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Cheston Tan

Publications and source records attributed to Cheston Tan.

At least 55 records · Page 3Linked to original sources

Super Tiny Language Models

The rapid advancement of large language models (LLMs) has led to significant improvements in natural language processing but also poses challenges due to their high computational and energy demands. This paper introduces a series of research efforts focused on Super Tiny Language Models (STLMs), which aim to deliver high performance with significantly reduced parameter counts. We explore innovative techniques such as byte-level tokenization with a pooling mechanism, weight tying, and efficient training strategies. These methods aim to significantly reduce reduce the parameter count compared to traditional models -- in future works, we aim to build on these in a way that maintains and improves upon the performance of base transformer models. This series of papers will explore into various subproblems, including tokenizer-free models, self-play based training, and alternative training objectives. We will target models with 10M, 50M, and 100M parameters. Our ultimate goal is to make high-performance language models more accessible and practical for a wide range of applications.

cs.CL↗

Dissecting Multimodality in VideoQA Transformer Models by Impairing Modality Fusion

While VideoQA Transformer models demonstrate competitive performance on standard benchmarks, the reasons behind their success are not fully understood. Do these models capture the rich multimodal structures and dynamics from video and text jointly? Or are they achieving high scores by exploiting biases and spurious features? Hence, to provide insights, we design $\textit{QUAG}$ (QUadrant AveraGe), a lightweight and non-parametric probe, to conduct dataset-model combined representation analysis by impairing modality fusion. We find that the models achieve high performance on many datasets without leveraging multimodal representations. To validate QUAG further, we design $\textit{QUAG-attention}$, a less-expressive replacement of self-attention with restricted token interactions. Models with QUAG-attention achieve similar performance with significantly fewer multiplication operations without any finetuning. Our findings raise doubts about the current models' abilities to learn highly-coupled multimodal representations. Hence, we design the $\textit{CLAVI}$ (Complements in LAnguage and VIdeo) dataset, a stress-test dataset curated by augmenting real-world videos to have high modality coupling. Consistent with the findings of QUAG, we find that most of the models achieve near-trivial performance on CLAVI. This reasserts the limitations of current models for learning highly-coupled multimodal representations, that is not evaluated by the current datasets (project page: https://dissect-videoqa.github.io ).

cs.CV↗

Compositional Learning of Visually-Grounded Concepts Using Reinforcement

Children can rapidly generalize compositionally-constructed rules to unseen test sets. On the other hand, deep reinforcement learning (RL) agents need to be trained over millions of episodes, and their ability to generalize to unseen combinations remains unclear. Hence, we investigate the compositional abilities of RL agents, using the task of navigating to specified color-shape targets in synthetic 3D environments. First, we show that when RL agents are naively trained to navigate to target color-shape combinations, they implicitly learn to decompose the combinations, allowing them to (re-)compose these and succeed at held-out test combinations ("compositional learning"). Second, when agents are pretrained to learn invariant shape and color concepts ("concept learning"), the number of episodes subsequently needed for compositional learning decreased by 20 times. Furthermore, only agents trained on both concept and compositional learning could solve a more complex, out-of-distribution environment in zero-shot fashion. Finally, we verified that only text encoders pretrained on image-text datasets (e.g. CLIP) reduced the number of training episodes needed for our agents to demonstrate compositional learning, and also generalized to 5 unseen colors in zero-shot fashion. Overall, our results are the first to demonstrate that RL agents can be trained to implicitly learn concepts and compositionality, to solve more complex environments in zero-shot fashion.

cs.LG↗

CAESAR: Enhancing Federated RL in Heterogeneous MDPs through Convergence-Aware Sampling with Screening

In this study, we delve into Federated Reinforcement Learning (FedRL) in the context of value-based agents operating across diverse Markov Decision Processes (MDPs). Existing FedRL methods typically aggregate agents' learning by averaging the value functions across them to improve their performance. However, this aggregation strategy is suboptimal in heterogeneous environments where agents converge to diverse optimal value functions. To address this problem, we introduce the Convergence-AwarE SAmpling with scReening (CAESAR) aggregation scheme designed to enhance the learning of individual agents across varied MDPs. CAESAR is an aggregation strategy used by the server that combines convergence-aware sampling with a screening mechanism. By exploiting the fact that agents learning in identical MDPs are converging to the same optimal value function, CAESAR enables the selective assimilation of knowledge from more proficient counterparts, thereby significantly enhancing the overall learning efficiency. We empirically validate our hypothesis and demonstrate the effectiveness of CAESAR in enhancing the learning efficiency of agents, using both a custom-built GridWorld environment and the classical FrozenLake-v1 task, each presenting varying levels of environmental heterogeneity.

