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Chenliang Xu

Publications and source records attributed to Chenliang Xu.

At least 73 records · Page 4Linked to original sources

MMCOMPOSITION: Revisiting the Compositionality of Pre-trained Vision-Language Models

The advent of large Vision-Language Models (VLMs) has significantly advanced multimodal understanding, enabling more sophisticated and accurate integration of visual and textual information across various tasks, including image and video captioning, visual question answering, and cross-modal retrieval. Despite VLMs' superior capabilities, researchers lack a comprehensive understanding of their compositionality -- the ability to understand and produce novel combinations of known visual and textual components. Prior benchmarks provide only a relatively rough compositionality evaluation from the perspectives of objects, relations, and attributes while neglecting deeper reasoning about object interactions, counting, and complex compositions. However, compositionality is a critical ability that facilitates coherent reasoning and understanding across modalities for VLMs. To address this limitation, we propose MMCOMPOSITION, a novel human-annotated benchmark for comprehensively and accurately evaluating VLMs' compositionality. Our proposed benchmark serves as a complement to these earlier works. With MMCOMPOSITION, we can quantify and explore the compositionality of the mainstream VLMs. Surprisingly, we find GPT-4o's compositionality inferior to the best open-source model, and we analyze the underlying reasons. Our experimental analysis reveals the limitations of VLMs in fine-grained compositional perception and reasoning, and points to areas for improvement in VLM design and training. Resources available at: https://hanghuacs.github.io/MMComposition/

cs.CV↗

High-Quality Visually-Guided Sound Separation from Diverse Categories

We propose DAVIS, a Diffusion-based Audio-VIsual Separation framework that solves the audio-visual sound source separation task through generative learning. Existing methods typically frame sound separation as a mask-based regression problem, achieving significant progress. However, they face limitations in capturing the complex data distribution required for high-quality separation of sounds from diverse categories. In contrast, DAVIS leverages a generative diffusion model and a Separation U-Net to synthesize separated sounds directly from Gaussian noise, conditioned on both the audio mixture and the visual information. With its generative objective, DAVIS is better suited to achieving the goal of high-quality sound separation across diverse sound categories. We compare DAVIS to existing state-of-the-art discriminative audio-visual separation methods on the AVE and MUSIC datasets, and results show that DAVIS outperforms other methods in separation quality, demonstrating the advantages of our framework for tackling the audio-visual source separation task.

cs.CV↗

EAGLE: Egocentric AGgregated Language-video Engine

The rapid evolution of egocentric video analysis brings new insights into understanding human activities and intentions from a first-person perspective. Despite this progress, the fragmentation in tasks like action recognition, procedure learning, and moment retrieval, \etc, coupled with inconsistent annotations and isolated model development, hinders a holistic interpretation of video content. In response, we introduce the EAGLE (Egocentric AGgregated Language-video Engine) model and the EAGLE-400K dataset to provide a unified framework that integrates various egocentric video understanding tasks. EAGLE-400K, the \textit{first} large-scale instruction-tuning dataset tailored for egocentric video, features 400K diverse samples to enhance a broad spectrum of tasks from activity recognition to procedure knowledge learning. Moreover, EAGLE, a strong video multimodal large language model (MLLM), is designed to effectively capture both spatial and temporal information. In addition, we propose a set of evaluation metrics designed to facilitate a thorough assessment of MLLM for egocentric video understanding. Our extensive experiments demonstrate EAGLE's superior performance over existing models, highlighting its ability to balance task-specific understanding with holistic video interpretation. With EAGLE, we aim to pave the way for research opportunities and practical applications in real-world scenarios.

cs.CV↗

Can CLIP Count Stars? An Empirical Study on Quantity Bias in CLIP

CLIP has demonstrated great versatility in adapting to various downstream tasks, such as image editing and generation, visual question answering, and video understanding. However, CLIP-based applications often suffer from misunderstandings regarding user intent, leading to discrepancies between the required number of objects and the actual outputs in image generation tasks. In this work, we empirically investigate the quantity bias in CLIP. By carefully designing different experimental settings and datasets, we comprehensively evaluate CLIP's understanding of quantity from text, image, and cross-modal perspectives. Our experimental results reveal a quantity bias in CLIP embeddings, impacting the reliability of downstream tasks.

