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Cheston Tan

Publications and source records attributed to Cheston Tan.

64 records · Page 4Linked to original sources

A Benchmark for Modeling Violation-of-Expectation in Physical Reasoning Across Event Categories

Recent work in computer vision and cognitive reasoning has given rise to an increasing adoption of the Violation-of-Expectation (VoE) paradigm in synthetic datasets. Inspired by infant psychology, researchers are now evaluating a model's ability to label scenes as either expected or surprising with knowledge of only expected scenes. However, existing VoE-based 3D datasets in physical reasoning provide mainly vision data with little to no heuristics or inductive biases. Cognitive models of physical reasoning reveal infants create high-level abstract representations of objects and interactions. Capitalizing on this knowledge, we established a benchmark to study physical reasoning by curating a novel large-scale synthetic 3D VoE dataset armed with ground-truth heuristic labels of causally relevant features and rules. To validate our dataset in five event categories of physical reasoning, we benchmarked and analyzed human performance. We also proposed the Object File Physical Reasoning Network (OFPR-Net) which exploits the dataset's novel heuristics to outperform our baseline and ablation models. The OFPR-Net is also flexible in learning an alternate physical reality, showcasing its ability to learn universal causal relationships in physical reasoning to create systems with better interpretability.

cs.CV↗

SPACE: A Simulator for Physical Interactions and Causal Learning in 3D Environments

Recent advancements in deep learning, computer vision, and embodied AI have given rise to synthetic causal reasoning video datasets. These datasets facilitate the development of AI algorithms that can reason about physical interactions between objects. However, datasets thus far have primarily focused on elementary physical events such as rolling or falling. There is currently a scarcity of datasets that focus on the physical interactions that humans perform daily with objects in the real world. To address this scarcity, we introduce SPACE: A Simulator for Physical Interactions and Causal Learning in 3D Environments. The SPACE simulator allows us to generate the SPACE dataset, a synthetic video dataset in a 3D environment, to systematically evaluate physics-based models on a range of physical causal reasoning tasks. Inspired by daily object interactions, the SPACE dataset comprises videos depicting three types of physical events: containment, stability and contact. These events make up the vast majority of the basic physical interactions between objects. We then further evaluate it with a state-of-the-art physics-based deep model and show that the SPACE dataset improves the learning of intuitive physics with an approach inspired by curriculum learning. Repository: https://github.com/jiafei1224/SPACE

cs.AI↗

A nonlinear hidden layer enables actor-critic agents to learn multiple paired association navigation

Navigation to multiple cued reward locations has been increasingly used to study rodent learning. Though deep reinforcement learning agents have been shown to be able to learn the task, they are not biologically plausible. Biologically plausible classic actor-critic agents have been shown to learn to navigate to single reward locations, but which biologically plausible agents are able to learn multiple cue-reward location tasks has remained unclear. In this computational study, we show versions of classic agents that learn to navigate to a single reward location, and adapt to reward location displacement, but are not able to learn multiple paired association navigation. The limitation is overcome by an agent in which place cell and cue information are first processed by a feedforward nonlinear hidden layer with synapses to the actor and critic subject to temporal difference error-modulated plasticity. Faster learning is obtained when the feedforward layer is replaced by a recurrent reservoir network.

cs.NE↗

6D Pose Estimation with Correlation Fusion

6D object pose estimation is widely applied in robotic tasks such as grasping and manipulation. Prior methods using RGB-only images are vulnerable to heavy occlusion and poor illumination, so it is important to complement them with depth information. However, existing methods using RGB-D data cannot adequately exploit consistent and complementary information between RGB and depth modalities. In this paper, we present a novel method to effectively consider the correlation within and across both modalities with attention mechanism to learn discriminative and compact multi-modal features. Then, effective fusion strategies for intra- and inter-correlation modules are explored to ensure efficient information flow between RGB and depth. To our best knowledge, this is the first work to explore effective intra- and inter-modality fusion in 6D pose estimation. The experimental results show that our method can achieve the state-of-the-art performance on LineMOD and YCB-Video dataset. We also demonstrate that the proposed method can benefit a real-world robot grasping task by providing accurate object pose estimation.

cs.CV↗

Actionet: An Interactive End-To-End Platform For Task-Based Data Collection And Augmentation In 3D Environment

The problem of task planning for artificial agents remains largely unsolved. While there has been increasing interest in data-driven approaches for the study of task planning for artificial agents, a significant remaining bottleneck is the dearth of large-scale comprehensive task-based datasets. In this paper, we present ActioNet, an interactive end-to-end platform for data collection and augmentation of task-based dataset in 3D environment. Using ActioNet, we collected a large-scale comprehensive task-based dataset, comprising over 3000 hierarchical task structures and videos. Using the hierarchical task structures, the videos are further augmented across 50 different scenes to give over 150,000 video. To our knowledge, ActioNet is the first interactive end-to-end platform for such task-based dataset generation and the accompanying dataset is the largest task-based dataset of such comprehensive nature. The ActioNet platform and dataset will be made available to facilitate research in hierarchical task planning.

cs.CV↗

Efficient Robotic Task Generalization Using Deep Model Fusion Reinforcement Learning

