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Chenliang Xu

Publications and source records attributed to Chenliang Xu.

At least 109 records · Page 6Linked to original sources

Space-Time Memory Network for Sounding Object Localization in Videos

Leveraging temporal synchronization and association within sight and sound is an essential step towards robust localization of sounding objects. To this end, we propose a space-time memory network for sounding object localization in videos. It can simultaneously learn spatio-temporal attention over both uni-modal and cross-modal representations from audio and visual modalities. We show and analyze both quantitatively and qualitatively the effectiveness of incorporating spatio-temporal learning in localizing audio-visual objects. We demonstrate that our approach generalizes over various complex audio-visual scenes and outperforms recent state-of-the-art methods.

cs.CV↗

Procedure Planning in Instructional Videos via Contextual Modeling and Model-based Policy Learning

Learning new skills by observing humans' behaviors is an essential capability of AI. In this work, we leverage instructional videos to study humans' decision-making processes, focusing on learning a model to plan goal-directed actions in real-life videos. In contrast to conventional action recognition, goal-directed actions are based on expectations of their outcomes requiring causal knowledge of potential consequences of actions. Thus, integrating the environment structure with goals is critical for solving this task. Previous works learn a single world model will fail to distinguish various tasks, resulting in an ambiguous latent space; planning through it will gradually neglect the desired outcomes since the global information of the future goal degrades quickly as the procedure evolves. We address these limitations with a new formulation of procedure planning and propose novel algorithms to model human behaviors through Bayesian Inference and model-based Imitation Learning. Experiments conducted on real-world instructional videos show that our method can achieve state-of-the-art performance in reaching the indicated goals. Furthermore, the learned contextual information presents interesting features for planning in a latent space.

cs.CV↗

Discover the Unknown Biased Attribute of an Image Classifier

Recent works find that AI algorithms learn biases from data. Therefore, it is urgent and vital to identify biases in AI algorithms. However, the previous bias identification pipeline overly relies on human experts to conjecture potential biases (e.g., gender), which may neglect other underlying biases not realized by humans. To help human experts better find the AI algorithms' biases, we study a new problem in this work -- for a classifier that predicts a target attribute of the input image, discover its unknown biased attribute. To solve this challenging problem, we use a hyperplane in the generative model's latent space to represent an image attribute; thus, the original problem is transformed to optimizing the hyperplane's normal vector and offset. We propose a novel total-variation loss within this framework as the objective function and a new orthogonalization penalty as a constraint. The latter prevents trivial solutions in which the discovered biased attribute is identical with the target or one of the known-biased attributes. Extensive experiments on both disentanglement datasets and real-world datasets show that our method can discover biased attributes and achieve better disentanglement w.r.t. target attributes. Furthermore, the qualitative results show that our method can discover unnoticeable biased attributes for various object and scene classifiers, proving our method's generalizability for detecting biased attributes in diverse domains of images. The code is available at https://git.io/J3kMh.

cs.CV↗

Explaining Local, Global, And Higher-Order Interactions In Deep Learning

We present a simple yet highly generalizable method for explaining interacting parts within a neural network's reasoning process. First, we design an algorithm based on cross derivatives for computing statistical interaction effects between individual features, which is generalized to both 2-way and higher-order (3-way or more) interactions. We present results side by side with a weight-based attribution technique, corroborating that cross derivatives are a superior metric for both 2-way and higher-order interaction detection. Moreover, we extend the use of cross derivatives as an explanatory device in neural networks to the computer vision setting by expanding Grad-CAM, a popular gradient-based explanatory tool for CNNs, to the higher order. While Grad-CAM can only explain the importance of individual objects in images, our method, which we call Taylor-CAM, can explain a neural network's relational reasoning across multiple objects. We show the success of our explanations both qualitatively and quantitatively, including with a user study. We will release all code as a tool package to facilitate explainable deep learning.