cs.CV↗

TextToon: Real-Time Text Toonify Head Avatar from Single Video

We propose TextToon, a method to generate a drivable toonified avatar. Given a short monocular video sequence and a written instruction about the avatar style, our model can generate a high-fidelity toonified avatar that can be driven in real-time by another video with arbitrary identities. Existing related works heavily rely on multi-view modeling to recover geometry via texture embeddings, presented in a static manner, leading to control limitations. The multi-view video input also makes it difficult to deploy these models in real-world applications. To address these issues, we adopt a conditional embedding Tri-plane to learn realistic and stylized facial representations in a Gaussian deformation field. Additionally, we expand the stylization capabilities of 3D Gaussian Splatting by introducing an adaptive pixel-translation neural network and leveraging patch-aware contrastive learning to achieve high-quality images. To push our work into consumer applications, we develop a real-time system that can operate at 48 FPS on a GPU machine and 15-18 FPS on a mobile machine. Extensive experiments demonstrate the efficacy of our approach in generating textual avatars over existing methods in terms of quality and real-time animation. Please refer to our project page for more details: https://songluchuan.github.io/TextToon/.

cs.CV↗

GaussianStyle: Gaussian Head Avatar via StyleGAN

Existing methods like Neural Radiation Fields (NeRF) and 3D Gaussian Splatting (3DGS) have made significant strides in facial attribute control such as facial animation and components editing, yet they struggle with fine-grained representation and scalability in dynamic head modeling. To address these limitations, we propose GaussianStyle, a novel framework that integrates the volumetric strengths of 3DGS with the powerful implicit representation of StyleGAN. The GaussianStyle preserves structural information, such as expressions and poses, using Gaussian points, while projecting the implicit volumetric representation into StyleGAN to capture high-frequency details and mitigate the over-smoothing commonly observed in neural texture rendering. Experimental outcomes indicate that our method achieves state-of-the-art performance in reenactment, novel view synthesis, and animation.

cs.CV↗

Learning to Transform Dynamically for Better Adversarial Transferability

Adversarial examples, crafted by adding perturbations imperceptible to humans, can deceive neural networks. Recent studies identify the adversarial transferability across various models, \textit{i.e.}, the cross-model attack ability of adversarial samples. To enhance such adversarial transferability, existing input transformation-based methods diversify input data with transformation augmentation. However, their effectiveness is limited by the finite number of available transformations. In our study, we introduce a novel approach named Learning to Transform (L2T). L2T increases the diversity of transformed images by selecting the optimal combination of operations from a pool of candidates, consequently improving adversarial transferability. We conceptualize the selection of optimal transformation combinations as a trajectory optimization problem and employ a reinforcement learning strategy to effectively solve the problem. Comprehensive experiments on the ImageNet dataset, as well as practical tests with Google Vision and GPT-4V, reveal that L2T surpasses current methodologies in enhancing adversarial transferability, thereby confirming its effectiveness and practical significance. The code is available at https://github.com/RongyiZhu/L2T.

cs.CV↗

Modeling and Driving Human Body Soundfields through Acoustic Primitives

While rendering and animation of photorealistic 3D human body models have matured and reached an impressive quality over the past years, modeling the spatial audio associated with such full body models has been largely ignored so far. In this work, we present a framework that allows for high-quality spatial audio generation, capable of rendering the full 3D soundfield generated by a human body, including speech, footsteps, hand-body interactions, and others. Given a basic audio-visual representation of the body in form of 3D body pose and audio from a head-mounted microphone, we demonstrate that we can render the full acoustic scene at any point in 3D space efficiently and accurately. To enable near-field and realtime rendering of sound, we borrow the idea of volumetric primitives from graphical neural rendering and transfer them into the acoustic domain. Our acoustic primitives result in an order of magnitude smaller soundfield representations and overcome deficiencies in near-field rendering compared to previous approaches.

cs.SD↗

Tri$^{2}$-plane: Thinking Head Avatar via Feature Pyramid

Recent years have witnessed considerable achievements in facial avatar reconstruction with neural volume rendering. Despite notable advancements, the reconstruction of complex and dynamic head movements from monocular videos still suffers from capturing and restoring fine-grained details. In this work, we propose a novel approach, named Tri$^2$-plane, for monocular photo-realistic volumetric head avatar reconstructions. Distinct from the existing works that rely on a single tri-plane deformation field for dynamic facial modeling, the proposed Tri$^2$-plane leverages the principle of feature pyramids and three top-to-down lateral connections tri-planes for details improvement. It samples and renders facial details at multiple scales, transitioning from the entire face to specific local regions and then to even more refined sub-regions. Moreover, we incorporate a camera-based geometry-aware sliding window method as an augmentation in training, which improves the robustness beyond the canonical space, with a particular improvement in cross-identity generation capabilities. Experimental outcomes indicate that the Tri$^2$-plane not only surpasses existing methodologies but also achieves superior performance across quantitative and qualitative assessments. The project website is: \url{https://songluchuan.github.io/Tri2Plane.github.io/}.

