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Cheston Tan

Publications and source records attributed to Cheston Tan.

At least 37 records · Page 2Linked to original sources

The Singapore Consensus on Global AI Safety Research Priorities

Rapidly improving AI capabilities and autonomy hold significant promise of transformation, but are also driving vigorous debate on how to ensure that AI is safe, i.e., trustworthy, reliable, and secure. Building a trusted ecosystem is therefore essential -- it helps people embrace AI with confidence and gives maximal space for innovation while avoiding backlash. The "2025 Singapore Conference on AI (SCAI): International Scientific Exchange on AI Safety" aimed to support research in this space by bringing together AI scientists across geographies to identify and synthesise research priorities in AI safety. This resulting report builds on the International AI Safety Report chaired by Yoshua Bengio and backed by 33 governments. By adopting a defence-in-depth model, this report organises AI safety research domains into three types: challenges with creating trustworthy AI systems (Development), challenges with evaluating their risks (Assessment), and challenges with monitoring and intervening after deployment (Control).

cs.AI↗

Position Paper: Rethinking Privacy in RL for Sequential Decision-making in the Age of LLMs

The rise of reinforcement learning (RL) in critical real-world applications demands a fundamental rethinking of privacy in AI systems. Traditional privacy frameworks, designed to protect isolated data points, fall short for sequential decision-making systems where sensitive information emerges from temporal patterns, behavioral strategies, and collaborative dynamics. Modern RL paradigms, such as federated RL (FedRL) and RL with human feedback (RLHF) in large language models (LLMs), exacerbate these challenges by introducing complex, interactive, and context-dependent learning environments that traditional methods do not address. In this position paper, we argue for a new privacy paradigm built on four core principles: multi-scale protection, behavioral pattern protection, collaborative privacy preservation, and context-aware adaptation. These principles expose inherent tensions between privacy, utility, and interpretability that must be navigated as RL systems become more pervasive in high-stakes domains like healthcare, autonomous vehicles, and decision support systems powered by LLMs. To tackle these challenges, we call for the development of new theoretical frameworks, practical mechanisms, and rigorous evaluation methodologies that collectively enable effective privacy protection in sequential decision-making systems.

cs.LG↗

How do Transformer Embeddings Represent Compositions? A Functional Analysis

Compositionality is a key aspect of human intelligence, essential for reasoning and generalization. While transformer-based models have become the de facto standard for many language modeling tasks, little is known about how they represent compound words, and whether these representations are compositional. In this study, we test compositionality in Mistral, OpenAI Large, and Google embedding models, and compare them with BERT. First, we evaluate compositionality in the representations by examining six diverse models of compositionality (addition, multiplication, dilation, regression, etc.). We find that ridge regression, albeit linear, best accounts for compositionality. Surprisingly, we find that the classic vector addition model performs almost as well as any other model. Next, we verify that most embedding models are highly compositional, while BERT shows much poorer compositionality. We verify and visualize our findings with a synthetic dataset consisting of fully transparent adjective-noun compositions. Overall, we present a thorough investigation of compositionality.

cs.CL↗

TextArena

TextArena is an open-source collection of competitive text-based games for training and evaluation of agentic behavior in Large Language Models (LLMs). It spans 57+ unique environments (including single-player, two-player, and multi-player setups) and allows for easy evaluation of model capabilities via an online-play system (against humans and other submitted models) with real-time TrueSkill scores. Traditional benchmarks rarely assess dynamic social skills such as negotiation, theory of mind, and deception, creating a gap that TextArena addresses. Designed with research, community and extensibility in mind, TextArena emphasizes ease of adding new games, adapting the framework, testing models, playing against the models, and training models. Detailed documentation of environments, games, leaderboard, and examples are available on https://github.com/LeonGuertler/TextArena and https://www.textarena.ai/.

cs.CL↗

Human-like compositional learning of visually-grounded concepts using synthetic environments

