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Christian Holz

Publications and source records attributed to Christian Holz.

54 records · Page 3Linked to original sources

SympCam: Remote Optical Measurement of Sympathetic Arousal

Recent work has shown that a person's sympathetic arousal can be estimated from facial videos alone using basic signal processing. This opens up new possibilities in the field of telehealth and stress management, providing a non-invasive method to measure stress only using a regular RGB camera. In this paper, we present SympCam, a new 3D convolutional architecture tailored to the task of remote sympathetic arousal prediction. Our model incorporates a temporal attention module (TAM) to enhance the temporal coherence of our sequential data processing capabilities. The predictions from our method improve accuracy metrics of sympathetic arousal in prior work by 48% to a mean correlation of 0.77. We additionally compare our method with common remote photoplethysmography (rPPG) networks and show that they alone cannot accurately predict sympathetic arousal "out-of-the-box". Furthermore, we show that the sympathetic arousal predicted by our method allows detecting physical stress with a balanced accuracy of 90% - an improvement of 61% compared to the rPPG method commonly used in related work, demonstrating the limitations of using rPPG alone. Finally, we contribute a dataset designed explicitly for the task of remote sympathetic arousal prediction. Our dataset contains synchronized face and hand videos of 20 participants from two cameras synchronized with electrodermal activity (EDA) and photoplethysmography (PPG) measurements. We will make this dataset available to the community and use it to evaluate the methods in this paper. To the best of our knowledge, this is the first dataset available to other researchers designed for remote sympathetic arousal prediction.

cs.CV↗

TapType: Ten-finger text entry on everyday surfaces via Bayesian inference

Despite the advent of touchscreens, typing on physical keyboards remains most efficient for entering text, because users can leverage all fingers across a full-size keyboard for convenient typing. As users increasingly type on the go, text input on mobile and wearable devices has had to compromise on full-size typing. In this paper, we present TapType, a mobile text entry system for full-size typing on passive surfaces--without an actual keyboard. From the inertial sensors inside a band on either wrist, TapType decodes and relates surface taps to a traditional QWERTY keyboard layout. The key novelty of our method is to predict the most likely character sequences by fusing the finger probabilities from our Bayesian neural network classifier with the characters' prior probabilities from an n-gram language model. In our online evaluation, participants on average typed 19 words per minute with a character error rate of 0.6% after 30 minutes of training. Expert typists thereby consistently achieved more than 25 WPM at a similar error rate. We demonstrate applications of TapType in mobile use around smartphones and tablets, as a complement to interaction in situated Mixed Reality outside visual control, and as an eyes-free mobile text input method using an audio feedback-only interface.

cs.HC↗

TouchInsight: Uncertainty-aware Rapid Touch and Text Input for Mixed Reality from Egocentric Vision

While passive surfaces offer numerous benefits for interaction in mixed reality, reliably detecting touch input solely from head-mounted cameras has been a long-standing challenge. Camera specifics, hand self-occlusion, and rapid movements of both head and fingers introduce considerable uncertainty about the exact location of touch events. Existing methods have thus not been capable of achieving the performance needed for robust interaction. In this paper, we present a real-time pipeline that detects touch input from all ten fingers on any physical surface, purely based on egocentric hand tracking. Our method TouchInsight comprises a neural network to predict the moment of a touch event, the finger making contact, and the touch location. TouchInsight represents locations through a bivariate Gaussian distribution to account for uncertainties due to sensing inaccuracies, which we resolve through contextual priors to accurately infer intended user input. We first evaluated our method offline and found that it locates input events with a mean error of 6.3 mm, and accurately detects touch events (F1=0.99) and identifies the finger used (F1=0.96). In an online evaluation, we then demonstrate the effectiveness of our approach for a core application of dexterous touch input: two-handed text entry. In our study, participants typed 37.0 words per minute with an uncorrected error rate of 2.9% on average.

cs.CV↗

Accurately Tracking Relative Positions of Moving Trackers based on UWB Ranging and Inertial Sensing without Anchors