cs.CV↗

Forward Learning for Gradient-based Black-box Saliency Map Generation

Gradient-based saliency maps are widely used to explain deep neural network decisions. However, as models become deeper and more black-box, such as in closed-source APIs like ChatGPT, computing gradients become challenging, hindering conventional explanation methods. In this work, we introduce a novel unified framework for estimating gradients in black-box settings and generating saliency maps to interpret model decisions. We employ the likelihood ratio method to estimate output-to-input gradients and utilize them for saliency map generation. Additionally, we propose blockwise computation techniques to enhance estimation accuracy. Extensive experiments in black-box settings validate the effectiveness of our method, demonstrating accurate gradient estimation and explainability of generated saliency maps. Furthermore, we showcase the scalability of our approach by applying it to explain GPT-Vision, revealing the continued relevance of gradient-based explanation methods in the era of large, closed-source, and black-box models.

cs.CV↗

Do More Details Always Introduce More Hallucinations in LVLM-based Image Captioning?

Large Vision-Language Models (LVLMs) excel in integrating visual and linguistic contexts to produce detailed content, facilitating applications such as image captioning. However, using LVLMs to generate descriptions often faces the challenge of object hallucination (OH), where the output text misrepresents actual objects in the input image. While previous studies attribute the occurrence of OH to the inclusion of more details, our study finds technical flaws in existing metrics, leading to unreliable evaluations of models and conclusions about OH. This has sparked a debate on the question: Do more details always introduce more hallucinations in LVLM-based image captioning? In this paper, we address this debate by proposing a novel decoding strategy, Differentiated Beam Decoding (DBD), along with a reliable new set of evaluation metrics: CLIP-Precision, CLIP-Recall, and CLIP-F1. DBD decodes the wealth of information hidden in visual input into distinct language representations called unit facts in parallel. This decoding is achieved via a well-designed differential score that guides the parallel search and candidate screening. The selected unit facts are then aggregated to generate the final caption. Our proposed metrics evaluate the comprehensiveness and accuracy of image captions by comparing the embedding groups of ground-truth image regions and generated text partitions. Extensive experiments on the Visual Genome dataset validate the effectiveness of our approach, demonstrating that it produces detailed descriptions while maintaining low hallucination levels.

cs.CV↗

OSCaR: Object State Captioning and State Change Representation

The capability of intelligent models to extrapolate and comprehend changes in object states is a crucial yet demanding aspect of AI research, particularly through the lens of human interaction in real-world settings. This task involves describing complex visual environments, identifying active objects, and interpreting their changes as conveyed through language. Traditional methods, which isolate object captioning and state change detection, offer a limited view of dynamic environments. Moreover, relying on a small set of symbolic words to represent changes has restricted the expressiveness of the language. To address these challenges, in this paper, we introduce the Object State Captioning and State Change Representation (OSCaR) dataset and benchmark. OSCaR consists of 14,084 annotated video segments with nearly 1,000 unique objects from various egocentric video collections. It sets a new testbed for evaluating multimodal large language models (MLLMs). Our experiments demonstrate that while MLLMs show some skill, they lack a full understanding of object state changes. The benchmark includes a fine-tuned model that, despite initial capabilities, requires significant improvements in accuracy and generalization ability for effective understanding of these changes. Our code and dataset are available at https://github.com/nguyennm1024/OSCaR.

cs.CV↗

Adaptive Super Resolution For One-Shot Talking-Head Generation

The one-shot talking-head generation learns to synthesize a talking-head video with one source portrait image under the driving of same or different identity video. Usually these methods require plane-based pixel transformations via Jacobin matrices or facial image warps for novel poses generation. The constraints of using a single image source and pixel displacements often compromise the clarity of the synthesized images. Some methods try to improve the quality of synthesized videos by introducing additional super-resolution modules, but this will undoubtedly increase computational consumption and destroy the original data distribution. In this work, we propose an adaptive high-quality talking-head video generation method, which synthesizes high-resolution video without additional pre-trained modules. Specifically, inspired by existing super-resolution methods, we down-sample the one-shot source image, and then adaptively reconstruct high-frequency details via an encoder-decoder module, resulting in enhanced video clarity. Our method consistently improves the quality of generated videos through a straightforward yet effective strategy, substantiated by quantitative and qualitative evaluations. The code and demo video are available on: \url{https://github.com/Songluchuan/AdaSR-TalkingHead/}.