The compositional structure of language enables humans to decompose complex phrases and map them to novel visual concepts, showcasing flexible intelligence. While several algorithms exhibit compositionality, they fail to elucidate how humans learn to compose concept classes and ground visual cues through trial and error. To investigate this multi-modal learning challenge, we designed a 3D synthetic environment in which an agent learns, via reinforcement, to navigate to a target specified by a natural language instruction. These instructions comprise nouns, attributes, and critically, determiners, prepositions, or both. The vast array of word combinations heightens the compositional complexity of the visual grounding task, as navigating to a blue cube above red spheres is not rewarded when the instruction specifies navigating to "some blue cubes below the red sphere". We first demonstrate that reinforcement learning agents can ground determiner concepts to visual targets but struggle with more complex prepositional concepts. Second, we show that curriculum learning, a strategy humans employ, enhances concept learning efficiency, reducing the required training episodes by 15% in determiner environments and enabling agents to easily learn prepositional concepts. Finally, we establish that agents trained on determiner or prepositional concepts can decompose held-out test instructions and rapidly adapt their navigation policies to unseen visual object combinations. Leveraging synthetic environments, our findings demonstrate that multi-modal reinforcement learning agents can achieve compositional understanding of complex concept classes and highlight the efficacy of human-like learning strategies in improving artificial systems' learning efficiency.

cs.CV↗

STUPD: A Synthetic Dataset for Spatial and Temporal Relation Reasoning

Understanding relations between objects is crucial for understanding the semantics of a visual scene. It is also an essential step in order to bridge visual and language models. However, current state-of-the-art computer vision models still lack the ability to perform spatial reasoning well. Existing datasets mostly cover a relatively small number of spatial relations, all of which are static relations that do not intrinsically involve motion. In this paper, we propose the Spatial and Temporal Understanding of Prepositions Dataset (STUPD) -- a large-scale video dataset for understanding static and dynamic spatial relationships derived from prepositions of the English language. The dataset contains 150K visual depictions (videos and images), consisting of 30 distinct spatial prepositional senses, in the form of object interaction simulations generated synthetically using Unity3D. In addition to spatial relations, we also propose 50K visual depictions across 10 temporal relations, consisting of videos depicting event/time-point interactions. To our knowledge, no dataset exists that represents temporal relations through visual settings. In this dataset, we also provide 3D information about object interactions such as frame-wise coordinates, and descriptions of the objects used. The goal of this synthetic dataset is to help models perform better in visual relationship detection in real-world settings. We demonstrate an increase in the performance of various models over 2 real-world datasets (ImageNet-VidVRD and Spatial Senses) when pretrained on the STUPD dataset, in comparison to other pretraining datasets.

cs.CV↗

FedRLHF: A Convergence-Guaranteed Federated Framework for Privacy-Preserving and Personalized RLHF

In the era of increasing privacy concerns and demand for personalized experiences, traditional Reinforcement Learning with Human Feedback (RLHF) frameworks face significant challenges due to their reliance on centralized data. We introduce Federated Reinforcement Learning with Human Feedback (FedRLHF), a novel framework that decentralizes the RLHF process. FedRLHF enables collaborative policy learning across multiple clients without necessitating the sharing of raw data or human feedback, thereby ensuring robust privacy preservation. Leveraging federated reinforcement learning, each client integrates human feedback locally into their reward functions and updates their policies through personalized RLHF processes. We establish rigorous theoretical foundations for FedRLHF, providing convergence guarantees, and deriving sample complexity bounds that scale efficiently with the number of clients. Empirical evaluations on the MovieLens and IMDb datasets demonstrate that FedRLHF not only preserves user privacy but also achieves performance on par with centralized RLHF, while enhancing personalization across diverse client environments.

