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Chi-Wing Fu

Publications and source records attributed to Chi-Wing Fu.

At least 55 records · Page 3Linked to original sources

Overcoming Support Dilution for Robust Few-shot Semantic Segmentation

Few-shot Semantic Segmentation (FSS) is a challenging task that utilizes limited support images to segment associated unseen objects in query images. However, recent FSS methods are observed to perform worse, when enlarging the number of shots. As the support set enlarges, existing FSS networks struggle to concentrate on the high-contributed supports and could easily be overwhelmed by the low-contributed supports that could severely impair the mask predictions. In this work, we study this challenging issue, called support dilution, our goal is to recognize, select, preserve, and enhance those high-contributed supports in the raw support pool. Technically, our method contains three novel parts. First, we propose a contribution index, to quantitatively estimate if a high-contributed support dilutes. Second, we develop the Symmetric Correlation (SC) module to preserve and enhance the high-contributed support features, minimizing the distraction by the low-contributed features. Third, we design the Support Image Pruning operation, to retrieve a compact and high quality subset by discarding low-contributed supports. We conduct extensive experiments on two FSS benchmarks, COCO-20i and PASCAL-5i, the segmentation results demonstrate the compelling performance of our solution over state-of-the-art FSS approaches. Besides, we apply our solution for online segmentation and real-world segmentation, convincing segmentation results showing the practical ability of our work for real-world demonstrations.

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ICM-Assistant: Instruction-tuning Multimodal Large Language Models for Rule-based Explainable Image Content Moderation

Controversial contents largely inundate the Internet, infringing various cultural norms and child protection standards. Traditional Image Content Moderation (ICM) models fall short in producing precise moderation decisions for diverse standards, while recent multimodal large language models (MLLMs), when adopted to general rule-based ICM, often produce classification and explanation results that are inconsistent with human moderators. Aiming at flexible, explainable, and accurate ICM, we design a novel rule-based dataset generation pipeline, decomposing concise human-defined rules and leveraging well-designed multi-stage prompts to enrich short explicit image annotations. Our ICM-Instruct dataset includes detailed moderation explanation and moderation Q-A pairs. Built upon it, we create our ICM-Assistant model in the framework of rule-based ICM, making it readily applicable in real practice. Our ICM-Assistant model demonstrates exceptional performance and flexibility. Specifically, it significantly outperforms existing approaches on various sources, improving both the moderation classification (36.8% on average) and moderation explanation quality (26.6% on average) consistently over existing MLLMs. Code/Data is available at https://github.com/zhaoyuzhi/ICM-Assistant.

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GeoManip: Geometric Constraints as General Interfaces for Robot Manipulation

We present GeoManip, a framework to enable generalist robots to leverage essential conditions derived from object and part relationships, as geometric constraints, for robot manipulation. For example, cutting the carrot requires adhering to a geometric constraint: the blade of the knife should be perpendicular to the carrot's direction. By interpreting these constraints through symbolic language representations and translating them into low-level actions, GeoManip bridges the gap between natural language and robotic execution, enabling greater generalizability across diverse even unseen tasks, objects, and scenarios. Unlike vision-language-action models that require extensive training, operates training-free by utilizing large foundational models: a constraint generation module that predicts stage-specific geometric constraints and a geometry parser that identifies object parts involved in these constraints. A solver then optimizes trajectories to satisfy inferred constraints from task descriptions and the scene. Furthermore, GeoManip learns in-context and provides five appealing human-robot interaction features: on-the-fly policy adaptation, learning from human demonstrations, learning from failure cases, long-horizon action planning, and efficient data collection for imitation learning. Extensive evaluations on both simulations and real-world scenarios demonstrate GeoManip's state-of-the-art performance, with superior out-of-distribution generalization while avoiding costly model training.