cs.LG↗

Learning to Generate Scene Graph from Natural Language Supervision

Learning from image-text data has demonstrated recent success for many recognition tasks, yet is currently limited to visual features or individual visual concepts such as objects. In this paper, we propose one of the first methods that learn from image-sentence pairs to extract a graphical representation of localized objects and their relationships within an image, known as scene graph. To bridge the gap between images and texts, we leverage an off-the-shelf object detector to identify and localize object instances, match labels of detected regions to concepts parsed from captions, and thus create "pseudo" labels for learning scene graph. Further, we design a Transformer-based model to predict these "pseudo" labels via a masked token prediction task. Learning from only image-sentence pairs, our model achieves 30% relative gain over a latest method trained with human-annotated unlocalized scene graphs. Our model also shows strong results for weakly and fully supervised scene graph generation. In addition, we explore an open-vocabulary setting for detecting scene graphs, and present the first result for open-set scene graph generation. Our code is available at https://github.com/YiwuZhong/SGG_from_NLS.

cs.CV↗

Graph Neural Network Based Coarse-Grained Mapping Prediction

The selection of coarse-grained (CG) mapping operators is a critical step for CG molecular dynamics (MD) simulation. It is still an open question about what is optimal for this choice and there is a need for theory. The current state-of-the art method is mapping operators manually selected by experts. In this work, we demonstrate an automated approach by viewing this problem as supervised learning where we seek to reproduce the mapping operators produced by experts. We present a graph neural network based CG mapping predictor called DEEP SUPERVISED GRAPH PARTITIONING MODEL(DSGPM) that treats mapping operators as a graph segmentation problem. DSGPM is trained on a novel dataset, Human-annotated Mappings (HAM), consisting of 1,206 molecules with expert annotated mapping operators. HAM can be used to facilitate further research in this area. Our model uses a novel metric learning objective to produce high-quality atomic features that are used in spectral clustering. The results show that the DSGPM outperforms state-of-the-art methods in the field of graph segmentation. Finally, we find that predicted CG mapping operators indeed result in good CG MD models when used in simulation.

q-bio.QM↗

Learning by Planning: Language-Guided Global Image Editing

Recently, language-guided global image editing draws increasing attention with growing application potentials. However, previous GAN-based methods are not only confined to domain-specific, low-resolution data but also lacking in interpretability. To overcome the collective difficulties, we develop a text-to-operation model to map the vague editing language request into a series of editing operations, e.g., change contrast, brightness, and saturation. Each operation is interpretable and differentiable. Furthermore, the only supervision in the task is the target image, which is insufficient for a stable training of sequential decisions. Hence, we propose a novel operation planning algorithm to generate possible editing sequences from the target image as pseudo ground truth. Comparison experiments on the newly collected MA5k-Req dataset and GIER dataset show the advantages of our methods. Code is available at https://jshi31.github.io/T2ONet.

cs.CV↗

Zooming SlowMo: An Efficient One-Stage Framework for Space-Time Video Super-Resolution

In this paper, we address the space-time video super-resolution, which aims at generating a high-resolution (HR) slow-motion video from a low-resolution (LR) and low frame rate (LFR) video sequence. A naïve method is to decompose it into two sub-tasks: video frame interpolation (VFI) and video super-resolution (VSR). Nevertheless, temporal interpolation and spatial upscaling are intra-related in this problem. Two-stage approaches cannot fully make use of this natural property. Besides, state-of-the-art VFI or VSR deep networks usually have a large frame reconstruction module in order to obtain high-quality photo-realistic video frames, which makes the two-stage approaches have large models and thus be relatively time-consuming. To overcome the issues, we present a one-stage space-time video super-resolution framework, which can directly reconstruct an HR slow-motion video sequence from an input LR and LFR video. Instead of reconstructing missing LR intermediate frames as VFI models do, we temporally interpolate LR frame features of the missing LR frames capturing local temporal contexts by a feature temporal interpolation module. Extensive experiments on widely used benchmarks demonstrate that the proposed framework not only achieves better qualitative and quantitative performance on both clean and noisy LR frames but also is several times faster than recent state-of-the-art two-stage networks. The source code is released in https://github.com/Mukosame/Zooming-Slow-Mo-CVPR-2020 .

cs.CV↗

Can audio-visual integration strengthen robustness under multimodal attacks?