cs.LG↗

FedHPD: Heterogeneous Federated Reinforcement Learning via Policy Distillation

Federated Reinforcement Learning (FedRL) improves sample efficiency while preserving privacy; however, most existing studies assume homogeneous agents, limiting its applicability in real-world scenarios. This paper investigates FedRL in black-box settings with heterogeneous agents, where each agent employs distinct policy networks and training configurations without disclosing their internal details. Knowledge Distillation (KD) is a promising method for facilitating knowledge sharing among heterogeneous models, but it faces challenges related to the scarcity of public datasets and limitations in knowledge representation when applied to FedRL. To address these challenges, we propose Federated Heterogeneous Policy Distillation (FedHPD), which solves the problem of heterogeneous FedRL by utilizing action probability distributions as a medium for knowledge sharing. We provide a theoretical analysis of FedHPD's convergence under standard assumptions. Extensive experiments corroborate that FedHPD shows significant improvements across various reinforcement learning benchmark tasks, further validating our theoretical findings. Moreover, additional experiments demonstrate that FedHPD operates effectively without the need for an elaborate selection of public datasets.

cs.LG↗

Inferring Past Human Actions in Homes with Abductive Reasoning

Abductive reasoning aims to make the most likely inference for a given set of incomplete observations. In this paper, we introduce "Abductive Past Action Inference", a novel research task aimed at identifying the past actions performed by individuals within homes to reach specific states captured in a single image, using abductive inference. The research explores three key abductive inference problems: past action set prediction, past action sequence prediction, and abductive past action verification. We introduce several models tailored for abductive past action inference, including a relational graph neural network, a relational bilinear pooling model, and a relational transformer model. Notably, the newly proposed object-relational bilinear graph encoder-decoder (BiGED) model emerges as the most effective among all methods evaluated, demonstrating good proficiency in handling the intricacies of the Action Genome dataset. The contributions of this research significantly advance the ability of deep learning models to reason about current scene evidence and make highly plausible inferences about past human actions. This advancement enables a deeper understanding of events and behaviors, which can enhance decision-making and improve system capabilities across various real-world applications such as Human-Robot Interaction and Elderly Care and Health Monitoring. Code and data available at https://github.com/LUNAProject22/AAR

cs.CV↗

LLM-Based Multi-Hop Question Answering with Knowledge Graph Integration in Evolving Environments

The important challenge of keeping knowledge in Large Language Models (LLMs) up-to-date has led to the development of various methods for incorporating new facts. However, existing methods for such knowledge editing still face difficulties with multi-hop questions that require accurate fact identification and sequential logical reasoning, particularly among numerous fact updates. To tackle these challenges, this paper introduces Graph Memory-based Editing for Large Language Models (GMeLLo), a straightforward and effective method that merges the explicit knowledge representation of Knowledge Graphs (KGs) with the linguistic flexibility of LLMs. Beyond merely leveraging LLMs for question answering, GMeLLo employs these models to convert free-form language into structured queries and fact triples, facilitating seamless interaction with KGs for rapid updates and precise multi-hop reasoning. Our results show that GMeLLo significantly surpasses current state-of-the-art (SOTA) knowledge editing methods in the multi-hop question answering benchmark, MQuAKE, especially in scenarios with extensive knowledge edits.

cs.CL↗

Learning to Reason Iteratively and Parallelly for Complex Visual Reasoning Scenarios

Complex visual reasoning and question answering (VQA) is a challenging task that requires compositional multi-step processing and higher-level reasoning capabilities beyond the immediate recognition and localization of objects and events. Here, we introduce a fully neural Iterative and Parallel Reasoning Mechanism (IPRM) that combines two distinct forms of computation -- iterative and parallel -- to better address complex VQA scenarios. Specifically, IPRM's "iterative" computation facilitates compositional step-by-step reasoning for scenarios wherein individual operations need to be computed, stored, and recalled dynamically (e.g. when computing the query "determine the color of pen to the left of the child in red t-shirt sitting at the white table"). Meanwhile, its "parallel" computation allows for the simultaneous exploration of different reasoning paths and benefits more robust and efficient execution of operations that are mutually independent (e.g. when counting individual colors for the query: "determine the maximum occurring color amongst all t-shirts"). We design IPRM as a lightweight and fully-differentiable neural module that can be conveniently applied to both transformer and non-transformer vision-language backbones. It notably outperforms prior task-specific methods and transformer-based attention modules across various image and video VQA benchmarks testing distinct complex reasoning capabilities such as compositional spatiotemporal reasoning (AGQA), situational reasoning (STAR), multi-hop reasoning generalization (CLEVR-Humans) and causal event linking (CLEVRER-Humans). Further, IPRM's internal computations can be visualized across reasoning steps, aiding interpretability and diagnosis of its errors.