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MetaShadow: Object-Centered Shadow Detection, Removal, and Synthesis

Shadows are often under-considered or even ignored in image editing applications, limiting the realism of the edited results. In this paper, we introduce MetaShadow, a three-in-one versatile framework that enables detection, removal, and controllable synthesis of shadows in natural images in an object-centered fashion. MetaShadow combines the strengths of two cooperative components: Shadow Analyzer, for object-centered shadow detection and removal, and Shadow Synthesizer, for reference-based controllable shadow synthesis. Notably, we optimize the learning of the intermediate features from Shadow Analyzer to guide Shadow Synthesizer to generate more realistic shadows that blend seamlessly with the scene. Extensive evaluations on multiple shadow benchmark datasets show significant improvements of MetaShadow over the existing state-of-the-art methods on object-centered shadow detection, removal, and synthesis. MetaShadow excels in image-editing tasks such as object removal, relocation, and insertion, pushing the boundaries of object-centered image editing.

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CRAYM: Neural Field Optimization via Camera RAY Matching

We introduce camera ray matching (CRAYM) into the joint optimization of camera poses and neural fields from multi-view images. The optimized field, referred to as a feature volume, can be "probed" by the camera rays for novel view synthesis (NVS) and 3D geometry reconstruction. One key reason for matching camera rays, instead of pixels as in prior works, is that the camera rays can be parameterized by the feature volume to carry both geometric and photometric information. Multi-view consistencies involving the camera rays and scene rendering can be naturally integrated into the joint optimization and network training, to impose physically meaningful constraints to improve the final quality of both the geometric reconstruction and photorealistic rendering. We formulate our per-ray optimization and matched ray coherence by focusing on camera rays passing through keypoints in the input images to elevate both the efficiency and accuracy of scene correspondences. Accumulated ray features along the feature volume provide a means to discount the coherence constraint amid erroneous ray matching. We demonstrate the effectiveness of CRAYM for both NVS and geometry reconstruction, over dense- or sparse-view settings, with qualitative and quantitative comparisons to state-of-the-art alternatives.

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PCF-Lift: Panoptic Lifting by Probabilistic Contrastive Fusion

Panoptic lifting is an effective technique to address the 3D panoptic segmentation task by unprojecting 2D panoptic segmentations from multi-views to 3D scene. However, the quality of its results largely depends on the 2D segmentations, which could be noisy and error-prone, so its performance often drops significantly for complex scenes. In this work, we design a new pipeline coined PCF-Lift based on our Probabilis-tic Contrastive Fusion (PCF) to learn and embed probabilistic features throughout our pipeline to actively consider inaccurate segmentations and inconsistent instance IDs. Technical-wise, we first model the probabilistic feature embeddings through multivariate Gaussian distributions. To fuse the probabilistic features, we incorporate the probability product kernel into the contrastive loss formulation and design a cross-view constraint to enhance the feature consistency across different views. For the inference, we introduce a new probabilistic clustering method to effectively associate prototype features with the underlying 3D object instances for the generation of consistent panoptic segmentation results. Further, we provide a theoretical analysis to justify the superiority of the proposed probabilistic solution. By conducting extensive experiments, our PCF-lift not only significantly outperforms the state-of-the-art methods on widely used benchmarks including the ScanNet dataset and the challenging Messy Room dataset (4.4% improvement of scene-level PQ), but also demonstrates strong robustness when incorporating various 2D segmentation models or different levels of hand-crafted noise.

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Video Instance Shadow Detection Under the Sun and Sky

Instance shadow detection, crucial for applications such as photo editing and light direction estimation, has undergone significant advancements in predicting shadow instances, object instances, and their associations. The extension of this task to videos presents challenges in annotating diverse video data and addressing complexities arising from occlusion and temporary disappearances within associations. In response to these challenges, we introduce ViShadow, a semi-supervised video instance shadow detection framework that leverages both labeled image data and unlabeled video data for training. ViShadow features a two-stage training pipeline: the first stage, utilizing labeled image data, identifies shadow and object instances through contrastive learning for cross-frame pairing. The second stage employs unlabeled videos, incorporating an associated cycle consistency loss to enhance tracking ability. A retrieval mechanism is introduced to manage temporary disappearances, ensuring tracking continuity. The SOBA-VID dataset, comprising unlabeled training videos and labeled testing videos, along with the SOAP-VID metric, is introduced for the quantitative evaluation of VISD solutions. The effectiveness of ViShadow is further demonstrated through various video-level applications such as video inpainting, instance cloning, shadow editing, and text-instructed shadow-object manipulation.