We present a tracking system for relative positioning that can operate on entirely moving tracking nodes without the need for stationary anchors. Each node embeds a 9-DOF magnetic and inertial measurement unit and a single-antenna ultra-wideband radio. We introduce a multi-stage filtering pipeline through which our system estimates the relative layout of all tracking nodes within the group. The key novelty of our method is the integration of a custom Extended Kalman filter (EKF) with a refinement step via multidimensional scaling (MDS). Our method integrates the MDS output back into the EKF, thereby creating a dynamic feedback loop for more robust estimates. We complement our method with UWB ranging protocol that we designed to allow tracking nodes to opportunistically join and leave the group. In our evaluation with constantly moving nodes, our system estimated relative positions with an error of 10.2cm (in 2D) and 21.7cm (in 3D), including obstacles that occluded the line of sight between tracking nodes. Our approach requires no external infrastructure, making it particularly suitable for operation in environments where stationary setups are impractical.

cs.RO↗

SituationAdapt: Contextual UI Optimization in Mixed Reality with Situation Awareness via LLM Reasoning

Mixed Reality is increasingly used in mobile settings beyond controlled home and office spaces. This mobility introduces the need for user interface layouts that adapt to varying contexts. However, existing adaptive systems are designed only for static environments. In this paper, we introduce SituationAdapt, a system that adjusts Mixed Reality UIs to real-world surroundings by considering environmental and social cues in shared settings. Our system consists of perception, reasoning, and optimization modules for UI adaptation. Our perception module identifies objects and individuals around the user, while our reasoning module leverages a Vision-and-Language Model to assess the placement of interactive UI elements. This ensures that adapted layouts do not obstruct relevant environmental cues or interfere with social norms. Our optimization module then generates Mixed Reality interfaces that account for these considerations as well as temporal constraints. For evaluation, we first validate our reasoning module's capability of assessing UI contexts in comparison to human expert users. In an online user study, we then establish SituationAdapt's capability of producing context-aware layouts for Mixed Reality, where it outperformed previous adaptive layout methods. We conclude with a series of applications and scenarios to demonstrate SituationAdapt's versatility.

cs.HC↗

EgoPoser: Robust Real-Time Egocentric Pose Estimation from Sparse and Intermittent Observations Everywhere

Full-body egocentric pose estimation from head and hand poses alone has become an active area of research to power articulate avatar representations on headset-based platforms. However, existing methods over-rely on the indoor motion-capture spaces in which datasets were recorded, while simultaneously assuming continuous joint motion capture and uniform body dimensions. We propose EgoPoser to overcome these limitations with four main contributions. 1) EgoPoser robustly models body pose from intermittent hand position and orientation tracking only when inside a headset's field of view. 2) We rethink input representations for headset-based ego-pose estimation and introduce a novel global motion decomposition method that predicts full-body pose independent of global positions. 3) We enhance pose estimation by capturing longer motion time series through an efficient SlowFast module design that maintains computational efficiency. 4) EgoPoser generalizes across various body shapes for different users. We experimentally evaluate our method and show that it outperforms state-of-the-art methods both qualitatively and quantitatively while maintaining a high inference speed of over 600fps. EgoPoser establishes a robust baseline for future work where full-body pose estimation no longer needs to rely on outside-in capture and can scale to large-scale and unseen environments.

cs.CV↗

LLM-for-X: Application-agnostic Integration of Large Language Models to Support Personal Writing Workflows

To enhance productivity and to streamline workflows, there is a growing trend to embed large language model (LLM) functionality into applications, from browser-based web apps to native apps that run on personal computers. Here, we introduce LLM-for-X, a system-wide shortcut layer that seamlessly augments any application with LLM services through a lightweight popup dialog. Our native layer seamlessly connects front-end applications to popular LLM backends, such as ChatGPT and Gemini, using their uniform chat front-ends as the programming interface or their custom API calls. We demonstrate the benefits of LLM-for-X across a wide variety of applications, including Microsoft Office, VSCode, and Adobe Acrobat as well as popular web apps such as Overleaf. In our evaluation, we compared LLM-for-X with ChatGPT's web interface in a series of tasks, showing that our approach can provide users with quick, efficient, and easy-to-use LLM assistance without context switching to support writing and reading tasks that is agnostic of the specific application.