cs.CV↗

Discover and Mitigate Multiple Biased Subgroups in Image Classifiers

Machine learning models can perform well on in-distribution data but often fail on biased subgroups that are underrepresented in the training data, hindering the robustness of models for reliable applications. Such subgroups are typically unknown due to the absence of subgroup labels. Discovering biased subgroups is the key to understanding models' failure modes and further improving models' robustness. Most previous works of subgroup discovery make an implicit assumption that models only underperform on a single biased subgroup, which does not hold on in-the-wild data where multiple biased subgroups exist. In this work, we propose Decomposition, Interpretation, and Mitigation (DIM), a novel method to address a more challenging but also more practical problem of discovering multiple biased subgroups in image classifiers. Our approach decomposes the image features into multiple components that represent multiple subgroups. This decomposition is achieved via a bilinear dimension reduction method, Partial Least Square (PLS), guided by useful supervision from the image classifier. We further interpret the semantic meaning of each subgroup component by generating natural language descriptions using vision-language foundation models. Finally, DIM mitigates multiple biased subgroups simultaneously via two strategies, including the data- and model-centric strategies. Extensive experiments on CIFAR-100 and Breeds datasets demonstrate the effectiveness of DIM in discovering and mitigating multiple biased subgroups. Furthermore, DIM uncovers the failure modes of the classifier on Hard ImageNet, showcasing its broader applicability to understanding model bias in image classifiers. The code is available at https://github.com/ZhangAIPI/DIM.

cs.CV↗

Approximated Likelihood Ratio: A Forward-Only and Parallel Framework for Boosting Neural Network Training

Efficient and biologically plausible alternatives to backpropagation in neural network training remain a challenge due to issues such as high computational complexity and additional assumptions about neural networks, which limit scalability to deeper networks. The likelihood ratio method offers a promising gradient estimation strategy but is constrained by significant memory consumption, especially when deploying multiple copies of data to reduce estimation variance. In this paper, we introduce an approximation technique for the likelihood ratio (LR) method to alleviate computational and memory demands in gradient estimation. By exploiting the natural parallelism during the backward pass using LR, we further provide a high-performance training strategy, which pipelines both the forward and backward pass, to make it more suitable for the computation on specialized hardware. Extensive experiments demonstrate the effectiveness of the approximation technique in neural network training. This work underscores the potential of the likelihood ratio method in achieving high-performance neural network training, suggesting avenues for further exploration.

cs.LG↗

Efficiently Leveraging Linguistic Priors for Scene Text Spotting

Incorporating linguistic knowledge can improve scene text recognition, but it is questionable whether the same holds for scene text spotting, which typically involves text detection and recognition. This paper proposes a method that leverages linguistic knowledge from a large text corpus to replace the traditional one-hot encoding used in auto-regressive scene text spotting and recognition models. This allows the model to capture the relationship between characters in the same word. Additionally, we introduce a technique to generate text distributions that align well with scene text datasets, removing the need for in-domain fine-tuning. As a result, the newly created text distributions are more informative than pure one-hot encoding, leading to improved spotting and recognition performance. Our method is simple and efficient, and it can easily be integrated into existing auto-regressive-based approaches. Experimental results show that our method not only improves recognition accuracy but also enables more accurate localization of words. It significantly improves both state-of-the-art scene text spotting and recognition pipelines, achieving state-of-the-art results on several benchmarks.

cs.CV↗

Learning Audio Concepts from Counterfactual Natural Language

Conventional audio classification relied on predefined classes, lacking the ability to learn from free-form text. Recent methods unlock learning joint audio-text embeddings from raw audio-text pairs describing audio in natural language. Despite recent advancements, there is little exploration of systematic methods to train models for recognizing sound events and sources in alternative scenarios, such as distinguishing fireworks from gunshots at outdoor events in similar situations. This study introduces causal reasoning and counterfactual analysis in the audio domain. We use counterfactual instances and include them in our model across different aspects. Our model considers acoustic characteristics and sound source information from human-annotated reference texts. To validate the effectiveness of our model, we conducted pre-training utilizing multiple audio captioning datasets. We then evaluate with several common downstream tasks, demonstrating the merits of the proposed method as one of the first works leveraging counterfactual information in audio domain. Specifically, the top-1 accuracy in open-ended language-based audio retrieval task increased by more than 43%.

cs.MM↗

Scalable CP Decomposition for Tensor Learning using GPU Tensor Cores

CP decomposition is a powerful tool for data science, especially gene analysis, deep learning, and quantum computation. However, the application of tensor decomposition is largely hindered by the exponential increment of the computational complexity and storage consumption with the size of tensors. While the data in our real world is usually presented as trillion- or even exascale-scale tensors, existing work can only support billion-scale scale tensors. In our work, we propose the Exascale-Tensor to mitigate the significant gap. Specifically, we propose a compression-based tensor decomposition framework, namely the exascale-tensor, to support exascale tensor decomposition. Then, we carefully analyze the inherent parallelism and propose a bag of strategies to improve computational efficiency. Last, we conduct experiments to decompose tensors ranging from million-scale to trillion-scale for evaluation. Compared to the baselines, the exascale-tensor supports 8,000x larger tensors and a speedup up to 6.95x. We also apply our method to two real-world applications, including gene analysis and tensor layer neural networks, of which the numeric results demonstrate the scalability and effectiveness of our method.

cs.LG↗