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Embodiment-Agnostic Action Planning via Object-Part Scene Flow

Observing that the key for robotic action planning is to understand the target-object motion when its associated part is manipulated by the end effector, we propose to generate the 3D object-part scene flow and extract its transformations to solve the action trajectories for diverse embodiments. The advantage of our approach is that it derives the robot action explicitly from object motion prediction, yielding a more robust policy by understanding the object motions. Also, beyond policies trained on embodiment-centric data, our method is embodiment-agnostic, generalizable across diverse embodiments, and being able to learn from human demonstrations. Our method comprises three components: an object-part predictor to locate the part for the end effector to manipulate, an RGBD video generator to predict future RGBD videos, and a trajectory planner to extract embodiment-agnostic transformation sequences and solve the trajectory for diverse embodiments. Trained on videos even without trajectory data, our method still outperforms existing works significantly by 27.7% and 26.2% on the prevailing virtual environments MetaWorld and Franka-Kitchen, respectively. Furthermore, we conducted real-world experiments, showing that our policy, trained only with human demonstration, can be deployed to various embodiments.

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Make-A-Shape: a Ten-Million-scale 3D Shape Model

Significant progress has been made in training large generative models for natural language and images. Yet, the advancement of 3D generative models is hindered by their substantial resource demands for training, along with inefficient, non-compact, and less expressive representations. This paper introduces Make-A-Shape, a new 3D generative model designed for efficient training on a vast scale, capable of utilizing 10 millions publicly-available shapes. Technical-wise, we first innovate a wavelet-tree representation to compactly encode shapes by formulating the subband coefficient filtering scheme to efficiently exploit coefficient relations. We then make the representation generatable by a diffusion model by devising the subband coefficients packing scheme to layout the representation in a low-resolution grid. Further, we derive the subband adaptive training strategy to train our model to effectively learn to generate coarse and detail wavelet coefficients. Last, we extend our framework to be controlled by additional input conditions to enable it to generate shapes from assorted modalities, e.g., single/multi-view images, point clouds, and low-resolution voxels. In our extensive set of experiments, we demonstrate various applications, such as unconditional generation, shape completion, and conditional generation on a wide range of modalities. Our approach not only surpasses the state of the art in delivering high-quality results but also efficiently generates shapes within a few seconds, often achieving this in just 2 seconds for most conditions. Our source code is available at https://github.com/AutodeskAILab/Make-a-Shape.

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Towards Real-World Adverse Weather Image Restoration: Enhancing Clearness and Semantics with Vision-Language Models

This paper addresses the limitations of adverse weather image restoration approaches trained on synthetic data when applied to real-world scenarios. We formulate a semi-supervised learning framework employing vision-language models to enhance restoration performance across diverse adverse weather conditions in real-world settings. Our approach involves assessing image clearness and providing semantics using vision-language models on real data, serving as supervision signals for training restoration models. For clearness enhancement, we use real-world data, utilizing a dual-step strategy with pseudo-labels assessed by vision-language models and weather prompt learning. For semantic enhancement, we integrate real-world data by adjusting weather conditions in vision-language model descriptions while preserving semantic meaning. Additionally, we introduce an effective training strategy to bootstrap restoration performance. Our approach achieves superior results in real-world adverse weather image restoration, demonstrated through qualitative and quantitative comparisons with state-of-the-art works.