cs.LG↗

Evaluating the Generation of Spatial Relations in Text and Image Generative Models

Understanding spatial relations is a crucial cognitive ability for both humans and AI. While current research has predominantly focused on the benchmarking of text-to-image (T2I) models, we propose a more comprehensive evaluation that includes \textit{both} T2I and Large Language Models (LLMs). As spatial relations are naturally understood in a visuo-spatial manner, we develop an approach to convert LLM outputs into an image, thereby allowing us to evaluate both T2I models and LLMs \textit{visually}. We examined the spatial relation understanding of 8 prominent generative models (3 T2I models and 5 LLMs) on a set of 10 common prepositions, as well as assess the feasibility of automatic evaluation methods. Surprisingly, we found that T2I models only achieve subpar performance despite their impressive general image-generation abilities. Even more surprisingly, our results show that LLMs are significantly more accurate than T2I models in generating spatial relations, despite being primarily trained on textual data. We examined reasons for model failures and highlight gaps that can be filled to enable more spatially faithful generations.

cs.CV↗

One-shot learning of paired association navigation with biologically plausible schemas

Schemas are knowledge structures that can enable rapid learning. Rodent one-shot learning in a multiple paired association navigation task has been postulated to be schema-dependent. We still only poorly understand how schemas, conceptualized at Marr's computational level, are neurally implemented. Moreover, a biologically plausible computational model of the rodent learning has not been demonstrated. Accordingly, we here compose an agent from schemas with biologically plausible neural implementations. The agent gradually learns a metric representation of its environment using a path integration temporal difference error, allowing it to localize in any environment. Additionally, the agent contains an associative memory that can stably form numerous one-shot associations between sensory cues and goal coordinates, implemented with a feedforward layer or a reservoir of recurrently connected neurons whose plastic output weights are governed by a 4-factor reward-modulated Exploratory Hebbian (EH) rule. A third network performs vector subtraction between the agent's current and goal location to decide the direction of movement. We further show that schemas supplemented by an actor-critic allows the agent to succeed even if an obstacle prevents direct heading, and that temporal-difference learning of a working memory gating mechanism enables one-shot learning despite distractors. Our agent recapitulates learning behavior observed in experiments and provides testable predictions that can be probed in future experiments.

cs.NE↗

STLM Engineering Report: Dropout

In this work we explore the relevance of dropout for modern language models, particularly in the context of models on the scale of <100M parameters. We explore it's relevance firstly in the regime of improving the sample efficiency of models given small, high quality datasets, and secondly in the regime of improving the quality of its fit on larger datasets where models may underfit. We find that concordant with conventional wisdom, dropout remains effective in the overfitting scenario, and that furthermore it may have some relevance for improving the fit of models even in the case of excess data, as suggested by previous research. In the process we find that the existing explanation for the mechanism behind this performance gain is not applicable in the case of language modelling.

cs.CL↗

Can LLMs perform structured graph reasoning?

Pretrained Large Language Models (LLMs) have demonstrated various reasoning capabilities through language-based prompts alone, particularly in unstructured task settings (tasks purely based on language semantics). However, LLMs often struggle with structured tasks, because of the inherent incompatibility of input representation. Reducing structured tasks to uni-dimensional language semantics often renders the problem trivial. Keeping the trade-off between LLM compatibility and structure complexity in mind, we design various graph reasoning tasks as a proxy to semi-structured tasks in this paper, in order to test the ability to navigate through representations beyond plain text in various LLMs. Particularly, we design 10 distinct problems of graph traversal, each representing increasing levels of complexity, and benchmark 5 different instruct-finetuned LLMs (GPT-4, GPT-3.5, Claude-2, Llama-2 and Palm-2) on the aforementioned tasks. Further, we analyse the performance of models across various settings such as varying sizes of graphs as well as different forms of k-shot prompting. We highlight various limitations, biases and properties of LLMs through this benchmarking process, such as an inverse relation to the average degrees of freedom of traversal per node in graphs, the overall negative impact of k-shot prompting on graph reasoning tasks, and a positive response bias which prevents LLMs from identifying the absence of a valid solution. Finally, we introduce a new prompting technique specially designed for graph traversal tasks (PathCompare), which demonstrates a notable increase in the performance of LLMs in comparison to standard prompting techniques such as Chain-of-Thought (CoT).