cs.HC↗

An Unsupervised Approach for Periodic Source Detection in Time Series

Detection of periodic patterns of interest within noisy time series data plays a critical role in various tasks, spanning from health monitoring to behavior analysis. Existing learning techniques often rely on labels or clean versions of signals for detecting the periodicity, and those employing self-supervised learning methods are required to apply proper augmentations, which is already challenging for time series and can result in collapse -- all representations collapse to a single point due to strong augmentations. In this work, we propose a novel method to detect the periodicity in time series without the need for any labels or requiring tailored positive or negative data generation mechanisms with specific augmentations. We mitigate the collapse issue by ensuring the learned representations retain information from the original samples without imposing any random variance constraints on the batch. Our experiments in three time series tasks against state-of-the-art learning methods show that the proposed approach consistently outperforms prior works, achieving performance improvements of more than 45--50\%, showing its effectiveness. Code: https://github.com/eth-siplab/Unsupervised_Periodicity_Detection

cs.LG↗

Ultra Inertial Poser: Scalable Motion Capture and Tracking from Sparse Inertial Sensors and Ultra-Wideband Ranging

While camera-based capture systems remain the gold standard for recording human motion, learning-based tracking systems based on sparse wearable sensors are gaining popularity. Most commonly, they use inertial sensors, whose propensity for drift and jitter have so far limited tracking accuracy. In this paper, we propose Ultra Inertial Poser, a novel 3D full body pose estimation method that constrains drift and jitter in inertial tracking via inter-sensor distances. We estimate these distances across sparse sensor setups using a lightweight embedded tracker that augments inexpensive off-the-shelf 6D inertial measurement units with ultra-wideband radio-based ranging$-$dynamically and without the need for stationary reference anchors. Our method then fuses these inter-sensor distances with the 3D states estimated from each sensor Our graph-based machine learning model processes the 3D states and distances to estimate a person's 3D full body pose and translation. To train our model, we synthesize inertial measurements and distance estimates from the motion capture database AMASS. For evaluation, we contribute a novel motion dataset of 10 participants who performed 25 motion types, captured by 6 wearable IMU+UWB trackers and an optical motion capture system, totaling 200 minutes of synchronized sensor data (UIP-DB). Our extensive experiments show state-of-the-art performance for our method over PIP and TIP, reducing position error from $13.62$ to $10.65cm$ ($22\%$ better) and lowering jitter from $1.56$ to $0.055km/s^3$ (a reduction of $97\%$).

cs.CV↗

How Suboptimal is Training rPPG Models with Videos and Targets from Different Body Sites?

Remote camera measurement of the blood volume pulse via photoplethysmography (rPPG) is a compelling technology for scalable, low-cost, and accessible assessment of cardiovascular information. Neural networks currently provide the state-of-the-art for this task and supervised training or fine-tuning is an important step in creating these models. However, most current models are trained on facial videos using contact PPG measurements from the fingertip as targets/ labels. One of the reasons for this is that few public datasets to date have incorporated contact PPG measurements from the face. Yet there is copious evidence that the PPG signals at different sites on the body have very different morphological features. Is training a facial video rPPG model using contact measurements from another site on the body suboptimal? Using a recently released unique dataset with synchronized contact PPG and video measurements from both the hand and face, we can provide precise and quantitative answers to this question. We obtain up to 40 % lower mean squared errors between the waveforms of the predicted and the ground truth PPG signals using state-of-the-art neural models when using PPG signals from the forehead compared to using PPG signals from the fingertip. We also show qualitatively that the neural models learn to predict the morphology of the ground truth PPG signal better when trained on the forehead PPG signals. However, while models trained from the forehead PPG produce a more faithful waveform, models trained from a finger PPG do still learn the dominant frequency (i.e., the heart rate) well.

eess.IV↗

Representation Learning for Wearable-Based Applications in the Case of Missing Data