Learning-based methods have been used to pro-gram robotic tasks in recent years. However, extensive training is usually required not only for the initial task learning but also for generalizing the learned model to the same task but in different environments. In this paper, we propose a novel Deep Reinforcement Learning algorithm for efficient task generalization and environment adaptation in the robotic task learning problem. The proposed method is able to efficiently generalize the previously learned task by model fusion to solve the environment adaptation problem. The proposed Deep Model Fusion (DMF) method reuses and combines the previously trained model to improve the learning efficiency and results.Besides, we also introduce a Multi-objective Guided Reward(MGR) shaping technique to further improve training efficiency.The proposed method was benchmarked with previous methods in various environments to validate its effectiveness.

cs.RO↗

An End-to-End Network for Generating Social Relationship Graphs

Socially-intelligent agents are of growing interest in artificial intelligence. To this end, we need systems that can understand social relationships in diverse social contexts. Inferring the social context in a given visual scene not only involves recognizing objects, but also demands a more in-depth understanding of the relationships and attributes of the people involved. To achieve this, one computational approach for representing human relationships and attributes is to use an explicit knowledge graph, which allows for high-level reasoning. We introduce a novel end-to-end-trainable neural network that is capable of generating a Social Relationship Graph - a structured, unified representation of social relationships and attributes - from a given input image. Our Social Relationship Graph Generation Network (SRG-GN) is the first to use memory cells like Gated Recurrent Units (GRUs) to iteratively update the social relationship states in a graph using scene and attribute context. The neural network exploits the recurrent connections among the GRUs to implement message passing between nodes and edges in the graph, and results in significant improvement over previous methods for social relationship recognition.

cs.CV↗

Neurogenesis and multiple plasticity mechanisms enhance associative memory retrieval in a spiking network model of the hippocampus

Hippocampal CA3 is crucial for the formation of long-term associative memory. It has a heavily recurrent connectivity, and memories are thought to be stored as memory engrams in the CA3. However, despite its importance for memory storage and retrieval, spiking network models of the CA3 to date are relatively small-scale, and exist as only proof-of-concept models. Specifically, how neurogenesis in the dentate gyrus affects memory encoding and retrieval in the CA3 is not studied in such spiking models. Our work is the first to develop a biologically plausible spiking neural network model of hippocampal memory encoding and retrieval, with at least an order-of-magnitude more neurons than previous models. It is also the first to investigate the effect of neurogenesis on CA3 memory encoding and retrieval. Using such a model, we first show that a recently developed plasticity model is crucial for good encoding and retrieval. Next, we show how neural properties related to neurogenesis and neuronal death enhance storage and retrieval of associative memories in the CA3. In particular, we show that without neurogenesis, increasing number of CA3 neurons are recruited by each new memory stimulus, resulting in a corresponding increase in inhibition and poor memory retrieval as more memories are encoded. Neurogenesis, on the other hand, maintains the number of CA3 neurons recruited per stimulus, and enables the retrieval of recent memories, while forgetting the older ones. Our model suggests that structural plasticity (provided by neurogenesis and apoptosis) is required in the hippocampus for memory encoding and retrieval when the network is overloaded; synaptic plasticity alone does not suffice. The above results are obtained from an exhaustive study in the different plasticity models and network parameters.

q-bio.NC↗

Deep Convolutional Networks are Hierarchical Kernel Machines

In i-theory a typical layer of a hierarchical architecture consists of HW modules pooling the dot products of the inputs to the layer with the transformations of a few templates under a group. Such layers include as special cases the convolutional layers of Deep Convolutional Networks (DCNs) as well as the non-convolutional layers (when the group contains only the identity). Rectifying nonlinearities -- which are used by present-day DCNs -- are one of the several nonlinearities admitted by i-theory for the HW module. We discuss here the equivalence between group averages of linear combinations of rectifying nonlinearities and an associated kernel. This property implies that present-day DCNs can be exactly equivalent to a hierarchy of kernel machines with pooling and non-pooling layers. Finally, we describe a conjecture for theoretically understanding hierarchies of such modules. A main consequence of the conjecture is that hierarchies of trained HW modules minimize memory requirements while computing a selective and invariant representation.

cs.LG↗

Neural tuning size is a key factor underlying holistic face processing

Faces are a class of visual stimuli with unique significance, for a variety of reasons. They are ubiquitous throughout the course of a person's life, and face recognition is crucial for daily social interaction. Faces are also unlike any other stimulus class in terms of certain physical stimulus characteristics. Furthermore, faces have been empirically found to elicit certain characteristic behavioral phenomena, which are widely held to be evidence of "holistic" processing of faces. However, little is known about the neural mechanisms underlying such holistic face processing. In other words, for the processing of faces by the primate visual system, the input and output characteristics are relatively well known, but the internal neural computations are not. The main aim of this work is to further the fundamental understanding of what causes the visual processing of faces to be different from that of objects. In this computational modeling work, we show that a single factor - "neural tuning size" - is able to account for three key phenomena that are characteristic of face processing, namely the Composite Face Effect (CFE), Face Inversion Effect (FIE) and Whole-Part Effect (WPE). Our computational proof-of-principle provides specific neural tuning properties that correspond to the poorly-understood notion of holistic face processing, and connects these neural properties to psychophysical behavior. Overall, our work provides a unified and parsimonious theoretical account for the disparate empirical data on face-specific processing, deepening the fundamental understanding of face processing.

cs.AI↗