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PointRegGPT: Boosting 3D Point Cloud Registration using Generative Point-Cloud Pairs for Training

Data plays a crucial role in training learning-based methods for 3D point cloud registration. However, the real-world dataset is expensive to build, while rendering-based synthetic data suffers from domain gaps. In this work, we present PointRegGPT, boosting 3D point cloud registration using generative point-cloud pairs for training. Given a single depth map, we first apply a random camera motion to re-project it into a target depth map. Converting them to point clouds gives a training pair. To enhance the data realism, we formulate a generative model as a depth inpainting diffusion to process the target depth map with the re-projected source depth map as the condition. Also, we design a depth correction module to alleviate artifacts caused by point penetration during the re-projection. To our knowledge, this is the first generative approach that explores realistic data generation for indoor point cloud registration. When equipped with our approach, several recent algorithms can improve their performance significantly and achieve SOTA consistently on two common benchmarks. The code and dataset will be released on https://github.com/Chen-Suyi/PointRegGPT.

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Object-level Scene Deocclusion

Deoccluding the hidden portions of objects in a scene is a formidable task, particularly when addressing real-world scenes. In this paper, we present a new self-supervised PArallel visible-to-COmplete diffusion framework, named PACO, a foundation model for object-level scene deocclusion. Leveraging the rich prior of pre-trained models, we first design the parallel variational autoencoder, which produces a full-view feature map that simultaneously encodes multiple complete objects, and the visible-to-complete latent generator, which learns to implicitly predict the full-view feature map from partial-view feature map and text prompts extracted from the incomplete objects in the input image. To train PACO, we create a large-scale dataset with 500k samples to enable self-supervised learning, avoiding tedious annotations of the amodal masks and occluded regions. At inference, we devise a layer-wise deocclusion strategy to improve efficiency while maintaining the deocclusion quality. Extensive experiments on COCOA and various real-world scenes demonstrate the superior capability of PACO for scene deocclusion, surpassing the state of the arts by a large margin. Our method can also be extended to cross-domain scenes and novel categories that are not covered by the training set. Further, we demonstrate the deocclusion applicability of PACO in single-view 3D scene reconstruction and object recomposition.

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LassoNet: Deep Lasso-Selection of 3D Point Clouds

Selection is a fundamental task in exploratory analysis and visualization of 3D point clouds. Prior researches on selection methods were developed mainly based on heuristics such as local point density, thus limiting their applicability in general data. Specific challenges root in the great variabilities implied by point clouds (e.g., dense vs. sparse), viewpoint (e.g., occluded vs. non-occluded), and lasso (e.g., small vs. large). In this work, we introduce LassoNet, a new deep neural network for lasso selection of 3D point clouds, attempting to learn a latent mapping from viewpoint and lasso to point cloud regions. To achieve this, we couple user-target points with viewpoint and lasso information through 3D coordinate transform and naive selection, and improve the method scalability via an intention filtering and farthest point sampling. A hierarchical network is trained using a dataset with over 30K lasso-selection records on two different point cloud data. We conduct a formal user study to compare LassoNet with two state-of-the-art lasso-selection methods. The evaluations confirm that our approach improves the selection effectiveness and efficiency across different combinations of 3D point clouds, viewpoints, and lasso selections. Project Website: https://lassonet.github.io

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HandBooster: Boosting 3D Hand-Mesh Reconstruction by Conditional Synthesis and Sampling of Hand-Object Interactions

Reconstructing 3D hand mesh robustly from a single image is very challenging, due to the lack of diversity in existing real-world datasets. While data synthesis helps relieve the issue, the syn-to-real gap still hinders its usage. In this work, we present HandBooster, a new approach to uplift the data diversity and boost the 3D hand-mesh reconstruction performance by training a conditional generative space on hand-object interactions and purposely sampling the space to synthesize effective data samples. First, we construct versatile content-aware conditions to guide a diffusion model to produce realistic images with diverse hand appearances, poses, views, and backgrounds; favorably, accurate 3D annotations are obtained for free. Then, we design a novel condition creator based on our similarity-aware distribution sampling strategies to deliberately find novel and realistic interaction poses that are distinctive from the training set. Equipped with our method, several baselines can be significantly improved beyond the SOTA on the HO3D and DexYCB benchmarks. Our code will be released on https://github.com/hxwork/HandBooster_Pytorch.