Wearable devices continuously collect sensor data and use it to infer an individual's behavior, such as sleep, physical activity, and emotions. Despite the significant interest and advancements in this field, modeling multimodal sensor data in real-world environments is still challenging due to low data quality and limited data annotations. In this work, we investigate representation learning for imputing missing wearable data and compare it with state-of-the-art statistical approaches. We investigate the performance of the transformer model on 10 physiological and behavioral signals with different masking ratios. Our results show that transformers outperform baselines for missing data imputation of signals that change more frequently, but not for monotonic signals. We further investigate the impact of imputation strategies and masking rations on downstream classification tasks. Our study provides insights for the design and development of masking-based self-supervised learning tasks and advocates the adoption of hybrid-based imputation strategies to address the challenge of missing data in wearable devices.

eess.SP↗

Finding Order in Chaos: A Novel Data Augmentation Method for Time Series in Contrastive Learning

The success of contrastive learning is well known to be dependent on data augmentation. Although the degree of data augmentations has been well controlled by utilizing pre-defined techniques in some domains like vision, time-series data augmentation is less explored and remains a challenging problem due to the complexity of the data generation mechanism, such as the intricate mechanism involved in the cardiovascular system. Moreover, there is no widely recognized and general time-series augmentation method that can be applied across different tasks. In this paper, we propose a novel data augmentation method for quasi-periodic time-series tasks that aims to connect intra-class samples together, and thereby find order in the latent space. Our method builds upon the well-known mixup technique by incorporating a novel approach that accounts for the periodic nature of non-stationary time-series. Also, by controlling the degree of chaos created by data augmentation, our method leads to improved feature representations and performance on downstream tasks. We evaluate our proposed method on three time-series tasks, including heart rate estimation, human activity recognition, and cardiovascular disease detection. Extensive experiments against state-of-the-art methods show that the proposed approach outperforms prior works on optimal data generation and known data augmentation techniques in the three tasks, reflecting the effectiveness of the presented method. Source code: https://github.com/eth-siplab/Finding_Order_in_Chaos

cs.LG↗

Video-based sympathetic arousal assessment via peripheral blood flow estimation

Electrodermal activity (EDA) is considered a standard marker of sympathetic activity. However, traditional EDA measurement requires electrodes in steady contact with the skin. Can sympathetic arousal be measured using only an optical sensor, such as an RGB camera? This paper presents a novel approach to infer sympathetic arousal by measuring the peripheral blood flow on the face or hand optically. We contribute a self-recorded dataset of 21 participants, comprising synchronized videos of participants' faces and palms and gold-standard EDA and photoplethysmography (PPG) signals. Our results show that we can measure peripheral sympathetic responses that closely correlate with the ground truth EDA. We obtain median correlations of 0.57 to 0.63 between our inferred signals and the ground truth EDA using only videos of the participants' palms or foreheads or PPG signals from the foreheads or fingers. We also show that sympathetic arousal is best inferred from the forehead, finger, or palm.

cs.CV↗

Restore Anything Pipeline: Segment Anything Meets Image Restoration

Recent image restoration methods have produced significant advancements using deep learning. However, existing methods tend to treat the whole image as a single entity, failing to account for the distinct objects in the image that exhibit individual texture properties. Existing methods also typically generate a single result, which may not suit the preferences of different users. In this paper, we introduce the Restore Anything Pipeline (RAP), a novel interactive and per-object level image restoration approach that incorporates a controllable model to generate different results that users may choose from. RAP incorporates image segmentation through the recent Segment Anything Model (SAM) into a controllable image restoration model to create a user-friendly pipeline for several image restoration tasks. We demonstrate the versatility of RAP by applying it to three common image restoration tasks: image deblurring, image denoising, and JPEG artifact removal. Our experiments show that RAP produces superior visual results compared to state-of-the-art methods. RAP represents a promising direction for image restoration, providing users with greater control, and enabling image restoration at an object level.

cs.CV↗

BeliefPPG: Uncertainty-aware Heart Rate Estimation from PPG signals via Belief Propagation