cs.CL↗

Zero-Shot Visual Reasoning by Vision-Language Models: Benchmarking and Analysis

Vision-language models (VLMs) have shown impressive zero- and few-shot performance on real-world visual question answering (VQA) benchmarks, alluding to their capabilities as visual reasoning engines. However, the benchmarks being used conflate "pure" visual reasoning with world knowledge, and also have questions that involve a limited number of reasoning steps. Thus, it remains unclear whether a VLM's apparent visual reasoning performance is due to its world knowledge, or due to actual visual reasoning capabilities. To clarify this ambiguity, we systematically benchmark and dissect the zero-shot visual reasoning capabilities of VLMs through synthetic datasets that require minimal world knowledge, and allow for analysis over a broad range of reasoning steps. We focus on two novel aspects of zero-shot visual reasoning: i) evaluating the impact of conveying scene information as either visual embeddings or purely textual scene descriptions to the underlying large language model (LLM) of the VLM, and ii) comparing the effectiveness of chain-of-thought prompting to standard prompting for zero-shot visual reasoning. We find that the underlying LLMs, when provided textual scene descriptions, consistently perform better compared to being provided visual embeddings. In particular, 18% higher accuracy is achieved on the PTR dataset. We also find that CoT prompting performs marginally better than standard prompting only for the comparatively large GPT-3.5-Turbo (175B) model, and does worse for smaller-scale models. This suggests the emergence of CoT abilities for visual reasoning in LLMs at larger scales even when world knowledge is limited. Overall, we find limitations in the abilities of VLMs and LLMs for more complex visual reasoning, and highlight the important role that LLMs can play in visual reasoning.

cs.CL↗

Social Learning through Interactions with Other Agents: A Survey

Social learning plays an important role in the development of human intelligence. As children, we imitate our parents' speech patterns until we are able to produce sounds; we learn from them praising us and scolding us; and as adults, we learn by working with others. In this work, we survey the degree to which this paradigm -- social learning -- has been mirrored in machine learning. In particular, since learning socially requires interacting with others, we are interested in how embodied agents can and have utilised these techniques. This is especially in light of the degree to which recent advances in natural language processing (NLP) enable us to perform new forms of social learning. We look at how behavioural cloning and next-token prediction mirror human imitation, how learning from human feedback mirrors human education, and how we can go further to enable fully communicative agents that learn from each other. We find that while individual social learning techniques have been used successfully, there has been little unifying work showing how to bring them together into socially embodied agents.

cs.LG↗

RoboPack: Learning Tactile-Informed Dynamics Models for Dense Packing

Tactile feedback is critical for understanding the dynamics of both rigid and deformable objects in many manipulation tasks, such as non-prehensile manipulation and dense packing. We introduce an approach that combines visual and tactile sensing for robotic manipulation by learning a neural, tactile-informed dynamics model. Our proposed framework, RoboPack, employs a recurrent graph neural network to estimate object states, including particles and object-level latent physics information, from historical visuo-tactile observations and to perform future state predictions. Our tactile-informed dynamics model, learned from real-world data, can solve downstream robotics tasks with model-predictive control. We demonstrate our approach on a real robot equipped with a compliant Soft-Bubble tactile sensor on non-prehensile manipulation and dense packing tasks, where the robot must infer the physics properties of objects from direct and indirect interactions. Trained on only an average of 30 minutes of real-world interaction data per task, our model can perform online adaptation and make touch-informed predictions. Through extensive evaluations in both long-horizon dynamics prediction and real-world manipulation, our method demonstrates superior effectiveness compared to previous learning-based and physics-based simulation systems.

cs.RO↗