In this paper, we propose to make a systematic study on machines multisensory perception under attacks. We use the audio-visual event recognition task against multimodal adversarial attacks as a proxy to investigate the robustness of audio-visual learning. We attack audio, visual, and both modalities to explore whether audio-visual integration still strengthens perception and how different fusion mechanisms affect the robustness of audio-visual models. For interpreting the multimodal interactions under attacks, we learn a weakly-supervised sound source visual localization model to localize sounding regions in videos. To mitigate multimodal attacks, we propose an audio-visual defense approach based on an audio-visual dissimilarity constraint and external feature memory banks. Extensive experiments demonstrate that audio-visual models are susceptible to multimodal adversarial attacks; audio-visual integration could decrease the model robustness rather than strengthen under multimodal attacks; even a weakly-supervised sound source visual localization model can be successfully fooled; our defense method can improve the invulnerability of audio-visual networks without significantly sacrificing clean model performance.

cs.CV↗

Cyclic Co-Learning of Sounding Object Visual Grounding and Sound Separation

There are rich synchronized audio and visual events in our daily life. Inside the events, audio scenes are associated with the corresponding visual objects; meanwhile, sounding objects can indicate and help to separate their individual sounds in the audio track. Based on this observation, in this paper, we propose a cyclic co-learning (CCoL) paradigm that can jointly learn sounding object visual grounding and audio-visual sound separation in a unified framework. Concretely, we can leverage grounded object-sound relations to improve the results of sound separation. Meanwhile, benefiting from discriminative information from separated sounds, we improve training example sampling for sounding object grounding, which builds a co-learning cycle for the two tasks and makes them mutually beneficial. Extensive experiments show that the proposed framework outperforms the compared recent approaches on both tasks, and they can benefit from each other with our cyclic co-learning.

cs.CV↗

High-fidelity Face Tracking for AR/VR via Deep Lighting Adaptation

3D video avatars can empower virtual communications by providing compression, privacy, entertainment, and a sense of presence in AR/VR. Best 3D photo-realistic AR/VR avatars driven by video, that can minimize uncanny effects, rely on person-specific models. However, existing person-specific photo-realistic 3D models are not robust to lighting, hence their results typically miss subtle facial behaviors and cause artifacts in the avatar. This is a major drawback for the scalability of these models in communication systems (e.g., Messenger, Skype, FaceTime) and AR/VR. This paper addresses previous limitations by learning a deep learning lighting model, that in combination with a high-quality 3D face tracking algorithm, provides a method for subtle and robust facial motion transfer from a regular video to a 3D photo-realistic avatar. Extensive experimental validation and comparisons to other state-of-the-art methods demonstrate the effectiveness of the proposed framework in real-world scenarios with variability in pose, expression, and illumination. Please visit https://www.youtube.com/watch?v=dtz1LgZR8cc for more results. Our project page can be found at https://www.cs.rochester.edu/u/lchen63.

cs.CV↗

Improve CAM with Auto-adapted Segmentation and Co-supervised Augmentation

Weakly Supervised Object Localization (WSOL) methods generate both classification and localization results by learning from only image category labels. Previous methods usually utilize class activation map (CAM) to obtain target object regions. However, most of them only focus on improving foreground object parts in CAM, but ignore the important effect of its background contents. In this paper, we propose a confidence segmentation (ConfSeg) module that builds confidence score for each pixel in CAM without introducing additional hyper-parameters. The generated sample-specific confidence mask is able to indicate the extent of determination for each pixel in CAM, and further supervises additional CAM extended from internal feature maps. Besides, we introduce Co-supervised Augmentation (CoAug) module to capture feature-level representation for foreground and background parts in CAM separately. Then a metric loss is applied at batch sample level to augment distinguish ability of our model, which helps a lot to localize more related object parts. Our final model, CSoA, combines the two modules and achieves superior performance, e.g. $37.69\%$ and $48.81\%$ Top-1 localization error on CUB-200 and ILSVRC datasets, respectively, which outperforms all previous methods and becomes the new state-of-the-art.