cs.LG↗

Advancing Perception in Artificial Intelligence through Principles of Cognitive Science

Although artificial intelligence (AI) has achieved many feats at a rapid pace, there still exist open problems and fundamental shortcomings related to performance and resource efficiency. Since AI researchers benchmark a significant proportion of performance standards through human intelligence, cognitive sciences-inspired AI is a promising domain of research. Studying cognitive science can provide a fresh perspective to building fundamental blocks in AI research, which can lead to improved performance and efficiency. In this review paper, we focus on the cognitive functions of perception, which is the process of taking signals from one's surroundings as input, and processing them to understand the environment. Particularly, we study and compare its various processes through the lens of both cognitive sciences and AI. Through this study, we review all current major theories from various sub-disciplines of cognitive science (specifically neuroscience, psychology and linguistics), and draw parallels with theories and techniques from current practices in AI. We, hence, present a detailed collection of methods in AI for researchers to build AI systems inspired by cognitive science. Further, through the process of reviewing the state of cognitive-inspired AI, we point out many gaps in the current state of AI (with respect to the performance of the human brain), and hence present potential directions for researchers to develop better perception systems in AI.

cs.AI↗

DetermiNet: A Large-Scale Diagnostic Dataset for Complex Visually-Grounded Referencing using Determiners

State-of-the-art visual grounding models can achieve high detection accuracy, but they are not designed to distinguish between all objects versus only certain objects of interest. In natural language, in order to specify a particular object or set of objects of interest, humans use determiners such as "my", "either" and "those". Determiners, as an important word class, are a type of schema in natural language about the reference or quantity of the noun. Existing grounded referencing datasets place much less emphasis on determiners, compared to other word classes such as nouns, verbs and adjectives. This makes it difficult to develop models that understand the full variety and complexity of object referencing. Thus, we have developed and released the DetermiNet dataset , which comprises 250,000 synthetically generated images and captions based on 25 determiners. The task is to predict bounding boxes to identify objects of interest, constrained by the semantics of the given determiner. We find that current state-of-the-art visual grounding models do not perform well on the dataset, highlighting the limitations of existing models on reference and quantification tasks.

cs.CV↗

Good Time to Ask: A Learning Framework for Asking for Help in Embodied Visual Navigation

In reality, it is often more efficient to ask for help than to search the entire space to find an object with an unknown location. We present a learning framework that enables an agent to actively ask for help in such embodied visual navigation tasks, where the feedback informs the agent of where the goal is in its view. To emulate the real-world scenario that a teacher may not always be present, we propose a training curriculum where feedback is not always available. We formulate an uncertainty measure of where the goal is and use empirical results to show that through this approach, the agent learns to ask for help effectively while remaining robust when feedback is not available.

cs.LG↗

Read My Mind: A Multi-Modal Dataset for Human Belief Prediction

Understanding human intentions is key to enabling effective and efficient human-robot interaction (HRI) in collaborative settings. To enable developments and evaluation of the ability of artificial intelligence (AI) systems to infer human beliefs, we introduce a large-scale multi-modal video dataset for intent prediction based on object-context relations.

cs.CV↗

Robustness of Utilizing Feedback in Embodied Visual Navigation

This paper presents a framework for training an agent to actively request help in object-goal navigation tasks, with feedback indicating the location of the target object in its field of view. To make the agent more robust in scenarios where a teacher may not always be available, the proposed training curriculum includes a mix of episodes with and without feedback. The results show that this approach improves the agent's performance, even in the absence of feedback.

cs.LG↗

FedHQL: Federated Heterogeneous Q-Learning

Federated Reinforcement Learning (FedRL) encourages distributed agents to learn collectively from each other's experience to improve their performance without exchanging their raw trajectories. The existing work on FedRL assumes that all participating agents are homogeneous, which requires all agents to share the same policy parameterization (e.g., network architectures and training configurations). However, in real-world applications, agents are often in disagreement about the architecture and the parameters, possibly also because of disparate computational budgets. Because homogeneity is not given in practice, we introduce the problem setting of Federated Reinforcement Learning with Heterogeneous And bLack-box agEnts (FedRL-HALE). We present the unique challenges this new setting poses and propose the Federated Heterogeneous Q-Learning (FedHQL) algorithm that principally addresses these challenges. We empirically demonstrate the efficacy of FedHQL in boosting the sample efficiency of heterogeneous agents with distinct policy parameterization using standard RL tasks.