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CNS-Edit: 3D Shape Editing via Coupled Neural Shape Optimization

This paper introduces a new approach based on a coupled representation and a neural volume optimization to implicitly perform 3D shape editing in latent space. This work has three innovations. First, we design the coupled neural shape (CNS) representation for supporting 3D shape editing. This representation includes a latent code, which captures high-level global semantics of the shape, and a 3D neural feature volume, which provides a spatial context to associate with the local shape changes given by the editing. Second, we formulate the coupled neural shape optimization procedure to co-optimize the two coupled components in the representation subject to the editing operation. Last, we offer various 3D shape editing operators, i.e., copy, resize, delete, and drag, and derive each into an objective for guiding the CNS optimization, such that we can iteratively co-optimize the latent code and neural feature volume to match the editing target. With our approach, we can achieve a rich variety of editing results that are not only aware of the shape semantics but are also not easy to achieve by existing approaches. Both quantitative and qualitative evaluations demonstrate the strong capabilities of our approach over the state-of-the-art solutions.

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SiMA-Hand: Boosting 3D Hand-Mesh Reconstruction by Single-to-Multi-View Adaptation

Estimating 3D hand mesh from RGB images is a longstanding track, in which occlusion is one of the most challenging problems. Existing attempts towards this task often fail when the occlusion dominates the image space. In this paper, we propose SiMA-Hand, aiming to boost the mesh reconstruction performance by Single-to-Multi-view Adaptation. First, we design a multi-view hand reconstructor to fuse information across multiple views by holistically adopting feature fusion at image, joint, and vertex levels. Then, we introduce a single-view hand reconstructor equipped with SiMA. Though taking only one view as input at inference, the shape and orientation features in the single-view reconstructor can be enriched by learning non-occluded knowledge from the extra views at training, enhancing the reconstruction precision on the occluded regions. We conduct experiments on the Dex-YCB and HanCo benchmarks with challenging object- and self-caused occlusion cases, manifesting that SiMA-Hand consistently achieves superior performance over the state of the arts. Code will be released on https://github.com/JoyboyWang/SiMA-Hand Pytorch.

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EXIM: A Hybrid Explicit-Implicit Representation for Text-Guided 3D Shape Generation

This paper presents a new text-guided technique for generating 3D shapes. The technique leverages a hybrid 3D shape representation, namely EXIM, combining the strengths of explicit and implicit representations. Specifically, the explicit stage controls the topology of the generated 3D shapes and enables local modifications, whereas the implicit stage refines the shape and paints it with plausible colors. Also, the hybrid approach separates the shape and color and generates color conditioned on shape to ensure shape-color consistency. Unlike the existing state-of-the-art methods, we achieve high-fidelity shape generation from natural-language descriptions without the need for time-consuming per-shape optimization or reliance on human-annotated texts during training or test-time optimization. Further, we demonstrate the applicability of our approach to generate indoor scenes with consistent styles using text-induced 3D shapes. Through extensive experiments, we demonstrate the compelling quality of our results and the high coherency of our generated shapes with the input texts, surpassing the performance of existing methods by a significant margin. Codes and models are released at https://github.com/liuzhengzhe/EXIM.

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SKU-Patch: Towards Efficient Instance Segmentation for Unseen Objects in Auto-Store

In large-scale storehouses, precise instance masks are crucial for robotic bin picking but are challenging to obtain. Existing instance segmentation methods typically rely on a tedious process of scene collection, mask annotation, and network fine-tuning for every single Stock Keeping Unit (SKU). This paper presents SKU-Patch, a new patch-guided instance segmentation solution, leveraging only a few image patches for each incoming new SKU to predict accurate and robust masks, without tedious manual effort and model re-training. Technical-wise, we design a novel transformer-based network with (i) a patch-image correlation encoder to capture multi-level image features calibrated by patch information and (ii) a patch-aware transformer decoder with parallel task heads to generate instance masks. Extensive experiments on four storehouse benchmarks manifest that SKU-Patch is able to achieve the best performance over the state-of-the-art methods. Also, SKU-Patch yields an average of nearly 100% grasping success rate on more than 50 unseen SKUs in a robot-aided auto-store logistic pipeline, showing its effectiveness and practicality.

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