cs.CV↗

A Benchmark and Baseline for Language-Driven Image Editing

Language-driven image editing can significantly save the laborious image editing work and be friendly to the photography novice. However, most similar work can only deal with a specific image domain or can only do global retouching. To solve this new task, we first present a new language-driven image editing dataset that supports both local and global editing with editing operation and mask annotations. Besides, we also propose a baseline method that fully utilizes the annotation to solve this problem. Our new method treats each editing operation as a sub-module and can automatically predict operation parameters. Not only performing well on challenging user data, but such an approach is also highly interpretable. We believe our work, including both the benchmark and the baseline, will advance the image editing area towards a more general and free-form level.

cs.CV↗

Cubic Spline Smoothing Compensation for Irregularly Sampled Sequences

The marriage of recurrent neural networks and neural ordinary differential networks (ODE-RNN) is effective in modeling irregularly-observed sequences. While ODE produces the smooth hidden states between observation intervals, the RNN will trigger a hidden state jump when a new observation arrives, thus cause the interpolation discontinuity problem. To address this issue, we propose the cubic spline smoothing compensation, which is a stand-alone module upon either the output or the hidden state of ODE-RNN and can be trained end-to-end. We derive its analytical solution and provide its theoretical interpolation error bound. Extensive experiments indicate its merits over both ODE-RNN and cubic spline interpolation.

cs.LG↗

Unified Multisensory Perception: Weakly-Supervised Audio-Visual Video Parsing

In this paper, we introduce a new problem, named audio-visual video parsing, which aims to parse a video into temporal event segments and label them as either audible, visible, or both. Such a problem is essential for a complete understanding of the scene depicted inside a video. To facilitate exploration, we collect a Look, Listen, and Parse (LLP) dataset to investigate audio-visual video parsing in a weakly-supervised manner. This task can be naturally formulated as a Multimodal Multiple Instance Learning (MMIL) problem. Concretely, we propose a novel hybrid attention network to explore unimodal and cross-modal temporal contexts simultaneously. We develop an attentive MMIL pooling method to adaptively explore useful audio and visual content from different temporal extent and modalities. Furthermore, we discover and mitigate modality bias and noisy label issues with an individual-guided learning mechanism and label smoothing technique, respectively. Experimental results show that the challenging audio-visual video parsing can be achieved even with only video-level weak labels. Our proposed framework can effectively leverage unimodal and cross-modal temporal contexts and alleviate modality bias and noisy labels problems.

cs.CV↗

Talking-head Generation with Rhythmic Head Motion

When people deliver a speech, they naturally move heads, and this rhythmic head motion conveys prosodic information. However, generating a lip-synced video while moving head naturally is challenging. While remarkably successful, existing works either generate still talkingface videos or rely on landmark/video frames as sparse/dense mapping guidance to generate head movements, which leads to unrealistic or uncontrollable video synthesis. To overcome the limitations, we propose a 3D-aware generative network along with a hybrid embedding module and a non-linear composition module. Through modeling the head motion and facial expressions1 explicitly, manipulating 3D animation carefully, and embedding reference images dynamically, our approach achieves controllable, photo-realistic, and temporally coherent talking-head videos with natural head movements. Thoughtful experiments on several standard benchmarks demonstrate that our method achieves significantly better results than the state-of-the-art methods in both quantitative and qualitative comparisons. The code is available on https://github.com/ lelechen63/Talking-head-Generation-with-Rhythmic-Head-Motion.

cs.CV↗

What comprises a good talking-head video generation?: A Survey and Benchmark

Over the years, performance evaluation has become essential in computer vision, enabling tangible progress in many sub-fields. While talking-head video generation has become an emerging research topic, existing evaluations on this topic present many limitations. For example, most approaches use human subjects (e.g., via Amazon MTurk) to evaluate their research claims directly. This subjective evaluation is cumbersome, unreproducible, and may impend the evolution of new research. In this work, we present a carefully-designed benchmark for evaluating talking-head video generation with standardized dataset pre-processing strategies. As for evaluation, we either propose new metrics or select the most appropriate ones to evaluate results in what we consider as desired properties for a good talking-head video, namely, identity preserving, lip synchronization, high video quality, and natural-spontaneous motion. By conducting a thoughtful analysis across several state-of-the-art talking-head generation approaches, we aim to uncover the merits and drawbacks of current methods and point out promising directions for future work. All the evaluation code is available at: https://github.com/lelechen63/talking-head-generation-survey.

cs.CV↗