cs.LG↗

Fault-Tolerant Federated Reinforcement Learning with Theoretical Guarantee

The growing literature of Federated Learning (FL) has recently inspired Federated Reinforcement Learning (FRL) to encourage multiple agents to federatively build a better decision-making policy without sharing raw trajectories. Despite its promising applications, existing works on FRL fail to I) provide theoretical analysis on its convergence, and II) account for random system failures and adversarial attacks. Towards this end, we propose the first FRL framework the convergence of which is guaranteed and tolerant to less than half of the participating agents being random system failures or adversarial attackers. We prove that the sample efficiency of the proposed framework is guaranteed to improve with the number of agents and is able to account for such potential failures or attacks. All theoretical results are empirically verified on various RL benchmark tasks.

cs.LG↗

TDAM: Top-Down Attention Module for Contextually Guided Feature Selection in CNNs

Attention modules for Convolutional Neural Networks (CNNs) are an effective method to enhance performance on multiple computer-vision tasks. While existing methods appropriately model channel-, spatial- and self-attention, they primarily operate in a feedforward bottom-up manner. Consequently, the attention mechanism strongly depends on the local information of a single input feature map and does not incorporate relatively semantically-richer contextual information available at higher layers that can specify "what and where to look" in lower-level feature maps through top-down information flow. Accordingly, in this work, we propose a lightweight top-down attention module (TDAM) that iteratively generates a "visual searchlight" to perform channel and spatial modulation of its inputs and outputs more contextually-relevant feature maps at each computation step. Our experiments indicate that TDAM enhances the performance of CNNs across multiple object-recognition benchmarks and outperforms prominent attention modules while being more parameter and memory efficient. Further, TDAM-based models learn to "shift attention" by localizing individual objects or features at each computation step without any explicit supervision resulting in a 5% improvement for ResNet50 on weakly-supervised object localization. Source code and models are publicly available at: https://github.com/shantanuj/TDAM_Top_down_attention_module .

cs.CV↗

BOSS: A Benchmark for Human Belief Prediction in Object-context Scenarios

Humans with an average level of social cognition can infer the beliefs of others based solely on the nonverbal communication signals (e.g. gaze, gesture, pose and contextual information) exhibited during social interactions. This social cognitive ability to predict human beliefs and intentions is more important than ever for ensuring safe human-robot interaction and collaboration. This paper uses the combined knowledge of Theory of Mind (ToM) and Object-Context Relations to investigate methods for enhancing collaboration between humans and autonomous systems in environments where verbal communication is prohibited. We propose a novel and challenging multimodal video dataset for assessing the capability of artificial intelligence (AI) systems in predicting human belief states in an object-context scenario. The proposed dataset consists of precise labelling of human belief state ground-truth and multimodal inputs replicating all nonverbal communication inputs captured by human perception. We further evaluate our dataset with existing deep learning models and provide new insights into the effects of the various input modalities and object-context relations on the performance of the baseline models.

cs.CV↗

ABCDE: An Agent-Based Cognitive Development Environment

Children's cognitive abilities are sometimes cited as AI benchmarks. How can the most common 1,000 concepts (89\% of everyday use) be learnt in a naturalistic children's setting? Cognitive development in children is about quality, and new concepts can be conveyed via simple examples. Our approach of knowledge scaffolding uses simple objects and actions to convey concepts, like how children are taught. We introduce ABCDE, an interactive 3D environment modeled after a typical playroom for children. It comes with 300+ unique 3D object assets (mostly toys), and a large action space for child and parent agents to interact with objects and each other. ABCDE is the first environment aimed at mimicking a naturalistic setting for cognitive development in children; no other environment focuses on high-level concept learning through learner-teacher interactions. The simulator can be found at https://pypi.org/project/ABCDESim/1.0.0/