We present a novel learning-based method that achieves state-of-the-art performance on several heart rate estimation benchmarks extracted from photoplethysmography signals (PPG). We consider the evolution of the heart rate in the context of a discrete-time stochastic process that we represent as a hidden Markov model. We derive a distribution over possible heart rate values for a given PPG signal window through a trained neural network. Using belief propagation, we incorporate the statistical distribution of heart rate changes to refine these estimates in a temporal context. From this, we obtain a quantized probability distribution over the range of possible heart rate values that captures a meaningful and well-calibrated estimate of the inherent predictive uncertainty. We show the robustness of our method on eight public datasets with three different cross-validation experiments.

cs.LG↗

HOOV: Hand Out-Of-View Tracking for Proprioceptive Interaction using Inertial Sensing

Current Virtual Reality systems are designed for interaction under visual control. Using built-in cameras, headsets track the user's hands or hand-held controllers while they are inside the field of view. Current systems thus ignore the user's interaction with off-screen content -- virtual objects that the user could quickly access through proprioception without requiring laborious head motions to bring them into focus. In this paper, we present HOOV, a wrist-worn sensing method that allows VR users to interact with objects outside their field of view. Based on the signals of a single wrist-worn inertial sensor, HOOV continuously estimates the user's hand position in 3-space to complement the headset's tracking as the hands leave the tracking range. Our novel data-driven method predicts hand positions and trajectories from just the continuous estimation of hand orientation, which by itself is stable based solely on inertial observations. Our inertial sensing simultaneously detects finger pinching to register off-screen selection events, confirms them using a haptic actuator inside our wrist device, and thus allows users to select, grab, and drop virtual content. We compared HOOV's performance with a camera-based optical motion capture system in two folds. In the first evaluation, participants interacted based on tracking information from the motion capture system to assess the accuracy of their proprioceptive input, whereas in the second, they interacted based on HOOV's real-time estimations. We found that HOOV's target-agnostic estimations had a mean tracking error of 7.7 cm, which allowed participants to reliably access virtual objects around their body without first bringing them into focus. We demonstrate several applications that leverage the larger input space HOOV opens up for quick proprioceptive interaction, and conclude by discussing the potential of our technique.

cs.HC↗

AvatarPoser: Articulated Full-Body Pose Tracking from Sparse Motion Sensing

Today's Mixed Reality head-mounted displays track the user's head pose in world space as well as the user's hands for interaction in both Augmented Reality and Virtual Reality scenarios. While this is adequate to support user input, it unfortunately limits users' virtual representations to just their upper bodies. Current systems thus resort to floating avatars, whose limitation is particularly evident in collaborative settings. To estimate full-body poses from the sparse input sources, prior work has incorporated additional trackers and sensors at the pelvis or lower body, which increases setup complexity and limits practical application in mobile settings. In this paper, we present AvatarPoser, the first learning-based method that predicts full-body poses in world coordinates using only motion input from the user's head and hands. Our method builds on a Transformer encoder to extract deep features from the input signals and decouples global motion from the learned local joint orientations to guide pose estimation. To obtain accurate full-body motions that resemble motion capture animations, we refine the arm joints' positions using an optimization routine with inverse kinematics to match the original tracking input. In our evaluation, AvatarPoser achieved new state-of-the-art results in evaluations on large motion capture datasets (AMASS). At the same time, our method's inference speed supports real-time operation, providing a practical interface to support holistic avatar control and representation for Metaverse applications.

cs.CV↗

Exploring the Effect of Visual Cues on Eye Gaze During AR-Guided Picking and Assembly Tasks

In this paper, we present an analysis of eye gaze patterns pertaining to visual cues in augmented reality (AR) for head-mounted displays (HMDs). We conducted an experimental study involving a picking and assembly task, which was guided by different visual cues. We compare these visual cues along multiple dimensions (in-view vs. out-of-view, static vs. dynamic, sequential vs. simultaneous) and analyze quantitative metrics such as gaze distribution, gaze duration, and gaze path distance. Our results indicate that visual cues in AR significantly affect eye gaze patterns. Specifically, we show that the effect varies depending on the type of visual cue. We discuss these empirical results with respect to visual attention theory.

cs.HC↗