition, we provide a conjecture to explain the bias dynamics when training models on continuously augmented datasets across generations. Our findings contribute to the ongoing debate on the implications of synthetic data for fairness in real-world applications.

cs.CV↗