cs.AI↗

A Survey on Machine Learning Approaches for Modelling Intuitive Physics

Research in cognitive science has provided extensive evidence of human cognitive ability in performing physical reasoning of objects from noisy perceptual inputs. Such a cognitive ability is commonly known as intuitive physics. With advancements in deep learning, there is an increasing interest in building intelligent systems that are capable of performing physical reasoning from a given scene for the purpose of building better AI systems. As a result, many contemporary approaches in modelling intuitive physics for machine cognition have been inspired by literature from cognitive science. Despite the wide range of work in physical reasoning for machine cognition, there is a scarcity of reviews that organize and group these deep learning approaches. Especially at the intersection of intuitive physics and artificial intelligence, there is a need to make sense of the diverse range of ideas and approaches. Therefore, this paper presents a comprehensive survey of recent advances and techniques in intuitive physics-inspired deep learning approaches for physical reasoning. The survey will first categorize existing deep learning approaches into three facets of physical reasoning before organizing them into three general technical approaches and propose six categorical tasks of the field. Finally, we highlight the challenges of the current field and present some future research directions.

cs.LG↗

A Survey of Embodied AI: From Simulators to Research Tasks

There has been an emerging paradigm shift from the era of "internet AI" to "embodied AI", where AI algorithms and agents no longer learn from datasets of images, videos or text curated primarily from the internet. Instead, they learn through interactions with their environments from an egocentric perception similar to humans. Consequently, there has been substantial growth in the demand for embodied AI simulators to support various embodied AI research tasks. This growing interest in embodied AI is beneficial to the greater pursuit of Artificial General Intelligence (AGI), but there has not been a contemporary and comprehensive survey of this field. This paper aims to provide an encyclopedic survey for the field of embodied AI, from its simulators to its research. By evaluating nine current embodied AI simulators with our proposed seven features, this paper aims to understand the simulators in their provision for use in embodied AI research and their limitations. Lastly, this paper surveys the three main research tasks in embodied AI -- visual exploration, visual navigation and embodied question answering (QA), covering the state-of-the-art approaches, evaluation metrics and datasets. Finally, with the new insights revealed through surveying the field, the paper will provide suggestions for simulator-for-task selections and recommendations for the future directions of the field.

cs.AI↗

PIP: Physical Interaction Prediction via Mental Simulation with Span Selection

Accurate prediction of physical interaction outcomes is a crucial component of human intelligence and is important for safe and efficient deployments of robots in the real world. While there are existing vision-based intuitive physics models that learn to predict physical interaction outcomes, they mostly focus on generating short sequences of future frames based on physical properties (e.g. mass, friction and velocity) extracted from visual inputs or a latent space. However, there is a lack of intuitive physics models that are tested on long physical interaction sequences with multiple interactions among different objects. We hypothesize that selective temporal attention during approximate mental simulations helps humans in physical interaction outcome prediction. With these motivations, we propose a novel scheme: Physical Interaction Prediction via Mental Simulation with Span Selection (PIP). It utilizes a deep generative model to model approximate mental simulations by generating future frames of physical interactions before employing selective temporal attention in the form of span selection for predicting physical interaction outcomes. To evaluate our model, we further propose the large-scale SPACE+ dataset of synthetic videos with long sequences of three prime physical interactions in a 3D environment. Our experiments show that PIP outperforms human, baseline, and related intuitive physics models that utilize mental simulation. Furthermore, PIP's span selection module effectively identifies the frames indicating key physical interactions among objects, allowing for added interpretability.

cs.CV↗

AVoE: A Synthetic 3D Dataset on Understanding Violation of Expectation for Artificial Cognition

Recent work in cognitive reasoning and computer vision has engendered an increasing popularity for the Violation-of-Expectation (VoE) paradigm in synthetic datasets. Inspired by work in infant psychology, researchers have started evaluating a model's ability to discriminate between expected and surprising scenes as a sign of its reasoning ability. Existing VoE-based 3D datasets in physical reasoning only provide vision data. However, current cognitive models of physical reasoning by psychologists reveal infants create high-level abstract representations of objects and interactions. Capitalizing on this knowledge, we propose AVoE: a synthetic 3D VoE-based dataset that presents stimuli from multiple novel sub-categories for five event categories of physical reasoning. Compared to existing work, AVoE is armed with ground-truth labels of abstract features and rules augmented to vision data, paving the way for high-level symbolic predictions in physical reasoning tasks.

cs.CV↗